tavmod-4.4
This commit is contained in:
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ProTA 4.4 changelog
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------------------------------------
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GUI notes:
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- Replaced dark blue with tan
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- Improved purple
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- Improved various minimap/megamap colours and contrast
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- Added arrows to Shipyard build pictures to build rotated versions
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Gameplay notes:
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- Set all aircraft plants and shipyards to hold position by default, which applies to everything built from it (previously set units individually which doesn't work)
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- Added rotated versions of shipyards to improve pathfinding of exiting ships
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- Fixed Decoy Commander scripts to mimic the real Commander (Core Decoy Commander swinging arms)
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- Enabled campaign (completed all OTA/CC missions on hard to make sure they work, edited only one mission / some minor graphical glitches on build menus on certain missions but fixing them would require redoing all the GUIs with a different method and is not worth the effort)
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- Removed scripts to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
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- Added a high default damage and special damages for all relevant units for Arm Stunner and Core Neutron to allow missiles to clear wreckages
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- Removed CTRL+V shortcut from Construction Seaplanes
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Commanders
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------------------------------------
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Arm Commander:
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Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
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Reduced energy per shot (500->400) (D-gun)
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Core Commander:
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Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
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Reduced energy per shot (500->400) (D-gun)
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Buildings
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------------------------------------
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Arm Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Core Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Arm Aircraft Plant:
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Changed to hold position by default
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Core Aircraft Plant:
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Changed to hold position by default
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Arm Seaplane Platform:
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Changed to hold position by default
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Core Seaplane Platform:
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Changed to hold position by default
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Arm Geothermal Powerplant:
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Reduced energy cost (9568->9375)
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Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
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Core Geothermal Powerplant:
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Increased energy cost (9375->9568)
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Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
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Core Radar Tower:
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Increased health (51->56)
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Core Sonar Station:
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Reduced sonar distance (1223->1180)
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Arm Sentinel:
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Reduced health (1230->1200)
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Increased range (500->550)
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Increased reload time (0.965->1)
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Increased damage per shot (180->240)
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Increased DPS (186->240)
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Core Gaat Gun:
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Increased health (1200->1230)
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Increased range (500->550)
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Increased reload time (0.965->1)
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Increased damage per shot (180->240)
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Increased DPS (186->240)
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Core Viper:
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Reduced reload time (0.6->0.5)
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Increased DPS (233->280)
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Arm Stingray:
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Increased damage per shot (200->240)
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Reduced reload time (1.1->1)
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Increased DPS (181.82->240)
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Core Thunderbolt:
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Reduced build time (9488->8856)
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Increased damage per shot (195->240)
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Increased DPS (195->240)
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Kbots
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------------------------------------
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Arm Construction Kbot:
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Increased energy cost (1316->1446)
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Increased build range (85->90)
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Core Construction Kbot:
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Reduced energy cost (1593->1524)
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Increased build range (85->90)
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Arm Peewee:
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Reduced health (300->280)
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Core A.K.:
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Reduced health (315->295)
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Vehicles
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------------------------------------
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Arm Construction Vehicle:
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Increased build range (85->90)
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Core Construction Vehicle:
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Increased build range (85->90)
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Hovercraft
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------------------------------------
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Arm Wombat:
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Increased health (450->540)
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Core Nixer:
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Increased health (460->552)
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Advanced Buildings
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------------------------------------
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Arm Adv. Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Core Adv. Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Arm Adv. Aircraft Plant:
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Changed to hold position by default
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Core Adv. Aircraft Plant:
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Changed to hold position by default
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Arm Moho Metal Maker:
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Reduced build time (34980->29176)
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Core Moho Metal Maker:
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Reduced build time (41253->27356)
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Reduced damage modifier (0.7->0.5)
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Arm Ambusher:
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Reduced DPS (128.57->120)
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Increased reload time (2.8->3)
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Core Toaster:
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Reduced DPS (123.08->114.29)
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Increased reload time (2.6->2.8)
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Arm Flakker:
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Changed footprint from 2x2 to 3x3
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Scaled model up by 20%
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Core Cobra:
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Changed footprint from 2x2 to 3x3
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Scaled model up by 20%
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Arm Stunner:
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Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
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Core Neutron:
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Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
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Increased AOE (362->512)
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Arm Retaliator:
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Reduced build time (178453->143517)
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Core Silencer:
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Reduced build time (181243->144675)
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Arm Advanced Sonar Station:
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Reduced health (320->220)
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Increased damage modifier (0.46->0.5)
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Increased sonar distance (2250->2360)
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Core Advanced Sonar Station:
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Increased sonar distance (2250->2360)
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Advanced Kbots
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------------------------------------
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Arm Adv. Construction Kbot:
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Increased build range (85->90)
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Core Adv. Construction Kbot:
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Increased build range (85->90)
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Arm Zipper:
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Reduced build time (5076->4400)
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Increased speed (2.9->3)
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Given climbing ability of other Kbots - Increased MaxSlope (11->15)
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Core Freaker:
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Reduced build time (5124->4484)
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Increased speed (2.7->2.85)
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Given climbing ability of other Kbots - Increased MaxSlope (11->15)
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Core Pyro:
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Reduced DPS (258.82->232.94)
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Reduced range (215->205)
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Arm Zeus:
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Increased build time (7669->7806)
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Increased damage per shot (220->250)
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Increased reload time (1.15->1.3)
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Arm Fido:
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Increased range (540->600)
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Reduced health (1500->1250)
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Arm Maverick:
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Reduced health (1540->1305)
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Arm Shooter:
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Reduced health (1250->960)
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Reduced turn rate (1216->608)
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Reduced torse aiming rate (210->105)
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Core Sumo:
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Increased build time (14268->15365)
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Reduced health (6000->5500)
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Arm FARK:
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Increased build range (85->90)
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Core Necro:
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Increased build range (85->90)
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Arm Infiltrator:
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Reduced build time (18105->11316)
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Core Parasite:
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Reduced build time (19772->12711)
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Advanced Vehicles
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------------------------------------
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Arm Adv. Construction Vehicle:
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Increased build range (85->90)
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Core Adv. Construction Vehicle:
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Increased build range (85->90)
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Arm Bulldog:
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Increased range (320->340)
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Increased DPS (200->215)
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Increased damage per shot (240->258)
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Increased weapon velocity (350->385)
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Core Reaper:
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Increased DPS (200->215)
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Reduced damage per shot (180->172)
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Reduced reload time (0.9->0.8)
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Arm Luger:
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Increased area of effect (48->64)
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Core Pillager:
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Increased area of effect (48->64)
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Arm Penetrator:
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Increased build time (16067->17853)
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Reduced health (2400->2200)
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Reduced speed (0.7->0.6)
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Core Goliath:
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Increased damage per shot (392->420)
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Increased DPS (261.33->280)
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Increased AOE (64->85)
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Arm Phalanx:
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Increased health (1242->1273)
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Core Copperhead:
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Increased health (1370->1404)
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Advanced Aircraft
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------------------------------------
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Arm Brawler:
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Reduced spray angle (1024->512)
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Increased damage per shot (14->15)
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Increased DPS (116.67->125)
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Arm Hawk:
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Increased metal cost (254->279)
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Increased energy cost (6893->7582)
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Increased build time (15285->16814)
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Reduced range (659->650)
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Reduced damage to land units (70->65)
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Core Vamp:
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Increased metal cost (257->283)
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Increased energy cost (6973->7670)
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Increased build time (15924->17516)
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Reduced range (650->641)
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Reduced damage to land units (68->63)
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Arm Eagle:
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Increased radar distance (1650->2160)
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Core Vulture:
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Increased radar distance (1590->2100)
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Advanced Ships
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------------------------------------
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Arm Ranger:
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Increased damage per shot (600->900)
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Core Hydra:
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Increased damage per shot (600->900)
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Arm Archer:
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Reduced build time (38628->28971)
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Core Shredder:
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Reduced build time (41791->31343)
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