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Axle1975 c9dc8c934f Add tdraw.dll, tdraw.txt and LICENSE 2026-06-20 14:44:09 +10:00
Axle1975 03f06f24b5 tatw-2.0b85 2024-04-21 21:38:17 +10:00
6 changed files with 54 additions and 69 deletions
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Beta 72
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
Fixed extended share menu that wasn't working. Also added hover and floating hover platforms and advanced vehicle plants to the Arm Beaver and Core Muskrat build menus (Thanks Chao!).
Merged Arm and Core underwater nuclear mines with nuclear mines.
NOTE: This frees up two unit slots, and they were identical in every way (cost, model, etc.) except for being able to be built underwater or not.
Arm Solar Collector build angle reduced to 4096 (16384).
Core Solar Collector build angle decreased to 4096 (16384).
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Beta 79
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
Arm Atlas and Core Valkyrie costs reduced and their armor ratio reduced from 4x normal to 3x normal. This should make it riskier to attack with carried units.
Core Shodan line of sight and range increased and damage reduced.
Laser defenses armor increased and damage reduced.
NOTE: Weapons that use energy to fire have a 50% damage bonus, but most of the energy weapon defenses also had their armor halved and their firepower doubled, compared to the baseline. To make battles a little less quick and "glass cannon" feeling, these have been adjusted to only have 50% less armor and 50% more firepower, instead of halved and doubled.
Arm Stingray and Core Thunderbolt were getting more damage than they should be, so I increased their costs to put them roughly where they should be.
Core Moho Exploiter weapon changed to [CORE_DOOMSDAY_SECONDARY] ([CORFHLT_LASER]).
NOTE: This gives more range to Moho Exploiters, making them more able to defend against longer-ranged attackers.
Arm and Core Gantries now self-destruct as strategic nukes.
All Kbots (Including gantry Kbots) have had their firepower per metal ratio reduced by 1/3.
NOTE: This reduces the firepower per metal ratio of all Kbots to 2/3 what it was. This should help battles to not be so "glass cannon-y" and give more time for players to react to damage taken.
Arm Zipper and Core Pyro armor increased and line of sight increased.
NOTE: Like the Arm Peewee and Core A.K., the Zipper and Pyro's faster speed no longer comes at the expense of their armor.
All vehicles had their speed reduced by 10%. This should make them a little less difficult to engage and target.
Added Arm and Core Galactic Gates with teleportation functionality to build menus:
Arm and Core Galactic Gates are now buildable by advanced construction units and can be used to teleport units between themselves. Build two, then select one and have it "attack" (link button) the other, then vice-versa. Once you see the directional arrows, you'll know it's ready to teleport units. Just walk them into the circle around the Galactic Gate, and it will appear next to the other gate. Movement waypoints are canceled when a unit is teleported, so it won't immediately try to go somewhere else.
Big thanks to Wotan of the Total Annihilation: Escalation mod for giving permission for us to use these units with their impressive scripts!
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Beta 83
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
Added a new unit, the Nexus, to the Arm and Core Kbot Labs. The Nexus is a Kbot Transport, able to hold up to 6 units with a 3x3 footprint or smaller. It has firing ports, meaning units inside can fire outside while remaining protected inside the transport.
Added two T3 construction units:
Arm Experimental Construction Vehicle
Core Experimental Construction Vehicle
These are both built from the Experimental Gantries and have triple the build power of an advanced construction vehicle (About 4.5x the construction power of a Commander or a nanolathe turret).
The following structures have been removed from the build menus of advanced construction units and are now only buildable by the Experimental Construction Vehicles:
Advanced Fusions
Deep Core Moho Mine
Hyper Radar
Vulcan/Buzzsaw
Arm Bear and Core Turtle no longer have firing ports and can now carry 16 units instead of 6.
Increased turning rate and flight time for vertically launched rockets to prevent them from running out of fuel when attacking targets to the south of them at maximum range.
Reduced Shodan line of sight and range.
Increased Arm and Core Advanced Solar Collector armor.
Reduced Arm and Core Moho Geothermal Powerplant energy production to 1400 (2500).
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Beta 85
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
Fixed build menu bugs for Arm Gantry Constructor and Arm/Core Strategic/Tactical nuclear silos
Removed CTRL_G hotkeys from Arm and Core Construction Hovercraft.
Arm and Core Nexus can now only transport 2x2 footprint units (Was 3x3 units).
Arm and Core Advanced Construction Sub can now build the Amphibious Complex.
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April 13 2024
TA:T v2.0 Beta 85:
Fixed build menu bug where the Arm Experimental Gantry Constructor was buildable from the Arm Advanced Vehicle Plant (Thanks Setin!).
Fixed build menu bug where the ARM and CORE strategic and tactical nuke stockpile number being hidden by arrows, and the Arm tactical nuke silo build menu was broken (Thanks Magpie and Chaostorm!).
Removed CTRL_G hotkeys from Arm and Core Construction Hovercraft.
Arm and Core Nexus can now only transport 2x2 footprint units (Was 3x3 units).
Arm and Core Advanced Construction Sub can now build the Amphibious Complex.
April 2 2024
TA:T v2.0 Beta 84:
Arm Kbot Lab yard map changed to "yccccy occcco occcco occcco occcco yccccy" ("yoccoy occcco occcco occcco occcco yoccoy").
NOTE: This allows a bigger exit gap in the top and bottom of the North/South facing Arm Kbot lab. Previously, it could build 3x3 units, but only 2x2 units could fit out the north or south exits, preventing the 3x3 Nexus Kbot Transport from leaving the lab after being built. The E/W facing labs already worked fine, as do all Core Kbot Labs.
Added Nexus to special damages on weapons.
NOTE:
This should have been done in Beta 83, but got missed.
Arm Nexus damage modifier reduced to 0.5 (0.167).
NOTE: The armor was increased and the damage modifier decreased. The effective armor is the same as before, but it will take 3 times longer to repair than before. This is to help prevent repair nanoturrets being carried inside of them from being too powerful.
Removed firing ports on the Arm Bear.
NOTE:
This was listed in Beta 83 for both the Arm and Core Hover Transports, but was left undone on the Arm Bear.
Adjusted Metal and Energy storage wreckage armor and metal values to reflect current unit armor and metal values.
Core Sumo energy production increased to 20 (2.8) and energy storage increased to 200 (0).
NOTE: This allows enough energy storage for a Sumo to fire its laser once, and enough energy production to fire its laser once every 10 seconds if it has no outside supporting energy.
Core Commando workertime increased to 3150 (2150), speed increased to 1.41 (1.3), and armor increased to 2704 (1850).
NOTE: This increases the Commando reclaim speed to be about 46% faster than the Arm Tick, as it costs about 46% more than the Tick, as well giving the the Commando a better armor per metal ratio than the Tick, which is 27% faster than the Commando.
March 30 2024
TA:T v2.0 Beta 83:
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