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https://mayhem.tauniverse.com/totalm/TotalM1082.zip
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**Mayhem 10.8.2** change list
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**Balance changes**
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- improved AA missile accuracy vs air - mostly increased weaponacceleration
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- **T2 bombers** increase energy cost and buildtime ~15%
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- *Arm Blade** increase energy cost 10%
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- **all air plants** default standing move order changed to "Manuever". On "Hold Position" aircraft don't auto-attack anything unless it's REALLY close. Manuever is a good balance where they stay within the vicinity and don't Roam but they still attack. All other factories are default hold position to prioritise unit control
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- **Prophet, Omen, Mofo, Harbinger, Epoch, Magnate, Hamster, Argoth** - long (or longish) range 3-weapon mobile units swap weapons so the long-range weapon is weapon 3, so they can attack ground from a distance without trying to get in range of weapon 2.
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**Bugfix list**
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- **Krab** - make the shorter range laser an independent turret on top
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- **Core Minelayer factory** UI fix
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- **Thunder, Shadow** can now actually be built in Seaplane Platform
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- reduce range of pseudo-weapon for aiming factory build pads for less annoying sounds from the AI
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- **Harbinger** fix model corruption - and upscale flak turret a little
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- **Hamster** fix incorrect/outdated buildpic
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https://mayhem.tauniverse.com/totalm/TotalM108.zip
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https://mayhem.tauniverse.com/totalm/TotalM108.zip
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**Mayhem 10.8.1** change list
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**Balance**
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**Balance**
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- Arm/Core T1 radars energy cost 620/680 down from 750/800
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- Arm/Core T1 radars energy cost 620/680 down from 750/800
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- Popup solars, egens, adv tidals lower buildtime (lower by 20%), small drop in energy cost, small drop in health
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- Popup solars, egens, adv tidals lower buildtime (lower by 20%), small drop in energy cost, small drop in health
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