tatw-2.0b60
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Beta 60
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Summary of changes:
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Arm Penetrator armor increased and reload increased.
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Arm Freedom Fighters and Core Avengers weapons have bigger area of effect.
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All gunships (Except the Core Krow) had their 360° firing arc reduced to roughly the front 180°. This wasn't done right in Beta 59, but should work now.
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Arm Blade and Core Blackdawn speed reduced.
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Arm MERL and Core Diplomat weapon velocity increased.
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Arm Big Bertha and Core Intimidator weapons area of effect increased and (in)accuracy reduced.
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NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate.
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Arm Bee and Core Bladewing armor reduced.
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NOTE: Drones are cheap and effective, but not well armored.
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Arm Mercury and Core Screamer weapon reload reduced and damage reduced.
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Arm Demolisher turret turn rate increased, reload reduced, damage reduced, and area of effect increased.
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Arm Marauder secondary missile weapon turret turn rate increased.
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Arm Rector and Death Cavalry and Core Necro and Grim Reaper energy costs doubled.
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NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build.
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January 5, 2023
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TA:T v2.0 Beta 60:
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Arm Penetrator armor increased to 4673 (3115).
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Arm Penetrator weapon [ARMMANNI_WEAPON] reload increased to 3.0 (2.0).
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Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE_A2A] area of effect increased to 96 (48).
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Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE] area of effect increased to 96 (32).
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Arm Banshee weapon [MED_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Core Venom weapon [VENOM_LASER] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Arm Brawler weapon [VTOL_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 16375 (32750) and pitchtolerance increased to 16375 (32750).
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NOTE: Attempt 2: This reduces gunships to a close to 180° firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind.
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Arm Blade speed reduced to 5.0 (7.15).
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Core Blackdawn speed reduced to 4.547 (6.5).
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NOTE: This puts Blades and Blackdawns at 2/3s the speed of other gunships, as befits their role as a very heavy gunship.
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Arm MERL weapon [ARMTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 641 (380), and weapon acceleration increased to 84 (40).
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Core Diplomat weapon [CORTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 700 (415), and weapon acceleration increased to 80 (38).
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NOTE: This speeds up the rockets to around what Core Dominators use.
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Arm Big Bertha weapon [ARM_BERTHACANNON] area of effect increased to 233 (144) and (in)accuracy reduced to 1250 (1750).
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Arm Vulcan weapon [ARMVULC_WEAPON] shake magnitude reduced to 5 (20).
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Core Intimidator weapon [CORE_INTIMIDATOR] area of effect increased to 256 (192) and (in)accuracy reduced to 1375 (1925).
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Core Buzzsaw weapon [CORBUZZ_WEAPON] shake magnitude reduced to 5 (20).
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NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate.
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Added Control G hotkey to Core Banisher and Commando.
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Removed Control P hotkey from Arm and Core M.A.T. and A.M.A.T.
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Added Control P hotkey to Core Cauterizer.
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Added Control N hotkey to Arm Atlantis and Core Zulu and Cronus.
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Arm Bee armor reduced to 69 (160).
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Core Bladewing armor reduced to 76 (190).
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NOTE: Drones are cheap and effective, but not well armored.
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Arm Mercury and Core Screamer weapon [ADVSAM] reload reduced to 1.25 (1.87425), and damage reduced to 1000 (1500).
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Arm Demolisher and Panther and Core Poison Arrow scripts had the HitByWeapon and RockUnit functions commented out to prevent freezing up when hit by lots of weapons simultaneously.
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Arm Demolisher turret turn rate increased to 75 (65).
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Arm Demolisher weapon [ARM_HLIGHTNING] reload reduced to 1.5 (2.5), damage reduced to 404 (674), area of effect increased to 128 (96), and energy per shot reduced to 119 (198).
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Arm Marauder secondary weapon (missile) turret turn rate increased to 300 (140).
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Arm Rector energy cost increased to 90204 (45102).
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Arm Death Cavalry energy cost increased to 157632 (78816).
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Core Necro energy cost increased to 81720 (40860).
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Core Grim Reaper energy cost increased to 165864 (82932).
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NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build.
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December 18, 2022
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December 18, 2022
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TA:T v2.0 Beta 59:
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TA:T v2.0 Beta 59:
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@@ -3099,7 +3172,7 @@ Arm Big Bertha weapon [ARM_BERTHACANNON] weapon velocity reduced to 1000 (1100).
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Arm Vulcan weapon [ARMVULC_WEAPON] weapon velocity reduced to 1000 (1100) and (in)accuracy reduced to 1750 (2100).
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Arm Vulcan weapon [ARMVULC_WEAPON] weapon velocity reduced to 1000 (1100) and (in)accuracy reduced to 1750 (2100).
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Core Initimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150).
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Core Intimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150).
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Core Buzzsaw weapon [CORBUZZ_WEAPON] weapon velocity reduced to 1000 (1150) and (in)accuracy reduced to 1925 (2310).
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Core Buzzsaw weapon [CORBUZZ_WEAPON] weapon velocity reduced to 1000 (1150) and (in)accuracy reduced to 1925 (2310).
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