Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f87657558b | ||
|
|
73c408f539 |
@@ -1,4 +1,23 @@
|
||||
https://mayhem.tauniverse.com/totalm/TotalM1082.zip
|
||||
**Mayhem 10.8.2** change list
|
||||
**Balance changes**
|
||||
- improved AA missile accuracy vs air - mostly increased weaponacceleration
|
||||
- **T2 bombers** increase energy cost and buildtime ~15%
|
||||
- *Arm Blade** increase energy cost 10%
|
||||
- **all air plants** default standing move order changed to "Manuever". On "Hold Position" aircraft don't auto-attack anything unless it's REALLY close. Manuever is a good balance where they stay within the vicinity and don't Roam but they still attack. All other factories are default hold position to prioritise unit control
|
||||
- **Prophet, Omen, Mofo, Harbinger, Epoch, Magnate, Hamster, Argoth** - long (or longish) range 3-weapon mobile units swap weapons so the long-range weapon is weapon 3, so they can attack ground from a distance without trying to get in range of weapon 2.
|
||||
**Bugfix list**
|
||||
- **Krab** - make the shorter range laser an independent turret on top
|
||||
- **Core Minelayer factory** UI fix
|
||||
- **Thunder, Shadow** can now actually be built in Seaplane Platform
|
||||
- reduce range of pseudo-weapon for aiming factory build pads for less annoying sounds from the AI
|
||||
- **Harbinger** fix model corruption - and upscale flak turret a little
|
||||
- **Hamster** fix incorrect/outdated buildpic
|
||||
|
||||
|
||||
|
||||
https://mayhem.tauniverse.com/totalm/TotalM108.zip
|
||||
**Mayhem 10.8.1** change list
|
||||
**Balance**
|
||||
- Arm/Core T1 radars energy cost 620/680 down from 750/800
|
||||
- Popup solars, egens, adv tidals lower buildtime (lower by 20%), small drop in energy cost, small drop in health
|
||||
|
||||
LFS
BIN
Binary file not shown.
LFS
BIN
Binary file not shown.
LFS
BIN
Binary file not shown.
Reference in New Issue
Block a user