tazero-alpha5-061224

tazero-alpha5-061224
Axle1975 1 year ago
parent 1a90e333c0
commit aba6bb190a

@ -1,7 +1,11 @@
Alpha 5 Test Build 170324
Alpha 5 Test Build 061224
Test Build Notes:
-Core Tracker restore position script fixed.
-Core Beholder durability increased to 750 from 700.
-Core Beholder now has sonar range of 1825, which is equal to its radar range.
-GoK Illusion and Illusion NS now show as decoys for all players. The alliance detection script they previously had did not work reliably.
-GoK Raveller build menu images remade.
-GoK Deceiver radar jam radius reduced to 700 from 950, but energy cost while flying reduced to 12 from 20.
New Features and Major Changes:
-Arm Spotter radar hovercraft is now available.
@ -14,7 +18,11 @@ New Features and Major Changes:
-Core Beholder surveillance/electronic warfare aircraft is now available.
-Core Loki anti-air gunship is now available.
-GoK Jinx photon torpedo mine is now available.
-GoK Caesura stasis mine is now available.
-GoK Illusion and Illusion NS decoy turrets are now available.
-GoK Raveller cloaked radar jammer is now available.
-GoK Rapture transport/construction aircraft is now available.
-GoK Deceiver field engineer/radar jammer aircraft is now available.
-GoK Wraith interceptor is now available.
Minor Changes:
@ -101,6 +109,7 @@ Minor Changes:
-All metal extractor animations reworked.
-Minor improvements to GoK Dynamo, Furnace, and Geothermal Power Plant animations.
-Minor improvements to GoK Blazing Orchid warp cannon firing effect.
-Minor changes to GoK Eclipse textures.
-Screen shaking duration of most weapons reduced.
-AI is now more likely to build air factories, and is allowed to build more of them.
-Arm T2 fast attack jumpjet kbot is now called Raptor.
@ -112,6 +121,7 @@ Technical Fixes:
-Arm Retaliator tactical nuclear rocket damage chart remade. Apart from factories, all units now take damage systematically relative to their durability and armor class, rather than the values being arbitrarily set by hand.
-Core Blackout overload cannon damage chart remade. All units now take damage systematically relative to their durability and armor class, rather than the values being arbitrarily set by hand.
-GoK Magus dimensional splicer damage chart remade. All units now take damage systematically relative to their durability and armor class, rather than the values being arbitrarily set by hand.
-GoK Jinx heavy photon torpedo now does reduced damage to other mines.
-Core Blackout now discards new special attack orders while shield breaker is active.
-GoK Magus now discards new special attack orders while dimensional splicer is active.
-Arm Watchtower and Watchtower NS CTRL_R category removed.
@ -148,6 +158,7 @@ Technical Fixes:
-GoK Black Dawn and Nightfall missing water hit sounds fixed.
-GoK Daybreak starcannon ground fire now uses the intended hit sound.
-Minor mistakes in Arm Broadside and Core Arclite weapon sound effects fixed.
-Modified versions of Creon metal deposits included. They will now give correct amount of metal.
General Unit and Gameplay Adjustments:
-All underwater metal extractors are now built only by commanders and naval construction units.
@ -165,6 +176,7 @@ General Unit and Gameplay Adjustments:
-Maneuver leash length values of all units adjusted. Old values were all over the place and generally allowed units to stray way too far.
-Weapon reload times and related script sleep durations that could not work accurately in TA engine have been adjusted. See details below...
-Flight times of all anti-air missiles have been reduced, and other properties adjusted. See details below...
-All mines now have an energy cost to cloak, and can be uncloaked by enemies at close range. See details below...
-Projectile durations of most ground combat weapons standardized.
Individual Unit Adjustments:
@ -202,10 +214,21 @@ Individual Unit Adjustments:
-Arm Devastator heavy railgun aiming delay after firing increased to 1 from 0.75.
-Arm Liberator rocket salvo is now fired in 0.6 seconds instead of 0.5. Previous duration was most likely 0.533 in practice.
-Arm Liberator rockets now detonate at the end of their burn.
-Arm Caltrop cost increased to M:10 E:20 BT:60 from M:8 E:16 BT:60.
-Arm Caltrop cloak energy cost increased to 1 from 0.
-Arm Caltrop minimum cloak distance increased to 50 from 0.
-Arm Caltrop kamikaze distance reduced to 80 from 100.
-Arm Caltrop explosion anti-light damage bonus increased to +20% from +10%.
-Arm Riptide cloak energy cost increased to 1 from 0.
-Arm Riptide minimum cloak distance increased to 50 from 0.
-Arm Riptide kamikaze distance reduced to 80 from 100.
-Arm Riptide explosion edge effectiveness increased to 0.5 from 0.25.
-Arm Watchtower missile salvo is now fired in 0.2 seconds instead of 0.25.
-Arm Watchtower missile flight time reduced to 2 from 3.
-Arm Watchtower NS missile salvo is now fired in 0.2 seconds instead of 0.25.
-Arm Watchtower NS missile flight time reduced to 2 from 3.
-Arm Buster cloak energy cost increased to 1 from 0.
-Arm Buster minimum cloak distance increased to 50 from 0.
-Arm Buster kamikaze distance increased to 50 from 10.
-Arm Retaliator tactical nuclear rocket flight time increased to 9 from 7.5.
-Arm T1 Light Ground Factory now opens and closes slightly faster.
@ -256,7 +279,7 @@ Individual Unit Adjustments:
-Core Hunter cost increased to M:150 E:300 BT:10800 from M:145 E:290 BT:10440.
-Core Hunter laser gun reload time reduced to 0.2 from 0.25. Previous reload time was most likely 0.233 in practice.
-Core Aurora laser cannon projectile duration increased to 0.733 from 0.6. They should now be able to reach their target regardless of elevation difference.
-Core Aurora laser cannon tolerance reduced to 2000 from 8000. Pitch tolerance remains at 16000.
-Core Aurora laser cannon tolerance reduced to 4000 from 8000. Pitch tolerance remains at 16000.
-Core Titan plasma shield recharge time reduced to 1 from 2.
-Core Raider assault plasma cannon salvo is now fired in 2.4 seconds instead of 2.25.
-Core Crasher cost reduced to M:396 E:1980 BT:21120 from M:414 E:2070 BT:22080.
@ -285,7 +308,8 @@ Individual Unit Adjustments:
-Core Artemis pulse cannon burst is now fired in 0.3 seconds instead of 0.375. Previous burst rate was rounded down, so nothing changes in practice.
-Core Voyeur cost reduced to M:25 E:120 BT:150 from M:25 E:120 BT:300.
-Core Umbra cost reduced to M:70 E:336 BT:840 from M:70 E:336 BT:1680.
-Core Extinguisher kamikaze distance increased to 100 from 20.
-Core Extinguisher base damage increased to 500 from 450.
-Core Extinguisher kamikaze distance increased to 80 from 20.
-GoK Guardian VSOC reload time increased to 30 from 15.
-GoK Guardian VSOC shield energy boost upon activation increased to 200 from 150. Shield regeneration rate multiplier reduced to 2 from 4. Total shield energy gain during VSOC is now 500 instead of 750.
-GoK Faerie CTRL_G and CTRL_H categories removed.
@ -324,6 +348,7 @@ Individual Unit Adjustments:
-GoK Admonisher NS heavy ion blaster reload time increased to 0.3 from 0.25. Previous reload time was most likely 0.266 in practice.
-GoK Stargazer photon torpedo reload time increased to 1.8 from 1.75.
-GoK Stargazer photon torpedo flight time reduced to 2 from 2.5.
-GoK Stargazer NS photon torpedo reload time increased to 1.8 from 1.75.
-GoK Stargazer NS photon torpedo flight time reduced to 2 from 2.5.
-GoK Black Dawn distort cannon edge effectiveness increased to 0.1 from 0.01.
-GoK Black Dawn distort cannon aiming delay after firing increased to 1.5 from 1.

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