Compare commits
6
Commits
tavmod-4.3
...
tavmod-4.4
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71332d38db | ||
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ae2552319b | ||
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dd3a8e0e3c | ||
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67b501b46a | ||
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a7aabd0ac5 | ||
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0feb3f1bb9 |
@@ -3,3 +3,18 @@ TA_Features_2013.ccx filter=lfs diff=lfs merge=lfs -text
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ProTA.gp3 filter=lfs diff=lfs merge=lfs -text
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ProTA.gp3 filter=lfs diff=lfs merge=lfs -text
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TotalA.exe filter=lfs diff=lfs merge=lfs -text
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TotalA.exe filter=lfs diff=lfs merge=lfs -text
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TADEMO.UFO filter=lfs diff=lfs merge=lfs -text
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TADEMO.UFO filter=lfs diff=lfs merge=lfs -text
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TADemo/3DTA.exe filter=lfs diff=lfs merge=lfs -text
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TADemo/3DTAConfig.exe filter=lfs diff=lfs merge=lfs -text
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TADemo/bagge.fnt filter=lfs diff=lfs merge=lfs -text
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TADemo/bitmaps/gran.bmp filter=lfs diff=lfs merge=lfs -text
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TADemo/bitmaps/gran2.bmp filter=lfs diff=lfs merge=lfs -text
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TADemo/HPIUtil.dll filter=lfs diff=lfs merge=lfs -text
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TADemo/SERVER.EXE filter=lfs diff=lfs merge=lfs -text
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TADemo/bitmaps/detailtex.jpg filter=lfs diff=lfs merge=lfs -text
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TADemo/bitmaps/ocean.jpg filter=lfs diff=lfs merge=lfs -text
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Viewer.exe filter=lfs diff=lfs merge=lfs -text
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audiere.dll filter=lfs diff=lfs merge=lfs -text
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pdraw.dll filter=lfs diff=lfs merge=lfs -text
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tdraw.dll filter=lfs diff=lfs merge=lfs -text
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tmusi.dll filter=lfs diff=lfs merge=lfs -text
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tplayx.dll filter=lfs diff=lfs merge=lfs -text
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@@ -76,6 +76,7 @@ Arm Commander:
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|||||||
Increased weapon velocity (400->900)
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Increased weapon velocity (400->900)
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Added weapon tolerance (1500)
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Added weapon tolerance (1500)
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Reduced death explosion AOE (950->550)
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Reduced death explosion AOE (950->550)
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Increased energy per shot (400->500) (D-gun)
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Core Commander:
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Core Commander:
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Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning
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Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning
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@@ -85,6 +86,7 @@ Core Commander:
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Increased weapon velocity (400->900)
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Increased weapon velocity (400->900)
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Added weapon tolerance (1500)
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Added weapon tolerance (1500)
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Reduced death explosion AOE (950->550)
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Reduced death explosion AOE (950->550)
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Increased energy per shot (400->500) (D-gun)
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Buildings
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Buildings
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@@ -0,0 +1,343 @@
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ProTA 4.4 changelog
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------------------------------------
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GUI notes:
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- Replaced dark blue with tan
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- Improved purple
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- Improved various minimap/megamap colours and contrast
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- Added arrows to Shipyard build pictures to build rotated versions
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Gameplay notes:
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- Set all aircraft plants and shipyards to hold position by default, which applies to everything built from it (previously set units individually which doesn't work)
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- Added rotated versions of shipyards to improve pathfinding of exiting ships
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- Fixed Decoy Commander scripts to mimic the real Commander (Core Decoy Commander swinging arms)
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- Enabled campaign (completed all OTA/CC missions on hard to make sure they work, edited only one mission / some minor graphical glitches on build menus on certain missions but fixing them would require redoing all the GUIs with a different method and is not worth the effort)
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- Removed scripts to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
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- Added a high default damage and special damages for all relevant units for Arm Stunner and Core Neutron to allow missiles to clear wreckages
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- Removed CTRL+V shortcut from Construction Seaplanes
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Commanders
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------------------------------------
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Arm Commander:
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Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
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Reduced energy per shot (500->400) (D-gun)
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Core Commander:
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Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
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Reduced energy per shot (500->400) (D-gun)
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Buildings
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------------------------------------
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Arm Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Core Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Arm Aircraft Plant:
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Changed to hold position by default
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Core Aircraft Plant:
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Changed to hold position by default
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Arm Seaplane Platform:
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Changed to hold position by default
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Core Seaplane Platform:
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Changed to hold position by default
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Arm Geothermal Powerplant:
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Reduced energy cost (9568->9375)
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Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
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Core Geothermal Powerplant:
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Increased energy cost (9375->9568)
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Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
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Core Radar Tower:
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Increased health (51->56)
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Core Sonar Station:
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Reduced sonar distance (1223->1180)
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Arm Sentinel:
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Reduced health (1230->1200)
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Increased range (500->550)
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Increased reload time (0.965->1)
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Increased damage per shot (180->240)
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Increased DPS (186->240)
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Core Gaat Gun:
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Increased health (1200->1230)
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Increased range (500->550)
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Increased reload time (0.965->1)
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Increased damage per shot (180->240)
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Increased DPS (186->240)
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Core Viper:
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Reduced reload time (0.6->0.5)
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Increased DPS (233->280)
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Arm Stingray:
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Increased damage per shot (200->240)
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Reduced reload time (1.1->1)
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Increased DPS (181.82->240)
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Core Thunderbolt:
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Reduced build time (9488->8856)
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Increased damage per shot (195->240)
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Increased DPS (195->240)
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Kbots
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------------------------------------
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Arm Construction Kbot:
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Increased energy cost (1316->1446)
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Increased build range (85->90)
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Core Construction Kbot:
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Reduced energy cost (1593->1524)
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Increased build range (85->90)
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Arm Peewee:
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Reduced health (300->280)
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Core A.K.:
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Reduced health (315->295)
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Vehicles
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------------------------------------
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Arm Construction Vehicle:
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Increased build range (85->90)
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Core Construction Vehicle:
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Increased build range (85->90)
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Hovercraft
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------------------------------------
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Arm Wombat:
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Increased health (450->540)
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Core Nixer:
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Increased health (460->552)
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Advanced Buildings
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------------------------------------
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Arm Adv. Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Core Adv. Shipyard:
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Changed yardmap to not allow ships to leave from sides, added rotated versions
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Changed to hold position by default
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Arm Adv. Aircraft Plant:
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Changed to hold position by default
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Core Adv. Aircraft Plant:
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Changed to hold position by default
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Arm Moho Metal Maker:
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Reduced build time (34980->29176)
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Core Moho Metal Maker:
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Reduced build time (41253->27356)
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Reduced damage modifier (0.7->0.5)
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Arm Ambusher:
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Reduced DPS (128.57->120)
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Increased reload time (2.8->3)
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Core Toaster:
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Reduced DPS (123.08->114.29)
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Increased reload time (2.6->2.8)
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Arm Flakker:
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Changed footprint from 2x2 to 3x3
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Scaled model up by 20%
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Core Cobra:
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Changed footprint from 2x2 to 3x3
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Scaled model up by 20%
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Arm Stunner:
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Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
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Core Neutron:
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Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
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Increased AOE (362->512)
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Arm Retaliator:
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Reduced build time (178453->143517)
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Core Silencer:
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Reduced build time (181243->144675)
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Arm Advanced Sonar Station:
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Reduced health (320->220)
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Increased damage modifier (0.46->0.5)
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Increased sonar distance (2250->2360)
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Core Advanced Sonar Station:
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Increased sonar distance (2250->2360)
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Advanced Kbots
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------------------------------------
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Arm Adv. Construction Kbot:
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Increased build range (85->90)
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Core Adv. Construction Kbot:
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Increased build range (85->90)
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Arm Zipper:
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Reduced build time (5076->4400)
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Increased speed (2.9->3)
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Given climbing ability of other Kbots - Increased MaxSlope (11->15)
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Core Freaker:
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Reduced build time (5124->4484)
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Increased speed (2.7->2.85)
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Given climbing ability of other Kbots - Increased MaxSlope (11->15)
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Core Pyro:
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Reduced DPS (258.82->232.94)
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Reduced range (215->205)
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Arm Zeus:
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Increased build time (7669->7806)
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Increased damage per shot (220->250)
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Increased reload time (1.15->1.3)
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Arm Fido:
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Increased range (540->600)
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Reduced health (1500->1250)
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Arm Maverick:
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Reduced health (1540->1305)
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Arm Shooter:
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Reduced health (1250->960)
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Reduced turn rate (1216->608)
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Reduced torse aiming rate (210->105)
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Core Sumo:
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Increased build time (14268->15365)
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Reduced health (6000->5500)
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Arm FARK:
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Increased build range (85->90)
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Core Necro:
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Increased build range (85->90)
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Arm Infiltrator:
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Reduced build time (18105->11316)
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Core Parasite:
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Reduced build time (19772->12711)
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Advanced Vehicles
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------------------------------------
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Arm Adv. Construction Vehicle:
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Increased build range (85->90)
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Core Adv. Construction Vehicle:
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Increased build range (85->90)
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Arm Bulldog:
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Increased range (320->340)
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Increased DPS (200->215)
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Increased damage per shot (240->258)
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Increased weapon velocity (350->385)
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Core Reaper:
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Increased DPS (200->215)
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Reduced damage per shot (180->172)
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Reduced reload time (0.9->0.8)
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Arm Luger:
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Increased area of effect (48->64)
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Core Pillager:
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Increased area of effect (48->64)
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Arm Penetrator:
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Increased build time (16067->17853)
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Reduced health (2400->2200)
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Reduced speed (0.7->0.6)
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Core Goliath:
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Increased damage per shot (392->420)
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Increased DPS (261.33->280)
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Increased AOE (64->85)
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Arm Phalanx:
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Increased health (1242->1273)
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Core Copperhead:
|
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Increased health (1370->1404)
|
||||||
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|
||||||
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|
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Advanced Aircraft
|
||||||
|
------------------------------------
|
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|
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Arm Brawler:
|
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Reduced spray angle (1024->512)
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Increased damage per shot (14->15)
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Increased DPS (116.67->125)
|
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|
||||||
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Arm Hawk:
|
||||||
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Increased metal cost (254->279)
|
||||||
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Increased energy cost (6893->7582)
|
||||||
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Increased build time (15285->16814)
|
||||||
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Reduced range (659->650)
|
||||||
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Reduced damage to land units (70->65)
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|
||||||
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Core Vamp:
|
||||||
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Increased metal cost (257->283)
|
||||||
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Increased energy cost (6973->7670)
|
||||||
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Increased build time (15924->17516)
|
||||||
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Reduced range (650->641)
|
||||||
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Reduced damage to land units (68->63)
|
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|
||||||
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Arm Eagle:
|
||||||
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Increased radar distance (1650->2160)
|
||||||
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|
||||||
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Core Vulture:
|
||||||
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Increased radar distance (1590->2100)
|
||||||
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|
||||||
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|
||||||
|
Advanced Ships
|
||||||
|
------------------------------------
|
||||||
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|
||||||
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Arm Ranger:
|
||||||
|
Increased damage per shot (600->900)
|
||||||
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|
||||||
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Core Hydra:
|
||||||
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Increased damage per shot (600->900)
|
||||||
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|
||||||
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Arm Archer:
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||||||
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Reduced build time (38628->28971)
|
||||||
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|
||||||
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Core Shredder:
|
||||||
|
Reduced build time (41791->31343)
|
||||||
|
|
||||||
@@ -147,8 +147,8 @@ Player1DotColors=252; ;Default is 227
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|||||||
Player2DotColors=249; ;Default is 212
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Player2DotColors=249; ;Default is 212
|
||||||
Player3DotColors=80; ;Default is 80
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Player3DotColors=80; ;Default is 80
|
||||||
Player4DotColors=250; ;Default is 235
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Player4DotColors=250; ;Default is 235
|
||||||
Player5DotColors=108; ;Default is 108
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Player5DotColors=66; ;Default is 108
|
||||||
Player6DotColors=219; ;Default is 219
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Player6DotColors=148; ;Default is 219
|
||||||
Player7DotColors=208; ;Default is 208
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Player7DotColors=208; ;Default is 208
|
||||||
Player8DotColors=0; ;Default is 93
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Player8DotColors=0; ;Default is 93
|
||||||
Player9DotColors=210; ;Default is 130
|
Player9DotColors=210; ;Default is 130
|
||||||
|
|||||||
LFS
BIN
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LFS
BIN
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|
|||||||
|
;
|
||||||
|
; Default list of maps that the Random Map Selector (tm) will chose from, with weightings.
|
||||||
|
; Thanks to Xeno for making the list of mapnames!
|
||||||
|
;
|
||||||
|
; Structure of this file (quite simple)
|
||||||
|
;
|
||||||
|
; +Group_name
|
||||||
|
; <weight> <mapname>
|
||||||
|
; <weight> <mapname>
|
||||||
|
; ...
|
||||||
|
; +Group_name
|
||||||
|
; ...
|
||||||
|
;
|
||||||
|
; NOTE: If you want to disable a group, just remove the + since all lines that doesn't start with either an
|
||||||
|
; integer or a + will be considered as groups to ignore. (and no +10 won't count as an integer). If you want
|
||||||
|
; to disable a specific map, just delete the line or perhaps set the weight to 0.
|
||||||
|
;
|
||||||
|
; About the weightings: They are an INTEGER, and the chance for getting a certain map is proportional to
|
||||||
|
; <map_weighting> / <sum_of_all>.
|
||||||
|
|
||||||
|
+ORIGINAL TA MAPS
|
||||||
|
|
||||||
|
100 Anteer Strait
|
||||||
|
100 Ashap Plateau
|
||||||
|
100 Caldera's Rim
|
||||||
|
100 Coast to Coast
|
||||||
|
100 Dark Side
|
||||||
|
100 Etorrep Glacier
|
||||||
|
100 Evad River Confluence
|
||||||
|
100 Fox Holes
|
||||||
|
100 Full Moon
|
||||||
|
100 Gods of War
|
||||||
|
100 Great Divide
|
||||||
|
100 Greenhaven
|
||||||
|
100 Hundred Isles
|
||||||
|
100 Kill the Middle
|
||||||
|
100 King of the Hill
|
||||||
|
100 Lava & Two Hills
|
||||||
|
100 Lava Alley
|
||||||
|
100 Lava Highground
|
||||||
|
100 Lava Mania
|
||||||
|
100 Lava Run
|
||||||
|
100 Metal Heck
|
||||||
|
100 Over Crude Water
|
||||||
|
100 Painted Desert
|
||||||
|
100 Pincushion
|
||||||
|
100 Red Hot Lava
|
||||||
|
100 Red Planet
|
||||||
|
100 Red Triangle
|
||||||
|
100 Ring Atoll
|
||||||
|
100 Rock Alley
|
||||||
|
100 Seven Islands
|
||||||
|
100 Sherwood
|
||||||
|
100 Shore to Shore
|
||||||
|
100 The Cold Place
|
||||||
|
100 The Desert Triad
|
||||||
|
100 The Pass
|
||||||
|
100 Two Continents
|
||||||
|
100 Yerrot Mountains
|
||||||
|
|
||||||
|
|
||||||
|
+CORE CONTINGENCY MAPS
|
||||||
|
|
||||||
|
100 Acid Foursome
|
||||||
|
100 Acid Pools
|
||||||
|
100 Acid Trip
|
||||||
|
100 Assault on Suburbia
|
||||||
|
100 Biggie Biggs
|
||||||
|
100 Block Wars
|
||||||
|
100 Brain Coral
|
||||||
|
100 Cavedog Links CC
|
||||||
|
100 Checker Ponds
|
||||||
|
100 Cluster Freak
|
||||||
|
100 Comet Catcher
|
||||||
|
100 Core Prime Industrial Area
|
||||||
|
100 Crater Islands
|
||||||
|
100 Crystal Cracked
|
||||||
|
100 Crystal Isles
|
||||||
|
100 Crystal Maze
|
||||||
|
100 Crystal Treasure Island
|
||||||
|
100 Dire Straits
|
||||||
|
100 East Indeez
|
||||||
|
100 Eastside Westside
|
||||||
|
100 Expanded Confluence
|
||||||
|
100 Flooded Glaciers
|
||||||
|
100 Gasbag Forests
|
||||||
|
100 Gasplant Plain
|
||||||
|
100 Higher Ground
|
||||||
|
100 Ice Scream
|
||||||
|
100 Icy Bergs
|
||||||
|
100 John's Pass
|
||||||
|
100 Lake Shore
|
||||||
|
100 Lusch Puppy
|
||||||
|
100 Luschaven
|
||||||
|
100 Metal Isles
|
||||||
|
100 Moon Quartet
|
||||||
|
100 Ooooweeee
|
||||||
|
100 Pillopeens
|
||||||
|
100 Plains and Passes
|
||||||
|
100 Polar Range
|
||||||
|
100 Polyp Fields
|
||||||
|
100 Red River North
|
||||||
|
100 Red River
|
||||||
|
100 Ror Shock
|
||||||
|
100 Sail Away
|
||||||
|
100 Sector 410b
|
||||||
|
100 Show Down
|
||||||
|
100 Slate Gordon
|
||||||
|
100 Slated Fate
|
||||||
|
100 Steel Jungle
|
||||||
|
100 Surface Meltdown
|
||||||
|
100 Temblorian Mist
|
||||||
|
100 The Barrier Reef
|
||||||
|
100 The Bayou
|
||||||
|
100 Town & Country
|
||||||
|
100 Trout Farm
|
||||||
|
|
||||||
|
|
||||||
|
+BATTLE TACTICS MAPS
|
||||||
|
|
||||||
|
100 Aqua Verdigris
|
||||||
|
100 Brilliant Cut Lake
|
||||||
|
100 Canal Crossing
|
||||||
|
100 Coremageddon
|
||||||
|
100 Metal Gridlock
|
||||||
|
100 Wretched Ridges
|
||||||
|
|
||||||
|
|
||||||
|
+ONLINE CAVEDOG MAPS
|
||||||
|
|
||||||
|
100 Ancient Issaquah
|
||||||
|
100 Evad River Delta
|
||||||
|
100 Luschie
|
||||||
|
100 Luschinfloggen
|
||||||
|
100 Mounds of Mars
|
||||||
|
100 ThundurLok Rok
|
||||||
|
100 Tropical Paradise
|
||||||
|
|
||||||
|
|
||||||
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|
|||||||
|
bind 'p' Pause
|
||||||
|
bind pause Pause
|
||||||
|
bind 't' Chat
|
||||||
|
bind enter Chat
|
||||||
|
bind 'b' Debug
|
||||||
|
bind up moveforward
|
||||||
|
bind down moveback
|
||||||
|
bind right moveright
|
||||||
|
bind left moveleft
|
||||||
|
bind ctrl movefast
|
||||||
|
bind shift moveslow
|
||||||
|
bind esc quit
|
||||||
|
bind pageup increaseViewRadius
|
||||||
|
bind pagedown decreaseViewRadius
|
||||||
|
bind f6 DrawTrees
|
||||||
|
bind f7 dynamicSky
|
||||||
|
bind f11 screenshot
|
||||||
|
bind numpad+ speedup
|
||||||
|
bind numpad- speeddown
|
||||||
|
bind 'k' drawkills
|
||||||
|
bind 'n' drawnames
|
||||||
|
bind 'h' drawhealth
|
||||||
|
bind 'r' DrawResources
|
||||||
|
bind 'm' DrawMap
|
||||||
@@ -0,0 +1,99 @@
|
|||||||
|
;
|
||||||
|
; TA Demo Recoder 0.90ß.
|
||||||
|
;
|
||||||
|
; This file describes different groups of units.
|
||||||
|
; You can therefore add 3rd party units etc to this list if you feel like.
|
||||||
|
;
|
||||||
|
; The hex-number <unitid> is the same number that is saved in a unit restrictions file. Don't know
|
||||||
|
; how that is related to the unit, or if it can be found in the unit's file somewhere. So if
|
||||||
|
; you know, feel free to enlighten me.
|
||||||
|
;
|
||||||
|
; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can
|
||||||
|
; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit
|
||||||
|
; names from those id numbers, this file might become obsolete)
|
||||||
|
;
|
||||||
|
; Edited by Fnordia 990220
|
||||||
|
; 991027
|
||||||
|
; 000219
|
||||||
|
; 010318
|
||||||
|
;
|
||||||
|
;
|
||||||
|
; Syntax: (very simple)
|
||||||
|
;
|
||||||
|
; = <group name / unit name>
|
||||||
|
; <unitid>
|
||||||
|
; <unitid>
|
||||||
|
; <...>
|
||||||
|
;
|
||||||
|
; = <group name>
|
||||||
|
;
|
||||||
|
; etc..
|
||||||
|
;
|
||||||
|
; update: only units in one of the +-groups will show. with the group furthest down takes presedence.
|
||||||
|
; however, the units before the first +-group will be tested for all groups
|
||||||
|
|
||||||
|
; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were
|
||||||
|
; enabled in the game, this group's name will be listed under used units.
|
||||||
|
|
||||||
|
=BAI
|
||||||
|
6da73737
|
||||||
|
|
||||||
|
=Queller
|
||||||
|
; albatross
|
||||||
|
62cc5579
|
||||||
|
|
||||||
|
=Counterstrike
|
||||||
|
; fluxor
|
||||||
|
9a34465c
|
||||||
|
|
||||||
|
+regular ta
|
||||||
|
=Core Contingency
|
||||||
|
|
||||||
|
; it's the nixter btw. :)
|
||||||
|
848ebee6
|
||||||
|
|
||||||
|
=ARM Flea
|
||||||
|
371d264a
|
||||||
|
|
||||||
|
=ARM Scarab
|
||||||
|
6b81b8be
|
||||||
|
|
||||||
|
=CORE Hedgehog
|
||||||
|
763476f4
|
||||||
|
|
||||||
|
=CORE Immolator
|
||||||
|
3fcf5935
|
||||||
|
|
||||||
|
=ARM Fast Attack-Repair Kbot
|
||||||
|
d6d867f3
|
||||||
|
|
||||||
|
=CORE Necro
|
||||||
|
f4c81832
|
||||||
|
|
||||||
|
+uberhack 1.0
|
||||||
|
=UberHack 1.0 TAEC
|
||||||
|
; The anemone
|
||||||
|
b9f36d39
|
||||||
|
|
||||||
|
+uberhack 1.1
|
||||||
|
=Uberhack 1.1
|
||||||
|
; the gimp
|
||||||
|
16b40f07
|
||||||
|
|
||||||
|
=TAEC units
|
||||||
|
; the thumper hehe
|
||||||
|
a89cec32
|
||||||
|
|
||||||
|
+uberhack 3.0
|
||||||
|
=Uberhack 3.0
|
||||||
|
;centurion
|
||||||
|
3b978743
|
||||||
|
|
||||||
|
+xta 0.8
|
||||||
|
=XTA 0.8
|
||||||
|
f804eafe
|
||||||
|
|
||||||
|
+xta betas
|
||||||
|
=XTA pre1.0
|
||||||
|
; fortwall
|
||||||
|
6d197dcf
|
||||||
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|
|||||||
|
;;; www.bitpatch.com ;;;
|
||||||
|
|
||||||
|
RealDDrawPath = AUTO
|
||||||
|
BltMirror = 0
|
||||||
|
BltNoTearing = 0
|
||||||
|
ColorFix = 0
|
||||||
|
DisableHighDpiScaling = 1
|
||||||
|
FakeVsync = 1
|
||||||
|
FakeVsyncInterval = 1
|
||||||
|
ForceBltNoTearing = 0
|
||||||
|
ForceDirectDrawEmulation = 1
|
||||||
|
NoVideoMemory = 1
|
||||||
|
SingleProcAffinity = 0
|
||||||
|
ShowFPS = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
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Reference in New Issue
Block a user