Merge branch 'tazero-alpha5-170324' into tazero

tazero-alpha5-061224
Axle1975 2 years ago
commit 1a90e333c0

@ -1,8 +1,7 @@
Alpha 5 Test Build 190224
Alpha 5 Test Build 170324
Test Build Notes:
-GoK Wraith now has weapon status indicator lights.
-All units added in Alpha 5 test builds now have build menu images.
-Core Tracker restore position script fixed.
New Features and Major Changes:
-Arm Spotter radar hovercraft is now available.
@ -20,12 +19,84 @@ New Features and Major Changes:
Minor Changes:
-Several build menu images remade.
-Minor improvements to several weapon sound effects.
-Hailstorm and fire rain map weapons now have sound effects.
-New textures added.
-New explosion animations added.
-New sound effects added.
-Arm Commander plasma bolt cannon firing and hit sounds remade.
-Arm Settler stun gun firing sound remade.
-Arm Settler stun gun hit sound adjusted.
-Arm Marine EMG firing and hit sounds remade.
-Arm Harasser missile firing and hit sounds remade.
-Arm Scorpion EMG firing and hit sounds adjusted.
-Arm Viking railgun firing and hit sounds remade.
-Arm Havoc battle cannon firing sound reworked.
-Arm Havoc battle cannon hit sound remade.
-Arm Broadside plasma cannon firing and hit sounds adjusted.
-Arm Ballista siege rocket firing sound reworked.
-Arm Ballista siege rocket hit sound remade.
-Arm Infiltrator energy sniper rifle firing sound remade.
-Arm Varjag plasma bolt gun firing sound reworked.
-Arm Varjag plasma bolt gun hit sound remade.
-Arm Varjag stun grenade firing and hit sounds remade.
-Arm Devastator heavy railgun firing sound reworked.
-Arm Devastator heavy railgun hit sound remade.
-Arm Devastator EMG firing sound remade.
-Arm Mauler heavy artillery cannon firing and hit sounds adjusted.
-Arm Rebel missile firing sound remade.
-Arm Rebel rocket firing and hit sounds remade.
-Arm Corsair cluster bomb firing and hit sounds remade.
-Arm Liberator rocket firing sound remade.
-Arm Caltrop explosion sound remade.
-Arm Autogun heavy EMG firing and hit sounds adjusted.
-Arm Watchtower missile firing sound reworked.
-Arm Watchtower missile hit sound adjusted.
-Arm Defiant heavy plasma cannon firing sound reworked.
-Arm Defiant heavy plasma cannon hit sound adjusted.
-Arm Radical flak cannon firing and hit sounds remade.
-Core Commander laser cannon firing sound adjusted.
-Core Commander laser cannon hit sound reworked.
-Core Errant pulse gun firing sound reworked.
-Core Errant pulse gun hit sound adjusted.
-Core Pathfinder laser sniper rifle firing sound adjusted.
-Core Pathfinder laser sniper rifle hit sound remade.
-Core Grunt laser assault rifle firing sound adjusted.
-Core Grunt laser assault rifle hit sound remade.
-Core Grunt pulse grenade firing sound remade.
-Core Enforcer rocket firing sound reworked.
-Core Enforcer rocket hit sound remade.
-Core Arclite plasma cannon firing and hit sounds adjusted.
-Core Sky Sweeper pulse gun firing sound remade.
-Core Titan bombast laser cannon firing sound remade from the same old components, just a bit cleaner this time.
-Core Titan bombast laser cannon now has a new hit sound.
-Core Mediator artillery shock cannon firing sound adjusted.
-Core Mediator artillery shock cannon hit sound remade.
-Core Aurora laser cannon firing and hit sounds remade.
-Core Thor heavy rocket firing sound adjusted.
-Core Thor heavy rocket hit sound remade.
-Core Incinerator flame thrower firing sound adjusted.
-Core Puncturer medium laser cannon firing and hit sounds adjusted.
-Core Perforator light laser cannon firing sound remade.
-Core Sentry missile firing sound adjusted.
-Core Retributor rocket firing and hit sounds remade.
-Core Adamant heavy laser cannon now uses Core Aurora laser cannon sounds.
-Core Artemis pulse cannon firing and hit sounds remade.
-Core Tyrant heavy plasma cannon firing and hit sounds remade.
-GoK Guardian ion beamer firing sound remade.
-GoK Disciple ion blaster firing sound adjusted.
-GoK Disciple ion blaster hit sound reworked.
-GoK Reaper distort gun firing sound adjusted.
-GoK Reaper distort gun hit sound reworked.
-GoK Sea Dragon artillery blaster firing sound adjusted.
-GoK Sea Dragon artillery blaster hit sound remade.
-GoK Spectre photon torpedo firing sound remade.
-New textures added.
-GoK Dirgesinger photon bomb firing and hit sounds remade.
-GoK Daybreak starcannon hit sound remade.
-GoK Nightfall heavy distort cannon firing sound reworked.
-GoK Admonisher heavy ion blaster firing sound adjusted.
-GoK Admonisher heavy ion blaster hit sound reworked.
-GoK Black Dawn distort cannon firing and hit sounds reworked.
-GoK Starburst enhanced photon torpedo hit sound remade.
-Hailstorm and fire rain map weapons now have sound effects.
-Most missile weapons now do missile reload animation 2 seconds after firing.
-All metal extractor animations reworked.
-Minor improvements to GoK Dynamo, Furnace, and Geothermal Power Plant animations.
@ -47,6 +118,7 @@ Technical Fixes:
-Core Pathfinder CTRL_R category removed.
-Arm Rebel EMG missing anti-bomber bonus damage fixed.
-Core Executor AI variant added to weapon damage charts.
-Projectiles of some EMG, laser, ion blaster, and other flat trajectory ground combat weapons could go beyond their intended range, while most could not. They are now all limited to set weapon range.
-GoK Radiant warp beam projectiles no longer go beyond their intended range.
-Minor mistakes in many factory open and close animations fixed.
-Minor mistakes in Arm Marine EMG firing animation fixed.
@ -61,6 +133,7 @@ Technical Fixes:
-Minor mistake in Arm Scorpion model fixed.
-Minor mistake in Arm Havoc model fixed.
-Minor mistakes in Arm Predator model and textures fixed.
-Minor mistake in Arm Caltrop model fixed.
-Minor mistake in GoK Dirgesinger model fixed.
-GoK Spectre hitbox height corrected.
-Arm Scrambler spinner object origin fixed.
@ -73,6 +146,7 @@ Technical Fixes:
-Arm Overseer, Core Curator, and GoK Eudaemon build menu images remade in order to accurately represent the current models.
-Arm Infiltrator and Core Inquisitor missing cloaking sounds fixed.
-GoK Black Dawn and Nightfall missing water hit sounds fixed.
-GoK Daybreak starcannon ground fire now uses the intended hit sound.
-Minor mistakes in Arm Broadside and Core Arclite weapon sound effects fixed.
General Unit and Gameplay Adjustments:
@ -91,6 +165,7 @@ General Unit and Gameplay Adjustments:
-Maneuver leash length values of all units adjusted. Old values were all over the place and generally allowed units to stray way too far.
-Weapon reload times and related script sleep durations that could not work accurately in TA engine have been adjusted. See details below...
-Flight times of all anti-air missiles have been reduced, and other properties adjusted. See details below...
-Projectile durations of most ground combat weapons standardized.
Individual Unit Adjustments:
-Arm Commander disintegrator gun damage reduced to 4000 per tic from 10000 per tic. All commanders take halved damage. This should allow use of D-gun against enemies next to enemy commander without it being suicidal.
@ -113,14 +188,20 @@ Individual Unit Adjustments:
-Arm Rebel missile flight time reduced to 2 from 2.5.
-Arm Rebel missile speed increased to 700 from 600.
-Arm Rebel missile acceleration increased to 500 from 400.
-Arm Rebel rocket tolerance reduced to 2000 from 3000.
-Arm Rebel rocket pitch tolerance reduced to 16000 from 18000.
-Arm Corsair cluster bomb edge effectiveness increased to 0.2 from 0.15.
-Arm Sapper can now build Solar Panel and Hammer.
-Arm Infiltrator energy sniper rifle tolerance reduced to 1000 from 2000.
-Arm Striker rocket salvo is now fired in 0.9 seconds instead of 0.75. Previous duration was most likely 0.8 in practice.
-Arm Infiltrator micro nuke damage against commanders multiplied by 0.833.
-Arm Raptor sight range increased to 550 from 500.
-Arm Raptor rocket salvo is now fired in 0.9 seconds instead of 0.75. Previous duration was most likely 0.8 in practice.
-Arm Raptor rockets now detonate at the end of their burn.
-Arm Varjag plasma bolt gun initial rate of fire penalty when overheating reduced ...maybe. There was an attempt.
-Arm Devastator heavy railgun salvo is now fired in 1.2 seconds instead of 1 second.
-Arm Devastator heavy railgun aiming delay after firing increased to 1 from 0.75.
-Arm Liberator rocket salvo is now fired in 0.6 seconds instead of 0.5. Previous duration was most likely 0.533 in practice.
-Arm Liberator rockets now detonate at the end of their burn.
-Arm Watchtower missile salvo is now fired in 0.2 seconds instead of 0.25.
-Arm Watchtower missile flight time reduced to 2 from 3.
-Arm Watchtower NS missile salvo is now fired in 0.2 seconds instead of 0.25.
@ -168,19 +249,25 @@ Individual Unit Adjustments:
-Core Sky Sweeper missile start speed reduced to 400 from 500.
-Core Sky Sweeper missile acceleration increased to 300 from 250.
-Core Sky Sweeper pulse gun turn rate increased to 10000 from 7500.
-Core Hornet movement speed increased to 10 from 9.75.
-Core Hornet missile flight time reduced to 1.5 from 2.
-Core Hornet missile start speed increased to 400 from 300.
-Core Hornet missile acceleration reduced to 300 from 400.
-Core Hunter cost increased to M:150 E:300 BT:10800 from M:145 E:290 BT:10440.
-Core Hunter laser gun reload time reduced to 0.2 from 0.25. Previous reload time was most likely 0.233 in practice.
-Core Aurora laser cannon projectile duration increased to 0.8 from 0.6. They should now be able to reach their target regardless of elevation difference.
-Core Aurora laser cannon projectile duration increased to 0.733 from 0.6. They should now be able to reach their target regardless of elevation difference.
-Core Aurora laser cannon tolerance reduced to 2000 from 8000. Pitch tolerance remains at 16000.
-Core Titan plasma shield recharge time reduced to 1 from 2.
-Core Raider assault plasma cannon salvo is now fired in 2.4 seconds instead of 2.25.
-Core Crasher cost reduced to M:396 E:1980 BT:21120 from M:414 E:2070 BT:22080.
-Core Crasher pulse cannon burst is now fired in 0.3 seconds instead of 0.375. Previous burst rate was rounded down, so nothing changes in practice.
-Core Blackout overload cannon range reduced to 900 from 1000.
-Core Blackout shield breaker energy cost increased to 500 from 100.
-Core Thor durability increased to 750 from 600.
-Core Thor self repair increased to 3.75 from 1.88.
-Core Thor plasma shield recharge time reduced to 1 from 2.
-Core Thor heavy rocket now has anti-turret bonus.
-Core Thor heavy rocket AoE increased to 80 from 60.
-Core Puncturer medium laser cannon reload time increased to 0.8 from 0.75. Previous reload time was most likely 0.733 in practice.
-Core Sentry missile reload time reduced to 1.2 from 1.25.
-Core Sentry missile flight time reduced to 1.8 from 3.
@ -220,16 +307,21 @@ Individual Unit Adjustments:
-GoK Nightfall heavy distort cannon edge effectiveness increased to 0.1 from 0.01.
-GoK Nightfall heavy distort cannon aiming delay after firing increased to 1.5 from 1.
-GoK Phantasm destabilizer device can now affect aircraft.
-GoK Phantasm is now cloaked by default.
-GoK Spectre photon torpedo flight time reduced to 1.5 from 2.
-GoK Spectre photon torpedo speed increased to 600 from 550.
-GoK Spectre photon torpedo start speed increased to 300 from 250.
-GoK Spectre photon torpedo tolerance increased to 10000 from 9000.
-GoK Dirgesinger photon bomb speed increased to 200 from 120. Note that this only affects the 0.2 second flight time, after which the bomb is in free fall as usual.
-GoK Dirgesinger photon bomb start speed increased to 100 from 60.
-GoK Dirgesinger photon bomb acceleration increased to 500 from 240. Previous value was insufficient to actually reach set max speed during the 0.2 second flight time.
-GoK Dirgesinger photon bomb is now fired after 0.2 seconds instead of 0.233.
-GoK Dirgesinger photon bomb speed increased to 150 from 120. Note that this only affects the 0.2 second flight time, after which the bomb is in free fall as usual.
-GoK Dirgesinger photon bomb start speed increased to 75 from 60.
-GoK Dirgesinger photon bomb acceleration increased to 375 from 240. Previous value was insufficient to actually reach set max speed during the 0.2 second flight time.
-GoK Dirgesinger photon bomb turn rate increased to 5000 from 2000.
-GoK Siren void torpedo reload time reduced to 3.2 from 3.25.
-GoK Admonisher heavy ion blaster reload time increased to 0.266 from 0.25. Previous reload time was rounded up, so nothing changes in practice.
-GoK Admonisher NS heavy ion blaster reload time increased to 0.266 from 0.25. Previous reload time was rounded up, so nothing changes in practice.
-GoK Admonisher heavy ion blaster base damage increased to 35 from 30.
-GoK Admonisher heavy ion blaster reload time increased to 0.3 from 0.25. Previous reload time was most likely 0.266 in practice.
-GoK Admonisher NS heavy ion blaster base damage increased to 35 from 30.
-GoK Admonisher NS heavy ion blaster reload time increased to 0.3 from 0.25. Previous reload time was most likely 0.266 in practice.
-GoK Stargazer photon torpedo reload time increased to 1.8 from 1.75.
-GoK Stargazer photon torpedo flight time reduced to 2 from 2.5.
-GoK Stargazer NS photon torpedo flight time reduced to 2 from 2.5.

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