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@ -1,3 +1,4 @@
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TADEMO.UFO filter=lfs diff=lfs merge=lfs -text
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online.dll filter=lfs diff=lfs merge=lfs -text
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rev31.gp3 filter=lfs diff=lfs merge=lfs -text
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TotalA.exe filter=lfs diff=lfs merge=lfs -text
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Beta 94
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Increased Arm Samson and Core Slasher line of sight and weapon range, reload, velocity, and area of effect.
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Increased Arm Swatter, Core Slinger, and Core Exploiter weapon area of effect.
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Removed firing ports from Arm Hulk and Core Envoy.
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Fixed a script error on the Arm Bear and Core Turtle allowing them to load enemy units.
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Arm Guardian and Core Punisher scripts and weapons altered to support weapon switching. The ballistic weapon fires more slowly but with bigger damage and area of effect. Targeting uses X to switch and D to manually fire the ballistic weapon, like the Arm Fido.
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Core Punisher armor increased a bit to compensate for it using the same weapons as the Guardian.
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Arm Zipper and Core Pyro speeds increased to match Arm Peewee and Core A.K.
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Core Pyro, Reaper, and Dragon's Maw weapons damage increased to 100% baseline (Was 50% baseline).
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Core Bladewing and Arm Spider costs cut to 1/3.
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Core Gimp metal cost increased (This was supposed to have been done in Beta 77, but was missed somehow. The other cost increases (energy, firepower, etc.) were already done then).
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All Seaplanes reduced to be the same speed as their advanced aircraft counterparts, instead of being 10% faster.
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Arm Phalanx and Archer and Core Copperhead and Shredder weapon area of effect increased.
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All flakker weapons set to line of sight instead of ballistic, allowing them to shoot at targets at a very high or low angle they couldn't before.
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Arm Gremlin armor halved and firepower doubled.
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Arm and Core Minelayer Nanolathe Turret build distance increased to match Fortification Turrets.
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Arm Dragon's Claw and Core Dragon's Maw line of sight increased.
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Arm Sneaky Pete and Veil and Core Castro and Shroud line of sight increased.
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Arm Wombat and MERL and Core Nixer, Dominator, Shiva, and Diplomat weapons had their turn rate reduced to only allow them to hit targets in the outer 25% of their range (Previously the outer 75% of their range).
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Core Banisher model altered to increase the height of the turret, allowing it to shoot over obstructions more easily.
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Core Banisher weapon changed to allow it to hit an empty spot manually targeted on the ground.
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; Megamap Icon Settings
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[Option] ; General Settings
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FillColor=64; ; The color that will be replaced by the player color
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TransparentColor=9; ; The color that will be replaced by transparency
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SelectedColor=255; ; The color that will be shown only when the unit is selected
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HoverColor=84; ; The color that will show when the icon is hovered on
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UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
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UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
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[ICON] ; Custom Icons,One tag per icon, list them in order of which you want to search ofr first e.g "AIRCON" has higher priority than "VTOL"
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Unknow=UNKNOWN.PCX;
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Nothing=NONE.pcx;
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NukeIcon=NUKEICON.pcx;
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T3CON=T3CON.pcx
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AIRCON2=AIRCONS2.pcx
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AIRCON=AIRCONS.pcx
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KCON2=KBOTCON2.pcx
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KCON=KBOTCON.pcx
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VCON2=TANKCON2.pcx
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VCON=TANKCON.pcx
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CSSHIP=CSSHIP.pcx
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CSSUB=CSSUB.pcx
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SEAPLANECON=SEAPLANECON.pcx
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HOVERCON=HOVERCON.pcx
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GANTRY=GANTRY.pcx
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T3TANK=T3TANK.pcx
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T3MECH=T3MECH.pcx
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AAFUS=AAFUS.pcx
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CAFUS=CAFUS.pcx
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DEEPCORE=DEEPCORE.pcx
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SHIP3=SHIP3.pcx
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SUB3=SUB3.pcx
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BUZZSAW=BUZZSAW.pcx
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VULCAN=VULCAN.pcx
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NUCLEAR=NUCLEAR.pcx
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ANTINUKE=ANTINUKE.pcx
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BEHEMOTH=BEHEMOTH.pcx
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PRUDE=PRUDE.pcx
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MOHOGEOTHERMAL=MOHOGEOTHERMAL.pcx
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GEO=GEOTHERMAL.pcx
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JUNO=JUNO.pcx
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SEAPLANE=SEAPLANE.pcx
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VTOL2=AIR2.pcx
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KBOT2=KBOTT2.PCX
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TANK2=TANK2.PCX
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SHIP2=SHIP2.pcx
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SUB2=SUB2.pcx
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BERTHA=BERTHA.pcx
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TIMMY=TIMMY.pcx
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ARMFUS=ARMFUS.pcx
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CORFUS=CORFUS.pcx
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ARMMOHO=ARMMOHO.pcx
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CORMOHO=CORMOHO.pcx
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VTOL=AIRCRAFTCOMBAT.PCX
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KBOT=KBOT.pcx
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TANK=TANK.pcx
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SHIP=NAVAL.pcx
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SUB=SUB.pcx
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MICRO=MICRO.pcx
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ENERGY=ENERGY.pcx
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COREXTRACT=COREXTRACT.pcx
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EXTRACTOR=EXTRACTOR.pcx
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CONVERTER=CONVERTER.pcx
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STORAGE=STORAGE.pcx
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GUN=GUN.pcx
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ANTIAIR=ANTIAIR.pcx
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INFORMATION2=INFORMATION2.pcx
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INFORMATION=INFORMATION.pcx
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MINE=MINE.pcx
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HOVER=HOVER.pcx
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VPFACTORY2=VFACTORY2.pcx
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VPFACTORY=VFACTORY.pcx
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HPFACTORY=HFACTORY.pcx
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APFACTORY2=AFACTORY2.pcx
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APFACTORY=AFACTORY.pcx
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KFACTORY2=KFACTORY2.pcx
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KFACTORY=KFACTORY.pcx
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SHIPFACTORY2=NFACTORY2.pcx
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SHIPFACTORY=NFACTORY.pcx
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SPFACTORY=SPFACTORY.pcx
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UWFACTORY=UWFACTORY.pcx
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PLANT=FACTORY.PCX
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; Total Annihilation v3.9.02 advanced settings
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; Windowed mode will disable many TA v3.9.02 features (including some of these) and is not recommended
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[Preferences] ; custom settings, if any entry is disabled the "TA v3.9.02 default" values will be used
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UseVideoMemory=TRUE;
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; Unit limit per player
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; Set from 20 - 6553 (setting higher than 1500 may cause instability)
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; TA v3.1 default is 250
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; TA v3.9.02 default is 1500
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UnitLimit = 1500;
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; Pathfinding cycles
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; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
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; TA v3.1 default is 1333
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; TA v3.9.02 default is 66650
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AISearchMapEntries = 66650;
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; Special effects limit (smoke, etc.)
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; Setting too low (such as TA v3.1 default) will degrade visual quality
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; This setting is still experimental, if you experience visual issues set to 400
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; TA v3.1 default is 400
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; TA v3.9.02 default is 20480
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SfxLimit = 20480;
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; Unit model size limit
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; Set max width and height for unit model drawing buffer
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; TA v3.1 default is 600x600
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; TA v3.9.02 default is 1280x1280
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X_CompositeBuf = 1280;
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Y_CompositeBuf = 1280;
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; Unit ID limit
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; Set the maximum number of unique unit IDs
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; TA v3.1 default is 512
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; TA v3.9.02 default is 16000
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UnitType = 16000;
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; Weapon ID limit
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; Set the maximum number of unique weapon IDs
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; TA v3.1 default is 256
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; TA v3.9.02 default is 16000
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WeaponType = 16000;
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; Weapon ID multiplayer patch
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; Set to TRUE to enable increased Weapon ID limit in multiplayer
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; Set to FALSE to allow increased Weapon ID limit only in single player
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; TA v3.1 default is FALSE
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; TA v3.9.02 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
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MultiGameWeapon = FALSE;
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; Double-click selection
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; Enable or disable the new "double-click to select all units of the same type on screen" feature
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; TA v3.1 default is FALSE
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; TA v3.9.02 default is TRUE
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DoubleClick = TRUE;
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; Expanded Multiplayer Sharing Menu
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; Enable or disable the new expanded multiplayer sharing menu
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; TA v3.1 default is FALSE
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; TA v3.9.02 default is TRUE
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ShareDialogExpand = TRUE;
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; Main menu resolution adjuster
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; Set to FALSE to keep main menu resolution at the default 640x480
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; Set to TRUE to match main menu resolution to the in-game resolution set via options menu
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; If TRUE, the main menu will not be upscaled to fit increased output resolution
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; If resolution is not valid, the game will not start (use resolution overrider below to fix)
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; TA v3.1 default is FALSE
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; TA v3.9.02 default is FALSE
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MenuResolution = FALSE;
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; Megamap
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; Enable or disable the new megamap
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; TA v3.1 default is FALSE
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; TA v3.9.02 default is TRUE
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FullScreenMinimap = TRUE;
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; Megamap FPS Limit
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MegamapFpsLimit = 1000;
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; Megamap Icon Configuration File
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; Set the location of the megamap's icon configuration file
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; TA v3.9.02 default is .\Icon\iconcfg.ini
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MegaMapConfig = .\Icon\iconcfg.ini;
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; Megamap Configuration Settings
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; Use the fields below to customize the megamap
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; Megamap Mouse Wheel Zooming
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; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
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; TA v3.9.02 default is TRUE;
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WheelZoom = TRUE;
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; Megamap Mouse Wheel Zoom In Mode
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; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
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; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
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; TA v3.9.02 default is TRUE;
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WheelMoveMegaMap = TRUE;
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; Megamap Double-Click to Zoom Option
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; Enable or disable the option to zoom to the cursor location...
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; ...when double-clicking terrain on the megamap
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; TA v3.9.02 default is FALSE;
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DoubleClickMoveMegamap = FALSE;
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; Megamap Unit Icon Flashing When Under Attack
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; Enable or disable megamap unit icon flashing when under attack
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UnderAttackFlash=TRUE;
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; Megamap Minimum Sensor Range Ring Distances
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; Set the minimum sensor values required to display range rings on the megamap
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; These settings could be helpful if you want to eliminate clutter from short-ranged rings
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; TA v3.9.02 default is 0 for all sensors
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MegamapRadarMinimum = 0;
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MegamapSonarMinimum = 0;
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MegamapSonarJamMinimum = 0;
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MegamapRadarJamMinimum = 0;
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MegamapAntiNukeMinimum = 0;
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; Player Icon and Line Marker Colors
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; Customize the colors of the player minimap/megamap icons and line markers
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; Set from 0 to 255 to select colors from the TA indexed color palette
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; These settings are disabled by default (remove the semicolons to enable)
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Player1DotColors=227; ;Default is 227
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Player2DotColors=203; ;Default is 212
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Player3DotColors=99; ;Default is 80
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Player4DotColors=234; ;Default is 235
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Player5DotColors=108 ;Default is 108
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Player6DotColors=149; ;Default is 219
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Player7DotColors=38; ;Default is 208
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Player8DotColors=198; ;Default is 93
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Player9DotColors=18; ;Default is 130
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Player10DotColors=179; ;Default is 67
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; Player Dot Marker Colors
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; Customize the colors of player dot markers by setting a custom icon file
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; Edit the example smallcircle.pcx file or create a new icon file
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; The icon file must contain all 10 player markers from left to right
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; The icon width and height settings must match the dimensions of your icons
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; These settings are disabled by default (remove the semicolons to enable)
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PerPlayerMarkerWidth=10;
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PerPlayerMarkerHeight=10;
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PlayerMarkerPcx=Icon\smallcircle.pcx;
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[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
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; Sound mode
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; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound
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; When set to 3D, the speaker layout is read from the Windows control panel
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; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
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; TA v3.1 default is Mono (dword:1)
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; TA v3.9.02 default is 3D (dword:2)
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"Sound Mode" = dword:2
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; Max number of simultaneous sounds before sounds are cut off
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; Set from 2 - 32 for specific limits or 33 or higher for unlimited
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; TA v3.1 default is 8 (dword:8)
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; TA v3.9.02 default is 128 / unlimited (dword:128)
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"MixingBuffers" = dword:128
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; Default game speed
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; Set from 0 - 20 (corresponding to game speed -10 to +10)
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; Use plus and minus keys to adjust while playing
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; TA and TA v3.9.02 default is 10 which is equivalent to Normal game speed (dword:10)
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"GameSpeed" = dword:10
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; Group selection hotkey modifier
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; Set to 1 to select unit groups with number key and build menus with ALT + number key
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; Set to 0 to select build menus with number key and unit groups with ALT + number key
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; TA v3.1 default is 0 (dword:0)
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; TA v3.9.02 default is 1 (dword:1)
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"SwitchAlt" = dword:1
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; Max number of players in skirmish mode
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; Set from 2 - 10
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; TA v3.1 default is 4 (dword:4)
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; TA v3.9.02 default is 10 (dword:10)
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"NumSkirmishPlayers" = dword:10
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; Default setting for display of chat messages from other players
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; Set to 1 to enable and 0 to disable
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; Use "+screenchat" command in-game to toggle setting for the current game
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; TA and TA v3.9.02 default is 1
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"ScreenChat" = dword:1
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; Music playback mode
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; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom.
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; When set to Custom, the game will attempt to use the dynamic build/battle system...
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; ...however this mode is buggy and almost never works correctly on modern systems...
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; ...resulting in only a single track being played, either stopping thereafter (CD version)...
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; ...or looping forever (MP3 version), therefore Random is best for most people
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; TA v3.1 default is Custom (dword:4)
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; TA v3.9.02 default is Random (dword:2)
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"CDMode" = dword:2
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; Resolution overrider (disabled by default)
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; Use this to override the resolution set in the options menu (remove semicolons to enable)
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; All resolutions and aspect ratios supported by your setup are supported by the game...
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; ...as long as they are available in 8-bit color depth (if not, create a custom resolution)
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; If you set a resolution not supported by your setup (driver or display) the game will crash
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; The override is set at game launch, using options menu will defeat override until next launch
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; Example: dword:1920 x dword:1080 (1920x1080)
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;"DisplayModeWidth" = dword:1920
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;"DisplayModeHeight" = dword:1080
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Reference in new issue