@ -58,7 +58,7 @@ GAME: You must have a licensed copy of Total Annihlation and TA: Core Contingen
CPU: Intel 3rd Gen i5 or higher OR AMD Ryzen 1500 series or higher (ESC is optimized to fastest single CPU thread available)
RAM: 4GB
OS: Windows 7 or 10 running in Windows 7 Comparability Mode
OS: Windows 7, 8, or 10/11
Storage: 4GB available storage
Media: MP3 Playback (included with Windows)
Display: 1024 x 768 or higher
@ -112,6 +112,8 @@ SETUP SUPPORT:
A few items for Windows troubleshooting - check the following files in your TA folder...
Regardless of your windows version below, first be sure to REMOVE ddraw.dll wherever ESC is installed (this file cause ESC not to load with a black screen).
WINDOWS 7 (Native)
- TOTALA.exe - set Compatibility Mode to Windows 7 (you can try XP SP3 or turn off is having issues, but graphical glitches when viewing maps may result), leave all other settings unchecked
@ -120,14 +122,14 @@ WINDOWS 7 (Native)
WINDOWS 8/8.1 (Native)
- TOTALA.exe - set Compatibility Mode to Windows 7, run as Admin, leave all Settings unchecked except High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application')
- TOTALA.exe - Disable Compatibility Mode (this fixes Gameranger black screen issues), leave all Compatibility settings unchecked. If issues occur, check High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application') and/or run Totala.exe as Administrator.
- TAESC.ini - set UseVideoMemory = TRUE (setting to false will result in black screen upon game start)
- aqrit.cfg (requires pdraw.dll also) - set NoVideoMemory = 1 (2 will improve overall FPS but may cause flickering with +dither setting)
- Use pdraw.dll and aqrit.cfg with Windows 8 native only (do not use with DxWND)
WINDOWS 10 (Native)
WINDOWS 10/11 (Native)
- TOTALA.exe - set Compatibility Mode to Windows 7, run as Admin, leave all Settings unchecked except High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application')
- TOTALA.exe - Disable Compatibility Mode (this fixes Gameranger black screen issues), leave all Compatibility settings unchecked. If issues occur, check High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application') and/or run Totala.exe as Administrator.
- TAESC.ini - set UseVideoMemory = TRUE (setting to false will result in black screen upon game start)
- aqrit.cfg (requires pdraw.dll also) - set NoVideoMemory = 1 (2 will improve overall FPS but may cause flickering with +dither setting)
- Use pdraw.dll and aqrit.cfg with Windows 10 native only (do not use with DxWND)
@ -168,6 +170,51 @@ Actual RAM No Compat Win7* Compat NOTES
*Same for XP SP3 compatibility
Required File Structure:
1. OTA Required (only for ESC to work )
ccdata.ccx
online.dll
smackw32.dll
totala1.ufo
totala2.ufo
2. OTA Recommended (only for ESC to work )
spank.dll
3. ESC Required:
In your main TA folder (wherever totala.exe is installed) you should have the following files and folders added
TXESC.ufo - ESC Main Files (ESC SFX, and non modified data)
TAESC.gp3 - ESC Basic (Updated OTA units and files)
emusi.dll
edraw.dll
eplayx.dll
taesc.dll
taesc.ini
totala.exe
viewer.exe
../Icon (all content)
ESC Recommended:
T2ESC.ufo - ESC Tactics (new T1 and T2 units - requires ESC Basic)
T3 - 125% ROF / 0.8 reload time (XRPC, RFLRPC, Bastion, Warden)
All resources, however, regardless of the designated number of charging units required, are now boosted by 150% (but retain diminishing returns in the form of more chargers needed):
Shields absorb 75% of all incoming fire for any given building only – mobile units of any kind are not protected (as they are not 'grounded'). Shield coverage is now clearly marked after a shield generator is built. However, coverage is only seen by the owner if units are shielded by the owner or a nearby allied player shield generator. Shields are always 'on', but do not cost any Energy to operate unless hit by any weapons or unit explosiions. When a shield generator is hit (note: not the shield coverage area, but the actual shield generator unit itself), a shield dome will emit which can be seen inside or outside of LOS by all players. A hit to a shield Generator results in 1 second of significant Energy drain. Shots hit within the same 1 second period are not accumulated, but crafty enemy players can provide constant to fire to a given shield generator to ensure constant Energy drain each second. When no longer under fire or taking damage, the shield generator will begin healing itself while draining Energy until fully healed. You can speed up healing the unit by repair with construction units.
ESC was created, and is currently developed and maintained, by Wotan, The Registered One (aka TRO), and WaRLOrD with buildpic, menu, mission, and tileset additions. If we have neglected any crucial contributors (early or later years) below, we apologies in advance and please let us know!
ESC was created, and is currently developed and maintained, by Wotan and The Registered One (aka TRO) with WaRLOrD providing buildpic, menu, mission, and tileset additions. If we have neglected any crucial contributors (early or later years) below, we apologies in advance and please let us know!
Over the years there have been many contibutors to the amazing success of this mod including:
Over the years there have been many contibutors (directly or indirectly) to the amazing success of this mod including:
Engine/Back End:
-Admiral_94 for multiple engine enhancements to totala.exe!
-AJH/Thaldren for added work on edraw.dll enhancements making TA performance optimal for Windows 10!
-AJH/Thaldren for added work on edraw.dll enhancements making TA performance optimal for Windows 10/11!
-R1ME for multiple eplayx.dll updates!
-Sweedish Yankspankers for TA Demo Recorder - an awesome addition to TA!
-Xon for crtical scripting extensions that greatly expand the capabilities of TA and especially ESC!
@ -642,23 +681,26 @@ Engine/Back End:
Modding Support:
-Archdragon for several model concepts that launched a dozen more!
-Bluewolf for hosting over at tauniverse.com
-Boogilizer for early mod and script support
-Archdragon for several groudbreaking model concepts in ESC that launched a dozen more!
-Bluewolf for hosting ESC over at tauniverse.com
-Boogilizer (of TA:Devolution fame) for early mod and script support
-Draken and KmKickle for installer support
-IDEC for crazy weapon and script concepts and very useful unit and weapon tag guides!
-IDEC for innovative weapon and script concepts and very useful unit and weapon tag guides!
-Keeper/SnakeInTheMirrior for custom side colors along with native support via totala.exe and early AI addons!
-MattyWS for in game GUI resource bars and side panels along with a revised Arm Seaplane Plant build pic!
-Nightmare for early AI support
-Vohvelieläin for supporting scripts, object parts, and new in-game concepts!
-TAfan97 (with some ongoing help from Fortitude) for ongoing and dedicated advanced AI and bugfix support!
-Zodius for the most awesome and advanced walking scripts ever created!
-Zwzsg for advanced (and often experimental) scripting techniques (especially transports)!
-Zodius for the most awesome and advanced 'true walking' script templates ever created!
-Zwzsg for advanced (and often experimental) scripting techniques (especially with transports)!
Multiplayer (PRO) Balance Testing and Feedback (9.x):
-Dioxide, Dirty_Harry, Exe, Harald, Race, Rampinazor, Forlog (Kazik), Terminator, FTW, TAG_Rock and manny, many others