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ProTA 4.7 changelog
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------------------------------------
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Gameplay notes:
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- Fixed bug where Core Intimidator would hit surrounding Fort Wall
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- Fixed various wreckage values of aircraft
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- Fixed Core Mission 6 (Core Contingency) max wind speed (9->900)
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- Made Arm/Core Seaplane Platform wreckages non blocking
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Engine notes:
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- Updated to new TA engine v2024.10.27
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NEW FEATURES IN BRIEF:
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- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units
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- Add a control to hide/minimise the allies resource bar
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- Make the ally resource bar actually readable with ctrl-f2 setting "background=None"
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- Fix incorrect player logo colour for "new marker added" messages
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- Play the "Mission Complete" sound upon winning a multiplayer/skirmish game
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- Fix bug causing "unit limit reached" in between single player missions
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- Remove shared metal/energy from player totals
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- Get TAHook to use the click-snapped start position
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- Increase size capacity of whiteboard marker messages
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- Adjust format of whiteboard ping messages
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- Fix whiteboard eraser removing more than intended
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- Fix for 10 player (and other) VerCheck false positives
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- Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it)
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Buildings
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------------------------------------
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Core Shipyard:
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- Edited build pad height to allow air cons to assist subs
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- Reduced waterline (22->1)
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Arm Guardian:
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- Reduced energy cost (7687->6534)
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- Reduced metal cost (1751->1654)
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- Reduced build time (13377->11370)
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- Reduced health (2230->2105)
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Core Punisher:
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- Reduced energy cost (7585->6447)
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- Reduced metal cost (1698->1604)
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- Reduced build time (13268->11278)
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- Reduced health (2285->2159)
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- Increased range (1200->1250)
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- Reduced AOE (85->64)
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Core Stinger:
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- Added primary weapon bad target category (NOTAIR)
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Kbots
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------------------------------------
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Arm Flea:
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- Reduced metal cost (40->35)
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- Reduced energy cost (641->570)
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Arm Rocko:
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- Increased health (610->640)
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Core Storm:
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- Increased health (620->650)
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Vehicles
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------------------------------------
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Arm Jeffy:
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- Increased health (79->85)
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Core Weasel:
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- Increased health (84->90)
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- Increased speed (2.8->2.9)
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Advanced Buildings
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------------------------------------
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Arm Moho Mine:
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- Increased energy cost (4350->4568)
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- Increased metal cost (754->792)
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- Increased build time (17875->19663)
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Core Moho Mine:
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- Increased energy cost (4561->4789)
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- Increased metal cost (725->761)
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- Increased build time (16250->17875)
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Arm Underwater Moho Mine:
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- Increased energy cost (5438->5482)
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- Increased metal cost (943->950)
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- Increased build time (22344->23596)
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Core Underwater Moho Mine:
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- Increased energy cost (5701->5747)
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- Increased metal cost (906->913)
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- Increased build time (20313->21450)
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Arm Ambusher:
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- Increased metal cost (2102->2202)
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Core Toaster:
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- Increased energy cost (12687->16493)
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- Increased metal cost (2200->2253)
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- Increased build time (18377->19296)
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Core Doomsday Machine:
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- Increased metal cost (2247->2354)
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- Increased build time (29457->31421)
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Core Cobra:
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- Reduced range (750->700)
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Arm Big Bertha:
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- Reduced accuracy (562->625)
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Core Intimidator:
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- Fixed bug where shell would hit surrounding Fort Wall
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- Reduced range (4608->4096)
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Core Adv. Shipyard:
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- Edited build pad height to allow air cons to assist subs
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- Reduced waterline (22->1)
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Advanced Kbots
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------------------------------------
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Arm Warrior:
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- Increased build time (4521->4747)
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- Reduced health (1395->1325)
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Core Pyro:
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- Increased build time (4630->4862)
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- Reduced health (1215->1185)
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- Reduced burst (22->19)
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- Increased damage (9->10)
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- Increased burst rate (0.04->0.06)
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- Reduced DPS (232.94->223.53)
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Arm Zeus:
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- Increased build time (7806->7943)
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Core The Can:
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- Increased build time (7875->8025)
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Arm Fido:
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- Reduced energy cost (3556->3378)
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- Reduced build time (8120->7850)
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- Increased health (1250->1275)
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- Increased AOE (48->64)
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Arm Marky:
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- Increased turn speed (505->960)
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Core Voyeur:
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- Increased turn speed (530->980)
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Arm Zipper:
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- Reduced build time (4400->4180)
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- Increased damage per shot (47->50)
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- Increased DPS (58.75->62.5)
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Core Freaker:
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- Reduced build time (4484->4260)
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Arm Maverick:
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- Increased build time (12425->13046)
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Core Dominator:
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- Increased build time (11420->11991)
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Arm Shooter:
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- Increased build time (14068->15475)
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Core Sumo:
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- Increased build time (19206->21127)
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Arm Infiltrator:
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- Added amphibious movement
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- Added RadarDistance tag (600)
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- Added SonarDistance tag (600)
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Core Parasite:
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- Added amphibious movement
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- Added RadarDistance tag (625)
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- Added SonarDistance tag (625)
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Advanced Vehicles
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------------------------------------
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Arm Panther:
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- Increased build time (4838->5080)
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- Reduced acceleration (0.07->0.06)
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Core Leveler:
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- Increased acceleration (0.02->0.04)
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- Increased sight distance (220->245)
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Core Reaper:
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- Added new firing sound
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Arm Spider:
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- Reduced build time (5075->4860)
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- Increased health (450->495)
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Arm Seer:
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- Increased energy cost (941->1223)
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- Increased metal cost (85->111)
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- Increased build time (3186->4142)
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- Increased speed (1.1->1.4)
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- Increased radar distance (1120->1375)
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Core Informer:
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- Increased energy cost (1209->1330)
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- Increased metal cost (86->112)
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- Increased sight distance (210->320)
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- Increased radar distance (1120->1320)
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- Increased turn rate (210->525)
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Arm Jammer:
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- Increased speed (1->1.4)
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- Increased radar jamming distance (400->550)
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Core Deleter:
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- Increased speed (1.05->1.4)
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- Increased radar jamming distance (420->540)
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Core Copperhead:
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- Reduced range (750->700)
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- Increased speed (1.01->1.11)
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Arm Penetrator:
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- Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE)
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- Increased build time (17853->19638)
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Core Goliath:
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- Increased build time (13410->14751)
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Advanced Aircraft
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------------------------------------
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Arm Brawler:
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- Increased metal cost (268->314)
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- Increased energy cost (5343->8124)
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- Increased build time (11651->18701)
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Core Rapier:
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- Increased metal cost (279->309)
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- Increased energy cost (5489->8089)
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- Increased build time (11965->18612)
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- Reduced speed (7.6->6.4)
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Arm Phoenix:
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- Increased build time (17670->19277)
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- Reduced speed (9.5->9)
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Core Hurricane:
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- Increased build time (17896->19523)
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- Reduced speed (9.1->8.8)
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Advanced Ships
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------------------------------------
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Arm Millennium:
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- Increased metal cost (2860->3303)
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- Increased energy cost (13462->17621)
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- Increased build time (27749->32048)
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Core Warlord:
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- Increased metal cost (3231->3554)
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- Increased energy cost (12819->16780)
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- Increased build time (29031->34544)
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- Reduced range (770->700) (laser)
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- Increased reload time (1.1->1.25) (laser)
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- Reduced DPS (163.64->144) (laser)
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- Reduced reload time (2.46->2) (cannon)
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- Increased DPS (109.76->135) (cannon)
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Arm Fibber:
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- Increased sight distance (200->250)
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- Increased sonar jamming distance (200->250)
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