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632 lines
17 KiB
632 lines
17 KiB
ProTA 4.6 changelog
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------------------------------------
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Gameplay notes:
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- Added new units: Arm/Core Underwater Moho Mine
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- Added new units: Arm/Core Underwater Moho Metal Maker
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- Added auto unload scripts for sea/hover transports
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- Added rotated versions of Arm Big Bertha/Core Intimidator to improve balance when turning to aim the first shot
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- Added rotated versions of Arm Vulcan/Core Buzzsaw to improve balance when turning to aim the first shot
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- Fixed incorrect footprint for Arm/Core Advanced Construction Sub which stopped them moving close to each other
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- Added Commander build menus to Decoy Commanders
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- Added .exe hacks:
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- Allow weapons to acquire targets while reclaiming a unit
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- Allow weapons to acquire targets while capturing a unit
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- Allow weapons to acquire targets while repairing a unit
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- Allow weapons to acquire targets while assist-nanolating a new unit
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- Allow weapons to acquire targets while building a new unit
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- Patches main rendering function to draw player 11 features regardless of LOS (see engine notes)
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- Enable mex snap and set its default (3) and maximum (3) radius (see engine notes)
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- Enable wreck snap and set its default (1) and maximum (1) radius (see engine notes)
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- Removed units from CTRL+S/CTRL+W hotkeys (see engine notes):
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- Arm Bear
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- Arm Eraser
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- Arm Escort
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- Arm Fibber
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- Arm Hulk
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- Arm Infiltrator
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- Arm Invader
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- Arm Jammer
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- Arm Marky
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- Arm Scarab
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- Arm Seer
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- Core Deleter
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- Core Envoy
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- Core Hedgehog
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- Core Informer
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- Core Parasite
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- Core Phantom
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- Core Roach
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- Core Spectre
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- Core Turtle
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- Core Voyeur
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- Removed units from CTRL+F hotkey (see engine notes):
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- Arm Protector
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- Arm Retaliator
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- Arm Stunner
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- Core Fortitude
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- Core Neutron
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- Core Silencer
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GUI notes:
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- Added arrows to Arm Big Bertha/Core Intimidator build pictures to build rotated versions
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- Added arrows to Arm Vulcan/Core Buzzsaw build pictures to build rotated versions
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- Fixed cursor animation speed
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- Added +noshake and .ready buttons to sharing menu (see engine notes)
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- Added .autopause button to battleroom screen (see engine notes)
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- Added clock and weather report (wind and tidal strength) on top resource panel (see engine notes)
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Engine notes:
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- Updated to new TA engine v2024.3.25 (see tdraw.txt for new features in detail)
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NEW FEATURES IN BRIEF:
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- Set start positions based on battleroom teams (or alliances)
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- Repair battleroom team icons so they can be used to create teams before launching game
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- Add +autoteam battleroom and in-game commands to automatically assign teams
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- Add +randomteam battleroom command to automatically assign random teams
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- Add .exereport battleroom command to report CRC32 of each player's totala.exe
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- Add .tdreport battleroom command to report CRC32 of each player's tdraw.dll
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- Add .tpreport battleroom command to report CRC32 of each player's tplayx.dll
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- Add .gp3report battleroom command to report CRC32 of each player's rev31.gp3
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- Add .crcreport battleroom command to report fingerprints of each player's totala.exe, tdraw.dll, tplayx.dll and rev31.gp3 file all at once
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- ClickSnap to snap to nearest mex, geo or reclaimable feature
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- Add ability to drag queued orders around the map
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- Con units patrol behaviour - hold position: reclaim only
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- Fix the "ghost com" bug (remote commanders appear in top left of map during first 50sec of game)
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- Fix the "units exploding in factories" bug by holding back recycling of deceased units' IDs for 5 seconds
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- Option to render DTs and fortwalls that belong to the map (not built by a player)
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- Supress "qqqqqq" whiteboard marker lables when "q" is used as the whiteboard key
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- Show clock and weather report (wind and tidal strength) on top resource panel
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- Sync wind speed across all players
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- Set default resolution on new installs to 1024x768 (.ini setting "DisplayModeMinHeight768 = TRUE/FALSE")
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- Disable relay of F11 chatmacro text to other players
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- Enable start button in multiplayer lobby if only one player + AI are present
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- Add +noshake and .ready buttons to sharing menu
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- Add .autopause button to battleroom screen
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- Change whiteboard, mappos and resource indicator colours in response to +logo commands
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- Prevent +logo commands from affecting other players
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- Ctrl-B doesn't select aircraft carriers
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- Ctrl-F centres view on selected factory
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- Ctrl-S works correctly with mobile-units-can-build-mobile-units hack
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- Set +lostype as a cheatcode (not available unless cheats enabled)
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- Look for ddraw.dll in current working directory as backend, or failing that use system ddraw.dll
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- Use the same .ini file as TotalA.exe
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- Use the same registry path as TotalA.exe
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- Add FPS counter to megamap, increase megamap FPS
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- Fix blue background on scoreboard
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- Grey background on mega map to distinguish from unmapped area
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- Prevent Ctrl-F2 dialog and allies resource bar from moving off screen
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- Improve responsiveness of whiteboard marker movements sent to remote players
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- Render cursor while in megamap
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- Fix crash when removing markers
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- Fix crash on simultaneous whiteboard marker move and delete
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- Fix rare crash on TA Hook line drawing
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- Radar and sonar jammers no longer jam your own radar and sonar in >3 player multiplayer
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- Use CTRL_F and CTRL_B unit category tags for CTRL+F and CTRL+B hotkeys in preference to heuristics
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- Change CTRL+S to use CTRL_W and NOTAIR/NAIR categories so as not to select jammers etc
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Other notes:
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- CnC-DDraw 6.3 by FunkyFr3sh included in install (updated from 5.1.0.0)
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- WGMUS 0.0.23 by MnHebi included in install (updated from 0.0.17)
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Buildings
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------------------------------------
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Arm Wind Generator:
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- Fixed build angle shading glitch
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Arm Sentinel:
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- Increased weapon velocity (800->900)
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Core Gaat Gun:
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- Increased weapon velocity (800->900)
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Core Viper:
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- Increased weapon velocity (800->900)
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Arm Guardian:
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- Reduced metal cost (1946->1751)
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- Reduced health (2477->2230)
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Core Punisher:
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- Reduced metal cost (1887->1698)
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- Reduced health (2540->2285)
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Arm Underwater Metal Extractor:
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- Reduced self destruct countdown (5->0)
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- Added sound on self destruct
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Core Underwater Metal Extractor:
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- Reduced self destruct countdown (5->0)
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- Added sound on self destruct
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Arm Sonar Station:
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- Increased sonar distance (1180->1250)
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Core Sonar Station:
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- Increased sonar distance (1180->1250)
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Arm Defender - NS:
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- Increased health (252->335)
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Core Stinger:
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- Reduced build time (2357->2239)
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- Increased health (290->340)
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Arm Stingray:
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- Reduced range (550->500)
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- Increased weapon velocity (800->900)
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Core Thunderbolt:
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- Reduced range (550->500)
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- Increased weapon velocity (800->900)
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Arm Seaplane Platform:
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- Added Arm Peeper to build menu
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- Reduced energy cost (3777->3597)
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- Reduced metal cost (1556->1482)
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- Reduced build time (13473->12832)
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Core Seaplane Platform:
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- Added Core Fink to build menu
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- Reduced energy cost (3757->3578)
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- Reduced metal cost (1613->1537)
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- Reduced build time (14071->13401)
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Mines
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------------------------------------
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Arm Tiny:
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- Reduced build time (1322->661)
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- Reduced energy cost (1017->509)
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- Reduced cloak cost (7->3)
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- Reduced edge effectiveness (1->0.1)
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Arm Area Mine:
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- Reduced build time (2481->1241)
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- Reduced energy cost (1909->955)
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- Reduced cloak cost (14->6)
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- Reduced edge effectiveness (1->0.05)
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Arm Focused Mine:
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- Reduced build time (3494->1747)
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- Reduced energy cost (2688->1344)
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- Reduced cloak cost (19->9)
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- Reduced edge effectiveness (1->0.1)
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Arm HE Area Mine:
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- Reduced build time (5582->2791)
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- Reduced energy cost (4294->2147)
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- Reduced cloak cost (31->15)
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- Reduced edge effectiveness (1->0.05)
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Arm Precision Mine:
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- Reduced build time (5375->2688)
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- Reduced energy cost (4135->2068)
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- Reduced health (200->100)
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- Reduced cloak cost (30->15)
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- Reduced edge effectiveness (1->0.1)
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Arm Nuclear Mine:
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- Reduced build time (28953->14477)
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- Reduced energy cost (22272->11136)
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- Reduced cloak cost (79->40)
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- Reduced edge effectiveness (1->0.15)
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Core M-104:
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- Reduced build time (665->333)
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- Reduced energy cost (532->266)
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- Reduced health (200->100)
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- Reduced cloak cost (5->2)
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- Reduced edge effectiveness (1->0.1)
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Core M-209:
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- Reduced build time (1445->723)
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- Reduced energy cost (1156->578)
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- Reduced health (200->100)
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- Reduced cloak cost (11->5)
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- Reduced edge effectiveness (1->0.05)
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Core M-303:
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- Reduced build time (2130->1065)
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- Reduced energy cost (1704->852)
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- Reduced health (200->100)
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- Reduced cloak cost (15->8)
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- Reduced edge effectiveness (1->0.1)
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Core M-420:
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- Reduced build time (2927->1464)
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- Reduced energy cost (2342->1171)
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- Reduced health (200->100)
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- Reduced cloak cost (21->11)
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- Reduced edge effectiveness (1->0.05)
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Core M-515:
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- Reduced build time (9508->4754)
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- Reduced energy cost (7607->3804)
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- Reduced health (200->100)
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- Reduced cloak cost (70->35)
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- Reduced edge effectiveness (1->0.1)
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Core M-610:
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- Reduced build time (32715->16358)
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- Reduced energy cost (26172->13086)
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- Reduced health (200->100)
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- Reduced cloak cost (123->50)
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- Reduced edge effectiveness (1->0.15)
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Kbots
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------------------------------------
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Arm Construction Kbot:
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- Fixed opening/closing animation glitch
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Core Storm:
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- Increased acceleration (0.091552734->0.1)
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Arm Jethro:
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- Reduced energy cost (1036->975)
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- Reduced metal cost (109->102)
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- Reduced build time (2104->1973)
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Core Crasher:
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- Reduced energy cost (1040->979)
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- Reduced metal cost (110->103)
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- Reduced build time (2108->1977)
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Vehicles
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------------------------------------
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Arm Jeffy:
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- Increased weapon velocity (700->900)
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Core Weasel:
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- Increased weapon velocity (700->900)
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Arm Podger:
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- Increased build time (1519->3038)
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- Increased energy cost (1031->2062)
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- Increased speed (1.2->1.5)
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- Reduced worker time (120->90)
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Core Spoiler:
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- Increased build time (1740->3480)
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- Increased energy cost (1117->2234)
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- Increased speed (1.1->1.4)
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- Reduced worker time (120->90)
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Ships
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------------------------------------
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Arm Skeeter:
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- Increased weapon velocity (laser) (700->900)
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Core Searcher:
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- Fixed incorrect wake
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- Increased weapon velocity (laser) (700->900)
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Arm Hulk:
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- Added auto unload script
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Core Envoy:
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- Added auto unload script
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Hovercraft
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------------------------------------
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Arm Skimmer:
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- Increased weapon velocity (450->900)
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Core Scrubber:
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- Increased weapon velocity (400->900)
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Arm Swatter:
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- Reduced opening animation time
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- Changed primary weapon bad target category (VTOL->NOTAIR)
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- Removed NoChaseCategory tag
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- Reduced metal cost (256->240)
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- Increased health (775->844)
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- Increased speed (1.9->2)
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- Increased aim speed (250->350)
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Core Slinger:
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- Reduced opening animation time
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- Changed primary weapon bad target category (VTOL->NOTAIR)
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- Removed NoChaseCategory tag
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- Reduced metal cost (250->230)
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- Increased health (795->888)
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- Increased speed (1.9->2)
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- Increased range (600->650)
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- Increased aim speed (250->350)
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Arm Wombat:
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- Reduced weapon timer (3->2)
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- Reduced flight time (10->4)
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- Increased start velocity (100->250)
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Core Nixer:
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- Reduced weapon timer (3->2)
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- Reduced flight time (10->4)
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- Increased start velocity (100->250)
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Arm Bear:
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- Added auto unload script
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Core Turtle:
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- Added auto unload script
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Advanced Buildings
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------------------------------------
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Core Moho Metal Maker:
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- Fixed bug where unit wouldn't turn off when hit
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- Reduced opening/closing animation speed
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Arm Flakker:
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- Added improved fire and hit sounds
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- Changed from ballistic weapon to line of sight
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- Increased tolerance (1000->4000)
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- Added selfprop tag (1)
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- Added unitsonly tag (1)
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- Added pitchtolerance tag (6000)
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- Added guidance tag (1)
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- Added turnrate tag (3000)
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Core Cobra:
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- Added improved fire and hit sounds
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- Changed from ballistic weapon to line of sight
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- Increased tolerance (1000->4000)
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- Added selfprop tag (1)
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- Added unitsonly tag (1)
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- Added pitchtolerance tag (6000)
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- Added guidance tag (1)
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- Added turnrate tag (3000)
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Arm Big Bertha:
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- Added rotated versions
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- Reduced accuracy (500->562) (lower is better)
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Core Intimidator:
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- Added rotated versions
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- Reduced range (5120->4608)
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Arm Vulcan:
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- Added rotated versions
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- Fixed build angle shading glitch and added more team colour
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Core Buzzsaw:
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- Added rotated versions
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Arm Stunner:
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- Added special damages for new units
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- Reduced area of effect (640->512)
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- Increased reload time (130->150)
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Core Neutron:
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- Added special damages for new units
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- Reduced area of effect (640->512)
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- Increased reload time (130->150)
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Arm Protector:
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- Reduced energy cost (88000->79200)
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- Reduced build time (95678->86110)
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- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
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Core Fortitude:
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- Reduced energy cost (92321->83089)
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- Reduced build time (96450->86805)
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- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
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Arm Retaliator:
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- Increased build time (143517->160608)
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Core Silencer:
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- Increased build time (144675->163119)
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Arm Adv. Aircraft Plant:
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- Increased metal cost (2431->2542)
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Core Adv. Aircraft Plant:
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- Increased metal cost (2410->2520)
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Arm Adv. Shipyard:
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- Reduced metal cost (2524->2272)
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Core Adv. Shipyard:
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- Reduced metal cost (2460->2214)
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Arm Advanced Sonar Station:
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- Increased sonar distance (2360->2500)
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Arm Advanced Sonar Station:
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- Increased sonar distance (2360->2500)
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Advanced Kbots
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------------------------------------
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Arm Warrior:
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- Reduced health (1550->1395)
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Core Pyro:
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- Reduced health (1350->1215)
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Core Gimp:
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- Increased weapon velocity (laser) (700->900)
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Arm Zeus:
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- Reduced health (2450->2330)
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Core Can:
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- Reduced health (2800->2660)
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- Increased weapon velocity (700->900)
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Arm Fido:
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- Edited model to lower barrel
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- Converted to single shot weapon
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- Increased weapon velocity (350->400)
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- Increased damage per shot (65->150)
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- Reduced DPS (75->57.69)
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- Reduced health (1300->1250)
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- Reduced turn rate (900->800)
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- Reduced speed (1.4->1.25)
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Core Morty:
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- Reduced health (1150->1100)
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- Reduced speed (1.13->1.1)
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- Increased brake rate (0.183105469->0.19)
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- Reduced range (770->720)
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Core Dominator:
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- Reduced range (500->450)
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Arm Marky:
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- Increased speed (0.94->1)
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Core Sumo:
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- Increased weapon velocity (800->900)
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- Reduced energy storage (100->0)
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Arm FARK:
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- Fixed opening/closing animation glitch
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- Increased build time (7931->8922)
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- Increased energy cost (3219->4024)
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- Increased energy storage (0->50)
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- Increased metal storage (0->50)
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Core Necro:
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- Increased build time (8562->9133)
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- Increased energy production (0.4->19)
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- Increased metal production (0->0.5)
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Arm Infiltrator:
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- Increased metal cost (128->154)
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- Increased speed (1.9->2.1)
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- Reduced minimum cloak distance (80->60)
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Core Parasite:
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- Reduced energy cost (13452->9416)
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- Reduced build time (12711->12005)
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- Reduced minimum cloak distance (80->60)
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Arm Decoy Commander:
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- Reduced death explosion AOE (950->580)
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- Added Commander build menu
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Core Decoy Commander:
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- Reduced death explosion AOE (950->580)
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- Added Commander build menu
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Advanced Vehicles
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------------------------------------
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Arm Adv. Construction Vehicle:
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- Reduced build time (10397->9357)
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Core Adv. Construction Vehicle:
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- Reduced build time (10806->9725)
|
|
|
|
Arm Bulldog:
|
|
- Added barrels from TA Mayhem model and retextured to add more team colour
|
|
|
|
Arm Spider:
|
|
- Scaled model down by 15% and added team colour
|
|
- Changed footprint from 3x3 to 2x2
|
|
- Increased speed (1.6->1.7)
|
|
- Increased range (220->240)
|
|
- Increased weapon velocity (700->900)
|
|
|
|
Arm Merl:
|
|
- Reduced reload time (12->10)
|
|
- Increased DPS (50->60)
|
|
- Reduced weapon timer (3->2)
|
|
- Reduced flight time (5->4)
|
|
- Increased start velocity (100->250)
|
|
|
|
Core Diplomat:
|
|
- Reduced reload time (13->11)
|
|
- Increased DPS (46.15->54.55)
|
|
- Reduced weapon timer (3->2)
|
|
- Reduced flight time (5->4)
|
|
- Increased start velocity (100->250)
|
|
|
|
Arm Scarab:
|
|
- Reduced energy cost (88000->79200)
|
|
- Reduced build time (95678->86110)
|
|
- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
|
|
|
|
Core Hedgehog:
|
|
- Reduced energy cost (92321->83089)
|
|
- Reduced build time (96450->86805)
|
|
- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
|
|
|
|
|
|
Advanced Aircraft
|
|
------------------------------------
|
|
|
|
Arm Phoenix:
|
|
- Reduced health (520->470)
|
|
|
|
Core Hurricane:
|
|
- Reduced health (530->480)
|
|
|
|
|
|
Advanced Ships
|
|
------------------------------------
|
|
|
|
Arm Advanced Construction Sub:
|
|
- Changed footprint from 6x6 to 4x4
|
|
- Increased speed (2.15->2.35)
|
|
|
|
Core Advanced Construction Sub:
|
|
- Changed footprint from 6x6 to 4x4
|
|
- Increased speed (2.05->2.25)
|
|
|
|
Arm Ranger:
|
|
- Fixed radar not activating
|
|
- Added radar dish to unit model
|
|
- Added script from TA Mayhem
|
|
- Reduced weapon timer (3->2)
|
|
- Reduced flight time (5->4)
|
|
- Increased start velocity (100->250)
|
|
|
|
Core Hydra:
|
|
- Added script from TA Mayhem
|
|
- Reduced weapon timer (3->2)
|
|
- Reduced flight time (5->4)
|
|
- Increased start velocity (100->250)
|
|
|
|
Arm Pirahna:
|
|
- Increased damage per shot (300->350)
|
|
- Increased DPS (130.43->152.17)
|
|
- Increased special damage (double) to Arm Lurker and Core Snake (580->700)
|
|
- Increased special damage (double) to Core Leviathan (580->700)
|
|
- Increased special damage (double) to Arm Triton and Core Crock (600->700)
|
|
|
|
Core Shark:
|
|
- Increased damage per shot (310->370)
|
|
- Increased DPS (135.96->162.28)
|
|
- Increased special damage (double) to Arm Lurker and Core Snake (600->740)
|
|
- Increased special damage (double) to Core Leviathan (600->740)
|
|
- Increased special damage (double) to Arm Triton and Core Crock (600->740)
|
|
|
|
Arm Fibber:
|
|
- Increased sight distance (150->200)
|
|
- Increased sonar jamming distance (150->200)
|
|
|
|
Core Warlord:
|
|
- Increased weapon velocity (laser) (800->900)
|
|
- Reduced range (laser) (810->770) |