Author SHA1 Message Date
Axle1975 871ca0d688 add taesc.ini 2026-02-09 10:57:57 +11:00
19 changed files with 15 additions and 35713 deletions
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@@ -7,9 +7,3 @@ TotalA.exe filter=lfs diff=lfs merge=lfs -text
T2ESC.ufo filter=lfs diff=lfs merge=lfs -text
T3ESC.ufo filter=lfs diff=lfs merge=lfs -text
TXESC.ufo filter=lfs diff=lfs merge=lfs -text
emusi.dll filter=lfs diff=lfs merge=lfs -text
eplayx.dll filter=lfs diff=lfs merge=lfs -text
taesc.dll filter=lfs diff=lfs merge=lfs -text
ddraw.dll filter=lfs diff=lfs merge=lfs -text
Viewer.exe filter=lfs diff=lfs merge=lfs -text
TADEMO.ufo filter=lfs diff=lfs merge=lfs -text
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@@ -624,7 +624,7 @@ T3 Fusions +1250E (+12.5%)
- Shields
Shields absorb 75% of all incoming fire for any given building only mobile units of any kind are not protected (as they are not 'grounded'). Shield coverage is now clearly marked (via a hexagon symbol appearing above buildings within the coverage area) after a shield generator is built. However, coverage is only seen by the owner if units are shielded by the owner or a nearby allied player shield generator. Shields are always 'on', but do not cost any Energy to operate unless hit by any weapons or unit explosiions. When a shield generator is hit (note: not the shield coverage area, but the actual shield generator unit itself), a shield dome will emit which can be seen inside or outside of LOS by all players. A hit to a shield Generator results in 1 second of significant Energy drain. Shots hit within the same 1 second period are not accumulated, but crafty enemy players can provide constant to fire to a given shield generator to ensure constant Energy drain each second. When no longer under fire or taking damage, the shield generator will begin slowly healing itself while also draining Energy until fully healed. You can speed up healing the unit by repair with construction units.
Shields absorb 75% of all incoming fire for any given building only mobile units of any kind are not protected (as they are not 'grounded'). Shield coverage is now clearly marked after a shield generator is built. However, coverage is only seen by the owner if units are shielded by the owner or a nearby allied player shield generator. Shields are always 'on', but do not cost any Energy to operate unless hit by any weapons or unit explosiions. When a shield generator is hit (note: not the shield coverage area, but the actual shield generator unit itself), a shield dome will emit which can be seen inside or outside of LOS by all players. A hit to a shield Generator results in 1 second of significant Energy drain. Shots hit within the same 1 second period are not accumulated, but crafty enemy players can provide constant to fire to a given shield generator to ensure constant Energy drain each second. When no longer under fire or taking damage, the shield generator will begin healing itself while draining Energy until fully healed. You can speed up healing the unit by repair with construction units.
- Teleporting (Gates, Horizon, Nomad, Link, Ambassador)
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@@ -1,4 +1,4 @@
; Total Annihilation Escalation advanced settings v9.9.4
; Total Annihilation Escalation advanced settings v9.9.1
; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
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