tatw-2.0b58

tatw-2.0b58
Axle1975 3 years ago
parent 892bf9c540
commit 79007d38a4

@ -0,0 +1,29 @@
Beta 58
Summary of changes:
Complete build menu overhaul: Added new, bigger menus (12 units per page instead of 6), and new hotkeys, custom crafted by TA:T's own ChaoStorm! Thanks Chao!
NOTE: There may still be some bugs, missing hot keys, etc., so let us know if you find an issue.
Arm Peewee and Core A.K. speed and range increased and armor reduced.
NOTE: Despite being the "standard/basic" level 1 Kbot, Peewees/A.K.s were being outperformed by most of the other Kbots in most situations, but didn't have something they were overly good at in comparison.
This change has them trading armor for speed and damage for range, allowing them to close the distance to a target more quickly and come into range sooner, but at the cost of doing less damage and being easier to destroy. They should be a better overall swarm unit; light, fast, built cheaply, and destroyed easily.
Arm and Core Sabotage Mine/Micro Nuke build time increased.
NOTE: This means it will take one second for a Spy Kbot to build the micro-nuke. This is enough time to decloak to build it and have it destroy something before the spy is destroyed, but long enough that it can't be rapidly clicked on a large gantry unit and used 5 to 10 times before the spy is destroyed.
Arm Rocko and Core Storm weapon area of effect reduced.
Arm Janus reload and damage reduced and tolerance increased.
Core Krogtaar weapon velocity increased.
Core Reapers and Pyros now take half damage from [TREEBURN] and [SHRUBBURN] weapons.
Arm Infiltrator and Core Parasite weapon range increased.
Added anti-mine rockets to the Arm Valiant and Core Limiter.
Arm Moho Twilight now has a defensive paralysis weapon.
NOTE: The weapon is a burst of EMP grenades that spray out in a circle in random directions, hopefully paralyzing its enemies. It defaults to Return Fire, so that if enemies go by without noticing it, it won't reveal itself unnecessarily. Of course, you can set it to Fire at Will or Hold Fire, if you so choose.

@ -1,3 +1,70 @@
October 7, 2022
TA:T v2.0 Beta 58:
Complete build menu overhaul: Added new, bigger menus (12 units per page instead of 6), and new hotkeys, custom crafted by TA:T's own ChaoStorm! Thanks Chao!
NOTE: There may still be some bugs, missing hot keys, etc., so let us know if you find an issue.
Arm Peewee armor reduced to 162 (212), speed increased to 2.535 (1.94), and line of sight increased to 360 (320).
Arm Peewee weapon [PEEWEE_EMG] range increased to 480 (360), damage reduced to 9 (12), and weapon timer increased to .9333 (.7).
Core A.K. armor reduced to 192 (251), speed increased to 2.305 (1.76), and line of sight increased to 360 (320).
Core A.K. weapon [AK_LASER] range increased to 480 (360) and damage reduced to 17 (22).
NOTE: Despite being the "standard/basic" level 1 Kbot, Peewees/A.K.s were being outperformed by most of the other Kbots in most situations, but didn't have something they were overly good at in comparison.
This change has them trading armor for speed and damage for range, allowing them to close the distance to a target more quickly and come into range sooner, but at the cost of doing less damage and being easier to destroy. They should be a better overall swarm unit; light, fast, built cheaply, and destroyed easily.
Arm and Core Sabotage Mine/Micro Nuke build time increased to 900 (10).
NOTE: This means it will take one second for a Spy Kbot to build the micro-nuke. This is enough time to decloak to build it and have it destroy something before the spy is destroyed, but long enough that it can't be rapidly clicked on a large gantry unit and used 5 to 10 times before the spy is destroyed.
Arm Rocko and Core Storm weapon [KBOT_ROCKET] area of effect reduced to 96 (128).
Arm Janus weapon [JANUS_ROCKET] reload reduced to 3.8 (5.263), damage increased to 374 (518), and tolerance increased to 2000 (1000).
Core Krogtaar weapon [COR_TAAR_RC] weapon velocity increased to 800 (600).
Core Reapers and Pyros now take half damage from [TREEBURN] and [SHRUBBURN] weapons.
Arm Infiltrator and Core Parasite weapon [TWILIGHT] range increased to 1200 (800).
Added anti-mine rockets to the Arm Valiant and Core Limiter:
firestandorders=1;
StandingFireOrder=0;
canpatrol=0; (Was 1)
CanAttack=1;
Weapon1=ANTIMINE_ROCKET;
BadTargetCategory=VTOL;
wpri_badTargetCategory=VTOL;
and their scripts were changed to allow them to use a weapon.
Arm Spider turret turn rate increased to 480 (180).
Arm and Core Construction Hovercraft can now build:
Micro Fusions
Moho Metal Makers
Amphibious Complex
Seaplane Platform
Arm Moho Twilight now has a defensive paralysis weapon. The following was added:
canattack=1;
shootme=1;
firestandorders=1;
StandingFireOrder=1;
canstop=1;
downloadable=1;
Weapon1=ARMTICK_PARALYZER; (Not currently used by any unit)
wpri_badTargetCategory=ALL;
BadTargetCategory=NOWEAPON;
NoChaseCategory=ALL;
immunetoparalyzer=1;
and its script was changed to allow it to use a weapon.
NOTE: The weapon is a burst of EMP grenades that spray out in a circle in random directions, hopefully paralyzing its enemies. It defaults to Return Fire, so that if enemies go by without noticing it, it won't reveal itself unnecessarily. Of course, you can set it to Fire at Will or Hold Fire, if you so choose.
September 24, 2022
TA:T v2.0 Beta 57:

BIN
rev31.gp3 (Stored with Git LFS)

Binary file not shown.
Loading…
Cancel
Save