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tamayhem/1092 to 113 changelog.txt

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Version 11.3 changelog (from 11.2)
- fixed crashing on water maps due to sfx issue
- fixed shipyard buildpic on some core cons units
- fixed swapped shipyard and airplant build buttons on some arm cons units
- updated buildpics for Arm Assassin, Arm Samurai and Core Adonis T3 hovers
- more tweaked/improved sounds
- small increase in metal cost and buildtime for T3 fusions
Version 11.2 changelog (from 10.92)
- included new dplayx/tplayx setup from FunkyFr3sh
- included new tdraw.dll with many fixes and features by Axle1975
**Engine Updates** thanks to Axle1975
- Set start positions based on teams (or alliances) set in battleroom
- Repair battleroom team icons so they can be used to create teams before launching
- Add +autoteam battleroom and in-game commands (host only) to automatically assign teams (in battleroom: by skill level. Ingame: by map position.)
- Add +randomteam battleroom command (host only) to automatically assign random teams
- Add gui buttons for common commands on H sharing dialog: +shootall, +noshake, .ready
- Add gui button for .autopause in battleroom (active for host only)
- ClickSnap to snap to nearest mex, geo or reclaimable feature (mayhem default/maximum: mex 3, reclaim 1)
- add clicksnap settings to ctrl-F2 ingame dialog
- Show clock and weather report (wind and tidal strength) on top resource panel (no need for +clock)
- Sync wind speed across all players
- Add .exereport, .tdreport, .tpreport, .gp3report, .crcreport battleroom commands to report CRC32 of each player's totala.exe, tdraw.dll, tplayx.dll, mayhem.gp3 or all of them respectively
- Add ability to move queued orders
- Con units patrol behaviour - hold position: reclaim only
- Enable start button in multiplayer lobby if only one player + AI are present
- Fix Allied victory if more than 2 players on a team still ingame
- Fix the "ghost commander" bug (remote commanders appear in top left of map during first 50sec of game)
- Fix the "units exploding in factories" bug by holding back recycling of deceased units' IDs for 5 seconds
- Option to render DTs and fortwalls that belong to the map (not built by a player)
- Supress "qqqqqq" whiteboard marker lables when "q" is used as the whiteboard key
- Set default resolution on new installs to 1024x768
- Disable relay of F11 chatmacro text to other players (watchers can no longer exploit this to chat to players)
- Prevent +logo commands from affecting other players - changes colour for local only
- Change whiteboard, mappos and resource indicator colours in response to +logo commands
- Ctrl-B selects only construction units, not mobile repair pads or carriers
- Ctrl-F centres view on idle factory, selects only factories not silos etc
- Set +lostype as a cheatcode (not available unless cheats enabled)
- Increase megamap FPS. Add FPS counter to megamap (in F10 dev mode with cheats enabled)
- Grey background on mega map to distinguish from unmapped area
- Prevent Ctrl-F2 dialog and allies resource bar from moving off screen
- Improve responsiveness of whiteboard marker movements sent to remote players
- Render cursor while in megamap
- Fix crash when removing markers
- Fix crash on simultaneous whiteboard marker move and delete
- Fix rare crash on TA Hook line drawing
- Radar and sonar jammers no longer jam your own radar and sonar in >3 player multiplayer
**Highlights and Bugfixes**
- fixed sfx issues on water maps - hovers, subs, ships, amphib units
- reduced commander animation at game start to 5 seconds from 52 seconds (because ghost commander bug is fixed!)
- Arm and Core Construction Kbot faster open/close
- fixes to all mobile constructor building logic, no random interruption with rapid-building (eg nanoblocking with dts etc)
...this makes them more consistent but actually means nanoframes may not hang around for as long, because the construction unit will get out its nanolathe faster and start building - a nanoframe that hasn't been started on lasts longer than one that has.
- changed self-destruct countdown on solars, wind generators and tidal generators (basic ones) to 3 secs instead of 5. - Changed self-d explosion to much smaller weapon that doesn't damage neighbouring units (small_unitex instead of small_building).
- reduced durability of most corpses, especially T3 ones
- fixed footprint sizes of of many corpses to match the unit - to avoid overlapping when resurrected
- reduced health of corpses back to OTA levels - in some case lower than OTA.
- drastically reduced health of T3 corpses
- added more team colour to all hovercraft platforms at all tech levels
- fixed core antinuke cloak button
- fixed Core Mammoth torp and missing sonar
- changed Gimp to 2-barrel laser, removed ballistic cannon, added small torpedo launcher, add short-range sonar
- Updated Arm Huntsman and Core Slingshot models, both now pop down turret(s) when not firing
- improved Arm Bulldog model
- added basic build menus to Decoy Commanders (just resource/storage, radar/sonar)
- improved Ranger model, improved Ranger and Hydra firing animation
- reverted Hawk and Vamp to have 2 missile launchers (this was supposed to happen long ago)...
- increased build distances for T2 constructors from 120-150 to 150-180
- increased build distances for T3 constructors from 160-200 to 224-270
- increased build speeds for T3 constructors
- changed all T3 constructor names to say construction unit instead of giving them individual unit names. Updated all translations also
- fixed intermittent crash bug with Orca/Proteus
- updated buildpics: Arm Boa, Huntsman, Odin, Pike, Banisher, G2, Impala, Invincible, Mofo, Orca, T3 Metal-making fusion; Core Raider, Slingshot, Harbinger, Neptune, Proteus, Smasher
- improved walking/aiming script for Razorback and Ketzer so they are ready to fire immediately instead of waiting for the current walk cycle to complete (~2.5 seconds)
- fixed non-functional Damascus nuke bomber bomb (was dropping way too early)
- adjusted accuracy of Arm Orion nuke bomber so it doesn't overshoot its target (still does slightly, but within its area of effect)
- increased Shiva cannon animation speed to keep up with fire rate
- changed Arm Impala to 3-barrel gattling style, faster reload
- changed Arm MoFo to 2-barrel main weapon, faster reload
- changed Arm Wolf to 2-barrel annihilator weapon, faster reload
- changed Arm Orca to 2-barrel main weapon, faster reload
- changed Core Harbinger to 3-barrel main weapon, faster reload
- changed Orca to 3-barrel main weapon, faster reload
- changed Core Walking Construction Ship to a Walking Construction Sub (walks on land)
- reduced footprint of T3 super fusions
- Updated Arm Samurai model to 8-barrel main weapon (2x4-barrel gattling) from 6 barrels (2x3)
- Updated Core Broadsword model (thanks M1Garland)
- Updated Arm T3 Construction Kbot model and script for increased readability
- updated bomb drop sounds
- added new sound schemes for most T3 land units
- added new cannon sounds for many units
- Arm Ghost T3 Amphibious Jammer added shootme=1
**T1 updates**
Rocko
Damage 110 down from 115
Reload 3.8s up from 3.7s
DPS 28.9 down from 31.1
OTA for reference: 105/4s 26.25 DPS
Storm
Damage 100 (unchanged)
Reload 3.4s up from 3.2s
DPS 29.3 down from 31.25
OTA for reference: 100/3.7s 27 DPS
Stumpy
Health 1140 down from 1200
OTA: 992 ProTA: 1200
Speed 1.64 up from 1.6
OTA: 1.7 ProTA: 1.65
Raider
Health 1200 health down from 1260
OTA: 1058 ProTA: 1250
Speed 1.58 up from 1.55
OTA: 1.6 ProTA: 1.55
**Defence Updates**
Shark's Teeth: increased height of core one, was only 19 and arm's was 26. Both 26 now (both also waterline 3)
Light Laser Towers:
Arm
Health 810 down from 860
Core Health 840 down from 890
OTA for reference: Health 700 and 710
Floating Light Laser Towers:
Arm Shrimp
Energy 1740 down from 1840
Metal 178 down from 195
Build time 3660 down from 3900
Health 695 down from 700
Core Floater
Energy 1750 down from 1850
Metal 176 down from 190
Build time 3620 down from 3800
Health 710 down from 720
Arm Sunspot (EMG Tower)
Health 1050 down from 1100
Core Immolator
Health 1100 down from 1150
Arm Radical short-range plasma cannon
Health 2010 down from 2109
Core Blocker short-range plasma cannon
Health 2060 down from 2160
Arm Sentinel
Health 1550 down from 1630
OTA: 1230 ProTA: 1250
Core GAAT gun
Health 1600 down from 1680
OTA: 1200 ProTA: 1280
Arm Stingray (Floating HLT)
Health 1480 down from 1530
OTA: 1325
Core Thunderbolt (Floating HLT)
Health 1540 down from 1590
OTA: 1385
Arm Guardian
Health 2848 down from 3017
OTA: 2477
Damage 384 up from 380
Reload 3s up from 2.9s
DPS 128 down from 131
Core Punisher
Health 2921 down from 3080
OTA: 2540
Reload 2.8s up from 2.7s
DPS 121.43 down from 125.9
Arm Ambusher
new gun sound
Health 2940 down from 3540
Double health when closed (was 2.5x)
OTA: 1658 ProTA: 2477
Range 1350 (unchanged) ProTA: 1350
Damage 520 up from 460
Reload 3.65s up from 3.2s
DPS 142.5 down from 143.75 ProTA: 120
AOE 96 (unchanged) ProTA: 100
Core Toaster
new gun sound
Health 3020 down from 3592
Double health when closed (was 2.5x)
OTA: 1877 ProTA: 2540
Range 1350 (unchanged) ProTA: 1350
Damage 465 down from 490
Reload 3.4s down from 3.5s
DPS 136.8 down from 140 ProTA: 114.29
AOE: 108 (unchanged) ProTA: 100
Rapid fire medium range plasma cannons:
Arm Archgun
new gun sound
Metal 3036 down from 3136
Build time 30360 up from 25088
Health 2423 down from 2723
Range 1480 (unchanged)
Damage 260 (was 270)
Reload 0.591s (was 0.55s)
DPS 440 (was 540)
AOE 64 (unchanged)
Core Chainsaw
new gun sound
Metal 3112 down from 3212
Build time 31120 up from 25696
Health 2482 down from 2782
Range 1450 (unchanged)
Damage 310 (unchanged)
Reload 0.72s (was 0.66s)
DPS 430.6 (was 469.7)
AOE 80 (unchanged)
Arm Annihilator
Health 3520 down from 3620
Core Doomsday Machine
Health 3800 down from 3925
T2 pop-up missile towers:
Arm Warden
Energy 3430 down from 3830
Metal 330 up from 320
Build Time 6600 down from 7680
Armored state when closed 50% (1800 health) instead of 40% (2250)
DPS 59.72 to ground/323.6 to air, was 53.75/293.75
Core Smiter
Energy 3405 down from 3905
Metal 322 up from 312
Buildtime 6440 down from 7488
Armored state when closed 50% (1840 health) instead of 40% (2300)
DPS 60 to ground/324 to air, was 40.54/218.9
T2 Submersible missile towers:
Arm Pantheon
Energy 3687 down from 4287
Metal 358 (unchanged)
buildtime 7160 down from 8592
Health 840 down from 860
DPS 59.72 to ground/323.6 to air, was 53.75/293.75
Core Duster
Energy 3624 down from 4324
Metal 348 (unchanged)
buildtime 6960 down from 8352
Health 850 down from 870
DPS 60 to ground/324 to air, was 48.93/264.3
Arm Moho Mine Health 1440 down from 1572
Upgrade Health 3600 down from 3930
Core Moho Mine health 1460 down from 1536
Upgrade health 3650 down from 3840
**Hover updates**
Arm Anaconda
Metal 199 up from 195
Buildtime 3980 up from 3900
Health 1040 down from 1110
Core Snapper
Metal 195 up from 192
Buildtime 3900 up from 3840
Health 1080 down from 1150
Arm Mongoose T1 Assault Hover
Metal 154 up from 150
Buildtime 3696 up from 3600
Core Gharial T1 Assault Hover
Metal 158 up from 155
Buildtime 3792 up from 3700
Arm Grizzly T2 Skirmish/Antisub Hover
Health 1920 down from 1960
Speed 1.72 down from 1.8
Gauss weapon reload 1.7s up from 1.5s
Damage 220 up from 210
DPS 129.4 down from 140
Core Kendo T2 Skirmish/Antisub Hover
Health 2010 down from 2180
Speed 1.68 down from 1.7
Script error fixed - reload was 0.85s, 211.8 DPS should have been 1.3s, 138.5 DPS
New reload 1.44s, 125 DPS
new laser weapon sound
Arm Hippo T2 Heavy Hovertank
New cannon sound
Health 3230 down from 3346
Core Crusher T2 Heavy Hovertank
New cannon sound
Health 3620 down from 3775
Arm Moose T2 Rapid Artillery Hover
Energy 5589 Metal 428, up from 5389/418
Build time 10272 up from 10032
Damage 63 reload 0.75s 84 DPS down from 70/0.72s 97.2 DPS
Health 1150 up from 1038
Core Viceroy T2 Artillery Hover
Energy 5962 Metal 441, up from 5562/431
Build time 10584 up from 10344
Damage/shot 96 reload 1.25s 76.8 DPS up from 105/1.45s 72.4 DPS
Laser Damage 40 reload 0.8s 50 DPS down from 44/0.8 55 DPS
Health 1360 (unchanged)
Arm Wombat T2 Vlaunch Rocket Hover
Metal 455 up from 435
Buildtime 13650 up from 13050
Health 905 down from 925
Core Nixer T2 Vlaunch Rocket Hover
Metal 450 up from 445
Buildtime 13500 up from 13350
Health 950 down from 990
Arm Hovercraft Platform
Metal 755 up from 715
Build Time 7550 up from 7150
Arm Floating Hovercraft Platform
Metal 787 up from 747
Build Time 7870 up from 7470
Core Hovercraft Platform
Metal 750M up from 710
Build Time 7500 up from 7100
Core Floating Hovercraft Platform
Metal 780 up from 740
Build Time 7800 up from 7400
**T2 Updates**
Arm Panther
Health 1320 down from 1400
Core Leveler
Health 1440 down from 1560
Arm Triton
Metal 342 down from 349
Build time 6156 up from 5520
Health 2030 down from 2142
Core Crock
New cannon sound
Metal 339M down from 342
Build time 6048 up from 5472
Health 2120 down from 2230
Arm Luger
New cannon sound
Health 1040 up from 930
Damage 225 down from 240
Reload 3s (unchanged)
DPS 75 down from 80
OTA/ProTA: 130/2.75s 47.3 DPS
Core Pillager
New cannon sound
Health 1130 up from 1010
Damage 262 down from 280
Reload 3.5s (unchanged)
DPS 74.9 down from 80
OTA/ProTA: 140/2.95s 47.46 DPS
Arm Cipher Fast Stealth Tank
Energy 8020 down from 8620
Health 1780 down from 1880
Speed 1.72 (unchanged)
Core Cremator
- changed description to "Flame Assault Tank"
Energy 7200 up from 6400
Metal 528 down from 548
Buildtime 12672 up from 10960
Health 2100 down from 2400
Speed 1.68 up from 1.64
Turnrate 390 up from 350
Core Replenisher Mobile Air Repair pad
Health 1100 down from 1150
Speed 0.92 up from 0.78
Arm Warrior
Changed description to "Heavy Infantry Kbot"
(was "Medium Infantry Kbot)
Health 1400 down from 1480
Speed 1.45 down from 1.54
turnrate 850 up from 750
Core Pyro - Assault Kbot (was "Fast Assault Kbot")
Health 1280 down from 1350
Speed 1.6 down from 1.65
Arm Zeus
changed description to "Armored Infantry Kbot"
(was "Heavy Assault Kbot")
Health 2560 up from 2500
Speed 1.02 down from 1.05
Core The Can - Armored Assault Kbot
Health 2940 (unchanged)
Speed 0.88 up from 0.85
Core Gimp
Changed description to "Underwater Amphib Kbot"
New laser sound
Health 1540 down from 1660
Removed ballistic cannon, added torpedo launcher
Changed laser to 2-barrel
Laser Damage 120 reload 1.3s DPS 92.3 (was 128/1.6s 80 DPS)
Torpedo range 320 damage 116 reload 3.2s DPS 36.25
Arm Maverick
Health 1750 down from 1900
Speed 1.4 (unchanged)
Range 330 up from 320
Core Reiver T2 Riot Kbot
Energy 10295 up from 9695
Metal 639 up from 599
Build time 19170 up from 17970
Health 2200 down from 2250
Speed 1.3 up from 1.25
Range 320 up from 310
Arm Fido Burst Artillery Kbot
New cannon sound
Energy 3950 down from 4250
Speed 1.35 down from 1.45
Turnrate 720 down from 800
Acceleration 0.06 down from 0.1
Range 720 down from 750
Damage 45 down from 48 (burst 4)
Sprayangle 720 down from 800
DPS 72 down from 76.8
Core Morty
New cannon sound
Energy 3600 up from 3500
Speed 1.2 (unchanged)
Damage 96 down from 105
DPS 66 down from 72.4
Range 800 (unchanged)
Improved script:
- maximum time to fire while walking 0.2s (was 1.23s)
Arm Kodiak Ballistic Rocket Kbot
Health 1290 up from 1120
Core Dominator Ballistic Rocket Kbot
Health 1380 up from 1180
Arm Odin - Fast Assault Kbot
Energy 9800 up from 8800
Metal 770 up from 730
Buildtime 18480 up from 17520
Health 2300 down from 2700
Weapon range 260 down from 284
T2 AA Kbots
- both have pop-up turrets now
Arm Huntsman
Energy 3700 up from 3500
Metal 360 up from 340
Buildtime 7200 up from 6800
Added armored state: takes 75% damage (1520 health) when closed.
1140 health when opened to fire (unchanged)
Reload 0.85s down from 1s
DPS 50.6 vs ground 274 vs air, up from 42/235
Core Slingshot
Energy 3800 up from 3600
Metal 370 up from 350
Buildtime 7400 up from 7000
Added armored state: takes 75% damage (1760 health) when closed.
1320 health when opened to fire (unchanged)
Reload 1.5s down from 1.8s
DPS 50 vs ground 270 vs air, up from 41.67/225
Arm Hawk, Core Vamp
Reverted back to 2 missile launchers instead of 1 with half the reload
Arm Brawler, Core Rapier
Death Explosion SMALL_UNITEX (was BIG_UNITEX)
- less chain reaction from multiple aircraft deaths close together
Arm Millenium
New cannon sound
Increased delay between cannon salvos to 4.5 seconds (was 4s)
260 per shot (was 270)
3 shots per 5.5 secs, 141.8 DPS (was 270*3/5s 162 DPS)
Core Warlord
New cannon sound
Increased delay between cannon salvos to 4.95 seconds (was 4.3s)
310 per shot (unchanged)
3 shots per 6.6 secs, 140.9 DPS (was 310*3/5.6 166.1 DPS)
Bertha and Intimidator: Made descriptions only show the energy/shot
Same for Vulcan, Buzzsaw, Dora, Terminator
**T3 Updates**
T3 Construction Kbots:
build speed 480 up from 420
build range 224 up from 160
T3 Construction Vehicles:
build speed 600 up from 480
Build range 270 up from 180
T3 Construction Subs:
build speed 720 up from 540
Build range 300 up from 200
T3 Construction Hovercraft:
Build speed 540 up from 420
Build range 256 up from 190
T3 Construction Aircraft:
Build speed 360 up from 270
Build range 200 up from 120
T3 Resurrection Kbots (Kali, Dante)
Build speed 600 up from 480
(also applies to resurrect speed)
Build range 256 up from 180
- also reduced footprint to 2x2 (same as commander, construction kbots)
Arm Indra Amphibious crawler
Metal 4210M up from 3910
Build time 84200 down from 93840
Health 11000 up from 9400
Damage 320 (unchanged)
Reload 0.6s down from 0.7
DPS 533.3 up from 457
AOE 24 (unchanged)
Core Boss Amphibious kbot
Metal 4120 up from 3820
Build time 82400 down from 91680
Health 12000 up from 10200
Damage 640 up from 450
Reload 1.22s up from 1.1s
DPS 525 up from 409
AOE 108 (unchanged)
Arm Razorback Heavy Assault Kbot
Energy 95000 up from 89000
Metal 6650 up from 6350
Build time 159600 up from 152400
Main weapon:
Range 400 down from 420
Noexplode weapon:
Range 560 down from 640
Damage 540+ up from 480+
Reload 6.5s up from 6s
DPS 83+ up from 80
vlaunch AA missile (new):
Range 800, DPS: 56 to ground 300 to air, AOE 64
Core Ketzer Heavy Assault Kbot
Energy 93600 up from 85600
Metal 6740M up from 6240
Build time 161760 up from 149760
Main weapon:
Range 408 down from 428
noexplode weapon (new):
Range 560, Damage 480+, Reload 5.8s, DPS 82.8+, AOE 48
Arm Zephyr AA kbot
Health 10560 up from 10000
Core Jupiter AA kbot
Health 11200 up from 10760
Max speed 0.95 up from 0.9
Arm Wolf - Amphibious Sniper doggo Kbot
Health 15000 up from 13500
Core Krab - Amphibious Energy Weapon (noexplode) Kbot
Health 17200 up from 16000
Arm Tiger - Heavy Assault Tank (with flak)
Health 20800 up from 20200
Core Rattlesnake - Rapid Laser Assault Tank
Health 21600 up from 21200
Arm Impala - Energy weapon (noexplode) Tank
Health 14000 up from 13200
Core War Machine - Energy Weapon Tank
Health 15900 up from 14900
Arm G2 - Rapid Artillery Tank
149000E down from 156000E
Health 23600 up from 21800
Core Smasher - Heavy Artillery Tank
144000E down from 150000E
Health 24800 up from 23000
Arm Scudd - Mobile Tactical Nuke Launcher
Health 4250 down from 4800
Turnrate 200 down from 210
Core Precluder - Mobile Tactical Nuke Launcher
Health 4500 down from 5400
Turnrate 215 down from 230
Arm Invincible
Gauss weapon Damage 450 down from 480
Reload 0.45s down from 0.55s
DPS 1000 up from 872.7
Range 820 (unchanged)
AOE 32 (unchanged)
Core Excelsior - Battlecruiser
Riot weapon Damage 640 up from 450
Reload 0.7s up from 0.5s
DPS 914 up from 900
Range 800 (unchanged)
AOE 108 (unchanged)
T3 Aircraft carriers - changed description to "Aircraft Repair and Antinuke with Radar and Sonar"
Arm Longreach
Metal 7220 up from 7020
Buildtime 144400 up from 140400
Energy production 1250 up from 800
Core Fulcrum
Metal 7400 up from 7200
Buildtime 148000 up from 144000
Energy production 1320 up from 900
Arm Prophet - Capital Ship
Radar range 2800 down from 3000 (to match main gun range)
Energy production 1500 up from 450
Energy storage 2500 (unchanged)
Long range cannon range 2800 (unchanged)
Faster reload between shots, longer delay between salvos
- reload 0.4s from 0.54s
damage 1080 down from 1140
delay between 8-shot salvos 3.463s up from 2.928s
8 shots per 6.263s down from 6.708s
DPS 1379.5 up from 1359.6
Energy per shot 1200 up from 1000
Energy/sec average 1532.8
Core Omen - Capital Ship
Radar range 2980 down from 3100 (to match main gun range)
Energy production 1600 up from 480
Energy storage 3000 up from 2500
Long range cannon Range 2980 (unchanged)
Faster reload between shots, longer delay between salvos
- reload 0.56s from 0.72s
damage 1440 (unchanged)
delay between 6-shot salvos 3.483s up from 2.65s
6 shots per 6.283s down from 6.4s
DPS 1375 up from 1350
Energy per shot 1600 up from 1250
Energy/sec average 1528
Arm Samurai - Dreadnaught Hovercraft
499100E, 22500M, 540000 BT up from 459100E 21200M 508800 BT
Health 42000 up from 37000
Main weapon range 820 (unchanged)
Damage 450 reload 0.32 1406 DPS up from 480/0.4 1200 DPS
Core Broadsword - Dreadnaught Hovercraft
520600E, 23100M, 554400 BT up from 480600E 21800M 523200 BT
Health 45000 up from 40000
Main weapon range 820 (up from 810)
Damage 1000 reload 0.75 1333 DPS up from 1000/0.92 1087 DPS
**T3 Defence updates**
Arm Vulcan
reload 0.3 (was 0.32)
4 second delay between 8-shot salvos (was 5.2s)
DPS 1521.3 up from 1288.9
Energy to fire: 3000/shot, average 3934/sec
Core Buzzsaw
4.7 second delay between 6-shot salvos (was 6 seconds)
DPS 1500 up from 1270.6
Energy to fire: 5000/shot, average 4167/sec
Note: with veterancy, energy/sec will increase
Arm RAAMS T3 AA missile tower
Reload 0.45 (was 0.5) - 2209 DPS vs air, was 1988
Startvelocity 740 up from 540
Added edgeeffectiveness=0.9 same as flak (was 0) - big effective damage area increase
Smokedelay 0.01 from 0.1 (more smoketrail)
removed unitsonly tag
Core Screamer T3 AA missile tower
Reload 1.4 (was 1.6) - 2164 DPS vs air, was 1894
Startvelocity 700 up from 500
Added edgeeffectiveness=0.9 same as flak (was 0) - big effective damage area increase
Smokedelay 0.01 from 0.1 (more smoketrail)
removed unitsonly tag
**Eco Updates**
Moho Metal makers: reduced costs, big reduction in build time
Reduced production, and slightly reduced energy to metal conversion efficiency (still better than T1 60E/1M)
Arm Moho Metal Maker
Energy 16360 down from 19635
Metal 50 down from 55
Buildtime 30000 down from 44000
Energy use 800 down from 900
Metal production 14 down from 16
Efficiency 57.2E/1M, was 56.25
OTA/ProTA: -800E/+16M, efficiency 50E/1M
Death Explosion ESTOR_BUILDINGEX (900 damage 220 AOE) was ESTOR_BUILDING (1900 damage 420 AOE)
Self-D explosion ESTOR_BUILDING (unchanged)
Core Moho Metal Maker
Energy 15845 down from 17680
Metal 46 down from 50
Buildtime 27600 down from 40000
Energy use 690 down from 800
Metal production 12 down from 14
Efficiency 57.5E/1M, was 57.2
OTA/ProTA: -625E/12M, efficiency 52.1E/1M
Death Explosion ESTOR_BUILDINGEX (900 damage 220 AOE) was LARGE_BUILDING (1800 damage 400 AOE)
Self-D explosion LARGE_BUILDING (unchanged)
Arm Underwater Moho Metal Maker
Energy 18200 down from 21051
Metal 85 down from 120
Buildtime 34000 down from 48000
Energy use 912 down from 1020
Metal production 16 down from 18
(efficiency 57.0E/1M, was 56.67)
Death and self-d explosion same as land version (was LARGE_BUILDING/LARGE_BUILDING)
Core Underwater Moho Metal Maker
Energy 17800 down from 18077
Metal 80 down from 108
Buildtime 32000 down from 43200
Energy Use 860 up from 850
Metal production 15 (unchanged)
(efficiency 57.33E/1M, was 56.67)
Death and self-d explosion same as land version (was LARGE_BUILDING/LARGE_BUILDING)
Arm Fusion
Energy 39865 down from 42865
Metal 5180 (unchanged)
Build time 102600 (unchanged)
Energy production 1050 (up from 1000)
Core Fusion
Energy 43725 down from 48225
Metal 5592 down from 5804
Buildtime 111840 down from 116080
Energy production 1200 (unchanged)
Arm Cloaking Fusion
Energy 67816 down from 72816
Metal 6575 down from 6845
Build Time 157800 up from 136900
Energy Production 1500 down from 1600
Cloak Cost 280 down from 320
Core Cloaking Fusion
Energy 73850 down from 79850
Metal 7074 down from 7582
Build time 169776 up from 151640
Energy Production 1700 down from 1900
Cloak Cost 300 down from 400
Arm Underwater Fusion
Energy 54787 down from 63787
Metal 6885 up from 6785
Build time 137700 up from 135700
Energy production 1400 down from 1500
Core Underwater Fusion
Energy 60849 down from 69849
Metal 7480 up from 7460
Buildtime 149600 up from 149200
Energy Production 1600 down from 1800
Arm Metal Making Super Fusion
Makes 10500 energy up from 10k
turned on trades -5k E for +90 metal down from +96
Metal conversion efficiency: 55.6E/1M (was 52.1)
Cloaks for 1000E (unchanged)
Reduced footprint to 12x7 from 14x8
Metal cost 42800 up from 40800
Buildtime 856000 up from 816000
Core Metal Making Uber Fusion
Makes 12k energy (unchanged)
turned on trades -6K E for +107 metal down from +115
Metal conversion efficiency: 56.1E/1m (was 52.2)
Cloaks for 1100E (unchanged)
Reduced footprint to 10x10 from 12x12
Metal cost 46200 up from 44200
Buildtime 924000 up from 884000