tavmod-4.7
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ProTA 4.7 changelog
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------------------------------------
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Gameplay notes:
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- Fixed bug where Core Intimidator would hit surrounding Fort Wall
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- Fixed various wreckage values of aircraft
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- Fixed Core Mission 6 (Core Contingency) max wind speed (9->900)
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- Made Arm/Core Seaplane Platform wreckages non blocking
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Engine notes:
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- Updated to new TA engine v2024.10.27
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NEW FEATURES IN BRIEF:
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- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units
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- Add a control to hide/minimise the allies resource bar
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- Make the ally resource bar actually readable with ctrl-f2 setting "background=None"
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- Fix incorrect player logo colour for "new marker added" messages
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- Play the "Mission Complete" sound upon winning a multiplayer/skirmish game
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- Fix bug causing "unit limit reached" in between single player missions
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- Remove shared metal/energy from player totals
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- Get TAHook to use the click-snapped start position
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- Increase size capacity of whiteboard marker messages
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- Adjust format of whiteboard ping messages
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- Fix whiteboard eraser removing more than intended
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- Fix for 10 player (and other) VerCheck false positives
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- Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it)
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Buildings
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------------------------------------
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Core Shipyard:
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- Edited build pad height to allow air cons to assist subs
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- Reduced waterline (22->1)
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Arm Guardian:
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- Reduced energy cost (7687->6534)
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- Reduced metal cost (1751->1654)
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- Reduced build time (13377->11370)
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- Reduced health (2230->2105)
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Core Punisher:
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- Reduced energy cost (7585->6447)
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- Reduced metal cost (1698->1604)
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- Reduced build time (13268->11278)
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- Reduced health (2285->2159)
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- Increased range (1200->1250)
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- Reduced AOE (85->64)
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Core Stinger:
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- Added primary weapon bad target category (NOTAIR)
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Kbots
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------------------------------------
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Arm Flea:
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- Reduced metal cost (40->35)
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- Reduced energy cost (641->570)
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Arm Rocko:
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- Increased health (610->640)
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Core Storm:
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- Increased health (620->650)
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Vehicles
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------------------------------------
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Arm Jeffy:
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- Increased health (79->85)
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Core Weasel:
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- Increased health (84->90)
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- Increased speed (2.8->2.9)
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Advanced Buildings
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------------------------------------
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Arm Moho Mine:
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- Increased energy cost (4350->4568)
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- Increased metal cost (754->792)
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- Increased build time (17875->19663)
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Core Moho Mine:
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- Increased energy cost (4561->4789)
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- Increased metal cost (725->761)
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- Increased build time (16250->17875)
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Arm Underwater Moho Mine:
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- Increased energy cost (5438->5482)
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- Increased metal cost (943->950)
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- Increased build time (22344->23596)
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Core Underwater Moho Mine:
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- Increased energy cost (5701->5747)
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- Increased metal cost (906->913)
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- Increased build time (20313->21450)
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Arm Ambusher:
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- Increased metal cost (2102->2202)
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Core Toaster:
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- Increased energy cost (12687->16493)
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- Increased metal cost (2200->2253)
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- Increased build time (18377->19296)
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Core Doomsday Machine:
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- Increased metal cost (2247->2354)
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- Increased build time (29457->31421)
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Core Cobra:
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- Reduced range (750->700)
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Arm Big Bertha:
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- Reduced accuracy (562->625)
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Core Intimidator:
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- Fixed bug where shell would hit surrounding Fort Wall
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- Reduced range (4608->4096)
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Core Adv. Shipyard:
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- Edited build pad height to allow air cons to assist subs
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- Reduced waterline (22->1)
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Advanced Kbots
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------------------------------------
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Arm Warrior:
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- Increased build time (4521->4747)
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- Reduced health (1395->1325)
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Core Pyro:
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- Increased build time (4630->4862)
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- Reduced health (1215->1185)
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- Reduced burst (22->19)
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- Increased damage (9->10)
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- Increased burst rate (0.04->0.06)
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- Reduced DPS (232.94->223.53)
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Arm Zeus:
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- Increased build time (7806->7943)
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Core The Can:
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- Increased build time (7875->8025)
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Arm Fido:
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- Reduced energy cost (3556->3378)
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- Reduced build time (8120->7850)
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- Increased health (1250->1275)
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- Increased AOE (48->64)
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Arm Marky:
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- Increased turn speed (505->960)
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Core Voyeur:
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- Increased turn speed (530->980)
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Arm Zipper:
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- Reduced build time (4400->4180)
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- Increased damage per shot (47->50)
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- Increased DPS (58.75->62.5)
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Core Freaker:
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- Reduced build time (4484->4260)
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Arm Maverick:
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- Increased build time (12425->13046)
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Core Dominator:
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- Increased build time (11420->11991)
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Arm Shooter:
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- Increased build time (14068->15475)
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Core Sumo:
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- Increased build time (19206->21127)
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Arm Infiltrator:
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- Added amphibious movement
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- Added RadarDistance tag (600)
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- Added SonarDistance tag (600)
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Core Parasite:
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- Added amphibious movement
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- Added RadarDistance tag (625)
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- Added SonarDistance tag (625)
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Advanced Vehicles
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------------------------------------
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Arm Panther:
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- Increased build time (4838->5080)
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- Reduced acceleration (0.07->0.06)
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Core Leveler:
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- Increased acceleration (0.02->0.04)
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- Increased sight distance (220->245)
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Core Reaper:
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- Added new firing sound
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Arm Spider:
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- Reduced build time (5075->4860)
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- Increased health (450->495)
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Arm Seer:
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- Increased energy cost (941->1223)
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- Increased metal cost (85->111)
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- Increased build time (3186->4142)
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- Increased speed (1.1->1.4)
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- Increased radar distance (1120->1375)
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Core Informer:
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- Increased energy cost (1209->1330)
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- Increased metal cost (86->112)
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- Increased sight distance (210->320)
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- Increased radar distance (1120->1320)
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- Increased turn rate (210->525)
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Arm Jammer:
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- Increased speed (1->1.4)
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- Increased radar jamming distance (400->550)
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Core Deleter:
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- Increased speed (1.05->1.4)
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- Increased radar jamming distance (420->540)
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Core Copperhead:
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- Reduced range (750->700)
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- Increased speed (1.01->1.11)
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Arm Penetrator:
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- Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE)
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- Increased build time (17853->19638)
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Core Goliath:
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- Increased build time (13410->14751)
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Advanced Aircraft
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------------------------------------
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Arm Brawler:
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- Increased metal cost (268->314)
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- Increased energy cost (5343->8124)
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- Increased build time (11651->18701)
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Core Rapier:
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- Increased metal cost (279->309)
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- Increased energy cost (5489->8089)
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- Increased build time (11965->18612)
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- Reduced speed (7.6->6.4)
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Arm Phoenix:
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- Increased build time (17670->19277)
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- Reduced speed (9.5->9)
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Core Hurricane:
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- Increased build time (17896->19523)
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- Reduced speed (9.1->8.8)
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Advanced Ships
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------------------------------------
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Arm Millennium:
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- Increased metal cost (2860->3303)
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- Increased energy cost (13462->17621)
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- Increased build time (27749->32048)
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Core Warlord:
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- Increased metal cost (3231->3554)
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- Increased energy cost (12819->16780)
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- Increased build time (29031->34544)
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- Reduced range (770->700) (laser)
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- Increased reload time (1.1->1.25) (laser)
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- Reduced DPS (163.64->144) (laser)
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- Reduced reload time (2.46->2) (cannon)
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- Increased DPS (109.76->135) (cannon)
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Arm Fibber:
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- Increased sight distance (200->250)
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- Increased sonar jamming distance (200->250)
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@@ -1,96 +1,96 @@
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; ProTA 4.6 settings (TA v2024.3.25)
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; ProTA 4.7 settings (TA v2024.10.27)
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; Original windowed mode will disable many TA v2024.3.25 features (including some of these) and is not recommended
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; Original windowed mode will disable many TA v2024.10.27 features (including some of these) and is not recommended
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; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.6)
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; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.7)
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[Preferences]
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[Preferences]
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; custom settings, if any entry is disabled the "TA v2024.3.25 default" values will be used
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; custom settings, if any entry is disabled the "TA v2024.10.27 default" values will be used
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; Create DirectDraw surfaces in video memory rather than system memory
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; Create DirectDraw surfaces in video memory rather than system memory
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; Change the following setting if your game is not running smoothly
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; Change the following setting if your game is not running smoothly
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; This setting is ignored if you are using cnc-ddraw
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; This setting is ignored if you are using cnc-ddraw
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; TA v2024.3.25 default is TRUE
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; TA v2024.10.27 default is TRUE
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; ProTA 4.6 default is TRUE
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; ProTA 4.7 default is TRUE
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UseVideoMemory = TRUE;
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UseVideoMemory = TRUE;
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; Override your "DisplayModeHeight" registry setting if lower than 768
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; Override your "DisplayModeHeight" registry setting if lower than 768
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; If "DisplayModeWidth" is below 1024 it will override it as well
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; If "DisplayModeWidth" is below 1024 it will override it as well
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; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
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; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
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; TA v2024.3.25 default is FALSE
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; TA v2024.10.27 default is FALSE
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; ProTA 4.6 default is TRUE
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; ProTA 4.7 default is TRUE
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DisplayModeMinHeight768 = TRUE;
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DisplayModeMinHeight768 = TRUE;
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; Megamap FPS Limit
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; Megamap FPS Limit
|
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; Supports the following values: 0-1000
|
; Supports the following values: 0-1000
|
||||||
; 0 = no limit
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; 0 = no limit
|
||||||
; TA v2024.3.25 default is 60
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; TA v2024.10.27 default is 60
|
||||||
; ProTA 4.6 default is 0
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; ProTA 4.7 default is 0
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MegamapFPSLimit = 0;
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MegamapFPSLimit = 0;
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; Unit limit per player
|
; Unit limit per player
|
||||||
; Set from 20 - 1500
|
; Set from 20 - 1500
|
||||||
; TA v3.1 default is 250
|
; TA v3.1 default is 250
|
||||||
; TA v2024.3.25 default is 1500
|
; TA v2024.10.27 default is 1500
|
||||||
; ProTA 4.6 default is 1500
|
; ProTA 4.7 default is 1500
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UnitLimit = 1500;
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UnitLimit = 1500;
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|
||||||
; Pathfinding cycles
|
; Pathfinding cycles
|
||||||
; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
|
; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
|
||||||
; TA v3.1 default is 1333
|
; TA v3.1 default is 1333
|
||||||
; TA v2024.3.25 default is 66650
|
; TA v2024.10.27 default is 66650
|
||||||
; ProTA 4.6 default is 66650
|
; ProTA 4.7 default is 66650
|
||||||
AISearchMapEntries = 66650;
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AISearchMapEntries = 66650;
|
||||||
|
|
||||||
; Special effects limit (smoke, etc.)
|
; Special effects limit (smoke, etc.)
|
||||||
; Setting too low (such as TA v3.1 default) will degrade visual quality
|
; Setting too low (such as TA v3.1 default) will degrade visual quality
|
||||||
; This setting is still experimental, if you experience visual issues set to 400
|
; This setting is still experimental, if you experience visual issues set to 400
|
||||||
; TA v3.1 default is 400
|
; TA v3.1 default is 400
|
||||||
; TA v2024.3.25 default is 20480
|
; TA v2024.10.27 default is 20480
|
||||||
; ProTA 4.6 default is 20480
|
; ProTA 4.7 default is 20480
|
||||||
SfxLimit = 20480;
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SfxLimit = 20480;
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|
|
||||||
; Unit model size limit
|
; Unit model size limit
|
||||||
; Set max width and height for unit model drawing buffer
|
; Set max width and height for unit model drawing buffer
|
||||||
; TA v3.1 default is 600x600
|
; TA v3.1 default is 600x600
|
||||||
; TA v2024.3.25 default is 1280x1280
|
; TA v2024.10.27 default is 1280x1280
|
||||||
; ProTA 4.6 default is 1280x1280
|
; ProTA 4.7 default is 1280x1280
|
||||||
X_CompositeBuf = 1280;
|
X_CompositeBuf = 1280;
|
||||||
Y_CompositeBuf = 1280;
|
Y_CompositeBuf = 1280;
|
||||||
|
|
||||||
; Unit ID limit
|
; Unit ID limit
|
||||||
; Set the maximum number of unique unit IDs
|
; Set the maximum number of unique unit IDs
|
||||||
; TA v3.1 default is 512
|
; TA v3.1 default is 512
|
||||||
; TA v2024.3.25 default is 16000
|
; TA v2024.10.27 default is 16000
|
||||||
; ProTA 4.6 default is 16000
|
; ProTA 4.7 default is 16000
|
||||||
UnitType = 16000;
|
UnitType = 16000;
|
||||||
|
|
||||||
; Weapon ID limit
|
; Weapon ID limit
|
||||||
; Set the maximum number of unique weapon IDs
|
; Set the maximum number of unique weapon IDs
|
||||||
; TA v3.1 default is 256
|
; TA v3.1 default is 256
|
||||||
; TA v2024.3.25 default is 16000
|
; TA v2024.10.27 default is 16000
|
||||||
; ProTA 4.6 default is 16000
|
; ProTA 4.7 default is 16000
|
||||||
WeaponType = 16000;
|
WeaponType = 16000;
|
||||||
|
|
||||||
; Weapon ID multiplayer patch
|
; Weapon ID multiplayer patch
|
||||||
; Set to TRUE to enable increased Weapon ID limit in multiplayer
|
; Set to TRUE to enable increased Weapon ID limit in multiplayer
|
||||||
; Set to FALSE to allow increased Weapon ID limit only in single player
|
; Set to FALSE to allow increased Weapon ID limit only in single player
|
||||||
; TA v3.1 default is FALSE
|
; TA v3.1 default is FALSE
|
||||||
; TA v2024.3.25 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
|
; TA v2024.10.27 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
|
||||||
; ProTA 4.6 default is FALSE
|
; ProTA 4.7 default is FALSE
|
||||||
MultiGameWeapon = FALSE;
|
MultiGameWeapon = FALSE;
|
||||||
|
|
||||||
; Double-click selection
|
; Double-click selection
|
||||||
; Enable or disable the new "double-click to select all units of the same type on screen" feature
|
; Enable or disable the new "double-click to select all units of the same type on screen" feature
|
||||||
; TA v3.1 default is FALSE
|
; TA v3.1 default is FALSE
|
||||||
; TA v2024.3.25 default is TRUE
|
; TA v2024.10.27 default is TRUE
|
||||||
; ProTA 4.6 default is TRUE
|
; ProTA 4.7 default is TRUE
|
||||||
DoubleClick = TRUE;
|
DoubleClick = TRUE;
|
||||||
|
|
||||||
; Expanded Multiplayer Sharing Menu
|
; Expanded Multiplayer Sharing Menu
|
||||||
; Enable or disable the new expanded multiplayer sharing menu
|
; Enable or disable the new expanded multiplayer sharing menu
|
||||||
; TA v3.1 default is FALSE
|
; TA v3.1 default is FALSE
|
||||||
; TA v2024.3.25 default is TRUE
|
; TA v2024.10.27 default is TRUE
|
||||||
; ProTA 4.6 default is TRUE
|
; ProTA 4.7 default is TRUE
|
||||||
ShareDialogExpand = TRUE;
|
ShareDialogExpand = TRUE;
|
||||||
|
|
||||||
; Main menu resolution adjuster
|
; Main menu resolution adjuster
|
||||||
@@ -100,20 +100,20 @@ ShareDialogExpand = TRUE;
|
|||||||
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
|
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
|
||||||
; Note: This setting is ignored if you are using cnc-ddraw
|
; Note: This setting is ignored if you are using cnc-ddraw
|
||||||
; TA v3.1 default is FALSE
|
; TA v3.1 default is FALSE
|
||||||
; TA v2024.3.25 default is FALSE
|
; TA v2024.10.27 default is FALSE
|
||||||
; ProTA 4.6 default is FALSE
|
; ProTA 4.7 default is FALSE
|
||||||
MenuResolution = FALSE;
|
MenuResolution = FALSE;
|
||||||
|
|
||||||
; Megamap
|
; Megamap
|
||||||
; Enable or disable the new megamap
|
; Enable or disable the new megamap
|
||||||
; TA v3.1 default is FALSE
|
; TA v3.1 default is FALSE
|
||||||
; TA v2024.3.25 default is TRUE
|
; TA v2024.10.27 default is TRUE
|
||||||
; ProTA 4.6 default is TRUE
|
; ProTA 4.7 default is TRUE
|
||||||
FullScreenMinimap = TRUE;
|
FullScreenMinimap = TRUE;
|
||||||
|
|
||||||
; Megamap Icon Configuration File
|
; Megamap Icon Configuration File
|
||||||
; Set the location of the megamap's icon configuration file
|
; Set the location of the megamap's icon configuration file
|
||||||
; TA v2024.3.25 default is .\Icon\iconcfg.ini
|
; TA v2024.10.27 default is .\Icon\iconcfg.ini
|
||||||
MegaMapConfig = .\Icon\iconcfg.ini;
|
MegaMapConfig = .\Icon\iconcfg.ini;
|
||||||
|
|
||||||
; Megamap Configuration Settings
|
; Megamap Configuration Settings
|
||||||
@@ -121,22 +121,22 @@ MegaMapConfig = .\Icon\iconcfg.ini;
|
|||||||
|
|
||||||
; Megamap Mouse Wheel Zooming
|
; Megamap Mouse Wheel Zooming
|
||||||
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
|
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
|
||||||
; TA v2024.3.25 default is TRUE
|
; TA v2024.10.27 default is TRUE
|
||||||
; ProTA 4.6 default is TRUE
|
; ProTA 4.7 default is TRUE
|
||||||
WheelZoom = TRUE;
|
WheelZoom = TRUE;
|
||||||
|
|
||||||
; Megamap Mouse Wheel Zoom In Mode
|
; Megamap Mouse Wheel Zoom In Mode
|
||||||
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
|
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
|
||||||
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
|
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
|
||||||
; TA v2024.3.25 default is TRUE
|
; TA v2024.10.27 default is TRUE
|
||||||
; ProTA 4.6 default is TRUE
|
; ProTA 4.7 default is TRUE
|
||||||
WheelMoveMegaMap = TRUE;
|
WheelMoveMegaMap = TRUE;
|
||||||
|
|
||||||
; Megamap Double-Click to Zoom Option
|
; Megamap Double-Click to Zoom Option
|
||||||
; Enable or disable the option to zoom to the cursor location...
|
; Enable or disable the option to zoom to the cursor location...
|
||||||
; ...when double-clicking terrain on the megamap
|
; ...when double-clicking terrain on the megamap
|
||||||
; TA v2024.3.25 default is FALSE
|
; TA v2024.10.27 default is FALSE
|
||||||
; ProTA 4.6 default is FALSE
|
; ProTA 4.7 default is FALSE
|
||||||
DoubleClickMoveMegamap = FALSE;
|
DoubleClickMoveMegamap = FALSE;
|
||||||
|
|
||||||
; Megamap Unit Icon Flashing When Under Attack
|
; Megamap Unit Icon Flashing When Under Attack
|
||||||
@@ -146,8 +146,8 @@ UnderAttackFlash=TRUE;
|
|||||||
; Megamap Minimum Sensor Range Ring Distances
|
; Megamap Minimum Sensor Range Ring Distances
|
||||||
; Set the minimum sensor values required to display range rings on the megamap
|
; Set the minimum sensor values required to display range rings on the megamap
|
||||||
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
|
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
|
||||||
; TA v2024.3.25 default is 0 for all sensors
|
; TA v2024.10.27 default is 0 for all sensors
|
||||||
; ProTA 4.6 default is 0 for all sensors
|
; ProTA 4.7 default is 0 for all sensors
|
||||||
MegamapRadarMinimum = 0;
|
MegamapRadarMinimum = 0;
|
||||||
MegamapSonarMinimum = 0;
|
MegamapSonarMinimum = 0;
|
||||||
MegamapSonarJamMinimum = 0;
|
MegamapSonarJamMinimum = 0;
|
||||||
@@ -158,16 +158,16 @@ MegamapAntiNukeMinimum = 0;
|
|||||||
; Customize the colors of the player minimap/megamap icons and line markers
|
; Customize the colors of the player minimap/megamap icons and line markers
|
||||||
; Set from 0 to 255 to select colors from the TA indexed color palette
|
; Set from 0 to 255 to select colors from the TA indexed color palette
|
||||||
; These settings are disabled by default (remove the semicolons to enable)
|
; These settings are disabled by default (remove the semicolons to enable)
|
||||||
Player1DotColors=252; ;Default is 227 ProTA 4.6 default is 252
|
Player1DotColors=252; ;Default is 227 ProTA 4.7 default is 252
|
||||||
Player2DotColors=249; ;Default is 212 ProTA 4.6 default is 249
|
Player2DotColors=249; ;Default is 212 ProTA 4.7 default is 249
|
||||||
Player3DotColors=80; ;Default is 80 ProTA 4.6 default is 80
|
Player3DotColors=80; ;Default is 80 ProTA 4.7 default is 80
|
||||||
Player4DotColors=250; ;Default is 235 ProTA 4.6 default is 250
|
Player4DotColors=250; ;Default is 235 ProTA 4.7 default is 250
|
||||||
Player5DotColors=66; ;Default is 108 ProTA 4.6 default is 66
|
Player5DotColors=66; ;Default is 108 ProTA 4.7 default is 66
|
||||||
Player6DotColors=148; ;Default is 219 ProTA 4.6 default is 148
|
Player6DotColors=148; ;Default is 219 ProTA 4.7 default is 148
|
||||||
Player7DotColors=208; ;Default is 208 ProTA 4.6 default is 208
|
Player7DotColors=208; ;Default is 208 ProTA 4.7 default is 208
|
||||||
Player8DotColors=0; ;Default is 93 ProTA 4.6 default is 0
|
Player8DotColors=0; ;Default is 93 ProTA 4.7 default is 0
|
||||||
Player9DotColors=210; ;Default is 130 ProTA 4.6 default is 210
|
Player9DotColors=210; ;Default is 130 ProTA 4.7 default is 210
|
||||||
Player10DotColors=33; ;Default is 67 ProTA 4.6 default is 33
|
Player10DotColors=33; ;Default is 67 ProTA 4.7 default is 33
|
||||||
|
|
||||||
; Player Dot Marker Colors
|
; Player Dot Marker Colors
|
||||||
; Customize the colors of player dot markers by setting a custom icon file
|
; Customize the colors of player dot markers by setting a custom icon file
|
||||||
@@ -186,44 +186,44 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
|
|||||||
; When set to 3D, the speaker layout is read from the Windows control panel
|
; When set to 3D, the speaker layout is read from the Windows control panel
|
||||||
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
|
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
|
||||||
; TA v3.1 default is Mono (dword:1)
|
; TA v3.1 default is Mono (dword:1)
|
||||||
; TA v2024.3.25 default is 3D (dword:2)
|
; TA v2024.10.27 default is 3D (dword:2)
|
||||||
; ProTA 4.6 default is 3D (dword:2)
|
; ProTA 4.7 default is 3D (dword:2)
|
||||||
"Sound Mode" = dword:2
|
"Sound Mode" = dword:2
|
||||||
|
|
||||||
; Max number of simultaneous sounds before sounds are cut off
|
; Max number of simultaneous sounds before sounds are cut off
|
||||||
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
|
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
|
||||||
; TA v3.1 default is 8 (dword:8)
|
; TA v3.1 default is 8 (dword:8)
|
||||||
; TA v2024.3.25 default is 128 / unlimited (dword:128)
|
; TA v2024.10.27 default is 128 / unlimited (dword:128)
|
||||||
; ProTA 4.6 default is 128 / unlimited (dword:128)
|
; ProTA 4.7 default is 128 / unlimited (dword:128)
|
||||||
"MixingBuffers" = dword:128
|
"MixingBuffers" = dword:128
|
||||||
|
|
||||||
; Default game speed
|
; Default game speed
|
||||||
; Set from 0 - 20 (corresponding to game speed -10 to +10)
|
; Set from 0 - 20 (corresponding to game speed -10 to +10)
|
||||||
; Use plus and minus keys to adjust while playing
|
; Use plus and minus keys to adjust while playing
|
||||||
; TA and TA v2024.3.25 default is 10 which is equivalent to Normal game speed (dword:10)
|
; TA and TA v2024.10.27 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||||
; ProTA 4.6 default is 10 which is equivalent to Normal game speed (dword:10)
|
; ProTA 4.7 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||||
"GameSpeed" = dword:10
|
"GameSpeed" = dword:10
|
||||||
|
|
||||||
; Group selection hotkey modifier
|
; Group selection hotkey modifier
|
||||||
; Set to 1 to select unit groups with number key and build menus with ALT + number key
|
; Set to 1 to select unit groups with number key and build menus with ALT + number key
|
||||||
; Set to 0 to select build menus with number key and unit groups with ALT + number key
|
; Set to 0 to select build menus with number key and unit groups with ALT + number key
|
||||||
; TA v3.1 default is 0 (dword:0)
|
; TA v3.1 default is 0 (dword:0)
|
||||||
; TA v2024.3.25 default is 1 (dword:1)
|
; TA v2024.10.27 default is 1 (dword:1)
|
||||||
; ProTA 4.6 default is 1 (dword:1)
|
; ProTA 4.7 default is 1 (dword:1)
|
||||||
"SwitchAlt" = dword:1
|
"SwitchAlt" = dword:1
|
||||||
|
|
||||||
; Max number of players in skirmish mode
|
; Max number of players in skirmish mode
|
||||||
; Set from 2 - 10
|
; Set from 2 - 10
|
||||||
; TA v3.1 default is 4 (dword:4)
|
; TA v3.1 default is 4 (dword:4)
|
||||||
; TA v2024.3.25 default is 10 (dword:10)
|
; TA v2024.10.27 default is 10 (dword:10)
|
||||||
; ProTA 4.6 default is 10 (dword:10)
|
; ProTA 4.7 default is 10 (dword:10)
|
||||||
"NumSkirmishPlayers" = dword:10
|
"NumSkirmishPlayers" = dword:10
|
||||||
|
|
||||||
; Default setting for display of chat messages from other players
|
; Default setting for display of chat messages from other players
|
||||||
; Set to 1 to enable and 0 to disable
|
; Set to 1 to enable and 0 to disable
|
||||||
; Use "+screenchat" command in-game to toggle setting for the current game
|
; Use "+screenchat" command in-game to toggle setting for the current game
|
||||||
; TA and TA v2024.3.25 default is 1
|
; TA and TA v2024.10.27 default is 1
|
||||||
; ProTA 4.6 default is 1
|
; ProTA 4.7 default is 1
|
||||||
"ScreenChat" = dword:1
|
"ScreenChat" = dword:1
|
||||||
|
|
||||||
; Music playback mode
|
; Music playback mode
|
||||||
@@ -233,8 +233,8 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
|
|||||||
; ...resulting in only a single track being played, either stopping thereafter (CD version)...
|
; ...resulting in only a single track being played, either stopping thereafter (CD version)...
|
||||||
; ...or looping forever (MP3 version), therefore Random is best for most people
|
; ...or looping forever (MP3 version), therefore Random is best for most people
|
||||||
; TA v3.1 default is Custom (dword:4)
|
; TA v3.1 default is Custom (dword:4)
|
||||||
; TA v2024.3.25 default is Random (dword:2)
|
; TA v2024.10.27 default is Random (dword:2)
|
||||||
; ProTA 4.6 default is Random (dword:2)
|
; ProTA 4.7 default is Random (dword:2)
|
||||||
"CDMode" = dword:2
|
"CDMode" = dword:2
|
||||||
|
|
||||||
; Resolution overrider (disabled by default)
|
; Resolution overrider (disabled by default)
|
||||||
|
|||||||
BIN
Binary file not shown.
LFS
BIN
Binary file not shown.
Reference in New Issue
Block a user