tavmod
Axle1975 4 months ago
parent 9493a5dd32
commit 78ade97517

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@ -2,12 +2,12 @@
[Option] ; General Settings
FillColor=245; ; The color that will be replaced by the player color
FillColor=34; ; The color that will be replaced by the player color
TransparentColor=9; ; The color that will be replaced by transparency
SelectedColor=255; ; The color that will be shown only when the unit is selected
HoverColor=84; ; The color that will show when the icon is hovered on
UseCircleHover=TRUE; ; Enable or disable a drawn ring when hovered on, disabled by default
UseDefaultIcon=TRUE; ; Enable to use default icons, disable to use custom icons
UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
[ICON] ; Custom Icons
@ -20,4 +20,35 @@ NukeIcon=NUKEICON.pcx;
; A disabled example of the syntax is provided below
; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
;KBOT=KBOT.pcx
;KBOT=KBOT.pcx
AIR=AIR.PCX
AIRCONS=AIRCONS.PCX
AIRFAC=AIRFAC.PCX
BUILDING=BUILDING.PCX
EXP=EXP.PCX
EXPFAC=EXPFAC.PCX
HOVER=HOVER.PCX
HOVCONS=HOVCONS.PCX
HOVFAC=HOVFAC.PCX
KBOT=KBOT.PCX
KBOTCONS=KBOTCONS.PCX
KBOTFAC=KBOTFAC.PCX
MINE=MINE.PCX
SHIP=SHIP.PCX
SHIPCONS=SHIPCONS.PCX
SHIPFAC=SHIPFAC.PCX
SUB=SUB.PCX
SUBCONS=SUBCONS.PCX
VEHICLE=VEHICLE.PCX
VEHCONS=VEHCONS.PCX
VEHFAC=VEHFAC.PCX

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@ -0,0 +1,521 @@
ProTA 4.8 changelog
------------------------------------
Gameplay notes:
- Added new units:
- Arm Spark (Lightning Hovertank)
- Core Blaze (Flamethrower Hovertank)
- Arm Apex (Experimental Vehicle)
- Arm Apex Foundry (Builds Apex)
- Fixed special damages on Neutron/Stunner for Vulcan/Buzzsaw
- Fixed various bad target categories
- Fixed various blocking sea wreckages
- Fixed Croc/Triton tilt script
- Added updated Aramon/Creon rock feature files for more suitable metal values
- Set all factories to hold position default
- Added .exe hacks:
- Adjust AI resource generation/feature reclamation income factors dependant upon difficulty
Original: Hard = 1.0x, Medium = 0.7x, Easy = 0.5x
New: Hard = 4.0x, Medium = 1.0x, Easy = 0.5x
GUI notes:
- Added Core Hydration Plant unit picture
- Added Core Truck unit picture
- Updated normal cursor and right click interface green/red cursors
- Updated Arm Adv. Aircraft Plant unit/build picture
- Updated Arm Energy Storage build picture
- Updated Core Gimp unit/build picture
- Updated Core Krogoth unit/build picture
- Updated Core Pillager unit picture
- Updated Core Raider unit/build picture
- Updated Core Snake unit picture
- Updated Core Snapper build picture
- Added retextured Core Pillager model to match unit picture and scaled up by 12.5%
- Team colours white/black have been replaced by pink/slate and existing colours have been improved
- Improved mini map dot colours/contrast
- Improved textures
- Added custom megamap icons
- Improved hotkey overlay contrast
Engine notes:
- Updated to new TA engine v2025.8.29
NEW FEATURES IN BRIEF:
*2025.08.29
- Bugfix for multithreaded version/cheat check
*2025.08.19
- Auto kickout of units under build order is now strictly only for own units (previously allowed kickout anyone's units if cheats enabled)
*v2025.8.1
- Preview build square to yellow if requires unit kickout
*2025.07.12
- Allow user to queue build orders underneath their own mobile units; and auto kickout of units that are under a build order
- Mod developers can opt-in to "Improved behaviour of con units". Once enabled, see ctrl-f2 menu for related user configurable options.
- Fix bug with erroneous game results reported to TAF when using in-game +autoteam
- With fixed position, start positions are assigned in order given by TAF auto balance
so that players are positioned opposite an opponent of similar skill
- Fixed bugs with player placement in 2v2+ games on maps with neutral units
- Push anticheat hashing functions into background threads so as to reduce in-game slowdown experienced by some users
*v2025.5.18
- Improved behaviour of construction units when guarding a factory - they stay put after finishing a build
*v2025.4.24
- Fix crash on parsing spawned unit initial commands
- Log cheat warnings to tdrawlog.txt
- Fix for non functional perm los sonar patch
Other notes:
- WGMUS 0.0.24 by MnHebi included in install (updated from 0.0.23)
Commanders
------------------------------------
Arm Commander:
- Reduced weapon velocity (900->700) (laser)
Core Commander:
- Reduced weapon velocity (900->700) (laser)
Buildings
------------------------------------
Core Kbot Lab:
- Fixed build angle shading glitch
Arm Radar Tower:
- Fixed build angle shading glitch
Arm L.L.T.:
- Reduced weapon velocity (900->700)
Core Light Laser Tower:
- Reduced weapon velocity (900->700)
Arm Sentinel:
- Reduced weapon velocity (900->800)
Core Gaat Gun:
- Reduced weapon velocity (900->800)
Core Viper:
- Reduced weapon velocity (900->800)
Arm Hovercraft Platform:
- Increased energy cost (2111->2639)
- Increased metal cost (1254->1355)
- Increased build time (11112->12038)
- Reduced worker time (180->150)
Core Hovercraft Platform:
- Increased energy cost (2168->2711)
- Increased metal cost (1210->1322)
- Increased build time (11403->12353)
- Reduced worker time (180->150)
Arm Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (800)
Core Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (800)
Arm Defender - NS:
- Reduced health (335->295)
Core Stinger:
- Reduced health (340->300)
Arm Stingray:
- Changed footprint from 4x4 to 3x3
- Improved firing over Shark's Teeth in shallow water
- Reduced weapon velocity (900->800)
Core Thunderbolt:
- Reduced weapon velocity (900->800)
Kbots
------------------------------------
Arm Construction Kbot:
- Reduced build distance (90->75)
Core Construction Kbot:
- Reduced build distance (90->75)
Arm Peewee:
- Reduced aiming speed (450->240)
Core A.K.:
- Reduced aiming speed (350->240)
- Increased tolerance (1000->1500)
- Reduced damage per shot (30->27)
- Reduced DPS (60->54)
Arm Rocko:
- Increased weapon velocity (300->350)
- Increased start velocity (300->350)
Core Storm:
- Increased weapon velocity (300->350)
- Increased start velocity (300->350)
Arm Flea:
- Reduced weapon velocity (900->700)
Vehicles
------------------------------------
Arm Jeffy:
- Reduced weapon velocity (900->700)
Arm Flash:
- Increased aiming speed (160->180)
Core Weasel:
- Fixed bug where turret didn't show
- Reduced weapon velocity (900->700)
Core Instigator:
- Reduced aiming speed (240->180)
- Increased tolerance (1000->1500)
- Reduced damage per shot (30->27)
- Reduced DPS (60->54)
Ships
------------------------------------
Arm Skeeter:
- Reduced aiming speed (laser) (200->180)
- Reduced weapon velocity (900->700)
Core Searcher:
- Reduced aiming speed (laser) (200->170)
- Reduced weapon velocity (900->700)
Arm Lurker:
- Added special damage (double) to Arm Apex and Core Krogoth (700)
Core Snake:
- Added special damage (double) to Arm Apex and Core Krogoth (740)
Hovercraft
------------------------------------
Arm Construction Hovercraft:
- Reduced turn rate (480->240)
Core Construction Hovercraft:
- Reduced turn rate (440->220)
Arm Skimmer:
- Increased metal cost (65->76)
- Increased energy cost (993->1169)
- Reduced turn rate (510->419)
- Reduced damage per shot (45->40)
- Reduced DPS (56.25->50)
- Reduced weapon velocity (900->700)
Core Scrubber:
- Increased metal cost (61->79)
- Increased energy cost (1064->1252)
- Reduced turn rate (510->403)
- Reduced range (230->210)
- Increased health (200->210)
- Reduced weapon velocity (900->700)
Arm Anaconda:
- Increased energy cost (2427->2570)
- Increased metal cost (231->245)
- Increased build time (4058->4666)
- Changed weapon from line of sight weapon to ballistic
- Reduced turn rate (350->313)
- Reduced weapon velocity (450->300)
- Increased area of effect (16->48)
- Reduced aiming speed (255->210)
Core Snapper:
- Increased energy cost (2609->2762)
- Increased metal cost (238->252)
- Increased build time (4282->4710)
- Changed weapon from line of sight weapon to ballistic
- Reduced turn rate (340->300)
- Reduced weapon velocity (450->300)
- Increased area of effect (16->48)
- Reduced aiming speed (235->210)
Arm Wombat:
- Increased health (540->563)
- Increased speed (1.9->2)
- Increased range (820->825)
Core Nixer:
- Increased health (552->575)
- Increased range (800->825)
- Reduced damage per shot (320->300)
- Reduced DPS (32->30)
Advanded Buildings
------------------------------------
Arm Moho Mine:
- Increased energy cost (4568->4785)
- Increased metal cost (792->829)
- Reduced health (1573->1298)
Core Moho Mine:
- Increased energy cost (4789->5017)
- Increased metal cost (761->816)
- Increased build time (17875->18688)
- Reduced health (1465->1245)
Core Fusion Power Plant:
- Fixed build angle shading glitch
Arm Ambusher:
- Reduced range (1350->1300)
Core Toaster:
- Reduced range (1350->1300)
Arm Big Bertha:
- Increased reload time (8->10)
- Reduced accuracy (625->750)
Core Intimidator:
- Increased reload time (8.5->10.5)
- Reduced accuracy (625->750)
Arm Vulcan:
- Increased energy cost (239555->479111)
- Increased metal cost (16949->45198)
- Increased build time (293710->587421)
- Reduced accuracy (800->1200)
- Reduced range (4096->3072)
Core Buzzsaw:
- Increased energy cost (231324->462648)
- Increased metal cost (17632->47606)
- Increased build time (317005->634011)
- Reduced accuracy (800->1200)
- Reduced range (4096->3072)
Arm Underwater Moho Mine:
- Increased energy cost (5482->5742)
- Increased metal cost (950->996)
Core Underwater Moho Mine:
- Increased energy cost (5747->6020)
- Increased metal cost (913->979)
- Increased build time (21450->22456)
Arm Adv. Shipyard:
- Increased metal cost (2272->2524)
Core Adv. Shipyard:
- Increased metal cost (2214->2460)
Arm Advanced Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
Core Advanced Torpedo Launcher:
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
Advanced Kbots
------------------------------------
Arm Adv. Construction Kbot:
- Reduced speed (1.25->1.2)
- Reduced build distance (90->75)
Core Adv. Construction Kbot:
- Increased metal cost (310->325)
- Increased speed (1.2->1.25)
- Reduced turn rate (1005->955)
- Reduced build distance (90->75)
Arm Warrior:
- Increased build time (4747->5138)
- Reduced health (1325->1225)
Core Pyro:
- Increased build time (4862->5250)
- Added new firing sound
- Increased weapon velocity (300->400)
- Increased reload time (0.85->1)
- Increased burst (19->22)
- Reduced DPS (223.53->220)
- Reduced health (1185->1085)
Arm Zeus:
- Increased weapon velocity (600->750)
Core The Can:
- Increased reload time (0.5->0.75)
- Increased damage per shot (90->130)
- Reduced DPS (180->173.33)
- Reduced weapon velocity (900->800)
Arm Pelican:
- Increased aim speed (100->150) (laser)
Core Gimp:
- Changed V Launch AA Missile to Missile
- Reduced range (285->275) (laser)
- Reduced aim speed (200->150) (laser)
- Reduced weapon velocity (900->800) (laser)
- Increased damage per shot (50->70) (laser)
- Increased reload time (1.05->1.5) (laser)
- Reduced DPS (47.62->46.67) (laser)
Arm Zipper:
- Reduced weapon velocity (900->700)
Core Freaker:
- Reduced weapon velocity (900->700)
Core Sumo:
- Reduced weapon velocity (900->800)
Arm FARK:
- Reduced build distance (90->75)
Core Necro:
- Reduced build distance (90->75)
Advanced Vehicles
------------------------------------
Arm Adv. Construction Vehicle:
- Reduced metal cost (457->370)
- Increased health (1205->1290)
- Increased turn rate (240->300)
- Increased brake rate (0.036->0.096)
Core Adv. Construction Vehicle:
- Reduced metal cost (444->350)
- Increased turn rate (210->250)
- Increased brake rate (0.03->0.102)
Arm Panther:
- Increased build time (5080->5564)
Core Leveler:
- Increased build time (5176->5682)
Arm Bulldog:
- Increased build time (8241->8675)
- Increased aiming speed (130->140)
Core Reaper:
- Increased build time (8293->8730)
- Reduced aiming speed (160->150)
Arm Luger:
- Increased energy cost (2140->3745)
- Increased metal cost (264->403)
- Increased build time (4530->7928)
- Increased damage per shot (130->160)
- Reduced reload time (2.75->2.7)
- Increased DPS (47.27->59.26)
- Increased area of effect (64->80)
Core Pillager:
- Increased energy cost (1842->3454)
- Increased metal cost (276->420)
- Increased build time (4523->7915)
- Increased damage per shot (140->175)
- Increased DPS (47.46->59.32)
- Increased area of effect (64->80)
Arm Spider:
- Reduced weapon velocity (900->700)
Arm Scarab:
- Increased energy cost (79200->87120)
- Increased metal cost (1437->1581)
- Increased build time (86110->94721)
- Reduced speed (1.2->0.8)
- Reduced coverage (2000->1800)
Core Hedgehog:
- Increased energy cost (83089->91398)
- Increased metal cost (1508->1659)
- Increased build time (86805->95486)
- Reduced speed (1.2->0.8)
- Reduced coverage (2000->1800)
Advanced Aircraft
------------------------------------
Arm Lancet:
- Added special damage (double) to Arm Apex and Core Krogoth (1500)
Core Titan:
- Added special damage (double) to Arm Apex and Core Krogoth (1560)
Advanced Ships
------------------------------------
Arm Advanced Construction Sub:
- Reduced build distance (120->100)
Core Advanced Construction Sub:
- Reduced build distance (120->100)
Arm Piranha:
- Added special damage (double) to Arm Apex and Core Krogoth (700)
Core Shark:
- Added special damage (double) to Arm Apex and Core Krogoth (740)
Core Warlord:
- Reduced weapon velocity (900->800)
Core Leviathan:
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
- Reduced sight distance (490->300)
Experimental Kbots
------------------------------------
Core Krogoth:
- Added amphibious movement
- Changed to new "experimental gauss" weapon
- Increased health (29918->35902)
- Increased sight distance (255->400)
- Increased weapon tolerance (500->1500) (laser)
- Increased area of effect (8->16) (laser)
- Added twophase weapon tag (rocket)
- Reduced weapon timer (5->2) (rocket)
- Reduced flight time (15->4) (rocket)
- Increased weapon velocity (550->800) (rocket)
- Increased start velocity (250->300) (rocket)
- Increased weapon acceleration (200->250) (rocket)
- Increased weapon tolerance (500->1500) (gauss)
- Increased area of effect (8->16) (gauss)
- Reduced damage per shot (480->360) (gauss)
- Reduced reload time (1.6->1.2) (gauss)
- Increased range (300->400) (gauss)
- Increased aiming speed (100->150) (gauss)
- Changed death explosion (NUCLEAR_MISSILE -> EXP) (5500 damage, 640 AOE -> 2750 damage, 256 AOE)

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ProTA.gp3 (Stored with Git LFS)

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@ -1,96 +1,96 @@
; ProTA 4.7 settings (TA v2024.12.05)
; ProTA 4.8 settings (TA v2025.8.29)
; Original windowed mode will disable many TA v2024.12.05 features (including some of these) and is not recommended
; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.7)
; Original windowed mode will disable many TA v2025.8.29 features (including some of these) and is not recommended
; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.8)
[Preferences]
; custom settings, if any entry is disabled the "TA v2024.12.05 default" values will be used
; custom settings, if any entry is disabled the "TA v2025.8.29 default" values will be used
; Create DirectDraw surfaces in video memory rather than system memory
; Change the following setting if your game is not running smoothly
; This setting is ignored if you are using cnc-ddraw
; TA v2024.12.05 default is TRUE
; ProTA 4.7 default is TRUE
; TA v2025.8.29 default is TRUE
; ProTA 4.8 default is TRUE
UseVideoMemory = TRUE;
; Override your "DisplayModeHeight" registry setting if lower than 768
; If "DisplayModeWidth" is below 1024 it will override it as well
; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
; TA v2024.12.05 default is FALSE
; ProTA 4.7 default is TRUE
; TA v2025.8.29 default is FALSE
; ProTA 4.8 default is TRUE
DisplayModeMinHeight768 = TRUE;
; Megamap FPS Limit
; Supports the following values: 0-1000
; 0 = no limit
; TA v2024.12.05 default is 60
; ProTA 4.7 default is 0
; TA v2025.8.29 default is 60
; ProTA 4.8 default is 0
MegamapFPSLimit = 0;
; Unit limit per player
; Set from 20 - 1500
; TA v3.1 default is 250
; TA v2024.12.05 default is 1500
; ProTA 4.7 default is 1500
; TA v2025.8.29 default is 1500
; ProTA 4.8 default is 1500
UnitLimit = 1500;
; Pathfinding cycles
; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
; TA v3.1 default is 1333
; TA v2024.12.05 default is 66650
; ProTA 4.7 default is 66650
; TA v2025.8.29 default is 66650
; ProTA 4.8 default is 66650
AISearchMapEntries = 66650;
; Special effects limit (smoke, etc.)
; Setting too low (such as TA v3.1 default) will degrade visual quality
; This setting is still experimental, if you experience visual issues set to 400
; TA v3.1 default is 400
; TA v2024.12.05 default is 20480
; ProTA 4.7 default is 20480
; TA v2025.8.29 default is 20480
; ProTA 4.8 default is 20480
SfxLimit = 20480;
; Unit model size limit
; Set max width and height for unit model drawing buffer
; TA v3.1 default is 600x600
; TA v2024.12.05 default is 1280x1280
; ProTA 4.7 default is 1280x1280
; TA v2025.8.29 default is 1280x1280
; ProTA 4.8 default is 1280x1280
X_CompositeBuf = 1280;
Y_CompositeBuf = 1280;
; Unit ID limit
; Set the maximum number of unique unit IDs
; TA v3.1 default is 512
; TA v2024.12.05 default is 16000
; ProTA 4.7 default is 16000
; TA v2025.8.29 default is 16000
; ProTA 4.8 default is 16000
UnitType = 16000;
; Weapon ID limit
; Set the maximum number of unique weapon IDs
; TA v3.1 default is 256
; TA v2024.12.05 default is 16000
; ProTA 4.7 default is 16000
; TA v2025.8.29 default is 16000
; ProTA 4.8 default is 16000
WeaponType = 16000;
; Weapon ID multiplayer patch
; Set to TRUE to enable increased Weapon ID limit in multiplayer
; Set to FALSE to allow increased Weapon ID limit only in single player
; TA v3.1 default is FALSE
; TA v2024.12.05 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
; ProTA 4.7 default is FALSE
; TA v2025.8.29 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
; ProTA 4.8 default is FALSE
MultiGameWeapon = FALSE;
; Double-click selection
; Enable or disable the new "double-click to select all units of the same type on screen" feature
; TA v3.1 default is FALSE
; TA v2024.12.05 default is TRUE
; ProTA 4.7 default is TRUE
; TA v2025.8.29 default is TRUE
; ProTA 4.8 default is TRUE
DoubleClick = TRUE;
; Expanded Multiplayer Sharing Menu
; Enable or disable the new expanded multiplayer sharing menu
; TA v3.1 default is FALSE
; TA v2024.12.05 default is TRUE
; ProTA 4.7 default is TRUE
; TA v2025.8.29 default is TRUE
; ProTA 4.8 default is TRUE
ShareDialogExpand = TRUE;
; Main menu resolution adjuster
@ -100,20 +100,20 @@ ShareDialogExpand = TRUE;
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
; Note: This setting is ignored if you are using cnc-ddraw
; TA v3.1 default is FALSE
; TA v2024.12.05 default is FALSE
; ProTA 4.7 default is FALSE
; TA v2025.8.29 default is FALSE
; ProTA 4.8 default is FALSE
MenuResolution = FALSE;
; Megamap
; Enable or disable the new megamap
; TA v3.1 default is FALSE
; TA v2024.12.05 default is TRUE
; ProTA 4.7 default is TRUE
; TA v2025.8.29 default is TRUE
; ProTA 4.8 default is TRUE
FullScreenMinimap = TRUE;
; Megamap Icon Configuration File
; Set the location of the megamap's icon configuration file
; TA v2024.12.05 default is .\Icon\iconcfg.ini
; TA v2025.8.29 default is .\Icon\iconcfg.ini
MegaMapConfig = .\Icon\iconcfg.ini;
; Megamap Configuration Settings
@ -121,22 +121,22 @@ MegaMapConfig = .\Icon\iconcfg.ini;
; Megamap Mouse Wheel Zooming
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
; TA v2024.12.05 default is TRUE
; ProTA 4.7 default is TRUE
; TA v2025.8.29 default is TRUE
; ProTA 4.8 default is TRUE
WheelZoom = TRUE;
; Megamap Mouse Wheel Zoom In Mode
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
; TA v2024.12.05 default is TRUE
; ProTA 4.7 default is TRUE
; TA v2025.8.29 default is TRUE
; ProTA 4.8 default is TRUE
WheelMoveMegaMap = TRUE;
; Megamap Double-Click to Zoom Option
; Enable or disable the option to zoom to the cursor location...
; ...when double-clicking terrain on the megamap
; TA v2024.12.05 default is FALSE
; ProTA 4.7 default is FALSE
; TA v2025.8.29 default is FALSE
; ProTA 4.8 default is FALSE
DoubleClickMoveMegamap = FALSE;
; Megamap Unit Icon Flashing When Under Attack
@ -146,8 +146,8 @@ UnderAttackFlash=TRUE;
; Megamap Minimum Sensor Range Ring Distances
; Set the minimum sensor values required to display range rings on the megamap
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
; TA v2024.12.05 default is 0 for all sensors
; ProTA 4.7 default is 0 for all sensors
; TA v2025.8.29 default is 0 for all sensors
; ProTA 4.8 default is 0 for all sensors
MegamapRadarMinimum = 0;
MegamapSonarMinimum = 0;
MegamapSonarJamMinimum = 0;
@ -158,16 +158,16 @@ MegamapAntiNukeMinimum = 0;
; Customize the colors of the player minimap/megamap icons and line markers
; Set from 0 to 255 to select colors from the TA indexed color palette
; These settings are disabled by default (remove the semicolons to enable)
Player1DotColors=252; ;Default is 227 ProTA 4.7 default is 252
Player2DotColors=249; ;Default is 212 ProTA 4.7 default is 249
Player3DotColors=80; ;Default is 80 ProTA 4.7 default is 80
Player4DotColors=250; ;Default is 235 ProTA 4.7 default is 250
Player5DotColors=66; ;Default is 108 ProTA 4.7 default is 66
Player6DotColors=148; ;Default is 219 ProTA 4.7 default is 148
Player7DotColors=208; ;Default is 208 ProTA 4.7 default is 208
Player8DotColors=0; ;Default is 93 ProTA 4.7 default is 0
Player9DotColors=210; ;Default is 130 ProTA 4.7 default is 210
Player10DotColors=33; ;Default is 67 ProTA 4.7 default is 33
Player1DotColors=227; ;Default is 227 ProTA 4.8 default is 227
Player2DotColors=249; ;Default is 212 ProTA 4.8 default is 249
Player3DotColors=18; ;Default is 80 ProTA 4.8 default is 18
Player4DotColors=250; ;Default is 235 ProTA 4.8 default is 250
Player5DotColors=67; ;Default is 108 ProTA 4.8 default is 67
Player6DotColors=149; ;Default is 219 ProTA 4.8 default is 149
Player7DotColors=208; ;Default is 208 ProTA 4.8 default is 208
Player8DotColors=117; ;Default is 93 ProTA 4.8 default is 117
Player9DotColors=210; ;Default is 130 ProTA 4.8 default is 210
Player10DotColors=34; ;Default is 67 ProTA 4.8 default is 34
; Player Dot Marker Colors
; Customize the colors of player dot markers by setting a custom icon file
@ -186,44 +186,44 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
; When set to 3D, the speaker layout is read from the Windows control panel
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
; TA v3.1 default is Mono (dword:1)
; TA v2024.12.05 default is 3D (dword:2)
; ProTA 4.7 default is 3D (dword:2)
; TA v2025.8.29 default is 3D (dword:2)
; ProTA 4.8 default is 3D (dword:2)
"Sound Mode" = dword:2
; Max number of simultaneous sounds before sounds are cut off
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
; TA v3.1 default is 8 (dword:8)
; TA v2024.12.05 default is 128 / unlimited (dword:128)
; ProTA 4.7 default is 128 / unlimited (dword:128)
; TA v2025.8.29 default is 128 / unlimited (dword:128)
; ProTA 4.8 default is 128 / unlimited (dword:128)
"MixingBuffers" = dword:128
; Default game speed
; Set from 0 - 20 (corresponding to game speed -10 to +10)
; Use plus and minus keys to adjust while playing
; TA and TA v2024.12.05 default is 10 which is equivalent to Normal game speed (dword:10)
; ProTA 4.7 default is 10 which is equivalent to Normal game speed (dword:10)
; TA and TA v2025.8.29 default is 10 which is equivalent to Normal game speed (dword:10)
; ProTA 4.8 default is 10 which is equivalent to Normal game speed (dword:10)
"GameSpeed" = dword:10
; Group selection hotkey modifier
; Set to 1 to select unit groups with number key and build menus with ALT + number key
; Set to 0 to select build menus with number key and unit groups with ALT + number key
; TA v3.1 default is 0 (dword:0)
; TA v2024.12.05 default is 1 (dword:1)
; ProTA 4.7 default is 1 (dword:1)
; TA v2025.8.29 default is 1 (dword:1)
; ProTA 4.8 default is 1 (dword:1)
"SwitchAlt" = dword:1
; Max number of players in skirmish mode
; Set from 2 - 10
; TA v3.1 default is 4 (dword:4)
; TA v2024.12.05 default is 10 (dword:10)
; ProTA 4.7 default is 10 (dword:10)
; TA v2025.8.29 default is 10 (dword:10)
; ProTA 4.8 default is 10 (dword:10)
"NumSkirmishPlayers" = dword:10
; Default setting for display of chat messages from other players
; Set to 1 to enable and 0 to disable
; Use "+screenchat" command in-game to toggle setting for the current game
; TA and TA v2024.12.05 default is 1
; ProTA 4.7 default is 1
; TA and TA v2025.8.29 default is 1
; ProTA 4.8 default is 1
"ScreenChat" = dword:1
; Music playback mode
@ -233,8 +233,8 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
; ...resulting in only a single track being played, either stopping thereafter (CD version)...
; ...or looping forever (MP3 version), therefore Random is best for most people
; TA v3.1 default is Custom (dword:4)
; TA v2024.12.05 default is Random (dword:2)
; ProTA 4.7 default is Random (dword:2)
; TA v2025.8.29 default is Random (dword:2)
; ProTA 4.8 default is Random (dword:2)
"CDMode" = dword:2
; Resolution overrider (disabled by default)

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dplayx.dll (Stored with Git LFS)

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tdraw.dll (Stored with Git LFS)

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@ -9,9 +9,9 @@
SETTINGS ARE CONTROLLED VIA wgmus.ini
SPECIAL THANKS:
THALDREN,
KEVIN HAKE,
ARMOURED FISH
FunkyFr3sh,
Kevin Hake,
Armoured Fish.
COPYRIGHT MENTIONS:
ogg-winmm

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wgmus.dll (Stored with Git LFS)

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