6 Commits
Author SHA1 Message Date
Axle1975 71332d38db Add 4.4 engine files 2024-03-30 10:48:48 +11:00
Axle1975 ae2552319b update TA.ini for 4.4 2022-05-22 22:36:04 +10:00
Axle1975 dd3a8e0e3c Merge branch 'tavmod-4.3' into tavmod-4.4 2022-05-22 22:35:15 +10:00
Axle1975 67b501b46a Merge branch 'tavmod-4.3' into tavmod-4.4
# Conflicts:
#	Icon/AIRCONS.PCX
#	Icon/AIRCRAFTCOMBAT.PCX
#	Icon/ARM.pcx
#	Icon/BUILDING.PCX
#	Icon/CONS.PCX
#	Icon/CORE.pcx
#	Icon/FACTORY.PCX
#	Icon/GOK.pcx
#	Icon/MOBILECOMBAT.PCX
#	Icon/NONE.PCX
#	Icon/NUKEICON.pcx
#	Icon/UNKNOWN.PCX
#	Icon/smallcircle.pcx
#	OTA 3.1 to ProTA 4.3 changelog.txt
2022-05-22 12:32:52 +10:00
Axle1975 a7aabd0ac5 add text files to version control 2022-05-22 09:59:46 +10:00
Axle1975 0feb3f1bb9 tavmod-4.4 2022-05-17 18:18:04 +10:00
41 changed files with 692 additions and 8 deletions
+15
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@@ -3,3 +3,18 @@ TA_Features_2013.ccx filter=lfs diff=lfs merge=lfs -text
ProTA.gp3 filter=lfs diff=lfs merge=lfs -text
TotalA.exe filter=lfs diff=lfs merge=lfs -text
TADEMO.UFO filter=lfs diff=lfs merge=lfs -text
TADemo/3DTA.exe filter=lfs diff=lfs merge=lfs -text
TADemo/3DTAConfig.exe filter=lfs diff=lfs merge=lfs -text
TADemo/bagge.fnt filter=lfs diff=lfs merge=lfs -text
TADemo/bitmaps/gran.bmp filter=lfs diff=lfs merge=lfs -text
TADemo/bitmaps/gran2.bmp filter=lfs diff=lfs merge=lfs -text
TADemo/HPIUtil.dll filter=lfs diff=lfs merge=lfs -text
TADemo/SERVER.EXE filter=lfs diff=lfs merge=lfs -text
TADemo/bitmaps/detailtex.jpg filter=lfs diff=lfs merge=lfs -text
TADemo/bitmaps/ocean.jpg filter=lfs diff=lfs merge=lfs -text
Viewer.exe filter=lfs diff=lfs merge=lfs -text
audiere.dll filter=lfs diff=lfs merge=lfs -text
pdraw.dll filter=lfs diff=lfs merge=lfs -text
tdraw.dll filter=lfs diff=lfs merge=lfs -text
tmusi.dll filter=lfs diff=lfs merge=lfs -text
tplayx.dll filter=lfs diff=lfs merge=lfs -text
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+2
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@@ -76,6 +76,7 @@ Arm Commander:
Increased weapon velocity (400->900)
Added weapon tolerance (1500)
Reduced death explosion AOE (950->550)
Increased energy per shot (400->500) (D-gun)
Core Commander:
Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning
@@ -85,6 +86,7 @@ Core Commander:
Increased weapon velocity (400->900)
Added weapon tolerance (1500)
Reduced death explosion AOE (950->550)
Increased energy per shot (400->500) (D-gun)
Buildings
+343
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@@ -0,0 +1,343 @@
ProTA 4.4 changelog
------------------------------------
GUI notes:
- Replaced dark blue with tan
- Improved purple
- Improved various minimap/megamap colours and contrast
- Added arrows to Shipyard build pictures to build rotated versions
Gameplay notes:
- Set all aircraft plants and shipyards to hold position by default, which applies to everything built from it (previously set units individually which doesn't work)
- Added rotated versions of shipyards to improve pathfinding of exiting ships
- Fixed Decoy Commander scripts to mimic the real Commander (Core Decoy Commander swinging arms)
- Enabled campaign (completed all OTA/CC missions on hard to make sure they work, edited only one mission / some minor graphical glitches on build menus on certain missions but fixing them would require redoing all the GUIs with a different method and is not worth the effort)
- Removed scripts to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
- Added a high default damage and special damages for all relevant units for Arm Stunner and Core Neutron to allow missiles to clear wreckages
- Removed CTRL+V shortcut from Construction Seaplanes
Commanders
------------------------------------
Arm Commander:
Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
Reduced energy per shot (500->400) (D-gun)
Core Commander:
Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros
Reduced energy per shot (500->400) (D-gun)
Buildings
------------------------------------
Arm Shipyard:
Changed yardmap to not allow ships to leave from sides, added rotated versions
Changed to hold position by default
Core Shipyard:
Changed yardmap to not allow ships to leave from sides, added rotated versions
Changed to hold position by default
Arm Aircraft Plant:
Changed to hold position by default
Core Aircraft Plant:
Changed to hold position by default
Arm Seaplane Platform:
Changed to hold position by default
Core Seaplane Platform:
Changed to hold position by default
Arm Geothermal Powerplant:
Reduced energy cost (9568->9375)
Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
Core Geothermal Powerplant:
Increased energy cost (9375->9568)
Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
Core Radar Tower:
Increased health (51->56)
Core Sonar Station:
Reduced sonar distance (1223->1180)
Arm Sentinel:
Reduced health (1230->1200)
Increased range (500->550)
Increased reload time (0.965->1)
Increased damage per shot (180->240)
Increased DPS (186->240)
Core Gaat Gun:
Increased health (1200->1230)
Increased range (500->550)
Increased reload time (0.965->1)
Increased damage per shot (180->240)
Increased DPS (186->240)
Core Viper:
Reduced reload time (0.6->0.5)
Increased DPS (233->280)
Arm Stingray:
Increased damage per shot (200->240)
Reduced reload time (1.1->1)
Increased DPS (181.82->240)
Core Thunderbolt:
Reduced build time (9488->8856)
Increased damage per shot (195->240)
Increased DPS (195->240)
Kbots
------------------------------------
Arm Construction Kbot:
Increased energy cost (1316->1446)
Increased build range (85->90)
Core Construction Kbot:
Reduced energy cost (1593->1524)
Increased build range (85->90)
Arm Peewee:
Reduced health (300->280)
Core A.K.:
Reduced health (315->295)
Vehicles
------------------------------------
Arm Construction Vehicle:
Increased build range (85->90)
Core Construction Vehicle:
Increased build range (85->90)
Hovercraft
------------------------------------
Arm Wombat:
Increased health (450->540)
Core Nixer:
Increased health (460->552)
Advanced Buildings
------------------------------------
Arm Adv. Shipyard:
Changed yardmap to not allow ships to leave from sides, added rotated versions
Changed to hold position by default
Core Adv. Shipyard:
Changed yardmap to not allow ships to leave from sides, added rotated versions
Changed to hold position by default
Arm Adv. Aircraft Plant:
Changed to hold position by default
Core Adv. Aircraft Plant:
Changed to hold position by default
Arm Moho Metal Maker:
Reduced build time (34980->29176)
Core Moho Metal Maker:
Reduced build time (41253->27356)
Reduced damage modifier (0.7->0.5)
Arm Ambusher:
Reduced DPS (128.57->120)
Increased reload time (2.8->3)
Core Toaster:
Reduced DPS (123.08->114.29)
Increased reload time (2.6->2.8)
Arm Flakker:
Changed footprint from 2x2 to 3x3
Scaled model up by 20%
Core Cobra:
Changed footprint from 2x2 to 3x3
Scaled model up by 20%
Arm Stunner:
Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
Core Neutron:
Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
Increased AOE (362->512)
Arm Retaliator:
Reduced build time (178453->143517)
Core Silencer:
Reduced build time (181243->144675)
Arm Advanced Sonar Station:
Reduced health (320->220)
Increased damage modifier (0.46->0.5)
Increased sonar distance (2250->2360)
Core Advanced Sonar Station:
Increased sonar distance (2250->2360)
Advanced Kbots
------------------------------------
Arm Adv. Construction Kbot:
Increased build range (85->90)
Core Adv. Construction Kbot:
Increased build range (85->90)
Arm Zipper:
Reduced build time (5076->4400)
Increased speed (2.9->3)
Given climbing ability of other Kbots - Increased MaxSlope (11->15)
Core Freaker:
Reduced build time (5124->4484)
Increased speed (2.7->2.85)
Given climbing ability of other Kbots - Increased MaxSlope (11->15)
Core Pyro:
Reduced DPS (258.82->232.94)
Reduced range (215->205)
Arm Zeus:
Increased build time (7669->7806)
Increased damage per shot (220->250)
Increased reload time (1.15->1.3)
Arm Fido:
Increased range (540->600)
Reduced health (1500->1250)
Arm Maverick:
Reduced health (1540->1305)
Arm Shooter:
Reduced health (1250->960)
Reduced turn rate (1216->608)
Reduced torse aiming rate (210->105)
Core Sumo:
Increased build time (14268->15365)
Reduced health (6000->5500)
Arm FARK:
Increased build range (85->90)
Core Necro:
Increased build range (85->90)
Arm Infiltrator:
Reduced build time (18105->11316)
Core Parasite:
Reduced build time (19772->12711)
Advanced Vehicles
------------------------------------
Arm Adv. Construction Vehicle:
Increased build range (85->90)
Core Adv. Construction Vehicle:
Increased build range (85->90)
Arm Bulldog:
Increased range (320->340)
Increased DPS (200->215)
Increased damage per shot (240->258)
Increased weapon velocity (350->385)
Core Reaper:
Increased DPS (200->215)
Reduced damage per shot (180->172)
Reduced reload time (0.9->0.8)
Arm Luger:
Increased area of effect (48->64)
Core Pillager:
Increased area of effect (48->64)
Arm Penetrator:
Increased build time (16067->17853)
Reduced health (2400->2200)
Reduced speed (0.7->0.6)
Core Goliath:
Increased damage per shot (392->420)
Increased DPS (261.33->280)
Increased AOE (64->85)
Arm Phalanx:
Increased health (1242->1273)
Core Copperhead:
Increased health (1370->1404)
Advanced Aircraft
------------------------------------
Arm Brawler:
Reduced spray angle (1024->512)
Increased damage per shot (14->15)
Increased DPS (116.67->125)
Arm Hawk:
Increased metal cost (254->279)
Increased energy cost (6893->7582)
Increased build time (15285->16814)
Reduced range (659->650)
Reduced damage to land units (70->65)
Core Vamp:
Increased metal cost (257->283)
Increased energy cost (6973->7670)
Increased build time (15924->17516)
Reduced range (650->641)
Reduced damage to land units (68->63)
Arm Eagle:
Increased radar distance (1650->2160)
Core Vulture:
Increased radar distance (1590->2100)
Advanced Ships
------------------------------------
Arm Ranger:
Increased damage per shot (600->900)
Core Hydra:
Increased damage per shot (600->900)
Arm Archer:
Reduced build time (38628->28971)
Core Shredder:
Reduced build time (41791->31343)
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+2 -2
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@@ -147,8 +147,8 @@ Player1DotColors=252; ;Default is 227
Player2DotColors=249; ;Default is 212
Player3DotColors=80; ;Default is 80
Player4DotColors=250; ;Default is 235
Player5DotColors=108; ;Default is 108
Player6DotColors=219; ;Default is 219
Player5DotColors=66; ;Default is 108
Player6DotColors=148; ;Default is 219
Player7DotColors=208; ;Default is 208
Player8DotColors=0; ;Default is 93
Player9DotColors=210; ;Default is 130
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;
; Default list of maps that the Random Map Selector (tm) will chose from, with weightings.
; Thanks to Xeno for making the list of mapnames!
;
; Structure of this file (quite simple)
;
; +Group_name
; <weight> <mapname>
; <weight> <mapname>
; ...
; +Group_name
; ...
;
; NOTE: If you want to disable a group, just remove the + since all lines that doesn't start with either an
; integer or a + will be considered as groups to ignore. (and no +10 won't count as an integer). If you want
; to disable a specific map, just delete the line or perhaps set the weight to 0.
;
; About the weightings: They are an INTEGER, and the chance for getting a certain map is proportional to
; <map_weighting> / <sum_of_all>.
+ORIGINAL TA MAPS
100 Anteer Strait
100 Ashap Plateau
100 Caldera's Rim
100 Coast to Coast
100 Dark Side
100 Etorrep Glacier
100 Evad River Confluence
100 Fox Holes
100 Full Moon
100 Gods of War
100 Great Divide
100 Greenhaven
100 Hundred Isles
100 Kill the Middle
100 King of the Hill
100 Lava & Two Hills
100 Lava Alley
100 Lava Highground
100 Lava Mania
100 Lava Run
100 Metal Heck
100 Over Crude Water
100 Painted Desert
100 Pincushion
100 Red Hot Lava
100 Red Planet
100 Red Triangle
100 Ring Atoll
100 Rock Alley
100 Seven Islands
100 Sherwood
100 Shore to Shore
100 The Cold Place
100 The Desert Triad
100 The Pass
100 Two Continents
100 Yerrot Mountains
+CORE CONTINGENCY MAPS
100 Acid Foursome
100 Acid Pools
100 Acid Trip
100 Assault on Suburbia
100 Biggie Biggs
100 Block Wars
100 Brain Coral
100 Cavedog Links CC
100 Checker Ponds
100 Cluster Freak
100 Comet Catcher
100 Core Prime Industrial Area
100 Crater Islands
100 Crystal Cracked
100 Crystal Isles
100 Crystal Maze
100 Crystal Treasure Island
100 Dire Straits
100 East Indeez
100 Eastside Westside
100 Expanded Confluence
100 Flooded Glaciers
100 Gasbag Forests
100 Gasplant Plain
100 Higher Ground
100 Ice Scream
100 Icy Bergs
100 John's Pass
100 Lake Shore
100 Lusch Puppy
100 Luschaven
100 Metal Isles
100 Moon Quartet
100 Ooooweeee
100 Pillopeens
100 Plains and Passes
100 Polar Range
100 Polyp Fields
100 Red River North
100 Red River
100 Ror Shock
100 Sail Away
100 Sector 410b
100 Show Down
100 Slate Gordon
100 Slated Fate
100 Steel Jungle
100 Surface Meltdown
100 Temblorian Mist
100 The Barrier Reef
100 The Bayou
100 Town & Country
100 Trout Farm
+BATTLE TACTICS MAPS
100 Aqua Verdigris
100 Brilliant Cut Lake
100 Canal Crossing
100 Coremageddon
100 Metal Gridlock
100 Wretched Ridges
+ONLINE CAVEDOG MAPS
100 Ancient Issaquah
100 Evad River Delta
100 Luschie
100 Luschinfloggen
100 Mounds of Mars
100 ThundurLok Rok
100 Tropical Paradise
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bind 'p' Pause
bind pause Pause
bind 't' Chat
bind enter Chat
bind 'b' Debug
bind up moveforward
bind down moveback
bind right moveright
bind left moveleft
bind ctrl movefast
bind shift moveslow
bind esc quit
bind pageup increaseViewRadius
bind pagedown decreaseViewRadius
bind f6 DrawTrees
bind f7 dynamicSky
bind f11 screenshot
bind numpad+ speedup
bind numpad- speeddown
bind 'k' drawkills
bind 'n' drawnames
bind 'h' drawhealth
bind 'r' DrawResources
bind 'm' DrawMap
+99
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@@ -0,0 +1,99 @@
;
; TA Demo Recoder 0.90ß.
;
; This file describes different groups of units.
; You can therefore add 3rd party units etc to this list if you feel like.
;
; The hex-number <unitid> is the same number that is saved in a unit restrictions file. Don't know
; how that is related to the unit, or if it can be found in the unit's file somewhere. So if
; you know, feel free to enlighten me.
;
; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can
; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit
; names from those id numbers, this file might become obsolete)
;
; Edited by Fnordia 990220
; 991027
; 000219
; 010318
;
;
; Syntax: (very simple)
;
; = <group name / unit name>
; <unitid>
; <unitid>
; <...>
;
; = <group name>
;
; etc..
;
; update: only units in one of the +-groups will show. with the group furthest down takes presedence.
; however, the units before the first +-group will be tested for all groups
; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were
; enabled in the game, this group's name will be listed under used units.
=BAI
6da73737
=Queller
; albatross
62cc5579
=Counterstrike
; fluxor
9a34465c
+regular ta
=Core Contingency
; it's the nixter btw. :)
848ebee6
=ARM Flea
371d264a
=ARM Scarab
6b81b8be
=CORE Hedgehog
763476f4
=CORE Immolator
3fcf5935
=ARM Fast Attack-Repair Kbot
d6d867f3
=CORE Necro
f4c81832
+uberhack 1.0
=UberHack 1.0 TAEC
; The anemone
b9f36d39
+uberhack 1.1
=Uberhack 1.1
; the gimp
16b40f07
=TAEC units
; the thumper hehe
a89cec32
+uberhack 3.0
=Uberhack 3.0
;centurion
3b978743
+xta 0.8
=XTA 0.8
f804eafe
+xta betas
=XTA pre1.0
; fortwall
6d197dcf
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+20
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;;; www.bitpatch.com ;;;
RealDDrawPath = AUTO
BltMirror = 0
BltNoTearing = 0
ColorFix = 0
DisableHighDpiScaling = 1
FakeVsync = 1
FakeVsyncInterval = 1
ForceBltNoTearing = 0
ForceDirectDrawEmulation = 1
NoVideoMemory = 1
SingleProcAffinity = 0
ShowFPS = 0
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