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21 lines
1.2 KiB
21 lines
1.2 KiB
Beta 96
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Vehicle artillery put at 1/3 armor and triple firepower instead of 1/2 armor and double firepower. This affects the Arm Shellshocker, Mausser, and Luger, and Core Wolverine, Navarone, and Pillager.
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Arm Invader and Core Roach armor increased.
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Arm and Core Commander D-Gun range reduced.
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Arm and Core Decoy Commander D-Gun range reduced.
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Adjustment to prevent bomber/torpedo bomber stacking from being immune to area of effect damage.
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Arm Janus now has the speed/acceleration/turn rate of a Jeffy, but uses 10 energy per second while moving and energy cost increased.
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Core Leveler has 50% more armor and regenerates, but uses 10 energy per second (whether moving or not).
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Core Shodan energy cost reduced.
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Core Oppressor armor reduced and damage increased. Also the rocket moves faster.
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Standardized energy make and energy use for almost all units at 1/100 their metal cost, so a 100 metal unit creates 1.0 energy per second, and while moving, uses 1.0 energy per second. There are exceptions, such as construction units, which make 1/10 their metal cost in energy, but still only use 1/100 while moving. |