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785 lines
25 KiB
785 lines
25 KiB
Version 11.3 changelog (from 11.2)
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- fixed crashing on water maps due to sfx issue
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- fixed shipyard buildpic on some core cons units
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- fixed swapped shipyard and airplant build buttons on some arm cons units
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- updated buildpics for Arm Assassin, Arm Samurai and Core Adonis T3 hovers
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- more tweaked/improved sounds
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- small increase in metal cost and buildtime for T3 fusions
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Version 11.2 changelog (from 10.92)
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- included new dplayx/tplayx setup from FunkyFr3sh
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- included new tdraw.dll with many fixes and features by Axle1975
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**Engine Updates** thanks to Axle1975
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- Set start positions based on teams (or alliances) set in battleroom
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- Repair battleroom team icons so they can be used to create teams before launching
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- Add +autoteam battleroom and in-game commands (host only) to automatically assign teams (in battleroom: by skill level. Ingame: by map position.)
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- Add +randomteam battleroom command (host only) to automatically assign random teams
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- Add gui buttons for common commands on H sharing dialog: +shootall, +noshake, .ready
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- Add gui button for .autopause in battleroom (active for host only)
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- ClickSnap to snap to nearest mex, geo or reclaimable feature (mayhem default/maximum: mex 3, reclaim 1)
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- add clicksnap settings to ctrl-F2 ingame dialog
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- Show clock and weather report (wind and tidal strength) on top resource panel (no need for +clock)
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- Sync wind speed across all players
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- Add .exereport, .tdreport, .tpreport, .gp3report, .crcreport battleroom commands to report CRC32 of each player's totala.exe, tdraw.dll, tplayx.dll, mayhem.gp3 or all of them respectively
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- Add ability to move queued orders
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- Con units patrol behaviour - hold position: reclaim only
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- Enable start button in multiplayer lobby if only one player + AI are present
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- Fix Allied victory if more than 2 players on a team still ingame
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- Fix the "ghost commander" bug (remote commanders appear in top left of map during first 50sec of game)
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- Fix the "units exploding in factories" bug by holding back recycling of deceased units' IDs for 5 seconds
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- Option to render DTs and fortwalls that belong to the map (not built by a player)
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- Supress "qqqqqq" whiteboard marker lables when "q" is used as the whiteboard key
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- Set default resolution on new installs to 1024x768
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- Disable relay of F11 chatmacro text to other players (watchers can no longer exploit this to chat to players)
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- Prevent +logo commands from affecting other players - changes colour for local only
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- Change whiteboard, mappos and resource indicator colours in response to +logo commands
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- Ctrl-B selects only construction units, not mobile repair pads or carriers
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- Ctrl-F centres view on idle factory, selects only factories not silos etc
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- Set +lostype as a cheatcode (not available unless cheats enabled)
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- Increase megamap FPS. Add FPS counter to megamap (in F10 dev mode with cheats enabled)
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- Grey background on mega map to distinguish from unmapped area
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- Prevent Ctrl-F2 dialog and allies resource bar from moving off screen
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- Improve responsiveness of whiteboard marker movements sent to remote players
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- Render cursor while in megamap
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- Fix crash when removing markers
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- Fix crash on simultaneous whiteboard marker move and delete
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- Fix rare crash on TA Hook line drawing
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- Radar and sonar jammers no longer jam your own radar and sonar in >3 player multiplayer
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**Highlights and Bugfixes**
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- fixed sfx issues on water maps - hovers, subs, ships, amphib units
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- reduced commander animation at game start to 5 seconds from 52 seconds (because ghost commander bug is fixed!)
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- Arm and Core Construction Kbot faster open/close
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- fixes to all mobile constructor building logic, no random interruption with rapid-building (eg nanoblocking with dts etc)
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...this makes them more consistent but actually means nanoframes may not hang around for as long, because the construction unit will get out its nanolathe faster and start building - a nanoframe that hasn't been started on lasts longer than one that has.
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- changed self-destruct countdown on solars, wind generators and tidal generators (basic ones) to 3 secs instead of 5. - Changed self-d explosion to much smaller weapon that doesn't damage neighbouring units (small_unitex instead of small_building).
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- reduced durability of most corpses, especially T3 ones
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- fixed footprint sizes of of many corpses to match the unit - to avoid overlapping when resurrected
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- reduced health of corpses back to OTA levels - in some case lower than OTA.
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- drastically reduced health of T3 corpses
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- added more team colour to all hovercraft platforms at all tech levels
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- fixed core antinuke cloak button
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- fixed Core Mammoth torp and missing sonar
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- changed Gimp to 2-barrel laser, removed ballistic cannon, added small torpedo launcher, add short-range sonar
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- Updated Arm Huntsman and Core Slingshot models, both now pop down turret(s) when not firing
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- improved Arm Bulldog model
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- added basic build menus to Decoy Commanders (just resource/storage, radar/sonar)
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- improved Ranger model, improved Ranger and Hydra firing animation
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- reverted Hawk and Vamp to have 2 missile launchers (this was supposed to happen long ago)...
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- increased build distances for T2 constructors from 120-150 to 150-180
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- increased build distances for T3 constructors from 160-200 to 224-270
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- increased build speeds for T3 constructors
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- changed all T3 constructor names to say construction unit instead of giving them individual unit names. Updated all translations also
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- fixed intermittent crash bug with Orca/Proteus
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- updated buildpics: Arm Boa, Huntsman, Odin, Pike, Banisher, G2, Impala, Invincible, Mofo, Orca, T3 Metal-making fusion; Core Raider, Slingshot, Harbinger, Neptune, Proteus, Smasher
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- improved walking/aiming script for Razorback and Ketzer so they are ready to fire immediately instead of waiting for the current walk cycle to complete (~2.5 seconds)
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- fixed non-functional Damascus nuke bomber bomb (was dropping way too early)
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- adjusted accuracy of Arm Orion nuke bomber so it doesn't overshoot its target (still does slightly, but within its area of effect)
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- increased Shiva cannon animation speed to keep up with fire rate
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- changed Arm Impala to 3-barrel gattling style, faster reload
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- changed Arm MoFo to 2-barrel main weapon, faster reload
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- changed Arm Wolf to 2-barrel annihilator weapon, faster reload
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- changed Arm Orca to 2-barrel main weapon, faster reload
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- changed Core Harbinger to 3-barrel main weapon, faster reload
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- changed Orca to 3-barrel main weapon, faster reload
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- changed Core Walking Construction Ship to a Walking Construction Sub (walks on land)
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- reduced footprint of T3 super fusions
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- Updated Arm Samurai model to 8-barrel main weapon (2x4-barrel gattling) from 6 barrels (2x3)
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- Updated Core Broadsword model (thanks M1Garland)
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- Updated Arm T3 Construction Kbot model and script for increased readability
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- updated bomb drop sounds
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- added new sound schemes for most T3 land units
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- added new cannon sounds for many units
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- Arm Ghost T3 Amphibious Jammer added shootme=1
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**T1 updates**
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Rocko
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Damage 110 down from 115
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Reload 3.8s up from 3.7s
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DPS 28.9 down from 31.1
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OTA for reference: 105/4s 26.25 DPS
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Storm
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Damage 100 (unchanged)
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Reload 3.4s up from 3.2s
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DPS 29.3 down from 31.25
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OTA for reference: 100/3.7s 27 DPS
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Stumpy
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Health 1140 down from 1200
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OTA: 992 ProTA: 1200
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Speed 1.64 up from 1.6
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OTA: 1.7 ProTA: 1.65
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Raider
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Health 1200 health down from 1260
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OTA: 1058 ProTA: 1250
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Speed 1.58 up from 1.55
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OTA: 1.6 ProTA: 1.55
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**Defence Updates**
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Shark's Teeth: increased height of core one, was only 19 and arm's was 26. Both 26 now (both also waterline 3)
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Light Laser Towers:
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Arm
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Health 810 down from 860
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Core Health 840 down from 890
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OTA for reference: Health 700 and 710
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Floating Light Laser Towers:
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Arm Shrimp
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Energy 1740 down from 1840
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Metal 178 down from 195
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Build time 3660 down from 3900
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Health 695 down from 700
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Core Floater
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Energy 1750 down from 1850
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Metal 176 down from 190
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Build time 3620 down from 3800
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Health 710 down from 720
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Arm Sunspot (EMG Tower)
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Health 1050 down from 1100
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Core Immolator
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Health 1100 down from 1150
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Arm Radical short-range plasma cannon
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Health 2010 down from 2109
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Core Blocker short-range plasma cannon
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Health 2060 down from 2160
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Arm Sentinel
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Health 1550 down from 1630
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OTA: 1230 ProTA: 1250
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Core GAAT gun
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Health 1600 down from 1680
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OTA: 1200 ProTA: 1280
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Arm Stingray (Floating HLT)
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Health 1480 down from 1530
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OTA: 1325
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Core Thunderbolt (Floating HLT)
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Health 1540 down from 1590
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OTA: 1385
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Arm Guardian
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Health 2848 down from 3017
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OTA: 2477
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Damage 384 up from 380
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Reload 3s up from 2.9s
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DPS 128 down from 131
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Core Punisher
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Health 2921 down from 3080
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OTA: 2540
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Reload 2.8s up from 2.7s
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DPS 121.43 down from 125.9
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Arm Ambusher
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new gun sound
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Health 2940 down from 3540
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Double health when closed (was 2.5x)
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OTA: 1658 ProTA: 2477
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Range 1350 (unchanged) ProTA: 1350
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Damage 520 up from 460
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Reload 3.65s up from 3.2s
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DPS 142.5 down from 143.75 ProTA: 120
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AOE 96 (unchanged) ProTA: 100
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Core Toaster
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new gun sound
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Health 3020 down from 3592
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Double health when closed (was 2.5x)
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OTA: 1877 ProTA: 2540
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Range 1350 (unchanged) ProTA: 1350
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Damage 465 down from 490
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Reload 3.4s down from 3.5s
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DPS 136.8 down from 140 ProTA: 114.29
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AOE: 108 (unchanged) ProTA: 100
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Rapid fire medium range plasma cannons:
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Arm Archgun
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new gun sound
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Metal 3036 down from 3136
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Build time 30360 up from 25088
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Health 2423 down from 2723
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Range 1480 (unchanged)
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Damage 260 (was 270)
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Reload 0.591s (was 0.55s)
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DPS 440 (was 540)
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AOE 64 (unchanged)
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Core Chainsaw
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new gun sound
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Metal 3112 down from 3212
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Build time 31120 up from 25696
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Health 2482 down from 2782
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Range 1450 (unchanged)
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Damage 310 (unchanged)
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Reload 0.72s (was 0.66s)
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DPS 430.6 (was 469.7)
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AOE 80 (unchanged)
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Arm Annihilator
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Health 3520 down from 3620
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Core Doomsday Machine
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Health 3800 down from 3925
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T2 pop-up missile towers:
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Arm Warden
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Energy 3430 down from 3830
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Metal 330 up from 320
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Build Time 6600 down from 7680
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Armored state when closed 50% (1800 health) instead of 40% (2250)
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DPS 59.72 to ground/323.6 to air, was 53.75/293.75
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Core Smiter
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Energy 3405 down from 3905
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Metal 322 up from 312
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Buildtime 6440 down from 7488
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Armored state when closed 50% (1840 health) instead of 40% (2300)
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DPS 60 to ground/324 to air, was 40.54/218.9
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T2 Submersible missile towers:
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Arm Pantheon
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Energy 3687 down from 4287
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Metal 358 (unchanged)
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buildtime 7160 down from 8592
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Health 840 down from 860
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DPS 59.72 to ground/323.6 to air, was 53.75/293.75
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Core Duster
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Energy 3624 down from 4324
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Metal 348 (unchanged)
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buildtime 6960 down from 8352
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Health 850 down from 870
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DPS 60 to ground/324 to air, was 48.93/264.3
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Arm Moho Mine Health 1440 down from 1572
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Upgrade Health 3600 down from 3930
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Core Moho Mine health 1460 down from 1536
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Upgrade health 3650 down from 3840
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**Hover updates**
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Arm Anaconda
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Metal 199 up from 195
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Buildtime 3980 up from 3900
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Health 1040 down from 1110
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Core Snapper
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Metal 195 up from 192
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Buildtime 3900 up from 3840
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Health 1080 down from 1150
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Arm Mongoose T1 Assault Hover
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Metal 154 up from 150
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Buildtime 3696 up from 3600
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Core Gharial T1 Assault Hover
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Metal 158 up from 155
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Buildtime 3792 up from 3700
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Arm Grizzly T2 Skirmish/Antisub Hover
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Health 1920 down from 1960
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Speed 1.72 down from 1.8
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Gauss weapon reload 1.7s up from 1.5s
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Damage 220 up from 210
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DPS 129.4 down from 140
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Core Kendo T2 Skirmish/Antisub Hover
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Health 2010 down from 2180
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Speed 1.68 down from 1.7
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Script error fixed - reload was 0.85s, 211.8 DPS should have been 1.3s, 138.5 DPS
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New reload 1.44s, 125 DPS
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new laser weapon sound
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Arm Hippo T2 Heavy Hovertank
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New cannon sound
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Health 3230 down from 3346
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Core Crusher T2 Heavy Hovertank
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New cannon sound
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Health 3620 down from 3775
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Arm Moose T2 Rapid Artillery Hover
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Energy 5589 Metal 428, up from 5389/418
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Build time 10272 up from 10032
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Damage 63 reload 0.75s 84 DPS down from 70/0.72s 97.2 DPS
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Health 1150 up from 1038
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Core Viceroy T2 Artillery Hover
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Energy 5962 Metal 441, up from 5562/431
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Build time 10584 up from 10344
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Damage/shot 96 reload 1.25s 76.8 DPS up from 105/1.45s 72.4 DPS
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Laser Damage 40 reload 0.8s 50 DPS down from 44/0.8 55 DPS
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Health 1360 (unchanged)
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Arm Wombat T2 Vlaunch Rocket Hover
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Metal 455 up from 435
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Buildtime 13650 up from 13050
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Health 905 down from 925
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Core Nixer T2 Vlaunch Rocket Hover
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Metal 450 up from 445
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Buildtime 13500 up from 13350
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Health 950 down from 990
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Arm Hovercraft Platform
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Metal 755 up from 715
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Build Time 7550 up from 7150
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Arm Floating Hovercraft Platform
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Metal 787 up from 747
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Build Time 7870 up from 7470
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Core Hovercraft Platform
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Metal 750M up from 710
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Build Time 7500 up from 7100
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Core Floating Hovercraft Platform
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Metal 780 up from 740
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Build Time 7800 up from 7400
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**T2 Updates**
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Arm Panther
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Health 1320 down from 1400
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Core Leveler
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Health 1440 down from 1560
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Arm Triton
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Metal 342 down from 349
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Build time 6156 up from 5520
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Health 2030 down from 2142
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Core Crock
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New cannon sound
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Metal 339M down from 342
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Build time 6048 up from 5472
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Health 2120 down from 2230
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Arm Luger
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New cannon sound
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Health 1040 up from 930
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Damage 225 down from 240
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Reload 3s (unchanged)
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DPS 75 down from 80
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OTA/ProTA: 130/2.75s 47.3 DPS
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Core Pillager
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New cannon sound
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Health 1130 up from 1010
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Damage 262 down from 280
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Reload 3.5s (unchanged)
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DPS 74.9 down from 80
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OTA/ProTA: 140/2.95s 47.46 DPS
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Arm Cipher Fast Stealth Tank
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Energy 8020 down from 8620
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Health 1780 down from 1880
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Speed 1.72 (unchanged)
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Core Cremator
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- changed description to "Flame Assault Tank"
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Energy 7200 up from 6400
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Metal 528 down from 548
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Buildtime 12672 up from 10960
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Health 2100 down from 2400
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Speed 1.68 up from 1.64
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Turnrate 390 up from 350
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Core Replenisher Mobile Air Repair pad
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Health 1100 down from 1150
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Speed 0.92 up from 0.78
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Arm Warrior
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Changed description to "Heavy Infantry Kbot"
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(was "Medium Infantry Kbot)
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Health 1400 down from 1480
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Speed 1.45 down from 1.54
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turnrate 850 up from 750
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Core Pyro - Assault Kbot (was "Fast Assault Kbot")
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Health 1280 down from 1350
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Speed 1.6 down from 1.65
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Arm Zeus
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changed description to "Armored Infantry Kbot"
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(was "Heavy Assault Kbot")
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Health 2560 up from 2500
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Speed 1.02 down from 1.05
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Core The Can - Armored Assault Kbot
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Health 2940 (unchanged)
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Speed 0.88 up from 0.85
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Core Gimp
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Changed description to "Underwater Amphib Kbot"
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New laser sound
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Health 1540 down from 1660
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Removed ballistic cannon, added torpedo launcher
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Changed laser to 2-barrel
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Laser Damage 120 reload 1.3s DPS 92.3 (was 128/1.6s 80 DPS)
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Torpedo range 320 damage 116 reload 3.2s DPS 36.25
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Arm Maverick
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Health 1750 down from 1900
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Speed 1.4 (unchanged)
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Range 330 up from 320
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Core Reiver T2 Riot Kbot
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Energy 10295 up from 9695
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Metal 639 up from 599
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Build time 19170 up from 17970
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Health 2200 down from 2250
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Speed 1.3 up from 1.25
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Range 320 up from 310
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Arm Fido Burst Artillery Kbot
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New cannon sound
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Energy 3950 down from 4250
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Speed 1.35 down from 1.45
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Turnrate 720 down from 800
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Acceleration 0.06 down from 0.1
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Range 720 down from 750
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Damage 45 down from 48 (burst 4)
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Sprayangle 720 down from 800
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DPS 72 down from 76.8
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Core Morty
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New cannon sound
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Energy 3600 up from 3500
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Speed 1.2 (unchanged)
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Damage 96 down from 105
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DPS 66 down from 72.4
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Range 800 (unchanged)
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Improved script:
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- maximum time to fire while walking 0.2s (was 1.23s)
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Arm Kodiak Ballistic Rocket Kbot
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Health 1290 up from 1120
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Core Dominator Ballistic Rocket Kbot
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Health 1380 up from 1180
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Arm Odin - Fast Assault Kbot
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Energy 9800 up from 8800
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Metal 770 up from 730
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Buildtime 18480 up from 17520
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Health 2300 down from 2700
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Weapon range 260 down from 284
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T2 AA Kbots
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- both have pop-up turrets now
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Arm Huntsman
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Energy 3700 up from 3500
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Metal 360 up from 340
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Buildtime 7200 up from 6800
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Added armored state: takes 75% damage (1520 health) when closed.
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1140 health when opened to fire (unchanged)
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Reload 0.85s down from 1s
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DPS 50.6 vs ground 274 vs air, up from 42/235
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Core Slingshot
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Energy 3800 up from 3600
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Metal 370 up from 350
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Buildtime 7400 up from 7000
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Added armored state: takes 75% damage (1760 health) when closed.
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1320 health when opened to fire (unchanged)
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Reload 1.5s down from 1.8s
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DPS 50 vs ground 270 vs air, up from 41.67/225
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Arm Hawk, Core Vamp
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Reverted back to 2 missile launchers instead of 1 with half the reload
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Arm Brawler, Core Rapier
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Death Explosion SMALL_UNITEX (was BIG_UNITEX)
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- less chain reaction from multiple aircraft deaths close together
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Arm Millenium
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New cannon sound
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Increased delay between cannon salvos to 4.5 seconds (was 4s)
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260 per shot (was 270)
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3 shots per 5.5 secs, 141.8 DPS (was 270*3/5s 162 DPS)
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Core Warlord
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New cannon sound
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Increased delay between cannon salvos to 4.95 seconds (was 4.3s)
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310 per shot (unchanged)
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3 shots per 6.6 secs, 140.9 DPS (was 310*3/5.6 166.1 DPS)
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Bertha and Intimidator: Made descriptions only show the energy/shot
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Same for Vulcan, Buzzsaw, Dora, Terminator
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**T3 Updates**
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T3 Construction Kbots:
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build speed 480 up from 420
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build range 224 up from 160
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T3 Construction Vehicles:
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build speed 600 up from 480
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Build range 270 up from 180
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T3 Construction Subs:
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build speed 720 up from 540
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Build range 300 up from 200
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T3 Construction Hovercraft:
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Build speed 540 up from 420
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Build range 256 up from 190
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T3 Construction Aircraft:
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Build speed 360 up from 270
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Build range 200 up from 120
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T3 Resurrection Kbots (Kali, Dante)
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Build speed 600 up from 480
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(also applies to resurrect speed)
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Build range 256 up from 180
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- also reduced footprint to 2x2 (same as commander, construction kbots)
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Arm Indra Amphibious crawler
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Metal 4210M up from 3910
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Build time 84200 down from 93840
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Health 11000 up from 9400
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Damage 320 (unchanged)
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Reload 0.6s down from 0.7
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DPS 533.3 up from 457
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AOE 24 (unchanged)
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Core Boss Amphibious kbot
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Metal 4120 up from 3820
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Build time 82400 down from 91680
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Health 12000 up from 10200
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Damage 640 up from 450
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Reload 1.22s up from 1.1s
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DPS 525 up from 409
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AOE 108 (unchanged)
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Arm Razorback Heavy Assault Kbot
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Energy 95000 up from 89000
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Metal 6650 up from 6350
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Build time 159600 up from 152400
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Main weapon:
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Range 400 down from 420
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Noexplode weapon:
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Range 560 down from 640
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Damage 540+ up from 480+
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Reload 6.5s up from 6s
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DPS 83+ up from 80
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vlaunch AA missile (new):
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Range 800, DPS: 56 to ground 300 to air, AOE 64
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Core Ketzer Heavy Assault Kbot
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Energy 93600 up from 85600
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Metal 6740M up from 6240
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Build time 161760 up from 149760
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Main weapon:
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Range 408 down from 428
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noexplode weapon (new):
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Range 560, Damage 480+, Reload 5.8s, DPS 82.8+, AOE 48
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Arm Zephyr AA kbot
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Health 10560 up from 10000
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Core Jupiter AA kbot
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Health 11200 up from 10760
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Max speed 0.95 up from 0.9
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Arm Wolf - Amphibious Sniper doggo Kbot
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Health 15000 up from 13500
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Core Krab - Amphibious Energy Weapon (noexplode) Kbot
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Health 17200 up from 16000
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Arm Tiger - Heavy Assault Tank (with flak)
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Health 20800 up from 20200
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Core Rattlesnake - Rapid Laser Assault Tank
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Health 21600 up from 21200
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Arm Impala - Energy weapon (noexplode) Tank
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Health 14000 up from 13200
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Core War Machine - Energy Weapon Tank
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Health 15900 up from 14900
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Arm G2 - Rapid Artillery Tank
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149000E down from 156000E
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Health 23600 up from 21800
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Core Smasher - Heavy Artillery Tank
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144000E down from 150000E
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Health 24800 up from 23000
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Arm Scudd - Mobile Tactical Nuke Launcher
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Health 4250 down from 4800
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Turnrate 200 down from 210
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Core Precluder - Mobile Tactical Nuke Launcher
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Health 4500 down from 5400
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Turnrate 215 down from 230
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Arm Invincible
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Gauss weapon Damage 450 down from 480
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Reload 0.45s down from 0.55s
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DPS 1000 up from 872.7
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Range 820 (unchanged)
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AOE 32 (unchanged)
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Core Excelsior - Battlecruiser
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Riot weapon Damage 640 up from 450
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Reload 0.7s up from 0.5s
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DPS 914 up from 900
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Range 800 (unchanged)
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AOE 108 (unchanged)
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T3 Aircraft carriers - changed description to "Aircraft Repair and Antinuke with Radar and Sonar"
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Arm Longreach
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Metal 7220 up from 7020
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Buildtime 144400 up from 140400
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Energy production 1250 up from 800
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Core Fulcrum
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Metal 7400 up from 7200
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Buildtime 148000 up from 144000
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Energy production 1320 up from 900
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Arm Prophet - Capital Ship
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Radar range 2800 down from 3000 (to match main gun range)
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Energy production 1500 up from 450
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Energy storage 2500 (unchanged)
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Long range cannon range 2800 (unchanged)
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Faster reload between shots, longer delay between salvos
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- reload 0.4s from 0.54s
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damage 1080 down from 1140
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delay between 8-shot salvos 3.463s up from 2.928s
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8 shots per 6.263s down from 6.708s
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DPS 1379.5 up from 1359.6
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Energy per shot 1200 up from 1000
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Energy/sec average 1532.8
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Core Omen - Capital Ship
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Radar range 2980 down from 3100 (to match main gun range)
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Energy production 1600 up from 480
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Energy storage 3000 up from 2500
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Long range cannon Range 2980 (unchanged)
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Faster reload between shots, longer delay between salvos
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- reload 0.56s from 0.72s
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damage 1440 (unchanged)
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delay between 6-shot salvos 3.483s up from 2.65s
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6 shots per 6.283s down from 6.4s
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DPS 1375 up from 1350
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Energy per shot 1600 up from 1250
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Energy/sec average 1528
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Arm Samurai - Dreadnaught Hovercraft
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499100E, 22500M, 540000 BT up from 459100E 21200M 508800 BT
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Health 42000 up from 37000
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Main weapon range 820 (unchanged)
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Damage 450 reload 0.32 1406 DPS up from 480/0.4 1200 DPS
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Core Broadsword - Dreadnaught Hovercraft
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520600E, 23100M, 554400 BT up from 480600E 21800M 523200 BT
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Health 45000 up from 40000
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Main weapon range 820 (up from 810)
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Damage 1000 reload 0.75 1333 DPS up from 1000/0.92 1087 DPS
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**T3 Defence updates**
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Arm Vulcan
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reload 0.3 (was 0.32)
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4 second delay between 8-shot salvos (was 5.2s)
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DPS 1521.3 up from 1288.9
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Energy to fire: 3000/shot, average 3934/sec
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Core Buzzsaw
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4.7 second delay between 6-shot salvos (was 6 seconds)
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DPS 1500 up from 1270.6
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Energy to fire: 5000/shot, average 4167/sec
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Note: with veterancy, energy/sec will increase
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Arm RAAMS T3 AA missile tower
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Reload 0.45 (was 0.5) - 2209 DPS vs air, was 1988
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Startvelocity 740 up from 540
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Added edgeeffectiveness=0.9 same as flak (was 0) - big effective damage area increase
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Smokedelay 0.01 from 0.1 (more smoketrail)
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removed unitsonly tag
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Core Screamer T3 AA missile tower
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Reload 1.4 (was 1.6) - 2164 DPS vs air, was 1894
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Startvelocity 700 up from 500
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Added edgeeffectiveness=0.9 same as flak (was 0) - big effective damage area increase
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Smokedelay 0.01 from 0.1 (more smoketrail)
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removed unitsonly tag
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**Eco Updates**
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Moho Metal makers: reduced costs, big reduction in build time
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Reduced production, and slightly reduced energy to metal conversion efficiency (still better than T1 60E/1M)
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Arm Moho Metal Maker
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Energy 16360 down from 19635
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Metal 50 down from 55
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Buildtime 30000 down from 44000
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Energy use 800 down from 900
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Metal production 14 down from 16
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Efficiency 57.2E/1M, was 56.25
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OTA/ProTA: -800E/+16M, efficiency 50E/1M
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Death Explosion ESTOR_BUILDINGEX (900 damage 220 AOE) was ESTOR_BUILDING (1900 damage 420 AOE)
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Self-D explosion ESTOR_BUILDING (unchanged)
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Core Moho Metal Maker
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Energy 15845 down from 17680
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Metal 46 down from 50
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Buildtime 27600 down from 40000
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Energy use 690 down from 800
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Metal production 12 down from 14
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Efficiency 57.5E/1M, was 57.2
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OTA/ProTA: -625E/12M, efficiency 52.1E/1M
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Death Explosion ESTOR_BUILDINGEX (900 damage 220 AOE) was LARGE_BUILDING (1800 damage 400 AOE)
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Self-D explosion LARGE_BUILDING (unchanged)
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Arm Underwater Moho Metal Maker
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Energy 18200 down from 21051
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Metal 85 down from 120
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Buildtime 34000 down from 48000
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Energy use 912 down from 1020
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Metal production 16 down from 18
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(efficiency 57.0E/1M, was 56.67)
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Death and self-d explosion same as land version (was LARGE_BUILDING/LARGE_BUILDING)
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Core Underwater Moho Metal Maker
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Energy 17800 down from 18077
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Metal 80 down from 108
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Buildtime 32000 down from 43200
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Energy Use 860 up from 850
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Metal production 15 (unchanged)
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(efficiency 57.33E/1M, was 56.67)
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Death and self-d explosion same as land version (was LARGE_BUILDING/LARGE_BUILDING)
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Arm Fusion
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Energy 39865 down from 42865
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Metal 5180 (unchanged)
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Build time 102600 (unchanged)
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Energy production 1050 (up from 1000)
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Core Fusion
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Energy 43725 down from 48225
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Metal 5592 down from 5804
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Buildtime 111840 down from 116080
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Energy production 1200 (unchanged)
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Arm Cloaking Fusion
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Energy 67816 down from 72816
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Metal 6575 down from 6845
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Build Time 157800 up from 136900
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Energy Production 1500 down from 1600
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Cloak Cost 280 down from 320
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Core Cloaking Fusion
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Energy 73850 down from 79850
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Metal 7074 down from 7582
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Build time 169776 up from 151640
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Energy Production 1700 down from 1900
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Cloak Cost 300 down from 400
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Arm Underwater Fusion
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Energy 54787 down from 63787
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Metal 6885 up from 6785
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Build time 137700 up from 135700
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Energy production 1400 down from 1500
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Core Underwater Fusion
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Energy 60849 down from 69849
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Metal 7480 up from 7460
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Buildtime 149600 up from 149200
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Energy Production 1600 down from 1800
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Arm Metal Making Super Fusion
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Makes 10500 energy up from 10k
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turned on trades -5k E for +90 metal down from +96
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Metal conversion efficiency: 55.6E/1M (was 52.1)
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Cloaks for 1000E (unchanged)
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Reduced footprint to 12x7 from 14x8
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Metal cost 42800 up from 40800
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Buildtime 856000 up from 816000
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Core Metal Making Uber Fusion
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Makes 12k energy (unchanged)
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turned on trades -6K E for +107 metal down from +115
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Metal conversion efficiency: 56.1E/1m (was 52.2)
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Cloaks for 1100E (unchanged)
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Reduced footprint to 10x10 from 12x12
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Metal cost 46200 up from 44200
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Buildtime 924000 up from 884000 |