Compare commits
2
Commits
tavmod-4.6
...
tavmod-4.7
| Author | SHA1 | Date | |
|---|---|---|---|
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9493a5dd32 | ||
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889effa3c7 |
Binary file not shown.
@@ -0,0 +1,300 @@
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||||
ProTA 4.7 changelog
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||||
------------------------------------
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||||
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||||
Gameplay notes:
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||||
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||||
- Fixed bug where Core Intimidator would hit surrounding Fort Wall
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||||
- Fixed various wreckage values of aircraft
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- Fixed Core Mission 6 (Core Contingency) max wind speed (9->900)
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- Made Arm/Core Seaplane Platform wreckages non blocking
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Engine notes:
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- Updated to new TA engine v2024.12.05
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NEW FEATURES IN BRIEF:
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*v2024.12.05
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- Fix crash on print-screen
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|
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*v2024.12.03
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- Fix crash on +logo
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- Fix rare intermittent crash on adding / moving / deleting whiteboard markers
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*v2024.10.27
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- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units
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- Add a control to hide/minimise the allies resource bar
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- Make the ally resource bar actually readable with ctrl-f2 setting "background=None"
|
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- Fix incorrect player logo colour for "new marker added" messages
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- Play the "Mission Complete" sound upon winning a multiplayer/skirmish game
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- Fix bug causing "unit limit reached" in between single player missions
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- Remove shared metal/energy from player totals
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- Get TAHook to use the click-snapped start position
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- Increase size capacity of whiteboard marker messages
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- Adjust format of whiteboard ping messages
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- Fix whiteboard eraser removing more than intended
|
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- Fix for 10 player (and other) VerCheck false positives
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- Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it)
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|
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|
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Buildings
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------------------------------------
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Core Shipyard:
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- Edited build pad height to allow air cons to assist subs
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- Reduced waterline (22->1)
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|
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Arm Guardian:
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||||
- Reduced energy cost (7687->6534)
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- Reduced metal cost (1751->1654)
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- Reduced build time (13377->11370)
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- Reduced health (2230->2105)
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|
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Core Punisher:
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- Reduced energy cost (7585->6447)
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- Reduced metal cost (1698->1604)
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- Reduced build time (13268->11278)
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- Reduced health (2285->2159)
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- Increased range (1200->1250)
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- Reduced AOE (85->64)
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Core Stinger:
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- Added primary weapon bad target category (NOTAIR)
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Kbots
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------------------------------------
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Arm Flea:
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- Reduced metal cost (40->35)
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- Reduced energy cost (641->570)
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Arm Rocko:
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- Increased health (610->640)
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Core Storm:
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- Increased health (620->650)
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Vehicles
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------------------------------------
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Arm Jeffy:
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- Increased health (79->85)
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Core Weasel:
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- Increased health (84->90)
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- Increased speed (2.8->2.9)
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Advanced Buildings
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------------------------------------
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Arm Moho Mine:
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- Increased energy cost (4350->4568)
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- Increased metal cost (754->792)
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- Increased build time (17875->19663)
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|
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Core Moho Mine:
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- Increased energy cost (4561->4789)
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- Increased metal cost (725->761)
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- Increased build time (16250->17875)
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|
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Arm Underwater Moho Mine:
|
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- Increased energy cost (5438->5482)
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- Increased metal cost (943->950)
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- Increased build time (22344->23596)
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|
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Core Underwater Moho Mine:
|
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- Increased energy cost (5701->5747)
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- Increased metal cost (906->913)
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- Increased build time (20313->21450)
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|
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Arm Ambusher:
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- Increased metal cost (2102->2202)
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|
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Core Toaster:
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- Increased energy cost (12687->16493)
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- Increased metal cost (2200->2253)
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- Increased build time (18377->19296)
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|
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Core Doomsday Machine:
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- Increased metal cost (2247->2354)
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- Increased build time (29457->31421)
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|
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Core Cobra:
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- Reduced range (750->700)
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Arm Big Bertha:
|
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- Reduced accuracy (562->625)
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|
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Core Intimidator:
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- Fixed bug where shell would hit surrounding Fort Wall
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- Reduced range (4608->4096)
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Core Adv. Shipyard:
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||||
- Edited build pad height to allow air cons to assist subs
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- Reduced waterline (22->1)
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Advanced Kbots
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------------------------------------
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Arm Warrior:
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- Increased build time (4521->4747)
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- Reduced health (1395->1325)
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Core Pyro:
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- Increased build time (4630->4862)
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- Reduced health (1215->1185)
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- Reduced burst (22->19)
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- Increased damage (9->10)
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- Increased burst rate (0.04->0.06)
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- Reduced DPS (232.94->223.53)
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|
||||
Arm Zeus:
|
||||
- Increased build time (7806->7943)
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Core The Can:
|
||||
- Increased build time (7875->8025)
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|
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Arm Fido:
|
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- Reduced energy cost (3556->3378)
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- Reduced build time (8120->7850)
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- Increased health (1250->1275)
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- Increased AOE (48->64)
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|
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Arm Marky:
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- Increased turn speed (505->960)
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Core Voyeur:
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- Increased turn speed (530->980)
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Arm Zipper:
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- Reduced build time (4400->4180)
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- Increased damage per shot (47->50)
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- Increased DPS (58.75->62.5)
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Core Freaker:
|
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- Reduced build time (4484->4260)
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Arm Maverick:
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- Increased build time (12425->13046)
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Core Dominator:
|
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- Increased build time (11420->11991)
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Arm Shooter:
|
||||
- Increased build time (14068->15475)
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Core Sumo:
|
||||
- Increased build time (19206->21127)
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|
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Arm Infiltrator:
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||||
- Added amphibious movement
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- Added RadarDistance tag (600)
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- Added SonarDistance tag (600)
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Core Parasite:
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||||
- Added amphibious movement
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- Added RadarDistance tag (625)
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- Added SonarDistance tag (625)
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||||
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||||
|
||||
Advanced Vehicles
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||||
------------------------------------
|
||||
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Arm Panther:
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||||
- Increased build time (4838->5080)
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- Reduced acceleration (0.07->0.06)
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Core Leveler:
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- Increased acceleration (0.02->0.04)
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- Increased sight distance (220->245)
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Core Reaper:
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- Added new firing sound
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Arm Spider:
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- Reduced build time (5075->4860)
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- Increased health (450->495)
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Arm Seer:
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||||
- Increased energy cost (941->1223)
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- Increased metal cost (85->111)
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- Increased build time (3186->4142)
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- Increased speed (1.1->1.4)
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- Increased radar distance (1120->1375)
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Core Informer:
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||||
- Increased energy cost (1209->1330)
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- Increased metal cost (86->112)
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- Increased sight distance (210->320)
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- Increased radar distance (1120->1320)
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- Increased turn rate (210->525)
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Arm Jammer:
|
||||
- Increased speed (1->1.4)
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- Increased radar jamming distance (400->550)
|
||||
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||||
Core Deleter:
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||||
- Increased speed (1.05->1.4)
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||||
- Increased radar jamming distance (420->540)
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||||
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||||
Core Copperhead:
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||||
- Reduced range (750->700)
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- Increased speed (1.01->1.11)
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Arm Penetrator:
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||||
- Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE)
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- Increased build time (17853->19638)
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Core Goliath:
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||||
- Increased build time (13410->14751)
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Advanced Aircraft
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||||
------------------------------------
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||||
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Arm Brawler:
|
||||
- Increased metal cost (268->314)
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- Increased energy cost (5343->8124)
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- Increased build time (11651->18701)
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|
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Core Rapier:
|
||||
- Increased metal cost (279->309)
|
||||
- Increased energy cost (5489->8089)
|
||||
- Increased build time (11965->18612)
|
||||
- Reduced speed (7.6->6.4)
|
||||
|
||||
Arm Phoenix:
|
||||
- Increased build time (17670->19277)
|
||||
- Reduced speed (9.5->9)
|
||||
|
||||
Core Hurricane:
|
||||
- Increased build time (17896->19523)
|
||||
- Reduced speed (9.1->8.8)
|
||||
|
||||
|
||||
Advanced Ships
|
||||
------------------------------------
|
||||
|
||||
Arm Millennium:
|
||||
- Increased metal cost (2860->3303)
|
||||
- Increased energy cost (13462->17621)
|
||||
- Increased build time (27749->32048)
|
||||
|
||||
Core Warlord:
|
||||
- Increased metal cost (3231->3554)
|
||||
- Increased energy cost (12819->16780)
|
||||
- Increased build time (29031->34544)
|
||||
- Reduced range (770->700) (laser)
|
||||
- Increased reload time (1.1->1.25) (laser)
|
||||
- Reduced DPS (163.64->144) (laser)
|
||||
- Reduced reload time (2.46->2) (cannon)
|
||||
- Increased DPS (109.76->135) (cannon)
|
||||
|
||||
Arm Fibber:
|
||||
- Increased sight distance (200->250)
|
||||
- Increased sonar jamming distance (200->250)
|
||||
|
||||
@@ -1,96 +1,96 @@
|
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; ProTA 4.6 settings (TA v2024.3.25)
|
||||
; ProTA 4.7 settings (TA v2024.12.05)
|
||||
|
||||
; Original windowed mode will disable many TA v2024.3.25 features (including some of these) and is not recommended
|
||||
; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.6)
|
||||
; Original windowed mode will disable many TA v2024.12.05 features (including some of these) and is not recommended
|
||||
; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.7)
|
||||
|
||||
[Preferences]
|
||||
; custom settings, if any entry is disabled the "TA v2024.3.25 default" values will be used
|
||||
; custom settings, if any entry is disabled the "TA v2024.12.05 default" values will be used
|
||||
|
||||
; Create DirectDraw surfaces in video memory rather than system memory
|
||||
; Change the following setting if your game is not running smoothly
|
||||
; This setting is ignored if you are using cnc-ddraw
|
||||
; TA v2024.3.25 default is TRUE
|
||||
; ProTA 4.6 default is TRUE
|
||||
; TA v2024.12.05 default is TRUE
|
||||
; ProTA 4.7 default is TRUE
|
||||
UseVideoMemory = TRUE;
|
||||
|
||||
; Override your "DisplayModeHeight" registry setting if lower than 768
|
||||
; If "DisplayModeWidth" is below 1024 it will override it as well
|
||||
; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
|
||||
; TA v2024.3.25 default is FALSE
|
||||
; ProTA 4.6 default is TRUE
|
||||
; TA v2024.12.05 default is FALSE
|
||||
; ProTA 4.7 default is TRUE
|
||||
DisplayModeMinHeight768 = TRUE;
|
||||
|
||||
; Megamap FPS Limit
|
||||
; Supports the following values: 0-1000
|
||||
; 0 = no limit
|
||||
; TA v2024.3.25 default is 60
|
||||
; ProTA 4.6 default is 0
|
||||
; TA v2024.12.05 default is 60
|
||||
; ProTA 4.7 default is 0
|
||||
MegamapFPSLimit = 0;
|
||||
|
||||
; Unit limit per player
|
||||
; Set from 20 - 1500
|
||||
; TA v3.1 default is 250
|
||||
; TA v2024.3.25 default is 1500
|
||||
; ProTA 4.6 default is 1500
|
||||
; TA v2024.12.05 default is 1500
|
||||
; ProTA 4.7 default is 1500
|
||||
UnitLimit = 1500;
|
||||
|
||||
; Pathfinding cycles
|
||||
; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
|
||||
; TA v3.1 default is 1333
|
||||
; TA v2024.3.25 default is 66650
|
||||
; ProTA 4.6 default is 66650
|
||||
; TA v2024.12.05 default is 66650
|
||||
; ProTA 4.7 default is 66650
|
||||
AISearchMapEntries = 66650;
|
||||
|
||||
; Special effects limit (smoke, etc.)
|
||||
; Setting too low (such as TA v3.1 default) will degrade visual quality
|
||||
; This setting is still experimental, if you experience visual issues set to 400
|
||||
; TA v3.1 default is 400
|
||||
; TA v2024.3.25 default is 20480
|
||||
; ProTA 4.6 default is 20480
|
||||
; TA v2024.12.05 default is 20480
|
||||
; ProTA 4.7 default is 20480
|
||||
SfxLimit = 20480;
|
||||
|
||||
; Unit model size limit
|
||||
; Set max width and height for unit model drawing buffer
|
||||
; TA v3.1 default is 600x600
|
||||
; TA v2024.3.25 default is 1280x1280
|
||||
; ProTA 4.6 default is 1280x1280
|
||||
; TA v2024.12.05 default is 1280x1280
|
||||
; ProTA 4.7 default is 1280x1280
|
||||
X_CompositeBuf = 1280;
|
||||
Y_CompositeBuf = 1280;
|
||||
|
||||
; Unit ID limit
|
||||
; Set the maximum number of unique unit IDs
|
||||
; TA v3.1 default is 512
|
||||
; TA v2024.3.25 default is 16000
|
||||
; ProTA 4.6 default is 16000
|
||||
; TA v2024.12.05 default is 16000
|
||||
; ProTA 4.7 default is 16000
|
||||
UnitType = 16000;
|
||||
|
||||
; Weapon ID limit
|
||||
; Set the maximum number of unique weapon IDs
|
||||
; TA v3.1 default is 256
|
||||
; TA v2024.3.25 default is 16000
|
||||
; ProTA 4.6 default is 16000
|
||||
; TA v2024.12.05 default is 16000
|
||||
; ProTA 4.7 default is 16000
|
||||
WeaponType = 16000;
|
||||
|
||||
; Weapon ID multiplayer patch
|
||||
; Set to TRUE to enable increased Weapon ID limit in multiplayer
|
||||
; Set to FALSE to allow increased Weapon ID limit only in single player
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v2024.3.25 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
|
||||
; ProTA 4.6 default is FALSE
|
||||
; TA v2024.12.05 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
|
||||
; ProTA 4.7 default is FALSE
|
||||
MultiGameWeapon = FALSE;
|
||||
|
||||
; Double-click selection
|
||||
; Enable or disable the new "double-click to select all units of the same type on screen" feature
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v2024.3.25 default is TRUE
|
||||
; ProTA 4.6 default is TRUE
|
||||
; TA v2024.12.05 default is TRUE
|
||||
; ProTA 4.7 default is TRUE
|
||||
DoubleClick = TRUE;
|
||||
|
||||
; Expanded Multiplayer Sharing Menu
|
||||
; Enable or disable the new expanded multiplayer sharing menu
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v2024.3.25 default is TRUE
|
||||
; ProTA 4.6 default is TRUE
|
||||
; TA v2024.12.05 default is TRUE
|
||||
; ProTA 4.7 default is TRUE
|
||||
ShareDialogExpand = TRUE;
|
||||
|
||||
; Main menu resolution adjuster
|
||||
@@ -100,20 +100,20 @@ ShareDialogExpand = TRUE;
|
||||
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
|
||||
; Note: This setting is ignored if you are using cnc-ddraw
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v2024.3.25 default is FALSE
|
||||
; ProTA 4.6 default is FALSE
|
||||
; TA v2024.12.05 default is FALSE
|
||||
; ProTA 4.7 default is FALSE
|
||||
MenuResolution = FALSE;
|
||||
|
||||
; Megamap
|
||||
; Enable or disable the new megamap
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v2024.3.25 default is TRUE
|
||||
; ProTA 4.6 default is TRUE
|
||||
; TA v2024.12.05 default is TRUE
|
||||
; ProTA 4.7 default is TRUE
|
||||
FullScreenMinimap = TRUE;
|
||||
|
||||
; Megamap Icon Configuration File
|
||||
; Set the location of the megamap's icon configuration file
|
||||
; TA v2024.3.25 default is .\Icon\iconcfg.ini
|
||||
; TA v2024.12.05 default is .\Icon\iconcfg.ini
|
||||
MegaMapConfig = .\Icon\iconcfg.ini;
|
||||
|
||||
; Megamap Configuration Settings
|
||||
@@ -121,22 +121,22 @@ MegaMapConfig = .\Icon\iconcfg.ini;
|
||||
|
||||
; Megamap Mouse Wheel Zooming
|
||||
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
|
||||
; TA v2024.3.25 default is TRUE
|
||||
; ProTA 4.6 default is TRUE
|
||||
; TA v2024.12.05 default is TRUE
|
||||
; ProTA 4.7 default is TRUE
|
||||
WheelZoom = TRUE;
|
||||
|
||||
; Megamap Mouse Wheel Zoom In Mode
|
||||
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
|
||||
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
|
||||
; TA v2024.3.25 default is TRUE
|
||||
; ProTA 4.6 default is TRUE
|
||||
; TA v2024.12.05 default is TRUE
|
||||
; ProTA 4.7 default is TRUE
|
||||
WheelMoveMegaMap = TRUE;
|
||||
|
||||
; Megamap Double-Click to Zoom Option
|
||||
; Enable or disable the option to zoom to the cursor location...
|
||||
; ...when double-clicking terrain on the megamap
|
||||
; TA v2024.3.25 default is FALSE
|
||||
; ProTA 4.6 default is FALSE
|
||||
; TA v2024.12.05 default is FALSE
|
||||
; ProTA 4.7 default is FALSE
|
||||
DoubleClickMoveMegamap = FALSE;
|
||||
|
||||
; Megamap Unit Icon Flashing When Under Attack
|
||||
@@ -146,8 +146,8 @@ UnderAttackFlash=TRUE;
|
||||
; Megamap Minimum Sensor Range Ring Distances
|
||||
; Set the minimum sensor values required to display range rings on the megamap
|
||||
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
|
||||
; TA v2024.3.25 default is 0 for all sensors
|
||||
; ProTA 4.6 default is 0 for all sensors
|
||||
; TA v2024.12.05 default is 0 for all sensors
|
||||
; ProTA 4.7 default is 0 for all sensors
|
||||
MegamapRadarMinimum = 0;
|
||||
MegamapSonarMinimum = 0;
|
||||
MegamapSonarJamMinimum = 0;
|
||||
@@ -158,16 +158,16 @@ MegamapAntiNukeMinimum = 0;
|
||||
; Customize the colors of the player minimap/megamap icons and line markers
|
||||
; Set from 0 to 255 to select colors from the TA indexed color palette
|
||||
; These settings are disabled by default (remove the semicolons to enable)
|
||||
Player1DotColors=252; ;Default is 227 ProTA 4.6 default is 252
|
||||
Player2DotColors=249; ;Default is 212 ProTA 4.6 default is 249
|
||||
Player3DotColors=80; ;Default is 80 ProTA 4.6 default is 80
|
||||
Player4DotColors=250; ;Default is 235 ProTA 4.6 default is 250
|
||||
Player5DotColors=66; ;Default is 108 ProTA 4.6 default is 66
|
||||
Player6DotColors=148; ;Default is 219 ProTA 4.6 default is 148
|
||||
Player7DotColors=208; ;Default is 208 ProTA 4.6 default is 208
|
||||
Player8DotColors=0; ;Default is 93 ProTA 4.6 default is 0
|
||||
Player9DotColors=210; ;Default is 130 ProTA 4.6 default is 210
|
||||
Player10DotColors=33; ;Default is 67 ProTA 4.6 default is 33
|
||||
Player1DotColors=252; ;Default is 227 ProTA 4.7 default is 252
|
||||
Player2DotColors=249; ;Default is 212 ProTA 4.7 default is 249
|
||||
Player3DotColors=80; ;Default is 80 ProTA 4.7 default is 80
|
||||
Player4DotColors=250; ;Default is 235 ProTA 4.7 default is 250
|
||||
Player5DotColors=66; ;Default is 108 ProTA 4.7 default is 66
|
||||
Player6DotColors=148; ;Default is 219 ProTA 4.7 default is 148
|
||||
Player7DotColors=208; ;Default is 208 ProTA 4.7 default is 208
|
||||
Player8DotColors=0; ;Default is 93 ProTA 4.7 default is 0
|
||||
Player9DotColors=210; ;Default is 130 ProTA 4.7 default is 210
|
||||
Player10DotColors=33; ;Default is 67 ProTA 4.7 default is 33
|
||||
|
||||
; Player Dot Marker Colors
|
||||
; Customize the colors of player dot markers by setting a custom icon file
|
||||
@@ -186,44 +186,44 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
|
||||
; When set to 3D, the speaker layout is read from the Windows control panel
|
||||
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
|
||||
; TA v3.1 default is Mono (dword:1)
|
||||
; TA v2024.3.25 default is 3D (dword:2)
|
||||
; ProTA 4.6 default is 3D (dword:2)
|
||||
; TA v2024.12.05 default is 3D (dword:2)
|
||||
; ProTA 4.7 default is 3D (dword:2)
|
||||
"Sound Mode" = dword:2
|
||||
|
||||
; Max number of simultaneous sounds before sounds are cut off
|
||||
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
|
||||
; TA v3.1 default is 8 (dword:8)
|
||||
; TA v2024.3.25 default is 128 / unlimited (dword:128)
|
||||
; ProTA 4.6 default is 128 / unlimited (dword:128)
|
||||
; TA v2024.12.05 default is 128 / unlimited (dword:128)
|
||||
; ProTA 4.7 default is 128 / unlimited (dword:128)
|
||||
"MixingBuffers" = dword:128
|
||||
|
||||
; Default game speed
|
||||
; Set from 0 - 20 (corresponding to game speed -10 to +10)
|
||||
; Use plus and minus keys to adjust while playing
|
||||
; TA and TA v2024.3.25 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||
; ProTA 4.6 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||
; TA and TA v2024.12.05 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||
; ProTA 4.7 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||
"GameSpeed" = dword:10
|
||||
|
||||
; Group selection hotkey modifier
|
||||
; Set to 1 to select unit groups with number key and build menus with ALT + number key
|
||||
; Set to 0 to select build menus with number key and unit groups with ALT + number key
|
||||
; TA v3.1 default is 0 (dword:0)
|
||||
; TA v2024.3.25 default is 1 (dword:1)
|
||||
; ProTA 4.6 default is 1 (dword:1)
|
||||
; TA v2024.12.05 default is 1 (dword:1)
|
||||
; ProTA 4.7 default is 1 (dword:1)
|
||||
"SwitchAlt" = dword:1
|
||||
|
||||
; Max number of players in skirmish mode
|
||||
; Set from 2 - 10
|
||||
; TA v3.1 default is 4 (dword:4)
|
||||
; TA v2024.3.25 default is 10 (dword:10)
|
||||
; ProTA 4.6 default is 10 (dword:10)
|
||||
; TA v2024.12.05 default is 10 (dword:10)
|
||||
; ProTA 4.7 default is 10 (dword:10)
|
||||
"NumSkirmishPlayers" = dword:10
|
||||
|
||||
; Default setting for display of chat messages from other players
|
||||
; Set to 1 to enable and 0 to disable
|
||||
; Use "+screenchat" command in-game to toggle setting for the current game
|
||||
; TA and TA v2024.3.25 default is 1
|
||||
; ProTA 4.6 default is 1
|
||||
; TA and TA v2024.12.05 default is 1
|
||||
; ProTA 4.7 default is 1
|
||||
"ScreenChat" = dword:1
|
||||
|
||||
; Music playback mode
|
||||
@@ -233,8 +233,8 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
|
||||
; ...resulting in only a single track being played, either stopping thereafter (CD version)...
|
||||
; ...or looping forever (MP3 version), therefore Random is best for most people
|
||||
; TA v3.1 default is Custom (dword:4)
|
||||
; TA v2024.3.25 default is Random (dword:2)
|
||||
; ProTA 4.6 default is Random (dword:2)
|
||||
; TA v2024.12.05 default is Random (dword:2)
|
||||
; ProTA 4.7 default is Random (dword:2)
|
||||
"CDMode" = dword:2
|
||||
|
||||
; Resolution overrider (disabled by default)
|
||||
|
||||
BIN
Binary file not shown.
LFS
BIN
Binary file not shown.
Reference in New Issue
Block a user