tamayhem-10.8.3

tamayhem-10.8.3
Axle1975 3 years ago
parent 73c408f539
commit 98207f76e1

@ -1,9 +1,23 @@
https://mayhem.tauniverse.com/totalm/TotalM1082.zip https://mayhem.tauniverse.com/totalm/TotalM1082.zip
CRC32: 41BD8661
**Mayhem 10.8.3**
- **Annihilator/Doomsday** increase height for firing over fortwalls more reliably
- **Fark/Necro** reduced energy/metal production a little
- **geo upgrades** reduced cost
- **reiver** and **sumo** reduced health 5%
- **cremator** reduced speed to 1.5 from 1.6 reduced health 10%
- new explosion animations for red lasers, green lasers, blue lasers, rockets and missiles
- added pitchtolerance=180 to reduce pitchtolerance for green and blue lasers
- core **geo upgrade**, **magnate** and **Argoth** increased rocket velocity and acceleration
https://mayhem.tauniverse.com/totalm/TotalM1082.zip
CRC32: 6FF04EC5
**Mayhem 10.8.2** change list **Mayhem 10.8.2** change list
**Balance changes** **Balance changes**
- improved AA missile accuracy vs air - mostly increased weaponacceleration - improved AA missile accuracy vs air - mostly increased weaponacceleration, but increased turnrate and max velocity in some cases too
- **T2 bombers** increase energy cost and buildtime ~15% - **T2 bombers** increase energy cost and buildtime ~15%
- *Arm Blade** increase energy cost 10% - **Arm Blade** increase energy cost 10%
- **all air plants** default standing move order changed to "Manuever". On "Hold Position" aircraft don't auto-attack anything unless it's REALLY close. Manuever is a good balance where they stay within the vicinity and don't Roam but they still attack. All other factories are default hold position to prioritise unit control - **all air plants** default standing move order changed to "Manuever". On "Hold Position" aircraft don't auto-attack anything unless it's REALLY close. Manuever is a good balance where they stay within the vicinity and don't Roam but they still attack. All other factories are default hold position to prioritise unit control
- **Prophet, Omen, Mofo, Harbinger, Epoch, Magnate, Hamster, Argoth** - long (or longish) range 3-weapon mobile units swap weapons so the long-range weapon is weapon 3, so they can attack ground from a distance without trying to get in range of weapon 2. - **Prophet, Omen, Mofo, Harbinger, Epoch, Magnate, Hamster, Argoth** - long (or longish) range 3-weapon mobile units swap weapons so the long-range weapon is weapon 3, so they can attack ground from a distance without trying to get in range of weapon 2.
**Bugfix list** **Bugfix list**
@ -13,10 +27,11 @@ https://mayhem.tauniverse.com/totalm/TotalM1082.zip
- reduce range of pseudo-weapon for aiming factory build pads for less annoying sounds from the AI - reduce range of pseudo-weapon for aiming factory build pads for less annoying sounds from the AI
- **Harbinger** fix model corruption - and upscale flak turret a little - **Harbinger** fix model corruption - and upscale flak turret a little
- **Hamster** fix incorrect/outdated buildpic - **Hamster** fix incorrect/outdated buildpic
**updated nanoframe preview feature** (dsound.dll)
https://mayhem.tauniverse.com/totalm/TotalM108.zip https://mayhem.tauniverse.com/totalm/TotalM108.zip
CRC32: 4A2106CA
**Mayhem 10.8.1** change list **Mayhem 10.8.1** change list
**Balance** **Balance**
- Arm/Core T1 radars energy cost 620/680 down from 750/800 - Arm/Core T1 radars energy cost 620/680 down from 750/800

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