Author SHA1 Message Date
Axle1975 f87657558b remove guide, add SERVER.EXE, add mplayx.dll 2023-09-29 23:53:43 +10:00
Axle1975 73c408f539 tamayhem-10.8.2 2022-11-23 22:39:53 +11:00
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https://mayhem.tauniverse.com/totalm/TotalM1082.zip
**Mayhem 10.8.2** change list
**Balance changes**
- improved AA missile accuracy vs air - mostly increased weaponacceleration
- **T2 bombers** increase energy cost and buildtime ~15%
- *Arm Blade** increase energy cost 10%
- **all air plants** default standing move order changed to "Manuever". On "Hold Position" aircraft don't auto-attack anything unless it's REALLY close. Manuever is a good balance where they stay within the vicinity and don't Roam but they still attack. All other factories are default hold position to prioritise unit control
- **Prophet, Omen, Mofo, Harbinger, Epoch, Magnate, Hamster, Argoth** - long (or longish) range 3-weapon mobile units swap weapons so the long-range weapon is weapon 3, so they can attack ground from a distance without trying to get in range of weapon 2.
**Bugfix list**
- **Krab** - make the shorter range laser an independent turret on top
- **Core Minelayer factory** UI fix
- **Thunder, Shadow** can now actually be built in Seaplane Platform
- reduce range of pseudo-weapon for aiming factory build pads for less annoying sounds from the AI
- **Harbinger** fix model corruption - and upscale flak turret a little
- **Hamster** fix incorrect/outdated buildpic
https://mayhem.tauniverse.com/totalm/TotalM108.zip
**Mayhem 10.8.1** change list
**Balance**
- Arm/Core T1 radars energy cost 620/680 down from 750/800
- Popup solars, egens, adv tidals lower buildtime (lower by 20%), small drop in energy cost, small drop in health
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