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;
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; Default list of maps that the Random Map Selector (tm) will chose from, with weightings.
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; Thanks to Xeno for making the list of mapnames!
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;
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; Structure of this file (quite simple)
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;
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; +Group_name
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; <weight> <mapname>
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; <weight> <mapname>
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; ...
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; +Group_name
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; ...
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;
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; NOTE: If you want to disable a group, just remove the + since all lines that doesn't start with either an
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; integer or a + will be considered as groups to ignore. (and no +10 won't count as an integer). If you want
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; to disable a specific map, just delete the line or perhaps set the weight to 0.
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;
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; About the weightings: They are an INTEGER, and the chance for getting a certain map is proportional to
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; <map_weighting> / <sum_of_all>.
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+ORIGINAL TA MAPS
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100 Anteer Strait
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100 Ashap Plateau
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100 Caldera's Rim
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100 Coast to Coast
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100 Dark Side
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100 Etorrep Glacier
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100 Evad River Confluence
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100 Fox Holes
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100 Full Moon
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100 Gods of War
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100 Great Divide
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100 Greenhaven
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100 Hundred Isles
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100 Kill the Middle
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100 King of the Hill
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100 Lava & Two Hills
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100 Lava Alley
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100 Lava Highground
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100 Lava Mania
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100 Lava Run
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100 Metal Heck
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100 Over Crude Water
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100 Painted Desert
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100 Pincushion
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100 Red Hot Lava
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100 Red Planet
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100 Red Triangle
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100 Ring Atoll
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100 Rock Alley
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100 Seven Islands
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100 Sherwood
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100 Shore to Shore
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100 The Cold Place
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100 The Desert Triad
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100 The Pass
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100 Two Continents
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100 Yerrot Mountains
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+CORE CONTINGENCY MAPS
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100 Acid Foursome
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100 Acid Pools
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100 Acid Trip
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100 Assault on Suburbia
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100 Biggie Biggs
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100 Block Wars
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100 Brain Coral
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100 Cavedog Links CC
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100 Checker Ponds
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100 Cluster Freak
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100 Comet Catcher
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100 Core Prime Industrial Area
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100 Crater Islands
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100 Crystal Cracked
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100 Crystal Isles
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100 Crystal Maze
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100 Crystal Treasure Island
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100 Dire Straits
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100 East Indeez
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100 Eastside Westside
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100 Expanded Confluence
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100 Flooded Glaciers
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100 Gasbag Forests
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100 Gasplant Plain
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100 Higher Ground
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100 Ice Scream
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100 Icy Bergs
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100 John's Pass
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100 Lake Shore
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100 Lusch Puppy
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100 Luschaven
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100 Metal Isles
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100 Moon Quartet
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100 Ooooweeee
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100 Pillopeens
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100 Plains and Passes
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100 Polar Range
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100 Polyp Fields
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100 Red River North
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100 Red River
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100 Ror Shock
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100 Sail Away
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100 Sector 410b
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100 Show Down
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100 Slate Gordon
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100 Slated Fate
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100 Steel Jungle
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100 Surface Meltdown
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100 Temblorian Mist
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100 The Barrier Reef
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100 The Bayou
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100 Town & Country
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100 Trout Farm
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+BATTLE TACTICS MAPS
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100 Aqua Verdigris
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100 Brilliant Cut Lake
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100 Canal Crossing
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100 Coremageddon
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100 Metal Gridlock
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100 Wretched Ridges
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+ONLINE CAVEDOG MAPS
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100 Ancient Issaquah
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100 Evad River Delta
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100 Luschie
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100 Luschinfloggen
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100 Mounds of Mars
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100 ThundurLok Rok
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100 Tropical Paradise
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@ -0,0 +1,24 @@
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bind 'p' Pause
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bind pause Pause
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bind 't' Chat
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bind enter Chat
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bind 'b' Debug
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bind up moveforward
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bind down moveback
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bind right moveright
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bind left moveleft
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bind ctrl movefast
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bind shift moveslow
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bind esc quit
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bind pageup increaseViewRadius
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bind pagedown decreaseViewRadius
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bind f6 DrawTrees
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bind f7 dynamicSky
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bind f11 screenshot
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bind numpad+ speedup
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bind numpad- speeddown
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bind 'k' drawkills
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bind 'n' drawnames
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bind 'h' drawhealth
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bind 'r' DrawResources
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bind 'm' DrawMap
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@ -0,0 +1,99 @@
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;
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; TA Demo Recoder 0.90ß.
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;
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; This file describes different groups of units.
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; You can therefore add 3rd party units etc to this list if you feel like.
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;
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; The hex-number <unitid> is the same number that is saved in a unit restrictions file. Don't know
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; how that is related to the unit, or if it can be found in the unit's file somewhere. So if
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; you know, feel free to enlighten me.
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;
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; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can
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; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit
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; names from those id numbers, this file might become obsolete)
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;
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; Edited by Fnordia 990220
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; 991027
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; 000219
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; 010318
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;
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;
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; Syntax: (very simple)
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;
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; = <group name / unit name>
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; <unitid>
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; <unitid>
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; <...>
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;
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; = <group name>
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;
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; etc..
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;
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; update: only units in one of the +-groups will show. with the group furthest down takes presedence.
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; however, the units before the first +-group will be tested for all groups
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; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were
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; enabled in the game, this group's name will be listed under used units.
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=BAI
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6da73737
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=Queller
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; albatross
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62cc5579
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=Counterstrike
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; fluxor
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9a34465c
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+regular ta
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=Core Contingency
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; it's the nixter btw. :)
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848ebee6
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=ARM Flea
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371d264a
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=ARM Scarab
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6b81b8be
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=CORE Hedgehog
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763476f4
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=CORE Immolator
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3fcf5935
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=ARM Fast Attack-Repair Kbot
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d6d867f3
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=CORE Necro
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f4c81832
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+uberhack 1.0
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=UberHack 1.0 TAEC
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; The anemone
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b9f36d39
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+uberhack 1.1
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=Uberhack 1.1
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; the gimp
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16b40f07
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=TAEC units
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; the thumper hehe
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a89cec32
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+uberhack 3.0
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=Uberhack 3.0
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;centurion
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3b978743
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+xta 0.8
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=XTA 0.8
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f804eafe
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+xta betas
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=XTA pre1.0
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; fortwall
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6d197dcf
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;;; www.bitpatch.com ;;;
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RealDDrawPath = AUTO
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BltMirror = 0
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BltNoTearing = 0
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ColorFix = 0
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DisableHighDpiScaling = 1
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FakeVsync = 1
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FakeVsyncInterval = 1
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ForceBltNoTearing = 0
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ForceDirectDrawEmulation = 1
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NoVideoMemory = 1
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SingleProcAffinity = 0
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ShowFPS = 0
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