Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
cd7977097a |
@@ -1,20 +0,0 @@
|
||||
Beta 59
|
||||
Summary of changes:
|
||||
|
||||
Arm and Core construction and advanced construction Kbots make 1/3 less energy and metal. This matches their costs being reduced by 1/3 from their original cost back in Beta 25.
|
||||
|
||||
Arm Penetrator armor reduced by 50%, reload reduced to 2, damage roughly cut in half, and area of effect increased.
|
||||
|
||||
NOTE: This should help balance out the Arm Penetrator as compared to the Core Banisher. The Penetrator does more damage and fires more rapidly, but has less armor and requires energy to fire. The Banisher has tracking and a much bigger blast radius and doesn't require energy to fire, but fires much more slowly and does less damage per second (though not per shot).
|
||||
|
||||
Arm Annihilator and Core Doomsday and Gargoyle primary weapon area of effect increased.
|
||||
NOTE: These are all Tachyon weapons, so they have a bigger area of effect than a mere laser.
|
||||
|
||||
Arm and Core Repair Nanolathe Turret metal cost reduced to 50 (130).
|
||||
|
||||
Fixed some missing units from build menus and added Shark's Teeth and Floating Radars to Arm Beaver and Core Muskrat.
|
||||
|
||||
All minelayers (vehicles, kbots, and ships) cost doubled.
|
||||
NOTE: Previously, minelayers had twice the build power of an equivalent construction unit and cost half as much to build, giving them four times the build power per cost of a construction unit. Now they still have double the build power, but cost the same as a construction unit, keeping them effective for assisting construction units or rapidly putting up mines and basic level 1 defenses, but as much as before.
|
||||
|
||||
All gunships (Except the Core Krow) had their 360° firing arc reduce to the front 180°. This should help them not shoot down chasing fighters so easily.
|
||||
@@ -1,27 +0,0 @@
|
||||
Beta 60
|
||||
Summary of changes:
|
||||
|
||||
Arm Penetrator armor increased and reload increased.
|
||||
|
||||
Arm Freedom Fighters and Core Avengers weapons have bigger area of effect.
|
||||
|
||||
All gunships (Except the Core Krow) had their 360° firing arc reduced to roughly the front 180°. This wasn't done right in Beta 59, but should work now.
|
||||
|
||||
Arm Blade and Core Blackdawn speed reduced.
|
||||
|
||||
Arm MERL and Core Diplomat weapon velocity increased.
|
||||
|
||||
Arm Big Bertha and Core Intimidator weapons area of effect increased and (in)accuracy reduced.
|
||||
NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate.
|
||||
|
||||
Arm Bee and Core Bladewing armor reduced.
|
||||
NOTE: Drones are cheap and effective, but not well armored.
|
||||
|
||||
Arm Mercury and Core Screamer weapon reload reduced and damage reduced.
|
||||
|
||||
Arm Demolisher turret turn rate increased, reload reduced, damage reduced, and area of effect increased.
|
||||
|
||||
Arm Marauder secondary missile weapon turret turn rate increased.
|
||||
|
||||
Arm Rector and Death Cavalry and Core Necro and Grim Reaper energy costs doubled.
|
||||
NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build.
|
||||
@@ -1,15 +0,0 @@
|
||||
Beta 61
|
||||
Summary of changes:
|
||||
|
||||
Arm Bulldog and Core Goliath reload and damage reduced.
|
||||
|
||||
Arm Wombat and MERL and Core Nixer, Dominator, Shiva, and Diplomat rockets given tracking.
|
||||
NOTE: This gives tracking to the weapons of most vertically launched rocket units (Except the Arm Ranger and Core Messenger). The idea is to allow them to fire on incoming units with some effect, but not necessarily great effect, similar to artillery units, instead of relegating them almost exclusively to firing on stationary targets.
|
||||
|
||||
Arm Panther weapon [PANTHER_MISSILE] area of effect increased to 96 (12).
|
||||
|
||||
Core Leveler weapon [CORLEVLR_WEAPON] explosionart changed to explode3 (explode2).
|
||||
NOTE: This is purely cosmetic and just reduces the visual explosion somewhat to more closely match the damage being dealt. Before it was using the same explosion art that the Guardian/Punisher use, but the damage isn't anywhere close to that.
|
||||
|
||||
Arm Marauder armor reduced and damage increased, and primary weapon given slight tracking.
|
||||
NOTE: Halved the Marauder's armor and doubles its firepower, similar to the Core Shiva, and gives the Marauder's primary weapon a slight bit of tracking (The same as Flash tanks and Peewees have) to help them hit a bit better at range.
|
||||
@@ -1,11 +0,0 @@
|
||||
Beta 72
|
||||
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
|
||||
|
||||
Fixed extended share menu that wasn't working. Also added hover and floating hover platforms and advanced vehicle plants to the Arm Beaver and Core Muskrat build menus (Thanks Chao!).
|
||||
|
||||
Merged Arm and Core underwater nuclear mines with nuclear mines.
|
||||
|
||||
NOTE: This frees up two unit slots, and they were identical in every way (cost, model, etc.) except for being able to be built underwater or not.
|
||||
|
||||
Arm Solar Collector build angle reduced to 4096 (16384).
|
||||
Core Solar Collector build angle decreased to 4096 (16384).
|
||||
+5
-1007
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user