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521 lines
13 KiB
521 lines
13 KiB
ProTA 4.8 changelog
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------------------------------------
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Gameplay notes:
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- Added new units:
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- Arm Spark (Lightning Hovertank)
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- Core Blaze (Flamethrower Hovertank)
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- Arm Apex (Experimental Vehicle)
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- Arm Apex Foundry (Builds Apex)
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- Fixed special damages on Neutron/Stunner for Vulcan/Buzzsaw
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- Fixed various bad target categories
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- Fixed various blocking sea wreckages
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- Fixed Croc/Triton tilt script
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- Added updated Aramon/Creon rock feature files for more suitable metal values
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- Set all factories to hold position default
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- Added .exe hacks:
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- Adjust AI resource generation/feature reclamation income factors dependant upon difficulty
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Original: Hard = 1.0x, Medium = 0.7x, Easy = 0.5x
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New: Hard = 4.0x, Medium = 1.0x, Easy = 0.5x
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GUI notes:
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- Added Core Hydration Plant unit picture
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- Added Core Truck unit picture
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- Updated normal cursor and right click interface green/red cursors
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- Updated Arm Adv. Aircraft Plant unit/build picture
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- Updated Arm Energy Storage build picture
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- Updated Core Gimp unit/build picture
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- Updated Core Krogoth unit/build picture
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- Updated Core Pillager unit picture
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- Updated Core Raider unit/build picture
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- Updated Core Snake unit picture
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- Updated Core Snapper build picture
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- Added retextured Core Pillager model to match unit picture and scaled up by 12.5%
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- Team colours white/black have been replaced by pink/slate and existing colours have been improved
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- Improved mini map dot colours/contrast
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- Improved textures
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- Added custom megamap icons
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- Improved hotkey overlay contrast
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Engine notes:
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- Updated to new TA engine v2025.8.29
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NEW FEATURES IN BRIEF:
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*2025.08.29
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- Bugfix for multithreaded version/cheat check
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*2025.08.19
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- Auto kickout of units under build order is now strictly only for own units (previously allowed kickout anyone's units if cheats enabled)
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*v2025.8.1
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- Preview build square to yellow if requires unit kickout
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*2025.07.12
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- Allow user to queue build orders underneath their own mobile units; and auto kickout of units that are under a build order
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- Mod developers can opt-in to "Improved behaviour of con units". Once enabled, see ctrl-f2 menu for related user configurable options.
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- Fix bug with erroneous game results reported to TAF when using in-game +autoteam
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- With fixed position, start positions are assigned in order given by TAF auto balance
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so that players are positioned opposite an opponent of similar skill
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- Fixed bugs with player placement in 2v2+ games on maps with neutral units
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- Push anticheat hashing functions into background threads so as to reduce in-game slowdown experienced by some users
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*v2025.5.18
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- Improved behaviour of construction units when guarding a factory - they stay put after finishing a build
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*v2025.4.24
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- Fix crash on parsing spawned unit initial commands
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- Log cheat warnings to tdrawlog.txt
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- Fix for non functional perm los sonar patch
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Other notes:
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- WGMUS 0.0.24 by MnHebi included in install (updated from 0.0.23)
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Commanders
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------------------------------------
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Arm Commander:
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- Reduced weapon velocity (900->700) (laser)
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Core Commander:
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- Reduced weapon velocity (900->700) (laser)
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Buildings
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------------------------------------
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Core Kbot Lab:
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- Fixed build angle shading glitch
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Arm Radar Tower:
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- Fixed build angle shading glitch
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Arm L.L.T.:
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- Reduced weapon velocity (900->700)
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Core Light Laser Tower:
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- Reduced weapon velocity (900->700)
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Arm Sentinel:
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- Reduced weapon velocity (900->800)
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Core Gaat Gun:
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- Reduced weapon velocity (900->800)
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Core Viper:
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- Reduced weapon velocity (900->800)
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Arm Hovercraft Platform:
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- Increased energy cost (2111->2639)
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- Increased metal cost (1254->1355)
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- Increased build time (11112->12038)
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- Reduced worker time (180->150)
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Core Hovercraft Platform:
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- Increased energy cost (2168->2711)
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- Increased metal cost (1210->1322)
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- Increased build time (11403->12353)
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- Reduced worker time (180->150)
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Arm Torpedo Launcher:
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- Added special damage (double) to Arm Apex and Core Krogoth (800)
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Core Torpedo Launcher:
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- Added special damage (double) to Arm Apex and Core Krogoth (800)
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Arm Defender - NS:
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- Reduced health (335->295)
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Core Stinger:
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- Reduced health (340->300)
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Arm Stingray:
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- Changed footprint from 4x4 to 3x3
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- Improved firing over Shark's Teeth in shallow water
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- Reduced weapon velocity (900->800)
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Core Thunderbolt:
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- Reduced weapon velocity (900->800)
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Kbots
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------------------------------------
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Arm Construction Kbot:
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- Reduced build distance (90->75)
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Core Construction Kbot:
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- Reduced build distance (90->75)
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Arm Peewee:
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- Reduced aiming speed (450->240)
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Core A.K.:
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- Reduced aiming speed (350->240)
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- Increased tolerance (1000->1500)
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- Reduced damage per shot (30->27)
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- Reduced DPS (60->54)
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Arm Rocko:
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- Increased weapon velocity (300->350)
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- Increased start velocity (300->350)
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Core Storm:
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- Increased weapon velocity (300->350)
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- Increased start velocity (300->350)
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Arm Flea:
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- Reduced weapon velocity (900->700)
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Vehicles
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------------------------------------
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Arm Jeffy:
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- Reduced weapon velocity (900->700)
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Arm Flash:
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- Increased aiming speed (160->180)
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Core Weasel:
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- Fixed bug where turret didn't show
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- Reduced weapon velocity (900->700)
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Core Instigator:
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- Reduced aiming speed (240->180)
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- Increased tolerance (1000->1500)
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- Reduced damage per shot (30->27)
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- Reduced DPS (60->54)
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Ships
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------------------------------------
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Arm Skeeter:
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- Reduced aiming speed (laser) (200->180)
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- Reduced weapon velocity (900->700)
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Core Searcher:
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- Reduced aiming speed (laser) (200->170)
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- Reduced weapon velocity (900->700)
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Arm Lurker:
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- Added special damage (double) to Arm Apex and Core Krogoth (700)
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Core Snake:
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- Added special damage (double) to Arm Apex and Core Krogoth (740)
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Hovercraft
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------------------------------------
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Arm Construction Hovercraft:
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- Reduced turn rate (480->240)
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Core Construction Hovercraft:
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- Reduced turn rate (440->220)
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Arm Skimmer:
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- Increased metal cost (65->76)
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- Increased energy cost (993->1169)
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- Reduced turn rate (510->419)
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- Reduced damage per shot (45->40)
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- Reduced DPS (56.25->50)
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- Reduced weapon velocity (900->700)
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Core Scrubber:
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- Increased metal cost (61->79)
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- Increased energy cost (1064->1252)
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- Reduced turn rate (510->403)
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- Reduced range (230->210)
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- Increased health (200->210)
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- Reduced weapon velocity (900->700)
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Arm Anaconda:
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- Increased energy cost (2427->2570)
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- Increased metal cost (231->245)
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- Increased build time (4058->4666)
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- Changed weapon from line of sight weapon to ballistic
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- Reduced turn rate (350->313)
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- Reduced weapon velocity (450->300)
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- Increased area of effect (16->48)
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- Reduced aiming speed (255->210)
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Core Snapper:
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- Increased energy cost (2609->2762)
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- Increased metal cost (238->252)
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- Increased build time (4282->4710)
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- Changed weapon from line of sight weapon to ballistic
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- Reduced turn rate (340->300)
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- Reduced weapon velocity (450->300)
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- Increased area of effect (16->48)
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- Reduced aiming speed (235->210)
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Arm Wombat:
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- Increased health (540->563)
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- Increased speed (1.9->2)
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- Increased range (820->825)
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Core Nixer:
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- Increased health (552->575)
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- Increased range (800->825)
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- Reduced damage per shot (320->300)
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- Reduced DPS (32->30)
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Advanded Buildings
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------------------------------------
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Arm Moho Mine:
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- Increased energy cost (4568->4785)
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- Increased metal cost (792->829)
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- Reduced health (1573->1298)
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Core Moho Mine:
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- Increased energy cost (4789->5017)
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- Increased metal cost (761->816)
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- Increased build time (17875->18688)
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- Reduced health (1465->1245)
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Core Fusion Power Plant:
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- Fixed build angle shading glitch
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Arm Ambusher:
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- Reduced range (1350->1300)
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Core Toaster:
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- Reduced range (1350->1300)
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Arm Big Bertha:
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- Increased reload time (8->10)
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- Reduced accuracy (625->750)
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Core Intimidator:
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- Increased reload time (8.5->10.5)
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- Reduced accuracy (625->750)
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Arm Vulcan:
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- Increased energy cost (239555->479111)
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- Increased metal cost (16949->45198)
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- Increased build time (293710->587421)
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- Reduced accuracy (800->1200)
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- Reduced range (4096->3072)
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Core Buzzsaw:
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- Increased energy cost (231324->462648)
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- Increased metal cost (17632->47606)
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- Increased build time (317005->634011)
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- Reduced accuracy (800->1200)
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- Reduced range (4096->3072)
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Arm Underwater Moho Mine:
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- Increased energy cost (5482->5742)
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- Increased metal cost (950->996)
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Core Underwater Moho Mine:
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- Increased energy cost (5747->6020)
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- Increased metal cost (913->979)
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- Increased build time (21450->22456)
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Arm Adv. Shipyard:
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- Increased metal cost (2272->2524)
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Core Adv. Shipyard:
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- Increased metal cost (2214->2460)
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Arm Advanced Torpedo Launcher:
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- Added special damage (double) to Arm Apex and Core Krogoth (2000)
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Core Advanced Torpedo Launcher:
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- Added special damage (double) to Arm Apex and Core Krogoth (2000)
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Advanced Kbots
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------------------------------------
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Arm Adv. Construction Kbot:
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- Reduced speed (1.25->1.2)
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- Reduced build distance (90->75)
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Core Adv. Construction Kbot:
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- Increased metal cost (310->325)
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- Increased speed (1.2->1.25)
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- Reduced turn rate (1005->955)
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- Reduced build distance (90->75)
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Arm Warrior:
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- Increased build time (4747->5138)
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- Reduced health (1325->1225)
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Core Pyro:
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- Increased build time (4862->5250)
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- Added new firing sound
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- Increased weapon velocity (300->400)
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- Increased reload time (0.85->1)
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- Increased burst (19->22)
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- Reduced DPS (223.53->220)
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- Reduced health (1185->1085)
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Arm Zeus:
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- Increased weapon velocity (600->750)
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Core The Can:
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- Increased reload time (0.5->0.75)
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- Increased damage per shot (90->130)
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- Reduced DPS (180->173.33)
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- Reduced weapon velocity (900->800)
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Arm Pelican:
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- Increased aim speed (100->150) (laser)
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Core Gimp:
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- Changed V Launch AA Missile to Missile
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- Reduced range (285->275) (laser)
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- Reduced aim speed (200->150) (laser)
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- Reduced weapon velocity (900->800) (laser)
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- Increased damage per shot (50->70) (laser)
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- Increased reload time (1.05->1.5) (laser)
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- Reduced DPS (47.62->46.67) (laser)
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Arm Zipper:
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- Reduced weapon velocity (900->700)
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Core Freaker:
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- Reduced weapon velocity (900->700)
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Core Sumo:
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- Reduced weapon velocity (900->800)
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Arm FARK:
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- Reduced build distance (90->75)
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Core Necro:
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- Reduced build distance (90->75)
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Advanced Vehicles
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------------------------------------
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Arm Adv. Construction Vehicle:
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- Reduced metal cost (457->370)
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- Increased health (1205->1290)
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- Increased turn rate (240->300)
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- Increased brake rate (0.036->0.096)
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Core Adv. Construction Vehicle:
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- Reduced metal cost (444->350)
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- Increased turn rate (210->250)
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- Increased brake rate (0.03->0.102)
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Arm Panther:
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- Increased build time (5080->5564)
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Core Leveler:
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- Increased build time (5176->5682)
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Arm Bulldog:
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- Increased build time (8241->8675)
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- Increased aiming speed (130->140)
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Core Reaper:
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- Increased build time (8293->8730)
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- Reduced aiming speed (160->150)
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Arm Luger:
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- Increased energy cost (2140->3745)
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- Increased metal cost (264->403)
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- Increased build time (4530->7928)
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- Increased damage per shot (130->160)
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- Reduced reload time (2.75->2.7)
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- Increased DPS (47.27->59.26)
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- Increased area of effect (64->80)
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Core Pillager:
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- Increased energy cost (1842->3454)
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- Increased metal cost (276->420)
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- Increased build time (4523->7915)
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- Increased damage per shot (140->175)
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- Increased DPS (47.46->59.32)
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- Increased area of effect (64->80)
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Arm Spider:
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- Reduced weapon velocity (900->700)
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Arm Scarab:
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- Increased energy cost (79200->87120)
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- Increased metal cost (1437->1581)
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- Increased build time (86110->94721)
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- Reduced speed (1.2->0.8)
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- Reduced coverage (2000->1800)
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Core Hedgehog:
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- Increased energy cost (83089->91398)
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- Increased metal cost (1508->1659)
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- Increased build time (86805->95486)
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- Reduced speed (1.2->0.8)
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- Reduced coverage (2000->1800)
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Advanced Aircraft
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------------------------------------
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Arm Lancet:
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- Added special damage (double) to Arm Apex and Core Krogoth (1500)
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Core Titan:
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- Added special damage (double) to Arm Apex and Core Krogoth (1560)
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Advanced Ships
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------------------------------------
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Arm Advanced Construction Sub:
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- Reduced build distance (120->100)
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Core Advanced Construction Sub:
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- Reduced build distance (120->100)
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Arm Piranha:
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- Added special damage (double) to Arm Apex and Core Krogoth (700)
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Core Shark:
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- Added special damage (double) to Arm Apex and Core Krogoth (740)
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Core Warlord:
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- Reduced weapon velocity (900->800)
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Core Leviathan:
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- Added special damage (double) to Arm Apex and Core Krogoth (2000)
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- Reduced sight distance (490->300)
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Experimental Kbots
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------------------------------------
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Core Krogoth:
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- Added amphibious movement
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- Changed to new "experimental gauss" weapon
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- Increased health (29918->35902)
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- Increased sight distance (255->400)
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- Increased weapon tolerance (500->1500) (laser)
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- Increased area of effect (8->16) (laser)
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- Added twophase weapon tag (rocket)
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- Reduced weapon timer (5->2) (rocket)
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- Reduced flight time (15->4) (rocket)
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- Increased weapon velocity (550->800) (rocket)
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- Increased start velocity (250->300) (rocket)
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- Increased weapon acceleration (200->250) (rocket)
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- Increased weapon tolerance (500->1500) (gauss)
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- Increased area of effect (8->16) (gauss)
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- Reduced damage per shot (480->360) (gauss)
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- Reduced reload time (1.6->1.2) (gauss)
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- Increased range (300->400) (gauss)
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- Increased aiming speed (100->150) (gauss)
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- Changed death explosion (NUCLEAR_MISSILE -> EXP) (5500 damage, 640 AOE -> 2750 damage, 256 AOE) |