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tavmod
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tavmod-4.5
| Author | SHA1 | Date |
|---|---|---|
|
|
c6653dc1c6 | 2 years ago |
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@ -1,79 +0,0 @@
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# TA Demo Recorder and Community Patch
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||||
## LICENSE
|
||||
|
||||
### TA Community Patch (original filename: tdraw.dll; source directory: src/DDRaw)
|
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|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2023 Axle1975, FunkyFr3sh
|
||||
Copyright (c) 2019 Xpoy
|
||||
Copyright (c) 2003 SJ, Yeha
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
### TA Demo Recorder (original filename: tplayx.dll; source directory: src/Recorder)
|
||||
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The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Rime
|
||||
Copyright (c) 2003 SJ, Yeha
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
### TA Demo Replayer (original filename: SERVER.EXE, source directory: src/Server)
|
||||
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||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Chaos
|
||||
Copyright (c) 2003 Fnordia
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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||||
@ -1,632 +0,0 @@
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ProTA 4.6 changelog
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------------------------------------
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Gameplay notes:
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||||
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- Added new units: Arm/Core Underwater Moho Mine
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- Added new units: Arm/Core Underwater Moho Metal Maker
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- Added auto unload scripts for sea/hover transports
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- Added rotated versions of Arm Big Bertha/Core Intimidator to improve balance when turning to aim the first shot
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- Added rotated versions of Arm Vulcan/Core Buzzsaw to improve balance when turning to aim the first shot
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- Fixed incorrect footprint for Arm/Core Advanced Construction Sub which stopped them moving close to each other
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- Added Commander build menus to Decoy Commanders
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- Added .exe hacks:
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||||
- Allow weapons to acquire targets while reclaiming a unit
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- Allow weapons to acquire targets while capturing a unit
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- Allow weapons to acquire targets while repairing a unit
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- Allow weapons to acquire targets while assist-nanolating a new unit
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- Allow weapons to acquire targets while building a new unit
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- Patches main rendering function to draw player 11 features regardless of LOS (see engine notes)
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- Enable mex snap and set its default (3) and maximum (3) radius (see engine notes)
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- Enable wreck snap and set its default (1) and maximum (1) radius (see engine notes)
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- Removed units from CTRL+S/CTRL+W hotkeys (see engine notes):
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- Arm Bear
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- Arm Eraser
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- Arm Escort
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- Arm Fibber
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- Arm Hulk
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- Arm Infiltrator
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||||
- Arm Invader
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- Arm Jammer
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- Arm Marky
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- Arm Scarab
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- Arm Seer
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- Core Deleter
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- Core Envoy
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- Core Hedgehog
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- Core Informer
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- Core Parasite
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- Core Phantom
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- Core Roach
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- Core Spectre
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- Core Turtle
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- Core Voyeur
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- Removed units from CTRL+F hotkey (see engine notes):
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||||
- Arm Protector
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- Arm Retaliator
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- Arm Stunner
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- Core Fortitude
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- Core Neutron
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- Core Silencer
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GUI notes:
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||||
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||||
- Added arrows to Arm Big Bertha/Core Intimidator build pictures to build rotated versions
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||||
- Added arrows to Arm Vulcan/Core Buzzsaw build pictures to build rotated versions
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- Fixed cursor animation speed
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- Added +noshake and .ready buttons to sharing menu (see engine notes)
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- Added .autopause button to battleroom screen (see engine notes)
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- Added clock and weather report (wind and tidal strength) on top resource panel (see engine notes)
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Engine notes:
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||||
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- Updated to new TA engine v2024.3.25 (see tdraw.txt for new features in detail)
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||||
NEW FEATURES IN BRIEF:
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||||
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||||
- Set start positions based on battleroom teams (or alliances)
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||||
- Repair battleroom team icons so they can be used to create teams before launching game
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||||
- Add +autoteam battleroom and in-game commands to automatically assign teams
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||||
- Add +randomteam battleroom command to automatically assign random teams
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||||
- Add .exereport battleroom command to report CRC32 of each player's totala.exe
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||||
- Add .tdreport battleroom command to report CRC32 of each player's tdraw.dll
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||||
- Add .tpreport battleroom command to report CRC32 of each player's tplayx.dll
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||||
- Add .gp3report battleroom command to report CRC32 of each player's rev31.gp3
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- Add .crcreport battleroom command to report fingerprints of each player's totala.exe, tdraw.dll, tplayx.dll and rev31.gp3 file all at once
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||||
- ClickSnap to snap to nearest mex, geo or reclaimable feature
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||||
- Add ability to drag queued orders around the map
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- Con units patrol behaviour - hold position: reclaim only
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||||
- Fix the "ghost com" bug (remote commanders appear in top left of map during first 50sec of game)
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- Fix the "units exploding in factories" bug by holding back recycling of deceased units' IDs for 5 seconds
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- Option to render DTs and fortwalls that belong to the map (not built by a player)
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||||
- Supress "qqqqqq" whiteboard marker lables when "q" is used as the whiteboard key
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- Show clock and weather report (wind and tidal strength) on top resource panel
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- Sync wind speed across all players
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||||
- Set default resolution on new installs to 1024x768 (.ini setting "DisplayModeMinHeight768 = TRUE/FALSE")
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||||
- Disable relay of F11 chatmacro text to other players
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- Enable start button in multiplayer lobby if only one player + AI are present
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||||
- Add +noshake and .ready buttons to sharing menu
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||||
- Add .autopause button to battleroom screen
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||||
- Change whiteboard, mappos and resource indicator colours in response to +logo commands
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||||
- Prevent +logo commands from affecting other players
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||||
- Ctrl-B doesn't select aircraft carriers
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||||
- Ctrl-F centres view on selected factory
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||||
- Ctrl-S works correctly with mobile-units-can-build-mobile-units hack
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||||
- Set +lostype as a cheatcode (not available unless cheats enabled)
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||||
- Look for ddraw.dll in current working directory as backend, or failing that use system ddraw.dll
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||||
- Use the same .ini file as TotalA.exe
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||||
- Use the same registry path as TotalA.exe
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||||
- Add FPS counter to megamap, increase megamap FPS
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||||
- Fix blue background on scoreboard
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||||
- Grey background on mega map to distinguish from unmapped area
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||||
- Prevent Ctrl-F2 dialog and allies resource bar from moving off screen
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||||
- Improve responsiveness of whiteboard marker movements sent to remote players
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||||
- Render cursor while in megamap
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||||
- Fix crash when removing markers
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||||
- Fix crash on simultaneous whiteboard marker move and delete
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||||
- Fix rare crash on TA Hook line drawing
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||||
- Radar and sonar jammers no longer jam your own radar and sonar in >3 player multiplayer
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||||
- Use CTRL_F and CTRL_B unit category tags for CTRL+F and CTRL+B hotkeys in preference to heuristics
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||||
- Change CTRL+S to use CTRL_W and NOTAIR/NAIR categories so as not to select jammers etc
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||||
Other notes:
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||||
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||||
- CnC-DDraw 6.3 by FunkyFr3sh included in install (updated from 5.1.0.0)
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||||
- WGMUS 0.0.23 by MnHebi included in install (updated from 0.0.17)
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||||
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||||
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||||
Buildings
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||||
------------------------------------
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||||
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||||
Arm Wind Generator:
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||||
- Fixed build angle shading glitch
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||||
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||||
Arm Sentinel:
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||||
- Increased weapon velocity (800->900)
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||||
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||||
Core Gaat Gun:
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||||
- Increased weapon velocity (800->900)
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||||
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||||
Core Viper:
|
||||
- Increased weapon velocity (800->900)
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||||
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||||
Arm Guardian:
|
||||
- Reduced metal cost (1946->1751)
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||||
- Reduced health (2477->2230)
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||||
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||||
Core Punisher:
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||||
- Reduced metal cost (1887->1698)
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||||
- Reduced health (2540->2285)
|
||||
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||||
Arm Underwater Metal Extractor:
|
||||
- Reduced self destruct countdown (5->0)
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||||
- Added sound on self destruct
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||||
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||||
Core Underwater Metal Extractor:
|
||||
- Reduced self destruct countdown (5->0)
|
||||
- Added sound on self destruct
|
||||
|
||||
Arm Sonar Station:
|
||||
- Increased sonar distance (1180->1250)
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||||
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||||
Core Sonar Station:
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||||
- Increased sonar distance (1180->1250)
|
||||
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||||
Arm Defender - NS:
|
||||
- Increased health (252->335)
|
||||
|
||||
Core Stinger:
|
||||
- Reduced build time (2357->2239)
|
||||
- Increased health (290->340)
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||||
|
||||
Arm Stingray:
|
||||
- Reduced range (550->500)
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||||
- Increased weapon velocity (800->900)
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||||
|
||||
Core Thunderbolt:
|
||||
- Reduced range (550->500)
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||||
- Increased weapon velocity (800->900)
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||||
|
||||
Arm Seaplane Platform:
|
||||
- Added Arm Peeper to build menu
|
||||
- Reduced energy cost (3777->3597)
|
||||
- Reduced metal cost (1556->1482)
|
||||
- Reduced build time (13473->12832)
|
||||
|
||||
Core Seaplane Platform:
|
||||
- Added Core Fink to build menu
|
||||
- Reduced energy cost (3757->3578)
|
||||
- Reduced metal cost (1613->1537)
|
||||
- Reduced build time (14071->13401)
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||||
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||||
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||||
Mines
|
||||
------------------------------------
|
||||
|
||||
Arm Tiny:
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||||
- Reduced build time (1322->661)
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- Reduced energy cost (1017->509)
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||||
- Reduced cloak cost (7->3)
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||||
- Reduced edge effectiveness (1->0.1)
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||||
|
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Arm Area Mine:
|
||||
- Reduced build time (2481->1241)
|
||||
- Reduced energy cost (1909->955)
|
||||
- Reduced cloak cost (14->6)
|
||||
- Reduced edge effectiveness (1->0.05)
|
||||
|
||||
Arm Focused Mine:
|
||||
- Reduced build time (3494->1747)
|
||||
- Reduced energy cost (2688->1344)
|
||||
- Reduced cloak cost (19->9)
|
||||
- Reduced edge effectiveness (1->0.1)
|
||||
|
||||
Arm HE Area Mine:
|
||||
- Reduced build time (5582->2791)
|
||||
- Reduced energy cost (4294->2147)
|
||||
- Reduced cloak cost (31->15)
|
||||
- Reduced edge effectiveness (1->0.05)
|
||||
|
||||
Arm Precision Mine:
|
||||
- Reduced build time (5375->2688)
|
||||
- Reduced energy cost (4135->2068)
|
||||
- Reduced health (200->100)
|
||||
- Reduced cloak cost (30->15)
|
||||
- Reduced edge effectiveness (1->0.1)
|
||||
|
||||
Arm Nuclear Mine:
|
||||
- Reduced build time (28953->14477)
|
||||
- Reduced energy cost (22272->11136)
|
||||
- Reduced cloak cost (79->40)
|
||||
- Reduced edge effectiveness (1->0.15)
|
||||
|
||||
Core M-104:
|
||||
- Reduced build time (665->333)
|
||||
- Reduced energy cost (532->266)
|
||||
- Reduced health (200->100)
|
||||
- Reduced cloak cost (5->2)
|
||||
- Reduced edge effectiveness (1->0.1)
|
||||
|
||||
Core M-209:
|
||||
- Reduced build time (1445->723)
|
||||
- Reduced energy cost (1156->578)
|
||||
- Reduced health (200->100)
|
||||
- Reduced cloak cost (11->5)
|
||||
- Reduced edge effectiveness (1->0.05)
|
||||
|
||||
Core M-303:
|
||||
- Reduced build time (2130->1065)
|
||||
- Reduced energy cost (1704->852)
|
||||
- Reduced health (200->100)
|
||||
- Reduced cloak cost (15->8)
|
||||
- Reduced edge effectiveness (1->0.1)
|
||||
|
||||
Core M-420:
|
||||
- Reduced build time (2927->1464)
|
||||
- Reduced energy cost (2342->1171)
|
||||
- Reduced health (200->100)
|
||||
- Reduced cloak cost (21->11)
|
||||
- Reduced edge effectiveness (1->0.05)
|
||||
|
||||
Core M-515:
|
||||
- Reduced build time (9508->4754)
|
||||
- Reduced energy cost (7607->3804)
|
||||
- Reduced health (200->100)
|
||||
- Reduced cloak cost (70->35)
|
||||
- Reduced edge effectiveness (1->0.1)
|
||||
|
||||
Core M-610:
|
||||
- Reduced build time (32715->16358)
|
||||
- Reduced energy cost (26172->13086)
|
||||
- Reduced health (200->100)
|
||||
- Reduced cloak cost (123->50)
|
||||
- Reduced edge effectiveness (1->0.15)
|
||||
|
||||
|
||||
Kbots
|
||||
------------------------------------
|
||||
|
||||
Arm Construction Kbot:
|
||||
- Fixed opening/closing animation glitch
|
||||
|
||||
Core Storm:
|
||||
- Increased acceleration (0.091552734->0.1)
|
||||
|
||||
Arm Jethro:
|
||||
- Reduced energy cost (1036->975)
|
||||
- Reduced metal cost (109->102)
|
||||
- Reduced build time (2104->1973)
|
||||
|
||||
Core Crasher:
|
||||
- Reduced energy cost (1040->979)
|
||||
- Reduced metal cost (110->103)
|
||||
- Reduced build time (2108->1977)
|
||||
|
||||
|
||||
Vehicles
|
||||
------------------------------------
|
||||
|
||||
Arm Jeffy:
|
||||
- Increased weapon velocity (700->900)
|
||||
|
||||
Core Weasel:
|
||||
- Increased weapon velocity (700->900)
|
||||
|
||||
Arm Podger:
|
||||
- Increased build time (1519->3038)
|
||||
- Increased energy cost (1031->2062)
|
||||
- Increased speed (1.2->1.5)
|
||||
- Reduced worker time (120->90)
|
||||
|
||||
Core Spoiler:
|
||||
- Increased build time (1740->3480)
|
||||
- Increased energy cost (1117->2234)
|
||||
- Increased speed (1.1->1.4)
|
||||
- Reduced worker time (120->90)
|
||||
|
||||
|
||||
Ships
|
||||
------------------------------------
|
||||
|
||||
Arm Skeeter:
|
||||
- Increased weapon velocity (laser) (700->900)
|
||||
|
||||
Core Searcher:
|
||||
- Fixed incorrect wake
|
||||
- Increased weapon velocity (laser) (700->900)
|
||||
|
||||
Arm Hulk:
|
||||
- Added auto unload script
|
||||
|
||||
Core Envoy:
|
||||
- Added auto unload script
|
||||
|
||||
|
||||
Hovercraft
|
||||
------------------------------------
|
||||
|
||||
Arm Skimmer:
|
||||
- Increased weapon velocity (450->900)
|
||||
|
||||
Core Scrubber:
|
||||
- Increased weapon velocity (400->900)
|
||||
|
||||
Arm Swatter:
|
||||
- Reduced opening animation time
|
||||
- Changed primary weapon bad target category (VTOL->NOTAIR)
|
||||
- Removed NoChaseCategory tag
|
||||
- Reduced metal cost (256->240)
|
||||
- Increased health (775->844)
|
||||
- Increased speed (1.9->2)
|
||||
- Increased aim speed (250->350)
|
||||
|
||||
Core Slinger:
|
||||
- Reduced opening animation time
|
||||
- Changed primary weapon bad target category (VTOL->NOTAIR)
|
||||
- Removed NoChaseCategory tag
|
||||
- Reduced metal cost (250->230)
|
||||
- Increased health (795->888)
|
||||
- Increased speed (1.9->2)
|
||||
- Increased range (600->650)
|
||||
- Increased aim speed (250->350)
|
||||
|
||||
Arm Wombat:
|
||||
- Reduced weapon timer (3->2)
|
||||
- Reduced flight time (10->4)
|
||||
- Increased start velocity (100->250)
|
||||
|
||||
Core Nixer:
|
||||
- Reduced weapon timer (3->2)
|
||||
- Reduced flight time (10->4)
|
||||
- Increased start velocity (100->250)
|
||||
|
||||
Arm Bear:
|
||||
- Added auto unload script
|
||||
|
||||
Core Turtle:
|
||||
- Added auto unload script
|
||||
|
||||
|
||||
Advanced Buildings
|
||||
------------------------------------
|
||||
|
||||
Core Moho Metal Maker:
|
||||
- Fixed bug where unit wouldn't turn off when hit
|
||||
- Reduced opening/closing animation speed
|
||||
|
||||
Arm Flakker:
|
||||
- Added improved fire and hit sounds
|
||||
- Changed from ballistic weapon to line of sight
|
||||
- Increased tolerance (1000->4000)
|
||||
- Added selfprop tag (1)
|
||||
- Added unitsonly tag (1)
|
||||
- Added pitchtolerance tag (6000)
|
||||
- Added guidance tag (1)
|
||||
- Added turnrate tag (3000)
|
||||
|
||||
Core Cobra:
|
||||
- Added improved fire and hit sounds
|
||||
- Changed from ballistic weapon to line of sight
|
||||
- Increased tolerance (1000->4000)
|
||||
- Added selfprop tag (1)
|
||||
- Added unitsonly tag (1)
|
||||
- Added pitchtolerance tag (6000)
|
||||
- Added guidance tag (1)
|
||||
- Added turnrate tag (3000)
|
||||
|
||||
Arm Big Bertha:
|
||||
- Added rotated versions
|
||||
- Reduced accuracy (500->562) (lower is better)
|
||||
|
||||
Core Intimidator:
|
||||
- Added rotated versions
|
||||
- Reduced range (5120->4608)
|
||||
|
||||
Arm Vulcan:
|
||||
- Added rotated versions
|
||||
- Fixed build angle shading glitch and added more team colour
|
||||
|
||||
Core Buzzsaw:
|
||||
- Added rotated versions
|
||||
|
||||
Arm Stunner:
|
||||
- Added special damages for new units
|
||||
- Reduced area of effect (640->512)
|
||||
- Increased reload time (130->150)
|
||||
|
||||
Core Neutron:
|
||||
- Added special damages for new units
|
||||
- Reduced area of effect (640->512)
|
||||
- Increased reload time (130->150)
|
||||
|
||||
Arm Protector:
|
||||
- Reduced energy cost (88000->79200)
|
||||
- Reduced build time (95678->86110)
|
||||
- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
|
||||
|
||||
Core Fortitude:
|
||||
- Reduced energy cost (92321->83089)
|
||||
- Reduced build time (96450->86805)
|
||||
- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
|
||||
|
||||
Arm Retaliator:
|
||||
- Increased build time (143517->160608)
|
||||
|
||||
Core Silencer:
|
||||
- Increased build time (144675->163119)
|
||||
|
||||
Arm Adv. Aircraft Plant:
|
||||
- Increased metal cost (2431->2542)
|
||||
|
||||
Core Adv. Aircraft Plant:
|
||||
- Increased metal cost (2410->2520)
|
||||
|
||||
Arm Adv. Shipyard:
|
||||
- Reduced metal cost (2524->2272)
|
||||
|
||||
Core Adv. Shipyard:
|
||||
- Reduced metal cost (2460->2214)
|
||||
|
||||
Arm Advanced Sonar Station:
|
||||
- Increased sonar distance (2360->2500)
|
||||
|
||||
Arm Advanced Sonar Station:
|
||||
- Increased sonar distance (2360->2500)
|
||||
|
||||
|
||||
Advanced Kbots
|
||||
------------------------------------
|
||||
|
||||
Arm Warrior:
|
||||
- Reduced health (1550->1395)
|
||||
|
||||
Core Pyro:
|
||||
- Reduced health (1350->1215)
|
||||
|
||||
Core Gimp:
|
||||
- Increased weapon velocity (laser) (700->900)
|
||||
|
||||
Arm Zeus:
|
||||
- Reduced health (2450->2330)
|
||||
|
||||
Core Can:
|
||||
- Reduced health (2800->2660)
|
||||
- Increased weapon velocity (700->900)
|
||||
|
||||
Arm Fido:
|
||||
- Edited model to lower barrel
|
||||
- Converted to single shot weapon
|
||||
- Increased weapon velocity (350->400)
|
||||
- Increased damage per shot (65->150)
|
||||
- Reduced DPS (75->57.69)
|
||||
- Reduced health (1300->1250)
|
||||
- Reduced turn rate (900->800)
|
||||
- Reduced speed (1.4->1.25)
|
||||
|
||||
Core Morty:
|
||||
- Reduced health (1150->1100)
|
||||
- Reduced speed (1.13->1.1)
|
||||
- Increased brake rate (0.183105469->0.19)
|
||||
- Reduced range (770->720)
|
||||
|
||||
Core Dominator:
|
||||
- Reduced range (500->450)
|
||||
|
||||
Arm Marky:
|
||||
- Increased speed (0.94->1)
|
||||
|
||||
Core Sumo:
|
||||
- Increased weapon velocity (800->900)
|
||||
- Reduced energy storage (100->0)
|
||||
|
||||
Arm FARK:
|
||||
- Fixed opening/closing animation glitch
|
||||
- Increased build time (7931->8922)
|
||||
- Increased energy cost (3219->4024)
|
||||
- Increased energy storage (0->50)
|
||||
- Increased metal storage (0->50)
|
||||
|
||||
Core Necro:
|
||||
- Increased build time (8562->9133)
|
||||
- Increased energy production (0.4->19)
|
||||
- Increased metal production (0->0.5)
|
||||
|
||||
Arm Infiltrator:
|
||||
- Increased metal cost (128->154)
|
||||
- Increased speed (1.9->2.1)
|
||||
- Reduced minimum cloak distance (80->60)
|
||||
|
||||
Core Parasite:
|
||||
- Reduced energy cost (13452->9416)
|
||||
- Reduced build time (12711->12005)
|
||||
- Reduced minimum cloak distance (80->60)
|
||||
|
||||
Arm Decoy Commander:
|
||||
- Reduced death explosion AOE (950->580)
|
||||
- Added Commander build menu
|
||||
|
||||
Core Decoy Commander:
|
||||
- Reduced death explosion AOE (950->580)
|
||||
- Added Commander build menu
|
||||
|
||||
|
||||
Advanced Vehicles
|
||||
------------------------------------
|
||||
|
||||
Arm Adv. Construction Vehicle:
|
||||
- Reduced build time (10397->9357)
|
||||
|
||||
Core Adv. Construction Vehicle:
|
||||
- Reduced build time (10806->9725)
|
||||
|
||||
Arm Bulldog:
|
||||
- Added barrels from TA Mayhem model and retextured to add more team colour
|
||||
|
||||
Arm Spider:
|
||||
- Scaled model down by 15% and added team colour
|
||||
- Changed footprint from 3x3 to 2x2
|
||||
- Increased speed (1.6->1.7)
|
||||
- Increased range (220->240)
|
||||
- Increased weapon velocity (700->900)
|
||||
|
||||
Arm Merl:
|
||||
- Reduced reload time (12->10)
|
||||
- Increased DPS (50->60)
|
||||
- Reduced weapon timer (3->2)
|
||||
- Reduced flight time (5->4)
|
||||
- Increased start velocity (100->250)
|
||||
|
||||
Core Diplomat:
|
||||
- Reduced reload time (13->11)
|
||||
- Increased DPS (46.15->54.55)
|
||||
- Reduced weapon timer (3->2)
|
||||
- Reduced flight time (5->4)
|
||||
- Increased start velocity (100->250)
|
||||
|
||||
Arm Scarab:
|
||||
- Reduced energy cost (88000->79200)
|
||||
- Reduced build time (95678->86110)
|
||||
- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
|
||||
|
||||
Core Hedgehog:
|
||||
- Reduced energy cost (92321->83089)
|
||||
- Reduced build time (96450->86805)
|
||||
- Changed death explosion (ATOMIC_BLAST -> ATOMIC_BLASTSML) (2000 damage, 516 AOE -> 1000 damage, 260 AOE)
|
||||
|
||||
|
||||
Advanced Aircraft
|
||||
------------------------------------
|
||||
|
||||
Arm Phoenix:
|
||||
- Reduced health (520->470)
|
||||
|
||||
Core Hurricane:
|
||||
- Reduced health (530->480)
|
||||
|
||||
|
||||
Advanced Ships
|
||||
------------------------------------
|
||||
|
||||
Arm Advanced Construction Sub:
|
||||
- Changed footprint from 6x6 to 4x4
|
||||
- Increased speed (2.15->2.35)
|
||||
|
||||
Core Advanced Construction Sub:
|
||||
- Changed footprint from 6x6 to 4x4
|
||||
- Increased speed (2.05->2.25)
|
||||
|
||||
Arm Ranger:
|
||||
- Fixed radar not activating
|
||||
- Added radar dish to unit model
|
||||
- Added script from TA Mayhem
|
||||
- Reduced weapon timer (3->2)
|
||||
- Reduced flight time (5->4)
|
||||
- Increased start velocity (100->250)
|
||||
|
||||
Core Hydra:
|
||||
- Added script from TA Mayhem
|
||||
- Reduced weapon timer (3->2)
|
||||
- Reduced flight time (5->4)
|
||||
- Increased start velocity (100->250)
|
||||
|
||||
Arm Pirahna:
|
||||
- Increased damage per shot (300->350)
|
||||
- Increased DPS (130.43->152.17)
|
||||
- Increased special damage (double) to Arm Lurker and Core Snake (580->700)
|
||||
- Increased special damage (double) to Core Leviathan (580->700)
|
||||
- Increased special damage (double) to Arm Triton and Core Crock (600->700)
|
||||
|
||||
Core Shark:
|
||||
- Increased damage per shot (310->370)
|
||||
- Increased DPS (135.96->162.28)
|
||||
- Increased special damage (double) to Arm Lurker and Core Snake (600->740)
|
||||
- Increased special damage (double) to Core Leviathan (600->740)
|
||||
- Increased special damage (double) to Arm Triton and Core Crock (600->740)
|
||||
|
||||
Arm Fibber:
|
||||
- Increased sight distance (150->200)
|
||||
- Increased sonar jamming distance (150->200)
|
||||
|
||||
Core Warlord:
|
||||
- Increased weapon velocity (laser) (800->900)
|
||||
- Reduced range (laser) (810->770)
|
||||
@ -1,300 +0,0 @@
|
||||
ProTA 4.7 changelog
|
||||
------------------------------------
|
||||
|
||||
Gameplay notes:
|
||||
|
||||
- Fixed bug where Core Intimidator would hit surrounding Fort Wall
|
||||
- Fixed various wreckage values of aircraft
|
||||
- Fixed Core Mission 6 (Core Contingency) max wind speed (9->900)
|
||||
- Made Arm/Core Seaplane Platform wreckages non blocking
|
||||
|
||||
Engine notes:
|
||||
|
||||
- Updated to new TA engine v2024.12.05
|
||||
|
||||
NEW FEATURES IN BRIEF:
|
||||
|
||||
*v2024.12.05
|
||||
- Fix crash on print-screen
|
||||
|
||||
*v2024.12.03
|
||||
- Fix crash on +logo
|
||||
- Fix rare intermittent crash on adding / moving / deleting whiteboard markers
|
||||
|
||||
*v2024.10.27
|
||||
- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units
|
||||
- Add a control to hide/minimise the allies resource bar
|
||||
- Make the ally resource bar actually readable with ctrl-f2 setting "background=None"
|
||||
- Fix incorrect player logo colour for "new marker added" messages
|
||||
- Play the "Mission Complete" sound upon winning a multiplayer/skirmish game
|
||||
- Fix bug causing "unit limit reached" in between single player missions
|
||||
- Remove shared metal/energy from player totals
|
||||
- Get TAHook to use the click-snapped start position
|
||||
- Increase size capacity of whiteboard marker messages
|
||||
- Adjust format of whiteboard ping messages
|
||||
- Fix whiteboard eraser removing more than intended
|
||||
- Fix for 10 player (and other) VerCheck false positives
|
||||
- Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it)
|
||||
|
||||
|
||||
Buildings
|
||||
------------------------------------
|
||||
|
||||
Core Shipyard:
|
||||
- Edited build pad height to allow air cons to assist subs
|
||||
- Reduced waterline (22->1)
|
||||
|
||||
Arm Guardian:
|
||||
- Reduced energy cost (7687->6534)
|
||||
- Reduced metal cost (1751->1654)
|
||||
- Reduced build time (13377->11370)
|
||||
- Reduced health (2230->2105)
|
||||
|
||||
Core Punisher:
|
||||
- Reduced energy cost (7585->6447)
|
||||
- Reduced metal cost (1698->1604)
|
||||
- Reduced build time (13268->11278)
|
||||
- Reduced health (2285->2159)
|
||||
- Increased range (1200->1250)
|
||||
- Reduced AOE (85->64)
|
||||
|
||||
Core Stinger:
|
||||
- Added primary weapon bad target category (NOTAIR)
|
||||
|
||||
|
||||
Kbots
|
||||
------------------------------------
|
||||
|
||||
Arm Flea:
|
||||
- Reduced metal cost (40->35)
|
||||
- Reduced energy cost (641->570)
|
||||
|
||||
Arm Rocko:
|
||||
- Increased health (610->640)
|
||||
|
||||
Core Storm:
|
||||
- Increased health (620->650)
|
||||
|
||||
|
||||
Vehicles
|
||||
------------------------------------
|
||||
|
||||
Arm Jeffy:
|
||||
- Increased health (79->85)
|
||||
|
||||
Core Weasel:
|
||||
- Increased health (84->90)
|
||||
- Increased speed (2.8->2.9)
|
||||
|
||||
|
||||
Advanced Buildings
|
||||
------------------------------------
|
||||
|
||||
Arm Moho Mine:
|
||||
- Increased energy cost (4350->4568)
|
||||
- Increased metal cost (754->792)
|
||||
- Increased build time (17875->19663)
|
||||
|
||||
Core Moho Mine:
|
||||
- Increased energy cost (4561->4789)
|
||||
- Increased metal cost (725->761)
|
||||
- Increased build time (16250->17875)
|
||||
|
||||
Arm Underwater Moho Mine:
|
||||
- Increased energy cost (5438->5482)
|
||||
- Increased metal cost (943->950)
|
||||
- Increased build time (22344->23596)
|
||||
|
||||
Core Underwater Moho Mine:
|
||||
- Increased energy cost (5701->5747)
|
||||
- Increased metal cost (906->913)
|
||||
- Increased build time (20313->21450)
|
||||
|
||||
Arm Ambusher:
|
||||
- Increased metal cost (2102->2202)
|
||||
|
||||
Core Toaster:
|
||||
- Increased energy cost (12687->16493)
|
||||
- Increased metal cost (2200->2253)
|
||||
- Increased build time (18377->19296)
|
||||
|
||||
Core Doomsday Machine:
|
||||
- Increased metal cost (2247->2354)
|
||||
- Increased build time (29457->31421)
|
||||
|
||||
Core Cobra:
|
||||
- Reduced range (750->700)
|
||||
|
||||
Arm Big Bertha:
|
||||
- Reduced accuracy (562->625)
|
||||
|
||||
Core Intimidator:
|
||||
- Fixed bug where shell would hit surrounding Fort Wall
|
||||
- Reduced range (4608->4096)
|
||||
|
||||
Core Adv. Shipyard:
|
||||
- Edited build pad height to allow air cons to assist subs
|
||||
- Reduced waterline (22->1)
|
||||
|
||||
|
||||
Advanced Kbots
|
||||
------------------------------------
|
||||
|
||||
Arm Warrior:
|
||||
- Increased build time (4521->4747)
|
||||
- Reduced health (1395->1325)
|
||||
|
||||
Core Pyro:
|
||||
- Increased build time (4630->4862)
|
||||
- Reduced health (1215->1185)
|
||||
- Reduced burst (22->19)
|
||||
- Increased damage (9->10)
|
||||
- Increased burst rate (0.04->0.06)
|
||||
- Reduced DPS (232.94->223.53)
|
||||
|
||||
Arm Zeus:
|
||||
- Increased build time (7806->7943)
|
||||
|
||||
Core The Can:
|
||||
- Increased build time (7875->8025)
|
||||
|
||||
Arm Fido:
|
||||
- Reduced energy cost (3556->3378)
|
||||
- Reduced build time (8120->7850)
|
||||
- Increased health (1250->1275)
|
||||
- Increased AOE (48->64)
|
||||
|
||||
Arm Marky:
|
||||
- Increased turn speed (505->960)
|
||||
|
||||
Core Voyeur:
|
||||
- Increased turn speed (530->980)
|
||||
|
||||
Arm Zipper:
|
||||
- Reduced build time (4400->4180)
|
||||
- Increased damage per shot (47->50)
|
||||
- Increased DPS (58.75->62.5)
|
||||
|
||||
Core Freaker:
|
||||
- Reduced build time (4484->4260)
|
||||
|
||||
Arm Maverick:
|
||||
- Increased build time (12425->13046)
|
||||
|
||||
Core Dominator:
|
||||
- Increased build time (11420->11991)
|
||||
|
||||
Arm Shooter:
|
||||
- Increased build time (14068->15475)
|
||||
|
||||
Core Sumo:
|
||||
- Increased build time (19206->21127)
|
||||
|
||||
Arm Infiltrator:
|
||||
- Added amphibious movement
|
||||
- Added RadarDistance tag (600)
|
||||
- Added SonarDistance tag (600)
|
||||
|
||||
Core Parasite:
|
||||
- Added amphibious movement
|
||||
- Added RadarDistance tag (625)
|
||||
- Added SonarDistance tag (625)
|
||||
|
||||
|
||||
Advanced Vehicles
|
||||
------------------------------------
|
||||
|
||||
Arm Panther:
|
||||
- Increased build time (4838->5080)
|
||||
- Reduced acceleration (0.07->0.06)
|
||||
|
||||
Core Leveler:
|
||||
- Increased acceleration (0.02->0.04)
|
||||
- Increased sight distance (220->245)
|
||||
|
||||
Core Reaper:
|
||||
- Added new firing sound
|
||||
|
||||
Arm Spider:
|
||||
- Reduced build time (5075->4860)
|
||||
- Increased health (450->495)
|
||||
|
||||
Arm Seer:
|
||||
- Increased energy cost (941->1223)
|
||||
- Increased metal cost (85->111)
|
||||
- Increased build time (3186->4142)
|
||||
- Increased speed (1.1->1.4)
|
||||
- Increased radar distance (1120->1375)
|
||||
|
||||
Core Informer:
|
||||
- Increased energy cost (1209->1330)
|
||||
- Increased metal cost (86->112)
|
||||
- Increased sight distance (210->320)
|
||||
- Increased radar distance (1120->1320)
|
||||
- Increased turn rate (210->525)
|
||||
|
||||
Arm Jammer:
|
||||
- Increased speed (1->1.4)
|
||||
- Increased radar jamming distance (400->550)
|
||||
|
||||
Core Deleter:
|
||||
- Increased speed (1.05->1.4)
|
||||
- Increased radar jamming distance (420->540)
|
||||
|
||||
Core Copperhead:
|
||||
- Reduced range (750->700)
|
||||
- Increased speed (1.01->1.11)
|
||||
|
||||
Arm Penetrator:
|
||||
- Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE)
|
||||
- Increased build time (17853->19638)
|
||||
|
||||
Core Goliath:
|
||||
- Increased build time (13410->14751)
|
||||
|
||||
|
||||
Advanced Aircraft
|
||||
------------------------------------
|
||||
|
||||
Arm Brawler:
|
||||
- Increased metal cost (268->314)
|
||||
- Increased energy cost (5343->8124)
|
||||
- Increased build time (11651->18701)
|
||||
|
||||
Core Rapier:
|
||||
- Increased metal cost (279->309)
|
||||
- Increased energy cost (5489->8089)
|
||||
- Increased build time (11965->18612)
|
||||
- Reduced speed (7.6->6.4)
|
||||
|
||||
Arm Phoenix:
|
||||
- Increased build time (17670->19277)
|
||||
- Reduced speed (9.5->9)
|
||||
|
||||
Core Hurricane:
|
||||
- Increased build time (17896->19523)
|
||||
- Reduced speed (9.1->8.8)
|
||||
|
||||
|
||||
Advanced Ships
|
||||
------------------------------------
|
||||
|
||||
Arm Millennium:
|
||||
- Increased metal cost (2860->3303)
|
||||
- Increased energy cost (13462->17621)
|
||||
- Increased build time (27749->32048)
|
||||
|
||||
Core Warlord:
|
||||
- Increased metal cost (3231->3554)
|
||||
- Increased energy cost (12819->16780)
|
||||
- Increased build time (29031->34544)
|
||||
- Reduced range (770->700) (laser)
|
||||
- Increased reload time (1.1->1.25) (laser)
|
||||
- Reduced DPS (163.64->144) (laser)
|
||||
- Reduced reload time (2.46->2) (cannon)
|
||||
- Increased DPS (109.76->135) (cannon)
|
||||
|
||||
Arm Fibber:
|
||||
- Increased sight distance (200->250)
|
||||
- Increased sonar jamming distance (200->250)
|
||||
|
||||
@ -1,521 +0,0 @@
|
||||
ProTA 4.8 changelog
|
||||
------------------------------------
|
||||
|
||||
Gameplay notes:
|
||||
- Added new units:
|
||||
- Arm Spark (Lightning Hovertank)
|
||||
- Core Blaze (Flamethrower Hovertank)
|
||||
- Arm Apex (Experimental Vehicle)
|
||||
- Arm Apex Foundry (Builds Apex)
|
||||
- Fixed special damages on Neutron/Stunner for Vulcan/Buzzsaw
|
||||
- Fixed various bad target categories
|
||||
- Fixed various blocking sea wreckages
|
||||
- Fixed Croc/Triton tilt script
|
||||
- Added updated Aramon/Creon rock feature files for more suitable metal values
|
||||
- Set all factories to hold position default
|
||||
- Added .exe hacks:
|
||||
- Adjust AI resource generation/feature reclamation income factors dependant upon difficulty
|
||||
Original: Hard = 1.0x, Medium = 0.7x, Easy = 0.5x
|
||||
New: Hard = 4.0x, Medium = 1.0x, Easy = 0.5x
|
||||
|
||||
GUI notes:
|
||||
- Added Core Hydration Plant unit picture
|
||||
- Added Core Truck unit picture
|
||||
- Updated normal cursor and right click interface green/red cursors
|
||||
- Updated Arm Adv. Aircraft Plant unit/build picture
|
||||
- Updated Arm Energy Storage build picture
|
||||
- Updated Core Gimp unit/build picture
|
||||
- Updated Core Krogoth unit/build picture
|
||||
- Updated Core Pillager unit picture
|
||||
- Updated Core Raider unit/build picture
|
||||
- Updated Core Snake unit picture
|
||||
- Updated Core Snapper build picture
|
||||
- Added retextured Core Pillager model to match unit picture and scaled up by 12.5%
|
||||
- Team colours white/black have been replaced by pink/slate and existing colours have been improved
|
||||
- Improved mini map dot colours/contrast
|
||||
- Improved textures
|
||||
- Added custom megamap icons
|
||||
- Improved hotkey overlay contrast
|
||||
|
||||
Engine notes:
|
||||
|
||||
- Updated to new TA engine v2025.8.29
|
||||
|
||||
NEW FEATURES IN BRIEF:
|
||||
|
||||
*2025.08.29
|
||||
- Bugfix for multithreaded version/cheat check
|
||||
|
||||
*2025.08.19
|
||||
- Auto kickout of units under build order is now strictly only for own units (previously allowed kickout anyone's units if cheats enabled)
|
||||
|
||||
*v2025.8.1
|
||||
- Preview build square to yellow if requires unit kickout
|
||||
|
||||
*2025.07.12
|
||||
- Allow user to queue build orders underneath their own mobile units; and auto kickout of units that are under a build order
|
||||
- Mod developers can opt-in to "Improved behaviour of con units". Once enabled, see ctrl-f2 menu for related user configurable options.
|
||||
- Fix bug with erroneous game results reported to TAF when using in-game +autoteam
|
||||
- With fixed position, start positions are assigned in order given by TAF auto balance
|
||||
so that players are positioned opposite an opponent of similar skill
|
||||
- Fixed bugs with player placement in 2v2+ games on maps with neutral units
|
||||
- Push anticheat hashing functions into background threads so as to reduce in-game slowdown experienced by some users
|
||||
|
||||
*v2025.5.18
|
||||
- Improved behaviour of construction units when guarding a factory - they stay put after finishing a build
|
||||
|
||||
*v2025.4.24
|
||||
- Fix crash on parsing spawned unit initial commands
|
||||
- Log cheat warnings to tdrawlog.txt
|
||||
- Fix for non functional perm los sonar patch
|
||||
|
||||
Other notes:
|
||||
- WGMUS 0.0.24 by MnHebi included in install (updated from 0.0.23)
|
||||
|
||||
|
||||
Commanders
|
||||
------------------------------------
|
||||
|
||||
Arm Commander:
|
||||
- Reduced weapon velocity (900->700) (laser)
|
||||
|
||||
Core Commander:
|
||||
- Reduced weapon velocity (900->700) (laser)
|
||||
|
||||
|
||||
Buildings
|
||||
------------------------------------
|
||||
|
||||
Core Kbot Lab:
|
||||
- Fixed build angle shading glitch
|
||||
|
||||
Arm Radar Tower:
|
||||
- Fixed build angle shading glitch
|
||||
|
||||
Arm L.L.T.:
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Core Light Laser Tower:
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Arm Sentinel:
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
Core Gaat Gun:
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
Core Viper:
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
Arm Hovercraft Platform:
|
||||
- Increased energy cost (2111->2639)
|
||||
- Increased metal cost (1254->1355)
|
||||
- Increased build time (11112->12038)
|
||||
- Reduced worker time (180->150)
|
||||
|
||||
Core Hovercraft Platform:
|
||||
- Increased energy cost (2168->2711)
|
||||
- Increased metal cost (1210->1322)
|
||||
- Increased build time (11403->12353)
|
||||
- Reduced worker time (180->150)
|
||||
|
||||
Arm Torpedo Launcher:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (800)
|
||||
|
||||
Core Torpedo Launcher:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (800)
|
||||
|
||||
Arm Defender - NS:
|
||||
- Reduced health (335->295)
|
||||
|
||||
Core Stinger:
|
||||
- Reduced health (340->300)
|
||||
|
||||
Arm Stingray:
|
||||
- Changed footprint from 4x4 to 3x3
|
||||
- Improved firing over Shark's Teeth in shallow water
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
Core Thunderbolt:
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
|
||||
Kbots
|
||||
------------------------------------
|
||||
|
||||
Arm Construction Kbot:
|
||||
- Reduced build distance (90->75)
|
||||
|
||||
Core Construction Kbot:
|
||||
- Reduced build distance (90->75)
|
||||
|
||||
Arm Peewee:
|
||||
- Reduced aiming speed (450->240)
|
||||
|
||||
Core A.K.:
|
||||
- Reduced aiming speed (350->240)
|
||||
- Increased tolerance (1000->1500)
|
||||
- Reduced damage per shot (30->27)
|
||||
- Reduced DPS (60->54)
|
||||
|
||||
Arm Rocko:
|
||||
- Increased weapon velocity (300->350)
|
||||
- Increased start velocity (300->350)
|
||||
|
||||
Core Storm:
|
||||
- Increased weapon velocity (300->350)
|
||||
- Increased start velocity (300->350)
|
||||
|
||||
Arm Flea:
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
|
||||
Vehicles
|
||||
------------------------------------
|
||||
|
||||
Arm Jeffy:
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Arm Flash:
|
||||
- Increased aiming speed (160->180)
|
||||
|
||||
Core Weasel:
|
||||
- Fixed bug where turret didn't show
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Core Instigator:
|
||||
- Reduced aiming speed (240->180)
|
||||
- Increased tolerance (1000->1500)
|
||||
- Reduced damage per shot (30->27)
|
||||
- Reduced DPS (60->54)
|
||||
|
||||
|
||||
Ships
|
||||
------------------------------------
|
||||
|
||||
Arm Skeeter:
|
||||
- Reduced aiming speed (laser) (200->180)
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Core Searcher:
|
||||
- Reduced aiming speed (laser) (200->170)
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Arm Lurker:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (700)
|
||||
|
||||
Core Snake:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (740)
|
||||
|
||||
|
||||
Hovercraft
|
||||
------------------------------------
|
||||
|
||||
Arm Construction Hovercraft:
|
||||
- Reduced turn rate (480->240)
|
||||
|
||||
Core Construction Hovercraft:
|
||||
- Reduced turn rate (440->220)
|
||||
|
||||
Arm Skimmer:
|
||||
- Increased metal cost (65->76)
|
||||
- Increased energy cost (993->1169)
|
||||
- Reduced turn rate (510->419)
|
||||
- Reduced damage per shot (45->40)
|
||||
- Reduced DPS (56.25->50)
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Core Scrubber:
|
||||
- Increased metal cost (61->79)
|
||||
- Increased energy cost (1064->1252)
|
||||
- Reduced turn rate (510->403)
|
||||
- Reduced range (230->210)
|
||||
- Increased health (200->210)
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Arm Anaconda:
|
||||
- Increased energy cost (2427->2570)
|
||||
- Increased metal cost (231->245)
|
||||
- Increased build time (4058->4666)
|
||||
- Changed weapon from line of sight weapon to ballistic
|
||||
- Reduced turn rate (350->313)
|
||||
- Reduced weapon velocity (450->300)
|
||||
- Increased area of effect (16->48)
|
||||
- Reduced aiming speed (255->210)
|
||||
|
||||
Core Snapper:
|
||||
- Increased energy cost (2609->2762)
|
||||
- Increased metal cost (238->252)
|
||||
- Increased build time (4282->4710)
|
||||
- Changed weapon from line of sight weapon to ballistic
|
||||
- Reduced turn rate (340->300)
|
||||
- Reduced weapon velocity (450->300)
|
||||
- Increased area of effect (16->48)
|
||||
- Reduced aiming speed (235->210)
|
||||
|
||||
Arm Wombat:
|
||||
- Increased health (540->563)
|
||||
- Increased speed (1.9->2)
|
||||
- Increased range (820->825)
|
||||
|
||||
Core Nixer:
|
||||
- Increased health (552->575)
|
||||
- Increased range (800->825)
|
||||
- Reduced damage per shot (320->300)
|
||||
- Reduced DPS (32->30)
|
||||
|
||||
|
||||
Advanded Buildings
|
||||
------------------------------------
|
||||
|
||||
Arm Moho Mine:
|
||||
- Increased energy cost (4568->4785)
|
||||
- Increased metal cost (792->829)
|
||||
- Reduced health (1573->1298)
|
||||
|
||||
Core Moho Mine:
|
||||
- Increased energy cost (4789->5017)
|
||||
- Increased metal cost (761->816)
|
||||
- Increased build time (17875->18688)
|
||||
- Reduced health (1465->1245)
|
||||
|
||||
Core Fusion Power Plant:
|
||||
- Fixed build angle shading glitch
|
||||
|
||||
Arm Ambusher:
|
||||
- Reduced range (1350->1300)
|
||||
|
||||
Core Toaster:
|
||||
- Reduced range (1350->1300)
|
||||
|
||||
Arm Big Bertha:
|
||||
- Increased reload time (8->10)
|
||||
- Reduced accuracy (625->750)
|
||||
|
||||
Core Intimidator:
|
||||
- Increased reload time (8.5->10.5)
|
||||
- Reduced accuracy (625->750)
|
||||
|
||||
Arm Vulcan:
|
||||
- Increased energy cost (239555->479111)
|
||||
- Increased metal cost (16949->45198)
|
||||
- Increased build time (293710->587421)
|
||||
- Reduced accuracy (800->1200)
|
||||
- Reduced range (4096->3072)
|
||||
|
||||
Core Buzzsaw:
|
||||
- Increased energy cost (231324->462648)
|
||||
- Increased metal cost (17632->47606)
|
||||
- Increased build time (317005->634011)
|
||||
- Reduced accuracy (800->1200)
|
||||
- Reduced range (4096->3072)
|
||||
|
||||
Arm Underwater Moho Mine:
|
||||
- Increased energy cost (5482->5742)
|
||||
- Increased metal cost (950->996)
|
||||
|
||||
Core Underwater Moho Mine:
|
||||
- Increased energy cost (5747->6020)
|
||||
- Increased metal cost (913->979)
|
||||
- Increased build time (21450->22456)
|
||||
|
||||
Arm Adv. Shipyard:
|
||||
- Increased metal cost (2272->2524)
|
||||
|
||||
Core Adv. Shipyard:
|
||||
- Increased metal cost (2214->2460)
|
||||
|
||||
Arm Advanced Torpedo Launcher:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
|
||||
|
||||
Core Advanced Torpedo Launcher:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
|
||||
|
||||
|
||||
Advanced Kbots
|
||||
------------------------------------
|
||||
|
||||
Arm Adv. Construction Kbot:
|
||||
- Reduced speed (1.25->1.2)
|
||||
- Reduced build distance (90->75)
|
||||
|
||||
Core Adv. Construction Kbot:
|
||||
- Increased metal cost (310->325)
|
||||
- Increased speed (1.2->1.25)
|
||||
- Reduced turn rate (1005->955)
|
||||
- Reduced build distance (90->75)
|
||||
|
||||
Arm Warrior:
|
||||
- Increased build time (4747->5138)
|
||||
- Reduced health (1325->1225)
|
||||
|
||||
Core Pyro:
|
||||
- Increased build time (4862->5250)
|
||||
- Added new firing sound
|
||||
- Increased weapon velocity (300->400)
|
||||
- Increased reload time (0.85->1)
|
||||
- Increased burst (19->22)
|
||||
- Reduced DPS (223.53->220)
|
||||
- Reduced health (1185->1085)
|
||||
|
||||
Arm Zeus:
|
||||
- Increased weapon velocity (600->750)
|
||||
|
||||
Core The Can:
|
||||
- Increased reload time (0.5->0.75)
|
||||
- Increased damage per shot (90->130)
|
||||
- Reduced DPS (180->173.33)
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
Arm Pelican:
|
||||
- Increased aim speed (100->150) (laser)
|
||||
|
||||
Core Gimp:
|
||||
- Changed V Launch AA Missile to Missile
|
||||
- Reduced range (285->275) (laser)
|
||||
- Reduced aim speed (200->150) (laser)
|
||||
- Reduced weapon velocity (900->800) (laser)
|
||||
- Increased damage per shot (50->70) (laser)
|
||||
- Increased reload time (1.05->1.5) (laser)
|
||||
- Reduced DPS (47.62->46.67) (laser)
|
||||
|
||||
Arm Zipper:
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Core Freaker:
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Core Sumo:
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
Arm FARK:
|
||||
- Reduced build distance (90->75)
|
||||
|
||||
Core Necro:
|
||||
- Reduced build distance (90->75)
|
||||
|
||||
|
||||
Advanced Vehicles
|
||||
------------------------------------
|
||||
|
||||
Arm Adv. Construction Vehicle:
|
||||
- Reduced metal cost (457->370)
|
||||
- Increased health (1205->1290)
|
||||
- Increased turn rate (240->300)
|
||||
- Increased brake rate (0.036->0.096)
|
||||
|
||||
Core Adv. Construction Vehicle:
|
||||
- Reduced metal cost (444->350)
|
||||
- Increased turn rate (210->250)
|
||||
- Increased brake rate (0.03->0.102)
|
||||
|
||||
Arm Panther:
|
||||
- Increased build time (5080->5564)
|
||||
|
||||
Core Leveler:
|
||||
- Increased build time (5176->5682)
|
||||
|
||||
Arm Bulldog:
|
||||
- Increased build time (8241->8675)
|
||||
- Increased aiming speed (130->140)
|
||||
|
||||
Core Reaper:
|
||||
- Increased build time (8293->8730)
|
||||
- Reduced aiming speed (160->150)
|
||||
|
||||
Arm Luger:
|
||||
- Increased energy cost (2140->3745)
|
||||
- Increased metal cost (264->403)
|
||||
- Increased build time (4530->7928)
|
||||
- Increased damage per shot (130->160)
|
||||
- Reduced reload time (2.75->2.7)
|
||||
- Increased DPS (47.27->59.26)
|
||||
- Increased area of effect (64->80)
|
||||
|
||||
Core Pillager:
|
||||
- Increased energy cost (1842->3454)
|
||||
- Increased metal cost (276->420)
|
||||
- Increased build time (4523->7915)
|
||||
- Increased damage per shot (140->175)
|
||||
- Increased DPS (47.46->59.32)
|
||||
- Increased area of effect (64->80)
|
||||
|
||||
Arm Spider:
|
||||
- Reduced weapon velocity (900->700)
|
||||
|
||||
Arm Scarab:
|
||||
- Increased energy cost (79200->87120)
|
||||
- Increased metal cost (1437->1581)
|
||||
- Increased build time (86110->94721)
|
||||
- Reduced speed (1.2->0.8)
|
||||
- Reduced coverage (2000->1800)
|
||||
|
||||
Core Hedgehog:
|
||||
- Increased energy cost (83089->91398)
|
||||
- Increased metal cost (1508->1659)
|
||||
- Increased build time (86805->95486)
|
||||
- Reduced speed (1.2->0.8)
|
||||
- Reduced coverage (2000->1800)
|
||||
|
||||
|
||||
Advanced Aircraft
|
||||
------------------------------------
|
||||
|
||||
Arm Lancet:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (1500)
|
||||
|
||||
Core Titan:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (1560)
|
||||
|
||||
|
||||
Advanced Ships
|
||||
------------------------------------
|
||||
|
||||
Arm Advanced Construction Sub:
|
||||
- Reduced build distance (120->100)
|
||||
|
||||
Core Advanced Construction Sub:
|
||||
- Reduced build distance (120->100)
|
||||
|
||||
Arm Piranha:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (700)
|
||||
|
||||
Core Shark:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (740)
|
||||
|
||||
Core Warlord:
|
||||
- Reduced weapon velocity (900->800)
|
||||
|
||||
Core Leviathan:
|
||||
- Added special damage (double) to Arm Apex and Core Krogoth (2000)
|
||||
- Reduced sight distance (490->300)
|
||||
|
||||
|
||||
Experimental Kbots
|
||||
------------------------------------
|
||||
|
||||
Core Krogoth:
|
||||
- Added amphibious movement
|
||||
- Changed to new "experimental gauss" weapon
|
||||
|
||||
- Increased health (29918->35902)
|
||||
- Increased sight distance (255->400)
|
||||
|
||||
- Increased weapon tolerance (500->1500) (laser)
|
||||
- Increased area of effect (8->16) (laser)
|
||||
|
||||
- Added twophase weapon tag (rocket)
|
||||
- Reduced weapon timer (5->2) (rocket)
|
||||
- Reduced flight time (15->4) (rocket)
|
||||
- Increased weapon velocity (550->800) (rocket)
|
||||
- Increased start velocity (250->300) (rocket)
|
||||
- Increased weapon acceleration (200->250) (rocket)
|
||||
|
||||
- Increased weapon tolerance (500->1500) (gauss)
|
||||
- Increased area of effect (8->16) (gauss)
|
||||
- Reduced damage per shot (480->360) (gauss)
|
||||
- Reduced reload time (1.6->1.2) (gauss)
|
||||
- Increased range (300->400) (gauss)
|
||||
- Increased aiming speed (100->150) (gauss)
|
||||
|
||||
- Changed death explosion (NUCLEAR_MISSILE -> EXP) (5500 damage, 640 AOE -> 2750 damage, 256 AOE)
|
||||
@ -0,0 +1,278 @@
|
||||
; ProTA 4.5 settings
|
||||
|
||||
[Settings]
|
||||
|
||||
; Use a different order for autoclick queues when the footprint is set to 2
|
||||
; Construction units will spend ever so slightly less time building lines of Dragon Teeth this way
|
||||
OptimizeDTEnabled=1
|
||||
|
||||
; Creates a full ring queue when the footprints of the structure being queued and the structure you
|
||||
; are queuing around don't match up
|
||||
FullRingsEnabled=0
|
||||
|
||||
; The code for the key that controls the whiteboard features
|
||||
WhiteboardKey=220
|
||||
|
||||
; The code for the key that toggles the full screen megamap mode
|
||||
MegaMapKey=115
|
||||
|
||||
; The code for the key that controls the autoclick features
|
||||
BuildLinesRingsKey=88
|
||||
|
||||
; The color of the regions outside of the megamap area
|
||||
; Setting this to anything other than black highlights the edge of the playable area when unmapped
|
||||
; Set to 95 as default which is a dark grey
|
||||
MegaMapEmptyRegionColor=95
|
||||
|
||||
; The position of the income display box
|
||||
; This will update itself when moved in game
|
||||
IncomePosX=1749
|
||||
IncomePosY=32
|
||||
|
||||
; Fully solid background color behind the income display box
|
||||
IncomeBackgroundEnabled=0
|
||||
|
||||
; Change the color of the fully solid background colour behind the income display box
|
||||
IncomeBackgroundColor=95
|
||||
|
||||
; Text only background behind the income display box
|
||||
IncomeTextBackgroundEnabled=1
|
||||
|
||||
; Change the color of the text only background behind the income display box
|
||||
IncomeTextBackgroundColor=95
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------
|
||||
|
||||
; ProTA 4.5 advanced settings
|
||||
|
||||
; Windowed mode will disable many TA v3.9.02 features (including some of these) and is not recommended
|
||||
|
||||
[Preferences] ; custom settings, if any entry is disabled the "TA v3.9.02 default" values will be used
|
||||
|
||||
; Disabled in tdraw.dll
|
||||
;UseVideoMemory = TRUE;
|
||||
|
||||
; Unit limit per player
|
||||
; Set from 20 - 6553 (setting higher than 1500 may cause instability)
|
||||
; TA v3.1 default is 250
|
||||
; TA v3.9.02 default is 1500
|
||||
; ProTA 4.5 default is 1500
|
||||
; Broken atm (*playx overwrites this setting forcibly to 1500)
|
||||
UnitLimit = 1500;
|
||||
|
||||
; Pathfinding cycles
|
||||
; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
|
||||
; TA v3.1 default is 1333
|
||||
; TA v3.9.02 default is 66650
|
||||
; ProTA 4.5 default is 66650
|
||||
AISearchMapEntries = 66650;
|
||||
|
||||
; Special effects limit (smoke, etc.)
|
||||
; Setting too low (such as TA v3.1 default) will degrade visual quality
|
||||
; This setting is still experimental, if you experience visual issues set to 400
|
||||
; TA v3.1 default is 400
|
||||
; TA v3.9.02 default is 20480
|
||||
; ProTA 4.5 default is 20480
|
||||
SfxLimit = 20480;
|
||||
|
||||
; Unit model size limit
|
||||
; Set max width and height for unit model drawing buffer
|
||||
; TA v3.1 default is 600x600
|
||||
; TA v3.9.02 default is 1280x1280
|
||||
; ProTA 4.5 default is 1280x1280
|
||||
X_CompositeBuf = 1280;
|
||||
Y_CompositeBuf = 1280;
|
||||
|
||||
; Unit ID limit
|
||||
; Set the maximum number of unique unit IDs
|
||||
; TA v3.1 default is 512
|
||||
; TA v3.9.02 default is 16000
|
||||
; ProTA 4.5 default is 16000
|
||||
UnitType = 16000;
|
||||
|
||||
; Weapon ID limit
|
||||
; Set the maximum number of unique weapon IDs
|
||||
; TA v3.1 default is 256
|
||||
; TA v3.9.02 default is 16000
|
||||
; ProTA 4.5 default is 16000
|
||||
WeaponType = 16000;
|
||||
|
||||
; Weapon ID multiplayer patch
|
||||
; Set to TRUE to enable increased Weapon ID limit in multiplayer
|
||||
; Set to FALSE to allow increased Weapon ID limit only in single player
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v3.9.02 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
|
||||
; ProTA 4.5 default is FALSE
|
||||
MultiGameWeapon = FALSE;
|
||||
|
||||
; Double-click selection
|
||||
; Enable or disable the new "double-click to select all units of the same type on screen" feature
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v3.9.02 default is TRUE
|
||||
; ProTA 4.5 default is TRUE
|
||||
DoubleClick = TRUE;
|
||||
|
||||
; Expanded Multiplayer Sharing Menu
|
||||
; Enable or disable the new expanded multiplayer sharing menu
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v3.9.02 default is TRUE
|
||||
; ProTA 4.5 default is TRUE
|
||||
ShareDialogExpand = TRUE;
|
||||
|
||||
; Main menu resolution adjuster
|
||||
; Set to FALSE to keep main menu resolution at the default 640x480
|
||||
; Set to TRUE to match main menu resolution to the in-game resolution set via options menu
|
||||
; If TRUE, the main menu will not be upscaled to fit increased output resolution
|
||||
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v3.9.02 default is FALSE
|
||||
; ProTA 4.5 default is FALSE
|
||||
MenuResolution = FALSE;
|
||||
|
||||
; Megamap
|
||||
; Enable or disable the new megamap
|
||||
; TA v3.1 default is FALSE
|
||||
; TA v3.9.02 default is TRUE
|
||||
; ProTA 4.5 default is TRUE
|
||||
FullScreenMinimap = TRUE;
|
||||
|
||||
; Megamap FPS Limit
|
||||
MegamapFpsLimit = 1000;
|
||||
|
||||
; Megamap Icon Configuration File
|
||||
; Set the location of the megamap's icon configuration file
|
||||
; TA v3.9.02 default is .\Icon\iconcfg.ini
|
||||
MegaMapConfig = .\Icon\iconcfg.ini;
|
||||
|
||||
; Megamap Configuration Settings
|
||||
; Use the fields below to customize the megamap
|
||||
|
||||
; Megamap Mouse Wheel Zooming
|
||||
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
|
||||
; TA v3.9.02 default is TRUE
|
||||
; ProTA 4.5 default is TRUE
|
||||
WheelZoom = TRUE;
|
||||
|
||||
; Megamap Mouse Wheel Zoom In Mode
|
||||
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
|
||||
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
|
||||
; TA v3.9.02 default is TRUE
|
||||
; ProTA 4.5 default is TRUE
|
||||
WheelMoveMegaMap = TRUE;
|
||||
|
||||
; Megamap Double-Click to Zoom Option
|
||||
; Enable or disable the option to zoom to the cursor location...
|
||||
; ...when double-clicking terrain on the megamap
|
||||
; TA v3.9.02 default is FALSE
|
||||
; ProTA 4.5 default is FALSE
|
||||
DoubleClickMoveMegamap = FALSE;
|
||||
|
||||
; Megamap Unit Icon Flashing When Under Attack
|
||||
; Enable or disable megamap unit icon flashing when under attack
|
||||
UnderAttackFlash=TRUE;
|
||||
|
||||
; Megamap Minimum Sensor Range Ring Distances
|
||||
; Set the minimum sensor values required to display range rings on the megamap
|
||||
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
|
||||
; TA v3.9.02 default is 0 for all sensors
|
||||
; ProTA 4.5 default is 0 for all sensors
|
||||
MegamapRadarMinimum = 0;
|
||||
MegamapSonarMinimum = 0;
|
||||
MegamapSonarJamMinimum = 0;
|
||||
MegamapRadarJamMinimum = 0;
|
||||
MegamapAntiNukeMinimum = 0;
|
||||
|
||||
; Player Icon and Line Marker Colors
|
||||
; Customize the colors of the player minimap/megamap icons and line markers
|
||||
; Set from 0 to 255 to select colors from the TA indexed color palette
|
||||
; These settings are disabled by default (remove the semicolons to enable)
|
||||
Player1DotColors=252; ;Default is 227 ProTA 4.5 default is 252
|
||||
Player2DotColors=249; ;Default is 212 ProTA 4.5 default is 249
|
||||
Player3DotColors=80; ;Default is 80 ProTA 4.5 default is 80
|
||||
Player4DotColors=250; ;Default is 235 ProTA 4.5 default is 250
|
||||
Player5DotColors=66; ;Default is 108 ProTA 4.5 default is 66
|
||||
Player6DotColors=148; ;Default is 219 ProTA 4.5 default is 148
|
||||
Player7DotColors=208; ;Default is 208 ProTA 4.5 default is 208
|
||||
Player8DotColors=0; ;Default is 93 ProTA 4.5 default is 0
|
||||
Player9DotColors=210; ;Default is 130 ProTA 4.5 default is 210
|
||||
Player10DotColors=33; ;Default is 67 ProTA 4.5 default is 33
|
||||
|
||||
; Player Dot Marker Colors
|
||||
; Customize the colors of player dot markers by setting a custom icon file
|
||||
; Edit the example smallcircle.pcx file or create a new icon file
|
||||
; The icon file must contain all 10 player markers from left to right
|
||||
; The icon width and height settings must match the dimensions of your icons
|
||||
; These settings are disabled by default (remove the semicolons to enable)
|
||||
PerPlayerMarkerWidth=10;
|
||||
PerPlayerMarkerHeight=10;
|
||||
PlayerMarkerPcx=Icon\smallcircle.pcx;
|
||||
|
||||
[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
|
||||
|
||||
; Sound mode
|
||||
; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound
|
||||
; When set to 3D, the speaker layout is read from the Windows control panel
|
||||
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
|
||||
; TA v3.1 default is Mono (dword:1)
|
||||
; TA v3.9.02 default is 3D (dword:2)
|
||||
; ProTA 4.5 default is 3D (dword:2)
|
||||
"Sound Mode" = dword:2
|
||||
|
||||
; Max number of simultaneous sounds before sounds are cut off
|
||||
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
|
||||
; TA v3.1 default is 8 (dword:8)
|
||||
; TA v3.9.02 default is 128 / unlimited (dword:128)
|
||||
; ProTA 4.5 default is 128 / unlimited (dword:128)
|
||||
"MixingBuffers" = dword:128
|
||||
|
||||
; Default game speed
|
||||
; Set from 0 - 20 (corresponding to game speed -10 to +10)
|
||||
; Use plus and minus keys to adjust while playing
|
||||
; TA and TA v3.9.02 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||
; ProTA 4.5 default is 10 which is equivalent to Normal game speed (dword:10)
|
||||
"GameSpeed" = dword:10
|
||||
|
||||
; Group selection hotkey modifier
|
||||
; Set to 1 to select unit groups with number key and build menus with ALT + number key
|
||||
; Set to 0 to select build menus with number key and unit groups with ALT + number key
|
||||
; TA v3.1 default is 0 (dword:0)
|
||||
; TA v3.9.02 default is 1 (dword:1)
|
||||
; ProTA 4.5 default is 1 (dword:1)
|
||||
"SwitchAlt" = dword:1
|
||||
|
||||
; Max number of players in skirmish mode
|
||||
; Set from 2 - 10
|
||||
; TA v3.1 default is 4 (dword:4)
|
||||
; TA v3.9.02 default is 10 (dword:10)
|
||||
; ProTA 4.5 default is 10 (dword:10)
|
||||
"NumSkirmishPlayers" = dword:10
|
||||
|
||||
; Default setting for display of chat messages from other players
|
||||
; Set to 1 to enable and 0 to disable
|
||||
; Use "+screenchat" command in-game to toggle setting for the current game
|
||||
; TA and TA v3.9.02 default is 1
|
||||
; ProTA 4.5 default is 1
|
||||
"ScreenChat" = dword:1
|
||||
|
||||
; Music playback mode
|
||||
; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom.
|
||||
; When set to Custom, the game will attempt to use the dynamic build/battle system...
|
||||
; ...however this mode is buggy and almost never works correctly on modern systems...
|
||||
; ...resulting in only a single track being played, either stopping thereafter (CD version)...
|
||||
; ...or looping forever (MP3 version), therefore Random is best for most people
|
||||
; TA v3.1 default is Custom (dword:4)
|
||||
; TA v3.9.02 default is Random (dword:2)
|
||||
; ProTA 4.5 default is Random (dword:2)
|
||||
"CDMode" = dword:2
|
||||
|
||||
; Resolution overrider (disabled by default)
|
||||
; Use this to override the resolution set in the options menu (remove semicolons to enable)
|
||||
; All resolutions and aspect ratios supported by your setup are supported by the game...
|
||||
; ...as long as they are available in 8-bit color depth (if not, create a custom resolution)
|
||||
; If you set a resolution not supported by your setup (driver or display) the game will crash
|
||||
; The override is set at game launch, using options menu will defeat override until next launch
|
||||
; Example: dword:1920 x dword:1080 (1920x1080)
|
||||
|
||||
;"DisplayModeWidth" = dword:1920
|
||||
;"DisplayModeHeight" = dword:1080
|
||||
@ -1,202 +0,0 @@
|
||||
/*
|
||||
Hyllian's jinc windowed-jinc 2-lobe sharper with anti-ringing Shader
|
||||
|
||||
Copyright (C) 2011-2016 Hyllian/Jararaca - sergiogdb@gmail.com
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
*/
|
||||
|
||||
#define JINC2_WINDOW_SINC 0.405
|
||||
#define JINC2_SINC 0.79
|
||||
#define JINC2_AR_STRENGTH 0.8
|
||||
|
||||
#define texCoord TEX0
|
||||
|
||||
#if defined(VERTEX)
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define OUT out
|
||||
#define IN in
|
||||
#define tex2D texture
|
||||
#else
|
||||
#define OUT varying
|
||||
#define IN attribute
|
||||
#define tex2D texture2D
|
||||
#endif
|
||||
|
||||
#ifdef GL_ES
|
||||
#define COMPAT_PRECISION mediump
|
||||
#else
|
||||
#define COMPAT_PRECISION
|
||||
#endif
|
||||
|
||||
|
||||
IN vec4 VertexCoord;
|
||||
IN vec4 Color;
|
||||
IN vec2 TexCoord;
|
||||
OUT vec4 color;
|
||||
OUT vec2 texCoord;
|
||||
|
||||
uniform mat4 MVPMatrix;
|
||||
uniform COMPAT_PRECISION int FrameDirection;
|
||||
uniform COMPAT_PRECISION int FrameCount;
|
||||
uniform COMPAT_PRECISION vec2 OutputSize;
|
||||
uniform COMPAT_PRECISION vec2 TextureSize;
|
||||
uniform COMPAT_PRECISION vec2 InputSize;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = MVPMatrix * VertexCoord;
|
||||
color = Color;
|
||||
texCoord = TexCoord * 1.0001;
|
||||
}
|
||||
|
||||
#elif defined(FRAGMENT)
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
#define IN in
|
||||
#define tex2D texture
|
||||
out vec4 FragColor;
|
||||
#else
|
||||
#define IN varying
|
||||
#define FragColor gl_FragColor
|
||||
#define tex2D texture2D
|
||||
#endif
|
||||
|
||||
#ifdef GL_ES
|
||||
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||
precision highp float;
|
||||
#else
|
||||
precision mediump float;
|
||||
#endif
|
||||
#define COMPAT_PRECISION mediump
|
||||
#else
|
||||
#define COMPAT_PRECISION
|
||||
#endif
|
||||
|
||||
uniform COMPAT_PRECISION int FrameDirection;
|
||||
uniform COMPAT_PRECISION int FrameCount;
|
||||
uniform COMPAT_PRECISION vec2 OutputSize;
|
||||
uniform COMPAT_PRECISION vec2 TextureSize;
|
||||
uniform COMPAT_PRECISION vec2 InputSize;
|
||||
uniform sampler2D s_p;
|
||||
IN vec2 texCoord;
|
||||
|
||||
const float halfpi = 1.5707963267948966192313216916398;
|
||||
const float pi = 3.1415926535897932384626433832795;
|
||||
const float wa = JINC2_WINDOW_SINC*pi;
|
||||
const float wb = JINC2_SINC*pi;
|
||||
|
||||
// Calculates the distance between two points
|
||||
float d(vec2 pt1, vec2 pt2)
|
||||
{
|
||||
vec2 v = pt2 - pt1;
|
||||
return sqrt(dot(v,v));
|
||||
}
|
||||
|
||||
vec3 min4(vec3 a, vec3 b, vec3 c, vec3 d)
|
||||
{
|
||||
return min(a, min(b, min(c, d)));
|
||||
}
|
||||
|
||||
vec3 max4(vec3 a, vec3 b, vec3 c, vec3 d)
|
||||
{
|
||||
return max(a, max(b, max(c, d)));
|
||||
}
|
||||
|
||||
vec4 resampler(vec4 x)
|
||||
{
|
||||
vec4 res;
|
||||
|
||||
res = (x==vec4(0.0, 0.0, 0.0, 0.0)) ? vec4(wa*wb) : sin(x*wa)*sin(x*wb)/(x*x);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
vec3 color;
|
||||
vec4 weights[4];
|
||||
|
||||
vec2 dx = vec2(1.0, 0.0);
|
||||
vec2 dy = vec2(0.0, 1.0);
|
||||
|
||||
vec2 pc = texCoord*TextureSize;
|
||||
|
||||
vec2 tc = (floor(pc-vec2(0.5,0.5))+vec2(0.5,0.5));
|
||||
|
||||
weights[0] = resampler(vec4(d(pc, tc -dx -dy), d(pc, tc -dy), d(pc, tc +dx -dy), d(pc, tc+2.0*dx -dy)));
|
||||
weights[1] = resampler(vec4(d(pc, tc -dx ), d(pc, tc ), d(pc, tc +dx ), d(pc, tc+2.0*dx )));
|
||||
weights[2] = resampler(vec4(d(pc, tc -dx +dy), d(pc, tc +dy), d(pc, tc +dx +dy), d(pc, tc+2.0*dx +dy)));
|
||||
weights[3] = resampler(vec4(d(pc, tc -dx+2.0*dy), d(pc, tc +2.0*dy), d(pc, tc +dx+2.0*dy), d(pc, tc+2.0*dx+2.0*dy)));
|
||||
|
||||
dx = dx/TextureSize;
|
||||
dy = dy/TextureSize;
|
||||
tc = tc/TextureSize;
|
||||
|
||||
vec3 c00 = tex2D(s_p, tc -dx -dy).xyz;
|
||||
vec3 c10 = tex2D(s_p, tc -dy).xyz;
|
||||
vec3 c20 = tex2D(s_p, tc +dx -dy).xyz;
|
||||
vec3 c30 = tex2D(s_p, tc+2.0*dx -dy).xyz;
|
||||
vec3 c01 = tex2D(s_p, tc -dx ).xyz;
|
||||
vec3 c11 = tex2D(s_p, tc ).xyz;
|
||||
vec3 c21 = tex2D(s_p, tc +dx ).xyz;
|
||||
vec3 c31 = tex2D(s_p, tc+2.0*dx ).xyz;
|
||||
vec3 c02 = tex2D(s_p, tc -dx +dy).xyz;
|
||||
vec3 c12 = tex2D(s_p, tc +dy).xyz;
|
||||
vec3 c22 = tex2D(s_p, tc +dx +dy).xyz;
|
||||
vec3 c32 = tex2D(s_p, tc+2.0*dx +dy).xyz;
|
||||
vec3 c03 = tex2D(s_p, tc -dx+2.0*dy).xyz;
|
||||
vec3 c13 = tex2D(s_p, tc +2.0*dy).xyz;
|
||||
vec3 c23 = tex2D(s_p, tc +dx+2.0*dy).xyz;
|
||||
vec3 c33 = tex2D(s_p, tc+2.0*dx+2.0*dy).xyz;
|
||||
|
||||
color = tex2D(s_p, texCoord).xyz;
|
||||
|
||||
// Get min/max samples
|
||||
vec3 min_sample = min4(c11, c21, c12, c22);
|
||||
vec3 max_sample = max4(c11, c21, c12, c22);
|
||||
/*
|
||||
color = mat4x3(c00, c10, c20, c30) * weights[0];
|
||||
color+= mat4x3(c01, c11, c21, c31) * weights[1];
|
||||
color+= mat4x3(c02, c12, c22, c32) * weights[2];
|
||||
color+= mat4x3(c03, c13, c23, c33) * weights[3];
|
||||
mat4 wgts = mat4(weights[0], weights[1], weights[2], weights[3]);
|
||||
vec4 wsum = wgts * vec4(1.0,1.0,1.0,1.0);
|
||||
color = color/(dot(wsum, vec4(1.0,1.0,1.0,1.0)));
|
||||
*/
|
||||
|
||||
|
||||
color = vec3(dot(weights[0], vec4(c00.x, c10.x, c20.x, c30.x)), dot(weights[0], vec4(c00.y, c10.y, c20.y, c30.y)), dot(weights[0], vec4(c00.z, c10.z, c20.z, c30.z)));
|
||||
color+= vec3(dot(weights[1], vec4(c01.x, c11.x, c21.x, c31.x)), dot(weights[1], vec4(c01.y, c11.y, c21.y, c31.y)), dot(weights[1], vec4(c01.z, c11.z, c21.z, c31.z)));
|
||||
color+= vec3(dot(weights[2], vec4(c02.x, c12.x, c22.x, c32.x)), dot(weights[2], vec4(c02.y, c12.y, c22.y, c32.y)), dot(weights[2], vec4(c02.z, c12.z, c22.z, c32.z)));
|
||||
color+= vec3(dot(weights[3], vec4(c03.x, c13.x, c23.x, c33.x)), dot(weights[3], vec4(c03.y, c13.y, c23.y, c33.y)), dot(weights[3], vec4(c03.z, c13.z, c23.z, c33.z)));
|
||||
color = color/(dot(weights[0], vec4(1,1,1,1)) + dot(weights[1], vec4(1,1,1,1)) + dot(weights[2], vec4(1,1,1,1)) + dot(weights[3], vec4(1,1,1,1)));
|
||||
|
||||
// Anti-ringing
|
||||
vec3 aux = color;
|
||||
color = clamp(color, min_sample, max_sample);
|
||||
color = mix(aux, color, JINC2_AR_STRENGTH);
|
||||
|
||||
// final sum and weight normalization
|
||||
FragColor.xyz = color;
|
||||
}
|
||||
#endif
|
||||
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|
||||
#if defined(VERTEX)
|
||||
|
||||
attribute vec4 VertexCoord;
|
||||
attribute vec4 COLOR;
|
||||
attribute vec4 TexCoord;
|
||||
varying vec4 COL0;
|
||||
varying vec4 TEX0;
|
||||
|
||||
vec4 _oPosition1;
|
||||
uniform mat4 MVPMatrix;
|
||||
uniform int FrameDirection;
|
||||
uniform int FrameCount;
|
||||
uniform vec2 OutputSize;
|
||||
uniform vec2 TextureSize;
|
||||
uniform vec2 InputSize;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 _oColor;
|
||||
vec2 _otexCoord;
|
||||
gl_Position = VertexCoord.x * MVPMatrix[0] + VertexCoord.y * MVPMatrix[1] + VertexCoord.z * MVPMatrix[2] + VertexCoord.w * MVPMatrix[3];
|
||||
_oPosition1 = gl_Position;
|
||||
_oColor = COLOR;
|
||||
_otexCoord = TexCoord.xy;
|
||||
COL0 = COLOR;
|
||||
TEX0.xy = TexCoord.xy;
|
||||
}
|
||||
|
||||
#elif defined(FRAGMENT)
|
||||
|
||||
#define BRIGHTNESS 0.5
|
||||
|
||||
struct output_dummy {
|
||||
vec4 _color;
|
||||
};
|
||||
|
||||
uniform int FrameDirection;
|
||||
uniform int FrameCount;
|
||||
uniform vec2 OutputSize;
|
||||
uniform vec2 TextureSize;
|
||||
uniform vec2 InputSize;
|
||||
uniform sampler2D Texture;
|
||||
varying vec4 TEX0;
|
||||
//standard texture sample looks like this: texture2D(Texture, TEX0.xy);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 myColor = texture2D(Texture, TEX0.xy);
|
||||
mat4 neighbours = mat4(
|
||||
texture2D(Texture, vec2(TEX0.x+1./TextureSize.x, TEX0.y)),
|
||||
texture2D(Texture, vec2(TEX0.x-1./TextureSize.x, TEX0.y)),
|
||||
texture2D(Texture, vec2(TEX0.x, TEX0.y+1./TextureSize.y)),
|
||||
texture2D(Texture, vec2(TEX0.x, TEX0.y-1./TextureSize.y))
|
||||
);
|
||||
mat4 zero = mat4(
|
||||
0.,0.,0.,0.,
|
||||
0.,0.,0.,0.,
|
||||
0.,0.,0.,0.,
|
||||
0.,0.,0.,0.
|
||||
);
|
||||
|
||||
if(length(myColor) == 0. && neighbours != zero){
|
||||
|
||||
myColor = ((neighbours[0] + neighbours[1] + neighbours[2] + neighbours[3]) / 4.) * BRIGHTNESS;
|
||||
|
||||
} else if (length(myColor) != 0. && neighbours == zero) {
|
||||
|
||||
myColor = myColor * BRIGHTNESS;
|
||||
|
||||
}
|
||||
gl_FragColor = myColor;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
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Reference in new issue