tatw-2.0b57

tatw-2.0b57
Axle1975 3 years ago
parent 18139f74ae
commit 892bf9c540

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Beta 57
Summary of changes:
Core Instigator weapon damage increased but now requires energy to fire.
Arm Spider maneuverability increased.
Arm Mark XVII Bolo and Core Class A Heavy Yavac weapon [HELLBORE_CANNON] area of effect reduced to 384 (512).
Arm Bee armor reduced and build distance increased (To help them spread out instead of clustering).
Arm and Core Metal Generators costs cut in half (energy cut to 1/3), metal produced reduced to 2 (3), and can be turned on and off.
NOTE: This makes Metal Generators about 50% more metal efficient than Fusions and Moho Metal Makers (For the metal spent, since Metal Generators don't use energy unless cloaking). They already closed up to take less damage like solars do, but previously didn't stop making metal when they did so ("metalmake" always produces metal, but "makesmetal" only produces when the unit is on). Now they do stop making metal when closed and can be manually toggled on or off.
Arm and Core MRU metal production increased to 3 (1).
Fixed the Core north-facing Shipyard model being about 18% bigger than the models that face the other directions.

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September 24, 2022
TA:T v2.0 Beta 57:
Core Instigator description changed to "Light Assault Laser Tank" ("Light Assault Tank").
Core Instigator weapon [GATOR_LASER] energy per shot increased to 9 (0) and damage increased to 80 (53).
NOTE: Arm Flash tanks already get a 25% damage bonus from their EMG weapons which take no energy. Core Instigators now get a 50% damage bonus (Like most other energy weapons), but will require energy to fire.
Arm Spider turn rate increased to 1650 (1020), steeringmode set to 2 (1), and brake rate increased to 0.25 (0.15).
Arm Mark XVII Bolo and Core Class A Heavy Yavac weapon [HELLBORE_CANNON] area of effect reduced to 384 (512).
Core Bladewing speed reduced to 6.82 (7.0).
NOTE: This should help Bladewings stay in a group with Venoms more easily.
Arm Bee build distance increased to 300 (60), armor reduced to 160 (369), and speed reduced to 7.5 (7.7).
NOTE: This helps Bees not to stack right on top of each other so much when building/repairing (Since units stacked exactly on top of each other seem to ignore area of effect damage a lot). Bees are small flying nano-drones, able to quickly bring build/repair power to bear, but also fragile and vulnerable to attack, much like nano-turrets.
Arm Metal Generator metal cost reduced to 501 (1050), energy cost reduced to 10017 (31491), build time reduced to 18214 (57258), metalmake=3.0 removed, makesmetal=2 added, and onoffable set to 1 (0).
Core Metal Generator metal cost reduced to 520 (1089), energy cost reduced to 10209 (32094), build time reduced to 19039 (59850), metalmake=3.0 removed, makesmetal=2 added, and onoffable set to 1 (0).
NOTE: This makes Metal Generators about 50% more metal efficient than Fusions and Moho Metal Makers (For the metal spent, since Metal Generators don't use energy unless cloaking). They already closed up to take less damage like solars do, but previously didn't stop making metal when they did so ("metalmake" always produces metal, but "makesmetal" only produces when the unit is on). Now they do stop making metal when closed and can be manually toggled on or off.
Arm MRU metalmake increased to 3.0 (1.0).
Core MRU metalmake increased to 3.0 (1.0).
Fixed the Core north-facing Shipyard model being about 18% bigger than the models that face the other directions.
August 24, 2022 August 24, 2022
TA:T v2.0 Beta 56: TA:T v2.0 Beta 56:

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