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tavmod/ProTA 4.8 changelog.txt

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ProTA 4.8 changelog
------------------------------------
Gameplay notes:
- Added new units:
- Arm Spark (Lightning Hovertank)
- Core Blaze (Flamethrower Hovertank)
- Arm Apex (Experimental Vehicle)
- Arm Apex Foundry (Builds Apex)
- Fixed special damages on Neutron/Stunner for Vulcan/Buzzsaw
- Fixed various bad target categories
- Fixed various blocking sea wreckages
- Fixed Croc/Triton tilt script
- Added updated Aramon/Creon rock feature files for more suitable metal values
- Set all factories to hold position default
- Added .exe hacks:
- Adjust AI resource generation/feature reclamation income factors dependant upon difficulty
Original: Hard = 1.0x, Medium = 0.7x, Easy = 0.5x
New: Hard = 4.0x, Medium = 1.0x, Easy = 0.5x
GUI notes:
- Added Core Hydration Plant unit picture
- Added Core Truck unit picture
- Updated normal cursor and right click interface green/red cursors
- Updated Arm Adv. Aircraft Plant unit/build picture
- Updated Arm Energy Storage build picture
- Updated Core Gimp unit/build picture
- Updated Core Krogoth unit/build picture
- Updated Core Pillager unit picture
- Updated Core Raider unit/build picture
- Updated Core Snake unit picture
- Updated Core Snapper build picture
- Added retextured Core Pillager model to match unit picture and scaled up by 12.5%
- Team colours white/black have been replaced by pink/slate and existing colours have been improved
- Improved mini map dot colours/contrast
- Improved textures
- Added custom megamap icons
- Improved hotkey overlay contrast
Engine notes:
- Updated to new TA engine v2025.8.29
NEW FEATURES IN BRIEF:
*2025.08.29
- Bugfix for multithreaded version/cheat check
*2025.08.19
- Auto kickout of units under build order is now strictly only for own units (previously allowed kickout anyone's units if cheats enabled)
*v2025.8.1
- Preview build square to yellow if requires unit kickout
*2025.07.12
- Allow user to queue build orders underneath their own mobile units; and auto kickout of units that are under a build order
- Mod developers can opt-in to "Improved behaviour of con units". Once enabled, see ctrl-f2 menu for related user configurable options.
- Fix bug with erroneous game results reported to TAF when using in-game +autoteam
- With fixed position, start positions are assigned in order given by TAF auto balance
so that players are positioned opposite an opponent of similar skill
- Fixed bugs with player placement in 2v2+ games on maps with neutral units
- Push anticheat hashing functions into background threads so as to reduce in-game slowdown experienced by some users
*v2025.5.18
- Improved behaviour of construction units when guarding a factory - they stay put after finishing a build
*v2025.4.24
- Fix crash on parsing spawned unit initial commands
- Log cheat warnings to tdrawlog.txt
- Fix for non functional perm los sonar patch
Other notes:
- WGMUS 0.0.24 by MnHebi included in install (updated from 0.0.23)
Commanders
------------------------------------
Arm Commander:
- Reduced weapon velocity (900->700) (laser)
Core Commander:
- Reduced weapon velocity (900->700) (laser)
Buildings
------------------------------------
Core Kbot Lab:
- Fixed build angle shading glitch
Arm Radar Tower:
- Fixed build angle shading glitch
Arm L.L.T.:
- Reduced weapon velocity (900->700)
Core Light Laser Tower:
- Reduced weapon velocity (900->700)
Arm Sentinel:
- Reduced weapon velocity (900->800)
Core Gaat Gun:
- Reduced weapon velocity (900->800)
Core Viper:
- Reduced weapon velocity (900->800)
Arm Hovercraft Platform:
- Increased energy cost (2111->2639)
- Increased metal cost (1254->1355)
- Increased build time (11112->12038)
- Reduced worker time (180->150)
Core Hovercraft Platform:
- Increased energy cost (2168->2711)
- Increased metal cost (1210->1322)
- Increased build time (11403->12353)
- Reduced worker time (180->150)
Arm Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (800)
Core Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (800)
Arm Defender - NS:
- Reduced health (335->295)
Core Stinger:
- Reduced health (340->300)
Arm Stingray:
- Changed footprint from 4x4 to 3x3
- Improved firing over Shark's Teeth in shallow water
- Reduced weapon velocity (900->800)
Core Thunderbolt:
- Reduced weapon velocity (900->800)
Kbots
------------------------------------
Arm Construction Kbot:
- Reduced build distance (90->75)
Core Construction Kbot:
- Reduced build distance (90->75)
Arm Peewee:
- Reduced aiming speed (450->240)
Core A.K.:
- Reduced aiming speed (350->240)
- Increased tolerance (1000->1500)
- Reduced damage per shot (30->27)
- Reduced DPS (60->54)
Arm Rocko:
- Increased weapon velocity (300->350)
- Increased start velocity (300->350)
Core Storm:
- Increased weapon velocity (300->350)
- Increased start velocity (300->350)
Arm Flea:
- Reduced weapon velocity (900->700)
Vehicles
------------------------------------
Arm Jeffy:
- Reduced weapon velocity (900->700)
Arm Flash:
- Increased aiming speed (160->180)
Core Weasel:
- Fixed bug where turret didn't show
- Reduced weapon velocity (900->700)
Core Instigator:
- Reduced aiming speed (240->180)
- Increased tolerance (1000->1500)
- Reduced damage per shot (30->27)
- Reduced DPS (60->54)
Ships
------------------------------------
Arm Skeeter:
- Reduced aiming speed (laser) (200->180)
- Reduced weapon velocity (900->700)
Core Searcher:
- Reduced aiming speed (laser) (200->170)
- Reduced weapon velocity (900->700)
Arm Lurker:
- Added special damage (double) to Arm Apex and Core Krogoth (700)
Core Snake:
- Added special damage (double) to Arm Apex and Core Krogoth (740)
Hovercraft
------------------------------------
Arm Construction Hovercraft:
- Reduced turn rate (480->240)
Core Construction Hovercraft:
- Reduced turn rate (440->220)
Arm Skimmer:
- Increased metal cost (65->76)
- Increased energy cost (993->1169)
- Reduced turn rate (510->419)
- Reduced damage per shot (45->40)
- Reduced DPS (56.25->50)
- Reduced weapon velocity (900->700)
Core Scrubber:
- Increased metal cost (61->79)
- Increased energy cost (1064->1252)
- Reduced turn rate (510->403)
- Reduced range (230->210)
- Increased health (200->210)
- Reduced weapon velocity (900->700)
Arm Anaconda:
- Increased energy cost (2427->2570)
- Increased metal cost (231->245)
- Increased build time (4058->4666)
- Changed weapon from line of sight weapon to ballistic
- Reduced turn rate (350->313)
- Reduced weapon velocity (450->300)
- Increased area of effect (16->48)
- Reduced aiming speed (255->210)
Core Snapper:
- Increased energy cost (2609->2762)
- Increased metal cost (238->252)
- Increased build time (4282->4710)
- Changed weapon from line of sight weapon to ballistic
- Reduced turn rate (340->300)
- Reduced weapon velocity (450->300)
- Increased area of effect (16->48)
- Reduced aiming speed (235->210)
Arm Wombat:
- Increased health (540->563)
- Increased speed (1.9->2)
- Increased range (820->825)
Core Nixer:
- Increased health (552->575)
- Increased range (800->825)
- Reduced damage per shot (320->300)
- Reduced DPS (32->30)
Advanded Buildings
------------------------------------
Arm Moho Mine:
- Increased energy cost (4568->4785)
- Increased metal cost (792->829)
- Reduced health (1573->1298)
Core Moho Mine:
- Increased energy cost (4789->5017)
- Increased metal cost (761->816)
- Increased build time (17875->18688)
- Reduced health (1465->1245)
Core Fusion Power Plant:
- Fixed build angle shading glitch
Arm Ambusher:
- Reduced range (1350->1300)
Core Toaster:
- Reduced range (1350->1300)
Arm Big Bertha:
- Increased reload time (8->10)
- Reduced accuracy (625->750)
Core Intimidator:
- Increased reload time (8.5->10.5)
- Reduced accuracy (625->750)
Arm Vulcan:
- Increased energy cost (239555->479111)
- Increased metal cost (16949->45198)
- Increased build time (293710->587421)
- Reduced accuracy (800->1200)
- Reduced range (4096->3072)
Core Buzzsaw:
- Increased energy cost (231324->462648)
- Increased metal cost (17632->47606)
- Increased build time (317005->634011)
- Reduced accuracy (800->1200)
- Reduced range (4096->3072)
Arm Underwater Moho Mine:
- Increased energy cost (5482->5742)
- Increased metal cost (950->996)
Core Underwater Moho Mine:
- Increased energy cost (5747->6020)
- Increased metal cost (913->979)
- Increased build time (21450->22456)
Arm Adv. Shipyard:
- Increased metal cost (2272->2524)
Core Adv. Shipyard:
- Increased metal cost (2214->2460)
Arm Advanced Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
Core Advanced Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
Advanced Kbots
------------------------------------
Arm Adv. Construction Kbot:
- Reduced speed (1.25->1.2)
- Reduced build distance (90->75)
Core Adv. Construction Kbot:
- Increased metal cost (310->325)
- Increased speed (1.2->1.25)
- Reduced turn rate (1005->955)
- Reduced build distance (90->75)
Arm Warrior:
- Increased build time (4747->5138)
- Reduced health (1325->1225)
Core Pyro:
- Increased build time (4862->5250)
- Added new firing sound
- Increased weapon velocity (300->400)
- Increased reload time (0.85->1)
- Increased burst (19->22)
- Reduced DPS (223.53->220)
- Reduced health (1185->1085)
Arm Zeus:
- Increased weapon velocity (600->750)
Core The Can:
- Increased reload time (0.5->0.75)
- Increased damage per shot (90->130)
- Reduced DPS (180->173.33)
- Reduced weapon velocity (900->800)
Arm Pelican:
- Increased aim speed (100->150) (laser)
Core Gimp:
- Changed V Launch AA Missile to Missile
- Reduced range (285->275) (laser)
- Reduced aim speed (200->150) (laser)
- Reduced weapon velocity (900->800) (laser)
- Increased damage per shot (50->70) (laser)
- Increased reload time (1.05->1.5) (laser)
- Reduced DPS (47.62->46.67) (laser)
Arm Zipper:
- Reduced weapon velocity (900->700)
Core Freaker:
- Reduced weapon velocity (900->700)
Core Sumo:
- Reduced weapon velocity (900->800)
Arm FARK:
- Reduced build distance (90->75)
Core Necro:
- Reduced build distance (90->75)
Advanced Vehicles
------------------------------------
Arm Adv. Construction Vehicle:
- Reduced metal cost (457->370)
- Increased health (1205->1290)
- Increased turn rate (240->300)
- Increased brake rate (0.036->0.096)
Core Adv. Construction Vehicle:
- Reduced metal cost (444->350)
- Increased turn rate (210->250)
- Increased brake rate (0.03->0.102)
Arm Panther:
- Increased build time (5080->5564)
Core Leveler:
- Increased build time (5176->5682)
Arm Bulldog:
- Increased build time (8241->8675)
- Increased aiming speed (130->140)
Core Reaper:
- Increased build time (8293->8730)
- Reduced aiming speed (160->150)
Arm Luger:
- Increased energy cost (2140->3745)
- Increased metal cost (264->403)
- Increased build time (4530->7928)
- Increased damage per shot (130->160)
- Reduced reload time (2.75->2.7)
- Increased DPS (47.27->59.26)
- Increased area of effect (64->80)
Core Pillager:
- Increased energy cost (1842->3454)
- Increased metal cost (276->420)
- Increased build time (4523->7915)
- Increased damage per shot (140->175)
- Increased DPS (47.46->59.32)
- Increased area of effect (64->80)
Arm Spider:
- Reduced weapon velocity (900->700)
Arm Scarab:
- Increased energy cost (79200->87120)
- Increased metal cost (1437->1581)
- Increased build time (86110->94721)
- Reduced speed (1.2->0.8)
- Reduced coverage (2000->1800)
Core Hedgehog:
- Increased energy cost (83089->91398)
- Increased metal cost (1508->1659)
- Increased build time (86805->95486)
- Reduced speed (1.2->0.8)
- Reduced coverage (2000->1800)
Advanced Aircraft
------------------------------------
Arm Lancet:
- Added special damage (double) to Arm Apex and Core Krogoth (1500)
Core Titan:
- Added special damage (double) to Arm Apex and Core Krogoth (1560)
Advanced Ships
------------------------------------
Arm Advanced Construction Sub:
- Reduced build distance (120->100)
Core Advanced Construction Sub:
- Reduced build distance (120->100)
Arm Piranha:
- Added special damage (double) to Arm Apex and Core Krogoth (700)
Core Shark:
- Added special damage (double) to Arm Apex and Core Krogoth (740)
Core Warlord:
- Reduced weapon velocity (900->800)
Core Leviathan:
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
- Reduced sight distance (490->300)
Experimental Kbots
------------------------------------
Core Krogoth:
- Added amphibious movement
- Changed to new "experimental gauss" weapon
- Increased health (29918->35902)
- Increased sight distance (255->400)
- Increased weapon tolerance (500->1500) (laser)
- Increased area of effect (8->16) (laser)
- Added twophase weapon tag (rocket)
- Reduced weapon timer (5->2) (rocket)
- Reduced flight time (15->4) (rocket)
- Increased weapon velocity (550->800) (rocket)
- Increased start velocity (250->300) (rocket)
- Increased weapon acceleration (200->250) (rocket)
- Increased weapon tolerance (500->1500) (gauss)
- Increased area of effect (8->16) (gauss)
- Reduced damage per shot (480->360) (gauss)
- Reduced reload time (1.6->1.2) (gauss)
- Increased range (300->400) (gauss)
- Increased aiming speed (100->150) (gauss)
- Changed death explosion (NUCLEAR_MISSILE -> EXP) (5500 damage, 640 AOE -> 2750 damage, 256 AOE)