add icons and text files to version control
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
; Megamap Icon Settings
|
||||
|
||||
[Option] ; General Settings
|
||||
|
||||
FillColor=245; ; The color that will be replaced by the player color
|
||||
TransparentColor=9; ; The color that will be replaced by transparency
|
||||
SelectedColor=255; ; The color that will be shown only when the unit is selected
|
||||
HoverColor=84; ; The color that will show when the icon is hovered on
|
||||
UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
|
||||
UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
|
||||
|
||||
[ICON] ; Custom Icons
|
||||
|
||||
Unknow=UNKNOWN.PCX;
|
||||
Nothing=NONE.pcx;
|
||||
NukeIcon=NUKEICON.pcx;
|
||||
|
||||
; When custom icons are enabled, set them below using the category tags from unit fbi files
|
||||
; You can use your own custom icon files, they must be in the TA color palette and PCX format
|
||||
; A disabled example of the syntax is provided below
|
||||
; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
|
||||
|
||||
AIR=AIRCONS.pcx
|
||||
LAB=FACTORY.pcx
|
||||
BLDG=BUILDING.pcx
|
||||
BIG=BIG.pcx
|
||||
LRG=LRG.pcx
|
||||
FAT=FAT.pcx
|
||||
|
||||
Reference in New Issue
Block a user