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850 lines
14 KiB
850 lines
14 KiB
; cnc-ddraw - https://github.com/FunkyFr3sh/cnc-ddraw
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[ddraw]
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; ### Optional settings ###
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; Use the following settings to adjust the look and feel to your liking
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; Stretch to custom resolution, 0 = defaults to the size game requests
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width=0
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height=0
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; Override the width/height settings shown above and always stretch to fullscreen
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; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode
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fullscreen=true
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; Run in windowed mode rather than going fullscreen
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windowed=true
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; Maintain aspect ratio
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maintas=false
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; Windowboxing / Integer Scaling
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boxing=false
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; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap
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; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='
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maxfps=-1
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; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')
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; Note: vsync=true can fix tearing but it will cause input lag
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vsync=true
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; Automatic mouse sensitivity scaling
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; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window
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adjmouse=false
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; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
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; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV
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shader=Shaders\cubic\catmull-rom-bilinear.glsl
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; Window position, -32000 = center to screen
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posX=-32000
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posY=-32000
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; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi)
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renderer=opengl
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; Developer mode (don't lock the cursor)
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devmode=false
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; Show window borders in windowed mode
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border=true
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; Save window position/size/state on game exit and restore it automatically on next game start
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; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section
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savesettings=1
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; Should the window be resizable by the user in windowed mode?
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resizable=true
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; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer
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d3d9linear=true
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; Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme)
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vhack=false
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; cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian, hungarian, french
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configlang=auto
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; Where should screenshots be saved
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screenshotdir=.\Screenshots\
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; ### Compatibility settings ###
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; Use the following settings in case there are any issues with the game
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; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab
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noactivateapp=false
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; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed
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; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations
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; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)
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maxgameticks=0
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; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules)
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; Note: Change this value if windowed mode or upscaling isn't working properly
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; Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdi
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hook=4
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; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS
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; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)
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minfps=0
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; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers
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; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible
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nonexclusive=false
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; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact
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singlecpu=false
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; Available resolutions, possible values: 0 = Small list, 1 = Very small list, 2 = Full list
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; Note: Set this to 2 if your chosen resolution is not working, set to 1 if the game is crashing
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resolutions=0
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; Child window handling, possible values: 0 = Disabled, 1 = Display top left, 2 = Display top left + repaint, 3 = Hide
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; Note: Disables upscaling if a child window was detected
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fixchilds=2
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; Set the precision for Direct3D9 floating-point calculations to the precision used by the calling thread
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; Note: Enable this if there are desyncs in online games
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fpupreserve=false
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; Undocumented settings
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d3d9_adapter=0
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opengl_core=false
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d3d9on12=false
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guard_lines=200
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max_resolutions=0
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limit_bltfast=false
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game_handles_close=true
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accuratetimers=false
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fixpitch=true
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fixwndprochook=true
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novidmem=false
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fixnotresponding=false
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locktopleft=false
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lock_surfaces=true
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releasealt=false
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gdilinear=false
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allow_wmactivate=false
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dinputhook=false
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flipclear=false
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fixmousehook=false
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bpp=0
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rgb555=false
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hook_peekmessage=false
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; ### Hotkeys ###
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; Use the following settings to configure your hotkeys, 0x00 = disabled
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; Virtual-Key Codes: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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; Switch between windowed and fullscreen mode = [Alt] + ???
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keytogglefullscreen=0x0D
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; Maximize window without frame = [Alt] + ???
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keytogglemaximize=0x22
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; Unlock cursor 1 = [Ctrl] + ???
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keyunlockcursor1=0x09
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; Unlock cursor 2 = [Right Alt] + ???
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keyunlockcursor2=0xA3
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; Screenshot
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keyscreenshot=0x2C
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; ### Game specific settings ###
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; The following settings override all settings shown above, section name = executable name
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; Atrox
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[Atrox]
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renderer=gdi
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hook=2
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fixchilds=0
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allow_wmactivate=true
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; Atomic Bomberman
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[BM]
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maxgameticks=60
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; Age of Empires
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[empires]
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renderer=opengl
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nonexclusive=true
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adjmouse=true
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resolutions=2
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; Age of Empires: The Rise of Rome
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[empiresx]
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renderer=opengl
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nonexclusive=true
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adjmouse=true
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resolutions=2
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; Age of Empires II
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[EMPIRES2]
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renderer=opengl
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nonexclusive=true
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adjmouse=true
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; Age of Empires II: The Conquerors
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[age2_x1]
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renderer=opengl
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nonexclusive=true
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adjmouse=true
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; American Conquest / Cossacks
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[DMCR]
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resolutions=2
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guard_lines=300
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minfps=-2
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; Age of Wonders
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[AoWSM]
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windowed=true
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fullscreen=false
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renderer=gdi
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hook=2
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; Age of Wonders 2
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[AoW2]
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windowed=true
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fullscreen=false
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renderer=gdi
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hook=2
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; Anstoss 3
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[anstoss3]
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renderer=gdi
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adjmouse=true
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; Anno 1602
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[1602]
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adjmouse=true
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; Alien Nations
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[AN]
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adjmouse=true
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; Amerzone
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[AMERZONE]
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renderer=opengl
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; Atlantis
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[ATLANTIS]
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renderer=opengl
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maxgameticks=60
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; Airline Tycoon Deluxe
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[AT]
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fixchilds=0
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; Baldur's Gate II
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; Note: 'Use 3D Acceleration' must be disabled and 'Full Screen' must be enabled in BGConfig.exe
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[BGMain]
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resolutions=2
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; Blade & Sword
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[comeon]
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maxgameticks=62
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fixchilds=3
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; Blood II - The Chosen / Shogo - Mobile Armor Division
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[Client]
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checkfile=.\SOUND.REZ
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noactivateapp=true
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; Carmageddon
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[CARMA95]
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renderer=opengl
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noactivateapp=true
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flipclear=true
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; Carmageddon
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[CARM95]
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renderer=opengl
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noactivateapp=true
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flipclear=true
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; Carmageddon 2
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[Carma2_SW]
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renderer=opengl
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noactivateapp=true
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; Captain Claw
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[claw]
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noactivateapp=true
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; Command & Conquer: Sole Survivor
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[SOLE]
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maxgameticks=120
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maxfps=60
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minfps=-1
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; Command & Conquer Gold - CnCNet
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[cnc95]
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maxfps=125
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; Command & Conquer Gold
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[C&C95]
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maxgameticks=120
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maxfps=60
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minfps=-1
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; Command & Conquer: Red Alert - CnCNet
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[ra95-spawn]
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maxfps=125
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; Command & Conquer: Red Alert
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[ra95]
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maxgameticks=120
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maxfps=60
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minfps=-1
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; Command & Conquer: Red Alert
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[ra95_Mod-Launcher]
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maxgameticks=120
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maxfps=60
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minfps=-1
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; Command & Conquer: Red Alert
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[ra95p]
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maxfps=60
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minfps=-1
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; Command & Conquer: Tiberian Sun / Command & Conquer: Red Alert 2
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[game]
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checkfile=.\blowfish.dll
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tshack=true
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noactivateapp=true
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adjmouse=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Tiberian Sun Demo
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[SUN]
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noactivateapp=true
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tshack=true
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adjmouse=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Tiberian Sun - CnCNet
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[ts-spawn]
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noactivateapp=true
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tshack=true
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adjmouse=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Red Alert 2 - XWIS
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[ra2]
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noactivateapp=true
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tshack=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Red Alert 2 - XWIS
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[Red Alert 2]
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noactivateapp=true
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tshack=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Red Alert 2: Yuri's Revenge
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[gamemd]
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noactivateapp=true
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tshack=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Red Alert 2: Yuri's Revenge - ?ModExe?
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[ra2md]
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noactivateapp=true
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tshack=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Red Alert 2: Yuri's Revenge - CnCNet
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[gamemd-spawn]
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noactivateapp=true
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tshack=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Command & Conquer: Red Alert 2: Yuri's Revenge - XWIS
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[Yuri's Revenge]
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noactivateapp=true
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tshack=true
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maxfps=60
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minfps=-1
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maintas=false
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boxing=false
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; Caesar III
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[c3]
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renderer=opengl
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nonexclusive=true
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adjmouse=true
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; Chris Sawyer's Locomotion
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[LOCO]
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adjmouse=true
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; Cultures 2
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[Cultures2]
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adjmouse=true
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; Cultures 2 MP
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[Cultures2MP]
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adjmouse=true
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; Close Combat 2: A Bridge Too Far
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[cc2]
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adjmouse=true
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renderer=opengl
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nonexclusive=true
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; Close Combat 3: The Russian Front
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[cc3]
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adjmouse=true
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renderer=opengl
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nonexclusive=true
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; Close Combat 4: The Battle of the Bulge
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[cc4]
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adjmouse=true
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renderer=opengl
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nonexclusive=true
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; Close Combat 5: Invasion: Normandy
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[cc5]
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adjmouse=true
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renderer=opengl
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nonexclusive=true
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; Call To Power 2
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[ctp2]
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maintas=false
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boxing=false
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; Corsairs Gold
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[corsairs]
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adjmouse=true
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renderer=gdi
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hook=2
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; Divine Divinity
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[div]
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resolutions=2
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singlecpu=false
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; Dune 2000
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[dune2000]
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fpupreserve=true
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; Dune 2000 - CnCNet
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[dune2000-spawn]
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fpupreserve=true
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; Dragon Throne: Battle of Red Cliffs
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[AdSanguo]
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maxgameticks=60
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noactivateapp=true
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limit_bltfast=true
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; Dark Reign: The Future of War
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[DKReign]
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renderer=opengl
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maxgameticks=60
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; Dungeon Keeper 2
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[DKII]
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maxgameticks=60
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noactivateapp=true
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; Deadlock 2
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[DEADLOCK]
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fixchilds=0
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adjmouse=false
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maintas=false
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boxing=false
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; Escape Velocity Nova
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[EV Nova]
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renderer=opengl
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devmode=true
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hook_peekmessage=true
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rgb555=true
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keytogglefullscreen=0x46
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adjmouse=true
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; Economic War
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[EcoW]
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maxgameticks=60
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fixnotresponding=true
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; Fallout
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[falloutw]
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dinputhook=true
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; Fallout 2
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[FALLOUT2]
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dinputhook=true
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; Fairy Tale About Father Frost, Ivan and Nastya
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[mrazik]
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guard_lines=0
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; Future Cop - L.A.P.D.
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[FCopLAPD]
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renderer=opengl
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nonexclusive=true
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adjmouse=true
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; G-Police
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[GPOLICE]
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maxgameticks=60
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; Gangsters: Organized Crime
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[gangsters]
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adjmouse=true
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renderer=opengl
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nonexclusive=true
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; Grand Theft Auto
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[Grand Theft Auto]
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fixwndprochook=true
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singlecpu=false
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; Grand Theft Auto: London 1969
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[gta_uk]
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fixwndprochook=true
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singlecpu=false
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; Grand Theft Auto: London 1961
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[Gta_61]
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fixwndprochook=true
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singlecpu=false
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; Heroes of Might and Magic II: The Succession Wars
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[HEROES2W]
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adjmouse=true
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; Hard Truck: Road to Victory
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[htruck]
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maxgameticks=25
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renderer=opengl
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noactivateapp=true
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; Invictus
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[Invictus]
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adjmouse=true
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fixwndprochook=true
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renderer=opengl
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; Interstate 76
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[i76]
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adjmouse=true
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renderer=opengl
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; Infantry Online
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[infantry]
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devmode=true
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resolutions=2
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infantryhack=true
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max_resolutions=90
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; Jagged Alliance 2
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[ja2]
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singlecpu=false
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fixmousehook=true
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noactivateapp=true
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releasealt=true
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novidmem=true
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; Jagged Alliance 2: Wildfire
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[WF6]
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singlecpu=false
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fixmousehook=true
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noactivateapp=true
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releasealt=true
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novidmem=true
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; Jagged Alliance 2 - UC mod
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[JA2_UC]
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singlecpu=false
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fixmousehook=true
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noactivateapp=true
|
|
releasealt=true
|
|
novidmem=true
|
|
|
|
; Jagged Alliance 2 - Vengeance Reloaded mod
|
|
[JA2_Vengeance]
|
|
singlecpu=false
|
|
fixmousehook=true
|
|
noactivateapp=true
|
|
releasealt=true
|
|
novidmem=true
|
|
|
|
; Kings Quest 8
|
|
[Mask]
|
|
renderer=opengl
|
|
|
|
; Konung
|
|
[konung]
|
|
fixchilds=0
|
|
|
|
; Konung 2
|
|
[Konung2]
|
|
fixchilds=0
|
|
|
|
; KKND Xtreme (With high resolution patch)
|
|
[KKNDgame]
|
|
vhack=true
|
|
|
|
; KKND2: Krossfire
|
|
[KKND2]
|
|
noactivateapp=true
|
|
renderer=gdi
|
|
hook=2
|
|
|
|
; Lionheart
|
|
[Lionheart]
|
|
locktopleft=true
|
|
|
|
; Majesty Gold
|
|
[Majesty]
|
|
minfps=-2
|
|
|
|
; Majesty Gold HD
|
|
[MajestyHD]
|
|
adjmouse=true
|
|
|
|
; Majesty Gold HD
|
|
[MajestyHD - Old]
|
|
adjmouse=true
|
|
|
|
; Mech Warrior 3
|
|
[Mech3]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
|
|
; Moorhuhn
|
|
[Moorhuhn]
|
|
dinputhook=true
|
|
|
|
; Moorhuhn 2
|
|
[Moorhuhn2]
|
|
dinputhook=true
|
|
releasealt=true
|
|
|
|
; New Robinson
|
|
[ROBY]
|
|
adjmouse=true
|
|
hook_peekmessage=true
|
|
|
|
; Outlaws
|
|
[olwin]
|
|
noactivateapp=true
|
|
maxgameticks=60
|
|
adjmouse=true
|
|
renderer=gdi
|
|
|
|
; Pharaoh
|
|
[Pharaoh]
|
|
adjmouse=true
|
|
|
|
; Pax Imperia
|
|
[Pax Imperia]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
|
|
; Railroad Tycoon II
|
|
[RT2]
|
|
adjmouse=true
|
|
|
|
; ROAD RASH
|
|
[RoadRash]
|
|
adjmouse=true
|
|
fixchilds=1
|
|
|
|
; Septerra Core
|
|
[septerra]
|
|
hook=2
|
|
|
|
; Sim Copter
|
|
[SimCopter]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
|
|
; Settlers 3
|
|
[s3]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
|
|
; Star Trek - Armada
|
|
[Armada]
|
|
armadahack=true
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
adjmouse=true
|
|
maintas=false
|
|
boxing=false
|
|
|
|
; Star Wars: Galactic Battlegrounds
|
|
[battlegrounds]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
adjmouse=true
|
|
|
|
; Star Wars: Galactic Battlegrounds: Clone Campaigns
|
|
[battlegrounds_x1]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
adjmouse=true
|
|
|
|
; Starcraft
|
|
[StarCraft]
|
|
game_handles_close=true
|
|
|
|
; Stronghold Crusader HD
|
|
[Stronghold Crusader]
|
|
adjmouse=true
|
|
|
|
; Space Rangers
|
|
[Rangers]
|
|
locktopleft=true
|
|
|
|
; Stronghold Crusader Extreme HD
|
|
[Stronghold_Crusader_Extreme]
|
|
adjmouse=true
|
|
|
|
; Stronghold HD
|
|
[Stronghold]
|
|
adjmouse=true
|
|
|
|
; Sim City 3000
|
|
[SC3]
|
|
renderer=opengl
|
|
minfps=-2
|
|
|
|
; Shadow Watch
|
|
[sw]
|
|
adjmouse=true
|
|
|
|
; Shadow Flare
|
|
[ShadowFlare]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
adjmouse=true
|
|
maintas=false
|
|
boxing=false
|
|
|
|
; Theme Park World
|
|
[TP]
|
|
fixwndprochook=true
|
|
|
|
; Total Annihilation (Unofficial Beta Patch v3.9.02)
|
|
[TotalA]
|
|
lock_surfaces=true
|
|
singlecpu=false
|
|
fixwndprochook=true
|
|
|
|
; Total Annihilation Replay Viewer (Unofficial Beta Patch v3.9.02)
|
|
[Viewer]
|
|
lock_surfaces=true
|
|
singlecpu=false
|
|
fixwndprochook=true
|
|
|
|
; Three Kingdoms: Fate of the Dragon
|
|
[sanguo]
|
|
maxgameticks=60
|
|
noactivateapp=true
|
|
limit_bltfast=true
|
|
|
|
; Twisted Metal
|
|
[TWISTED]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
maxgameticks=25
|
|
minfps=5
|
|
|
|
; Twisted Metal 2
|
|
[Tm2]
|
|
renderer=opengl
|
|
nonexclusive=true
|
|
maxgameticks=60
|
|
adjmouse=true
|
|
fixchilds=1
|
|
maintas=false
|
|
boxing=false
|
|
|
|
; Tzar: The Burden of the Crown
|
|
; Note: Must set 'DIRECTXDEVICE=0' in 'Tzar.ini'
|
|
[Tzar]
|
|
adjmouse=true
|
|
|
|
; Uprising
|
|
[uprising]
|
|
adjmouse=true
|
|
|
|
; Uprising 2
|
|
[Uprising 2]
|
|
renderer=opengl
|
|
adjmouse=true
|
|
|
|
; Wizardry 8
|
|
[Wiz8]
|
|
fixmousehook=true
|
|
noactivateapp=true
|
|
releasealt=true
|
|
novidmem=true
|
|
|
|
; Worms Armageddon
|
|
[WA]
|
|
adjmouse=true
|
|
width=0
|
|
height=0
|
|
resizable=false
|
|
|
|
; Wizards and Warriors
|
|
[deep6]
|
|
renderer=gdi
|
|
hook=2
|
|
|
|
; War Wind
|
|
[WW]
|
|
renderer=opengl
|
|
|
|
; Zeus and Poseidon
|
|
[Zeus]
|
|
adjmouse=true
|
|
|