tavmod-4.7
Axle1975 1 year ago
parent 3c3ec67ab3
commit 889effa3c7

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ProTA 4.7 changelog
------------------------------------
Gameplay notes:
- Fixed bug where Core Intimidator would hit surrounding Fort Wall
- Fixed various wreckage values of aircraft
- Fixed Core Mission 6 (Core Contingency) max wind speed (9->900)
- Made Arm/Core Seaplane Platform wreckages non blocking
Engine notes:
- Updated to new TA engine v2024.10.27
NEW FEATURES IN BRIEF:
- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units
- Add a control to hide/minimise the allies resource bar
- Make the ally resource bar actually readable with ctrl-f2 setting "background=None"
- Fix incorrect player logo colour for "new marker added" messages
- Play the "Mission Complete" sound upon winning a multiplayer/skirmish game
- Fix bug causing "unit limit reached" in between single player missions
- Remove shared metal/energy from player totals
- Get TAHook to use the click-snapped start position
- Increase size capacity of whiteboard marker messages
- Adjust format of whiteboard ping messages
- Fix whiteboard eraser removing more than intended
- Fix for 10 player (and other) VerCheck false positives
- Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it)
Buildings
------------------------------------
Core Shipyard:
- Edited build pad height to allow air cons to assist subs
- Reduced waterline (22->1)
Arm Guardian:
- Reduced energy cost (7687->6534)
- Reduced metal cost (1751->1654)
- Reduced build time (13377->11370)
- Reduced health (2230->2105)
Core Punisher:
- Reduced energy cost (7585->6447)
- Reduced metal cost (1698->1604)
- Reduced build time (13268->11278)
- Reduced health (2285->2159)
- Increased range (1200->1250)
- Reduced AOE (85->64)
Core Stinger:
- Added primary weapon bad target category (NOTAIR)
Kbots
------------------------------------
Arm Flea:
- Reduced metal cost (40->35)
- Reduced energy cost (641->570)
Arm Rocko:
- Increased health (610->640)
Core Storm:
- Increased health (620->650)
Vehicles
------------------------------------
Arm Jeffy:
- Increased health (79->85)
Core Weasel:
- Increased health (84->90)
- Increased speed (2.8->2.9)
Advanced Buildings
------------------------------------
Arm Moho Mine:
- Increased energy cost (4350->4568)
- Increased metal cost (754->792)
- Increased build time (17875->19663)
Core Moho Mine:
- Increased energy cost (4561->4789)
- Increased metal cost (725->761)
- Increased build time (16250->17875)
Arm Underwater Moho Mine:
- Increased energy cost (5438->5482)
- Increased metal cost (943->950)
- Increased build time (22344->23596)
Core Underwater Moho Mine:
- Increased energy cost (5701->5747)
- Increased metal cost (906->913)
- Increased build time (20313->21450)
Arm Ambusher:
- Increased metal cost (2102->2202)
Core Toaster:
- Increased energy cost (12687->16493)
- Increased metal cost (2200->2253)
- Increased build time (18377->19296)
Core Doomsday Machine:
- Increased metal cost (2247->2354)
- Increased build time (29457->31421)
Core Cobra:
- Reduced range (750->700)
Arm Big Bertha:
- Reduced accuracy (562->625)
Core Intimidator:
- Fixed bug where shell would hit surrounding Fort Wall
- Reduced range (4608->4096)
Core Adv. Shipyard:
- Edited build pad height to allow air cons to assist subs
- Reduced waterline (22->1)
Advanced Kbots
------------------------------------
Arm Warrior:
- Increased build time (4521->4747)
- Reduced health (1395->1325)
Core Pyro:
- Increased build time (4630->4862)
- Reduced health (1215->1185)
- Reduced burst (22->19)
- Increased damage (9->10)
- Increased burst rate (0.04->0.06)
- Reduced DPS (232.94->223.53)
Arm Zeus:
- Increased build time (7806->7943)
Core The Can:
- Increased build time (7875->8025)
Arm Fido:
- Reduced energy cost (3556->3378)
- Reduced build time (8120->7850)
- Increased health (1250->1275)
- Increased AOE (48->64)
Arm Marky:
- Increased turn speed (505->960)
Core Voyeur:
- Increased turn speed (530->980)
Arm Zipper:
- Reduced build time (4400->4180)
- Increased damage per shot (47->50)
- Increased DPS (58.75->62.5)
Core Freaker:
- Reduced build time (4484->4260)
Arm Maverick:
- Increased build time (12425->13046)
Core Dominator:
- Increased build time (11420->11991)
Arm Shooter:
- Increased build time (14068->15475)
Core Sumo:
- Increased build time (19206->21127)
Arm Infiltrator:
- Added amphibious movement
- Added RadarDistance tag (600)
- Added SonarDistance tag (600)
Core Parasite:
- Added amphibious movement
- Added RadarDistance tag (625)
- Added SonarDistance tag (625)
Advanced Vehicles
------------------------------------
Arm Panther:
- Increased build time (4838->5080)
- Reduced acceleration (0.07->0.06)
Core Leveler:
- Increased acceleration (0.02->0.04)
- Increased sight distance (220->245)
Core Reaper:
- Added new firing sound
Arm Spider:
- Reduced build time (5075->4860)
- Increased health (450->495)
Arm Seer:
- Increased energy cost (941->1223)
- Increased metal cost (85->111)
- Increased build time (3186->4142)
- Increased speed (1.1->1.4)
- Increased radar distance (1120->1375)
Core Informer:
- Increased energy cost (1209->1330)
- Increased metal cost (86->112)
- Increased sight distance (210->320)
- Increased radar distance (1120->1320)
- Increased turn rate (210->525)
Arm Jammer:
- Increased speed (1->1.4)
- Increased radar jamming distance (400->550)
Core Deleter:
- Increased speed (1.05->1.4)
- Increased radar jamming distance (420->540)
Core Copperhead:
- Reduced range (750->700)
- Increased speed (1.01->1.11)
Arm Penetrator:
- Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE)
- Increased build time (17853->19638)
Core Goliath:
- Increased build time (13410->14751)
Advanced Aircraft
------------------------------------
Arm Brawler:
- Increased metal cost (268->314)
- Increased energy cost (5343->8124)
- Increased build time (11651->18701)
Core Rapier:
- Increased metal cost (279->309)
- Increased energy cost (5489->8089)
- Increased build time (11965->18612)
- Reduced speed (7.6->6.4)
Arm Phoenix:
- Increased build time (17670->19277)
- Reduced speed (9.5->9)
Core Hurricane:
- Increased build time (17896->19523)
- Reduced speed (9.1->8.8)
Advanced Ships
------------------------------------
Arm Millennium:
- Increased metal cost (2860->3303)
- Increased energy cost (13462->17621)
- Increased build time (27749->32048)
Core Warlord:
- Increased metal cost (3231->3554)
- Increased energy cost (12819->16780)
- Increased build time (29031->34544)
- Reduced range (770->700) (laser)
- Increased reload time (1.1->1.25) (laser)
- Reduced DPS (163.64->144) (laser)
- Reduced reload time (2.46->2) (cannon)
- Increased DPS (109.76->135) (cannon)
Arm Fibber:
- Increased sight distance (200->250)
- Increased sonar jamming distance (200->250)

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ProTA.gp3 (Stored with Git LFS)

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@ -1,96 +1,96 @@
; ProTA 4.6 settings (TA v2024.3.25)
; ProTA 4.7 settings (TA v2024.10.27)
; Original windowed mode will disable many TA v2024.3.25 features (including some of these) and is not recommended
; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.6)
; Original windowed mode will disable many TA v2024.10.27 features (including some of these) and is not recommended
; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.7)
[Preferences]
; custom settings, if any entry is disabled the "TA v2024.3.25 default" values will be used
; custom settings, if any entry is disabled the "TA v2024.10.27 default" values will be used
; Create DirectDraw surfaces in video memory rather than system memory
; Change the following setting if your game is not running smoothly
; This setting is ignored if you are using cnc-ddraw
; TA v2024.3.25 default is TRUE
; ProTA 4.6 default is TRUE
; TA v2024.10.27 default is TRUE
; ProTA 4.7 default is TRUE
UseVideoMemory = TRUE;
; Override your "DisplayModeHeight" registry setting if lower than 768
; If "DisplayModeWidth" is below 1024 it will override it as well
; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
; TA v2024.3.25 default is FALSE
; ProTA 4.6 default is TRUE
; TA v2024.10.27 default is FALSE
; ProTA 4.7 default is TRUE
DisplayModeMinHeight768 = TRUE;
; Megamap FPS Limit
; Supports the following values: 0-1000
; 0 = no limit
; TA v2024.3.25 default is 60
; ProTA 4.6 default is 0
; TA v2024.10.27 default is 60
; ProTA 4.7 default is 0
MegamapFPSLimit = 0;
; Unit limit per player
; Set from 20 - 1500
; TA v3.1 default is 250
; TA v2024.3.25 default is 1500
; ProTA 4.6 default is 1500
; TA v2024.10.27 default is 1500
; ProTA 4.7 default is 1500
UnitLimit = 1500;
; Pathfinding cycles
; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
; TA v3.1 default is 1333
; TA v2024.3.25 default is 66650
; ProTA 4.6 default is 66650
; TA v2024.10.27 default is 66650
; ProTA 4.7 default is 66650
AISearchMapEntries = 66650;
; Special effects limit (smoke, etc.)
; Setting too low (such as TA v3.1 default) will degrade visual quality
; This setting is still experimental, if you experience visual issues set to 400
; TA v3.1 default is 400
; TA v2024.3.25 default is 20480
; ProTA 4.6 default is 20480
; TA v2024.10.27 default is 20480
; ProTA 4.7 default is 20480
SfxLimit = 20480;
; Unit model size limit
; Set max width and height for unit model drawing buffer
; TA v3.1 default is 600x600
; TA v2024.3.25 default is 1280x1280
; ProTA 4.6 default is 1280x1280
; TA v2024.10.27 default is 1280x1280
; ProTA 4.7 default is 1280x1280
X_CompositeBuf = 1280;
Y_CompositeBuf = 1280;
; Unit ID limit
; Set the maximum number of unique unit IDs
; TA v3.1 default is 512
; TA v2024.3.25 default is 16000
; ProTA 4.6 default is 16000
; TA v2024.10.27 default is 16000
; ProTA 4.7 default is 16000
UnitType = 16000;
; Weapon ID limit
; Set the maximum number of unique weapon IDs
; TA v3.1 default is 256
; TA v2024.3.25 default is 16000
; ProTA 4.6 default is 16000
; TA v2024.10.27 default is 16000
; ProTA 4.7 default is 16000
WeaponType = 16000;
; Weapon ID multiplayer patch
; Set to TRUE to enable increased Weapon ID limit in multiplayer
; Set to FALSE to allow increased Weapon ID limit only in single player
; TA v3.1 default is FALSE
; TA v2024.3.25 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
; ProTA 4.6 default is FALSE
; TA v2024.10.27 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
; ProTA 4.7 default is FALSE
MultiGameWeapon = FALSE;
; Double-click selection
; Enable or disable the new "double-click to select all units of the same type on screen" feature
; TA v3.1 default is FALSE
; TA v2024.3.25 default is TRUE
; ProTA 4.6 default is TRUE
; TA v2024.10.27 default is TRUE
; ProTA 4.7 default is TRUE
DoubleClick = TRUE;
; Expanded Multiplayer Sharing Menu
; Enable or disable the new expanded multiplayer sharing menu
; TA v3.1 default is FALSE
; TA v2024.3.25 default is TRUE
; ProTA 4.6 default is TRUE
; TA v2024.10.27 default is TRUE
; ProTA 4.7 default is TRUE
ShareDialogExpand = TRUE;
; Main menu resolution adjuster
@ -100,20 +100,20 @@ ShareDialogExpand = TRUE;
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
; Note: This setting is ignored if you are using cnc-ddraw
; TA v3.1 default is FALSE
; TA v2024.3.25 default is FALSE
; ProTA 4.6 default is FALSE
; TA v2024.10.27 default is FALSE
; ProTA 4.7 default is FALSE
MenuResolution = FALSE;
; Megamap
; Enable or disable the new megamap
; TA v3.1 default is FALSE
; TA v2024.3.25 default is TRUE
; ProTA 4.6 default is TRUE
; TA v2024.10.27 default is TRUE
; ProTA 4.7 default is TRUE
FullScreenMinimap = TRUE;
; Megamap Icon Configuration File
; Set the location of the megamap's icon configuration file
; TA v2024.3.25 default is .\Icon\iconcfg.ini
; TA v2024.10.27 default is .\Icon\iconcfg.ini
MegaMapConfig = .\Icon\iconcfg.ini;
; Megamap Configuration Settings
@ -121,22 +121,22 @@ MegaMapConfig = .\Icon\iconcfg.ini;
; Megamap Mouse Wheel Zooming
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
; TA v2024.3.25 default is TRUE
; ProTA 4.6 default is TRUE
; TA v2024.10.27 default is TRUE
; ProTA 4.7 default is TRUE
WheelZoom = TRUE;
; Megamap Mouse Wheel Zoom In Mode
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
; TA v2024.3.25 default is TRUE
; ProTA 4.6 default is TRUE
; TA v2024.10.27 default is TRUE
; ProTA 4.7 default is TRUE
WheelMoveMegaMap = TRUE;
; Megamap Double-Click to Zoom Option
; Enable or disable the option to zoom to the cursor location...
; ...when double-clicking terrain on the megamap
; TA v2024.3.25 default is FALSE
; ProTA 4.6 default is FALSE
; TA v2024.10.27 default is FALSE
; ProTA 4.7 default is FALSE
DoubleClickMoveMegamap = FALSE;
; Megamap Unit Icon Flashing When Under Attack
@ -146,8 +146,8 @@ UnderAttackFlash=TRUE;
; Megamap Minimum Sensor Range Ring Distances
; Set the minimum sensor values required to display range rings on the megamap
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
; TA v2024.3.25 default is 0 for all sensors
; ProTA 4.6 default is 0 for all sensors
; TA v2024.10.27 default is 0 for all sensors
; ProTA 4.7 default is 0 for all sensors
MegamapRadarMinimum = 0;
MegamapSonarMinimum = 0;
MegamapSonarJamMinimum = 0;
@ -158,16 +158,16 @@ MegamapAntiNukeMinimum = 0;
; Customize the colors of the player minimap/megamap icons and line markers
; Set from 0 to 255 to select colors from the TA indexed color palette
; These settings are disabled by default (remove the semicolons to enable)
Player1DotColors=252; ;Default is 227 ProTA 4.6 default is 252
Player2DotColors=249; ;Default is 212 ProTA 4.6 default is 249
Player3DotColors=80; ;Default is 80 ProTA 4.6 default is 80
Player4DotColors=250; ;Default is 235 ProTA 4.6 default is 250
Player5DotColors=66; ;Default is 108 ProTA 4.6 default is 66
Player6DotColors=148; ;Default is 219 ProTA 4.6 default is 148
Player7DotColors=208; ;Default is 208 ProTA 4.6 default is 208
Player8DotColors=0; ;Default is 93 ProTA 4.6 default is 0
Player9DotColors=210; ;Default is 130 ProTA 4.6 default is 210
Player10DotColors=33; ;Default is 67 ProTA 4.6 default is 33
Player1DotColors=252; ;Default is 227 ProTA 4.7 default is 252
Player2DotColors=249; ;Default is 212 ProTA 4.7 default is 249
Player3DotColors=80; ;Default is 80 ProTA 4.7 default is 80
Player4DotColors=250; ;Default is 235 ProTA 4.7 default is 250
Player5DotColors=66; ;Default is 108 ProTA 4.7 default is 66
Player6DotColors=148; ;Default is 219 ProTA 4.7 default is 148
Player7DotColors=208; ;Default is 208 ProTA 4.7 default is 208
Player8DotColors=0; ;Default is 93 ProTA 4.7 default is 0
Player9DotColors=210; ;Default is 130 ProTA 4.7 default is 210
Player10DotColors=33; ;Default is 67 ProTA 4.7 default is 33
; Player Dot Marker Colors
; Customize the colors of player dot markers by setting a custom icon file
@ -186,44 +186,44 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
; When set to 3D, the speaker layout is read from the Windows control panel
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
; TA v3.1 default is Mono (dword:1)
; TA v2024.3.25 default is 3D (dword:2)
; ProTA 4.6 default is 3D (dword:2)
; TA v2024.10.27 default is 3D (dword:2)
; ProTA 4.7 default is 3D (dword:2)
"Sound Mode" = dword:2
; Max number of simultaneous sounds before sounds are cut off
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
; TA v3.1 default is 8 (dword:8)
; TA v2024.3.25 default is 128 / unlimited (dword:128)
; ProTA 4.6 default is 128 / unlimited (dword:128)
; TA v2024.10.27 default is 128 / unlimited (dword:128)
; ProTA 4.7 default is 128 / unlimited (dword:128)
"MixingBuffers" = dword:128
; Default game speed
; Set from 0 - 20 (corresponding to game speed -10 to +10)
; Use plus and minus keys to adjust while playing
; TA and TA v2024.3.25 default is 10 which is equivalent to Normal game speed (dword:10)
; ProTA 4.6 default is 10 which is equivalent to Normal game speed (dword:10)
; TA and TA v2024.10.27 default is 10 which is equivalent to Normal game speed (dword:10)
; ProTA 4.7 default is 10 which is equivalent to Normal game speed (dword:10)
"GameSpeed" = dword:10
; Group selection hotkey modifier
; Set to 1 to select unit groups with number key and build menus with ALT + number key
; Set to 0 to select build menus with number key and unit groups with ALT + number key
; TA v3.1 default is 0 (dword:0)
; TA v2024.3.25 default is 1 (dword:1)
; ProTA 4.6 default is 1 (dword:1)
; TA v2024.10.27 default is 1 (dword:1)
; ProTA 4.7 default is 1 (dword:1)
"SwitchAlt" = dword:1
; Max number of players in skirmish mode
; Set from 2 - 10
; TA v3.1 default is 4 (dword:4)
; TA v2024.3.25 default is 10 (dword:10)
; ProTA 4.6 default is 10 (dword:10)
; TA v2024.10.27 default is 10 (dword:10)
; ProTA 4.7 default is 10 (dword:10)
"NumSkirmishPlayers" = dword:10
; Default setting for display of chat messages from other players
; Set to 1 to enable and 0 to disable
; Use "+screenchat" command in-game to toggle setting for the current game
; TA and TA v2024.3.25 default is 1
; ProTA 4.6 default is 1
; TA and TA v2024.10.27 default is 1
; ProTA 4.7 default is 1
"ScreenChat" = dword:1
; Music playback mode
@ -233,8 +233,8 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
; ...resulting in only a single track being played, either stopping thereafter (CD version)...
; ...or looping forever (MP3 version), therefore Random is best for most people
; TA v3.1 default is Custom (dword:4)
; TA v2024.3.25 default is Random (dword:2)
; ProTA 4.6 default is Random (dword:2)
; TA v2024.10.27 default is Random (dword:2)
; ProTA 4.7 default is Random (dword:2)
"CDMode" = dword:2
; Resolution overrider (disabled by default)

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TADemo/SERVER.EXE (Stored with Git LFS)

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dplayx.dll (Stored with Git LFS)

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tdraw.dll (Stored with Git LFS)

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