tazero-alpha5-120526

tazero-alpha5-120526
Axle1975 4 weeks ago
parent 2bc67d3663
commit 8ad6ba4718

@ -1,13 +1,29 @@
Alpha 5b Test Build (3.8.2025) Alpha 5b Test Build (12.5.2026)
New Features and Major Changes:
-Rush penalty timer for all commanders. Commanders now start with shields offline and/or penalties to weapon reload times, and must remain stationary for total of 3 minutes in order to restore full functionality.
Minor Changes: Minor Changes:
-All standard mines changed from 1x1 footprint to 3x3, with all of the edge squares being marked as yard. This means that there is usually no need to adjust spacing, as zero spacing is now both functional and leaves enough gaps for 2x2 units to pass through.
-All standard ground mines now do no damage to other standard ground mines. Arm Riptide submerged mines still do 25% damage to each other. GoK Jinx mines' heavy photon torpedos now do 50% damage to all mines.
-Arm Rebel EMG now has a new firing sound. -Arm Rebel EMG now has a new firing sound.
-Arm Falcon EMG now has a new firing sound. -Arm Falcon EMG now has a new firing sound.
-Minor improvement to GoK Daybreak firing animation. -Minor improvement to GoK Daybreak firing animation.
Technical Fixes: Technical Fixes:
-All unit script sleep time values corrected. Animations and reload times of weapons on many units were slightly wrong. Most sigificant changes are listed below...
-Core Titan bombast laser first shot charge up time corrected to be 1 second instead of 0.666.
-Core Titan bombast laser reload time corrected to be 4.5 seconds instead of 4.166.
-GoK Magus photon cannon first shot charge up time corrected to be 1 second instead of 0.666.
-GoK Magus photon cannon reload time corrected to be 4 seconds instead of 3.666.
-Commander weapon lock duration increased to 60 seconds from 30. The usual desync duration in multiplayer seems to be around 50 seconds.
-All floating anti-air turrets now actually have that single tic sleep in the aim scripts of their primary weapon for preventing firing both weapon variants at the same time. These three had somehow been forgotten when adding this fix for all dedicated anti-air units.
-Arm Broadside walk animation speed increased by 25%.
-Arm Varjag walk animation speed increased by 7.5%.
-All Core adaptive armor ability timers after taking a hit set to maximum of 1. Many of them lasted up to 2 seconds. -All Core adaptive armor ability timers after taking a hit set to maximum of 1. Many of them lasted up to 2 seconds.
-GoK Guardian ion beamer reload time corrected to be 0.166 instead of 0.133. Reload time of 0.166 was being rounded down, and is now written as 0.167 instead.
-GoK Daybreak starcannon reload time corrected to be 2 instead of 2.2. There was a mistake in the script that delayed firing of the second cannon array. -GoK Daybreak starcannon reload time corrected to be 2 instead of 2.2. There was a mistake in the script that delayed firing of the second cannon array.
-GoK Radiant missing moverate script animation added.
Individual Unit Adjustments: Individual Unit Adjustments:
-Arm Raptor rocket base damage increased to 75 from 55. -Arm Raptor rocket base damage increased to 75 from 55.
@ -34,7 +50,9 @@ Individual Unit Adjustments:
-Arm Radical flak cannon anti-air projectile duration random decay reduced to 0.3 from 0.4. -Arm Radical flak cannon anti-air projectile duration random decay reduced to 0.3 from 0.4.
-Arm Retaliator tactical nuclear rocket build time reduced to 60 from 120. -Arm Retaliator tactical nuclear rocket build time reduced to 60 from 120.
-Arm Retaliator tactical nuclear rocket AoE reduced to 800 from 900. -Arm Retaliator tactical nuclear rocket AoE reduced to 800 from 900.
-Core Grunt pulse grenade range increased to 450 from 400.
-Core Enforcer footprint reduced to 2x2 from 3x3. -Core Enforcer footprint reduced to 2x2 from 3x3.
-Core Sky Sweeper missile reload time increased to 2 from 1.8. There was a mistake in the script that delayed firing of the second missile in each salvo, so almost no change in practice.
-Core Crasher now has adaptive armor ability. -Core Crasher now has adaptive armor ability.
-Core Crasher pulse cannon anti-air projectile duration random decay reduced to 0.25 from 0.4. -Core Crasher pulse cannon anti-air projectile duration random decay reduced to 0.25 from 0.4.
-Core Artemis pulse cannon anti-air projectile duration random decay reduced to 0.25 from 0.4. -Core Artemis pulse cannon anti-air projectile duration random decay reduced to 0.25 from 0.4.
@ -42,4 +60,5 @@ Individual Unit Adjustments:
-GoK Immortal sight range reduced to 550 from 600. -GoK Immortal sight range reduced to 550 from 600.
-GoK Daybreak starcannon anti-air projectile duration random decay reduced to 0.25 from 0.4. -GoK Daybreak starcannon anti-air projectile duration random decay reduced to 0.25 from 0.4.
-GoK Nightfall turn rate increased to 450 from 425. -GoK Nightfall turn rate increased to 450 from 425.
-GoK Nightfall heavy distort cannon range reduced to 1200 from 1400. -GoK Nightfall heavy distort cannon range reduced to 1200 from 1400.
-GoK Wraith vortex missile turn rate reduced to 15000 from 20000.

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