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8 Commits
tazero-alp
...
tazero-alp
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aba6bb190a | 1 year ago |
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1a90e333c0 | 2 years ago |
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0fc903d500 | 2 years ago |
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a40298c836 | 2 years ago |
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9fbaad1b9e | 2 years ago |
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ab408a74de | 2 years ago |
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55784f6d4a | 2 years ago |
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644809403f | 4 years ago |
@ -0,0 +1,362 @@
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Alpha 5 Test Build 061224
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Test Build Notes:
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-Core Beholder durability increased to 750 from 700.
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-Core Beholder now has sonar range of 1825, which is equal to its radar range.
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-GoK Illusion and Illusion NS now show as decoys for all players. The alliance detection script they previously had did not work reliably.
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-GoK Raveller build menu images remade.
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-GoK Deceiver radar jam radius reduced to 700 from 950, but energy cost while flying reduced to 12 from 20.
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New Features and Major Changes:
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-Arm Spotter radar hovercraft is now available.
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-Arm Atlas transport/construction aircraft is now available.
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-Arm Visitant reconnaissance aircraft is now available.
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-Arm Falcon interceptor is now available.
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-Arm Vindicator tactical bomber is now available.
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-Core Warning Beacon is now available.
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-Core Envoy transport/construction aircraft is now available.
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-Core Beholder surveillance/electronic warfare aircraft is now available.
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-Core Loki anti-air gunship is now available.
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-GoK Jinx photon torpedo mine is now available.
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-GoK Caesura stasis mine is now available.
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-GoK Illusion and Illusion NS decoy turrets are now available.
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-GoK Raveller cloaked radar jammer is now available.
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-GoK Rapture transport/construction aircraft is now available.
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-GoK Deceiver field engineer/radar jammer aircraft is now available.
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-GoK Wraith interceptor is now available.
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Minor Changes:
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-Several build menu images remade.
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-New textures added.
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-New explosion animations added.
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-New sound effects added.
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-Arm Commander plasma bolt cannon firing and hit sounds remade.
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-Arm Settler stun gun firing sound remade.
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-Arm Settler stun gun hit sound adjusted.
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-Arm Marine EMG firing and hit sounds remade.
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-Arm Harasser missile firing and hit sounds remade.
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-Arm Scorpion EMG firing and hit sounds adjusted.
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-Arm Viking railgun firing and hit sounds remade.
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-Arm Havoc battle cannon firing sound reworked.
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-Arm Havoc battle cannon hit sound remade.
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-Arm Broadside plasma cannon firing and hit sounds adjusted.
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-Arm Ballista siege rocket firing sound reworked.
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-Arm Ballista siege rocket hit sound remade.
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-Arm Infiltrator energy sniper rifle firing sound remade.
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-Arm Varjag plasma bolt gun firing sound reworked.
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-Arm Varjag plasma bolt gun hit sound remade.
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-Arm Varjag stun grenade firing and hit sounds remade.
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-Arm Devastator heavy railgun firing sound reworked.
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-Arm Devastator heavy railgun hit sound remade.
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-Arm Devastator EMG firing sound remade.
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-Arm Mauler heavy artillery cannon firing and hit sounds adjusted.
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-Arm Rebel missile firing sound remade.
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-Arm Rebel rocket firing and hit sounds remade.
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-Arm Corsair cluster bomb firing and hit sounds remade.
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-Arm Liberator rocket firing sound remade.
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-Arm Caltrop explosion sound remade.
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-Arm Autogun heavy EMG firing and hit sounds adjusted.
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-Arm Watchtower missile firing sound reworked.
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-Arm Watchtower missile hit sound adjusted.
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-Arm Defiant heavy plasma cannon firing sound reworked.
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-Arm Defiant heavy plasma cannon hit sound adjusted.
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-Arm Radical flak cannon firing and hit sounds remade.
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-Core Commander laser cannon firing sound adjusted.
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-Core Commander laser cannon hit sound reworked.
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-Core Errant pulse gun firing sound reworked.
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-Core Errant pulse gun hit sound adjusted.
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-Core Pathfinder laser sniper rifle firing sound adjusted.
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-Core Pathfinder laser sniper rifle hit sound remade.
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-Core Grunt laser assault rifle firing sound adjusted.
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-Core Grunt laser assault rifle hit sound remade.
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-Core Grunt pulse grenade firing sound remade.
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-Core Enforcer rocket firing sound reworked.
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-Core Enforcer rocket hit sound remade.
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-Core Arclite plasma cannon firing and hit sounds adjusted.
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-Core Sky Sweeper pulse gun firing sound remade.
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-Core Titan bombast laser cannon firing sound remade from the same old components, just a bit cleaner this time.
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-Core Titan bombast laser cannon now has a new hit sound.
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-Core Mediator artillery shock cannon firing sound adjusted.
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-Core Mediator artillery shock cannon hit sound remade.
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-Core Aurora laser cannon firing and hit sounds remade.
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-Core Thor heavy rocket firing sound adjusted.
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-Core Thor heavy rocket hit sound remade.
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-Core Incinerator flame thrower firing sound adjusted.
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-Core Puncturer medium laser cannon firing and hit sounds adjusted.
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-Core Perforator light laser cannon firing sound remade.
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-Core Sentry missile firing sound adjusted.
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-Core Retributor rocket firing and hit sounds remade.
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-Core Adamant heavy laser cannon now uses Core Aurora laser cannon sounds.
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-Core Artemis pulse cannon firing and hit sounds remade.
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-Core Tyrant heavy plasma cannon firing and hit sounds remade.
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-GoK Guardian ion beamer firing sound remade.
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-GoK Disciple ion blaster firing sound adjusted.
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-GoK Disciple ion blaster hit sound reworked.
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-GoK Reaper distort gun firing sound adjusted.
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-GoK Reaper distort gun hit sound reworked.
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-GoK Sea Dragon artillery blaster firing sound adjusted.
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-GoK Sea Dragon artillery blaster hit sound remade.
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-GoK Spectre photon torpedo firing sound remade.
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-GoK Dirgesinger photon bomb firing and hit sounds remade.
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-GoK Daybreak starcannon hit sound remade.
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-GoK Nightfall heavy distort cannon firing sound reworked.
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-GoK Admonisher heavy ion blaster firing sound adjusted.
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-GoK Admonisher heavy ion blaster hit sound reworked.
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-GoK Black Dawn distort cannon firing and hit sounds reworked.
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-GoK Starburst enhanced photon torpedo hit sound remade.
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-Hailstorm and fire rain map weapons now have sound effects.
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-Most missile weapons now do missile reload animation 2 seconds after firing.
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-All metal extractor animations reworked.
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-Minor improvements to GoK Dynamo, Furnace, and Geothermal Power Plant animations.
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-Minor improvements to GoK Blazing Orchid warp cannon firing effect.
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-Minor changes to GoK Eclipse textures.
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-Screen shaking duration of most weapons reduced.
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-AI is now more likely to build air factories, and is allowed to build more of them.
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-Arm T2 fast attack jumpjet kbot is now called Raptor.
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Technical Fixes:
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-All unit scripts adjusted to use 33 millisecond intervals for sleep times.
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-All anti-air units now have a single tic sleep in the aim script of their primary weapon. This ensures that tertiary weapon can set the unit into anti-air mode, preventing firing both weapon variants at the same time.
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-Arm Retaliator script reworked.
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-Arm Retaliator tactical nuclear rocket damage chart remade. Apart from factories, all units now take damage systematically relative to their durability and armor class, rather than the values being arbitrarily set by hand.
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-Core Blackout overload cannon damage chart remade. All units now take damage systematically relative to their durability and armor class, rather than the values being arbitrarily set by hand.
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-GoK Magus dimensional splicer damage chart remade. All units now take damage systematically relative to their durability and armor class, rather than the values being arbitrarily set by hand.
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-GoK Jinx heavy photon torpedo now does reduced damage to other mines.
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-Core Blackout now discards new special attack orders while shield breaker is active.
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-GoK Magus now discards new special attack orders while dimensional splicer is active.
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-Arm Watchtower and Watchtower NS CTRL_R category removed.
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-Core Pathfinder CTRL_R category removed.
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-Arm Rebel EMG missing anti-bomber bonus damage fixed.
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-Core Executor AI variant added to weapon damage charts.
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-Projectiles of some EMG, laser, ion blaster, and other flat trajectory ground combat weapons could go beyond their intended range, while most could not. They are now all limited to set weapon range.
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-GoK Radiant warp beam projectiles no longer go beyond their intended range.
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-Minor mistakes in many factory open and close animations fixed.
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-Minor mistakes in Arm Marine EMG firing animation fixed.
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-Core Thor rear engine now animates as intended.
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-GoK Faerie and Valkyrie now have alternative shorter firing animations for their initial burst fire.
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-Minor mistake in GoK Disciple ion blaster aiming script fixed.
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-Minor mistakes in GoK Admonisher and Admonisher NS heavy ion blaster firing animation fixed.
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-Unused vertices on all models removed.
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-Useless faces on many models removed.
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-Arm Liberator rocket launch points corrected.
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-Core Blackout shield breaker projectile launch point corrected.
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-Minor mistake in Arm Scorpion model fixed.
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-Minor mistake in Arm Havoc model fixed.
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-Minor mistakes in Arm Predator model and textures fixed.
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-Minor mistake in Arm Caltrop model fixed.
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-Minor mistake in GoK Dirgesinger model fixed.
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-GoK Spectre hitbox height corrected.
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-Arm Scrambler spinner object origin fixed.
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-Arm Scrambler wreck model missing textures fixed.
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-Minor mistake in Core Blackout textures fixed.
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-All Core radar dish models and textures adjusted.
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-All Core gunship and construction aircraft engine models adjusted.
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-Minor deviations in Core gunship and construction aircraft engine textures fixed.
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-Minor improvements to textures of many GoK units.
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-Arm Overseer, Core Curator, and GoK Eudaemon build menu images remade in order to accurately represent the current models.
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-Arm Infiltrator and Core Inquisitor missing cloaking sounds fixed.
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-GoK Black Dawn and Nightfall missing water hit sounds fixed.
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-GoK Daybreak starcannon ground fire now uses the intended hit sound.
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-Minor mistakes in Arm Broadside and Core Arclite weapon sound effects fixed.
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-Modified versions of Creon metal deposits included. They will now give correct amount of metal.
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General Unit and Gameplay Adjustments:
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-All underwater metal extractors are now built only by commanders and naval construction units.
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-All geothermal powerplants now produce 40 energy instead of 30.
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-All weapon aiming scripts that are limited by scripted reload time rather than weapon reload time now use 33 millisecond sleep cycles instead of 100 millisecond.
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-All T1 transport aircraft are now unable to lift commanders.
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-All T1 perimeter defence turret anti-commander bonuses removed.
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-All T2 anti-air flak/pulse/starcannon projectile duration random decay reduced to 0.4 from 0.5.
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-Commander death explosion now uses the new Arm Retaliator tactical nuclear rocket damage chart with doubled values.
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-Commander death explosion AoE reduced to 1000 from 1200.
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-Commander death explosion edge effectiveness increased to 0.1 from 0.05.
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-All Arm solar panels now close for 5 seconds instead of 4 when attacked.
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-All Core metal extractors now close for 10 seconds instead of 8 when attacked.
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-Core T2 artillery units' weapons changed to artillery shock cannons. Weapon statistics and effects adjusted accordingly. (This was the original weapon of Arbiter in Alpha 4 release, while Mediator used artillery pulse cannons.)
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-Maneuver leash length values of all units adjusted. Old values were all over the place and generally allowed units to stray way too far.
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-Weapon reload times and related script sleep durations that could not work accurately in TA engine have been adjusted. See details below...
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-Flight times of all anti-air missiles have been reduced, and other properties adjusted. See details below...
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-All mines now have an energy cost to cloak, and can be uncloaked by enemies at close range. See details below...
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-Projectile durations of most ground combat weapons standardized.
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Individual Unit Adjustments:
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-Arm Commander disintegrator gun damage reduced to 4000 per tic from 10000 per tic. All commanders take halved damage. This should allow use of D-gun against enemies next to enemy commander without it being suicidal.
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-Arm Settler no longer builds Floating Solar Panel.
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-Arm Settler stun gun can now affect aircraft.
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-Arm Marine EMG reload time increased to 0.8 from 0.75.
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-Arm Marine EMG burst is now fired in 0.2 seconds instead of 0.3.
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-Arm Harasser missile salvo is now fired in 0.2 seconds instead of 0.25.
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-Arm Harasser missile flight time reduced to 1.5 from 2.
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-Arm Harasser missile speed increased to 600 from 500.
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-Arm Harasser missile acceleration increased to 800 from 600.
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-Arm Viking railgun aiming delay after firing increased to 1 from 0.5.
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-Arm Havoc battle cannon aiming delay after firing increased to 1 from 0.75.
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-Arm Broadside plasma cannon salvo is now fired in 0.8 seconds instead of 0.75.
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-Arm Broadside plasma cannon aiming delay after firing entire salvo increased to 1 from 0.5.
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-Arm Ballista siege rocket flight time increased to 5 from 4.5.
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-Arm Stinger missile flight time reduced to 1.8 from 3.
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-Arm Patriot battle cannon reload time increased to 0.8 from 0.75. Previous reload time was most likely 0.733 in practice.
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-Arm Patriot siege rocket flight time increased to 5 from 4.
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-Arm Rebel missile flight time reduced to 2 from 2.5.
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-Arm Rebel missile speed increased to 700 from 600.
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-Arm Rebel missile acceleration increased to 500 from 400.
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-Arm Rebel rocket tolerance reduced to 2000 from 3000.
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-Arm Rebel rocket pitch tolerance reduced to 16000 from 18000.
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-Arm Corsair cluster bomb edge effectiveness increased to 0.2 from 0.15.
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-Arm Sapper can now build Solar Panel and Hammer.
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-Arm Infiltrator energy sniper rifle tolerance reduced to 1000 from 2000.
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-Arm Infiltrator micro nuke damage against commanders multiplied by 0.833.
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-Arm Raptor sight range increased to 550 from 500.
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-Arm Raptor rocket salvo is now fired in 0.9 seconds instead of 0.75. Previous duration was most likely 0.8 in practice.
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-Arm Raptor rockets now detonate at the end of their burn.
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-Arm Varjag plasma bolt gun initial rate of fire penalty when overheating reduced ...maybe. There was an attempt.
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-Arm Devastator heavy railgun salvo is now fired in 1.2 seconds instead of 1 second.
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-Arm Devastator heavy railgun aiming delay after firing increased to 1 from 0.75.
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-Arm Liberator rocket salvo is now fired in 0.6 seconds instead of 0.5. Previous duration was most likely 0.533 in practice.
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-Arm Liberator rockets now detonate at the end of their burn.
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-Arm Caltrop cost increased to M:10 E:20 BT:60 from M:8 E:16 BT:60.
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-Arm Caltrop cloak energy cost increased to 1 from 0.
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-Arm Caltrop minimum cloak distance increased to 50 from 0.
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-Arm Caltrop kamikaze distance reduced to 80 from 100.
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-Arm Caltrop explosion anti-light damage bonus increased to +20% from +10%.
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-Arm Riptide cloak energy cost increased to 1 from 0.
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-Arm Riptide minimum cloak distance increased to 50 from 0.
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-Arm Riptide kamikaze distance reduced to 80 from 100.
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-Arm Riptide explosion edge effectiveness increased to 0.5 from 0.25.
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-Arm Watchtower missile salvo is now fired in 0.2 seconds instead of 0.25.
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-Arm Watchtower missile flight time reduced to 2 from 3.
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-Arm Watchtower NS missile salvo is now fired in 0.2 seconds instead of 0.25.
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-Arm Watchtower NS missile flight time reduced to 2 from 3.
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-Arm Buster cloak energy cost increased to 1 from 0.
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-Arm Buster minimum cloak distance increased to 50 from 0.
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-Arm Buster kamikaze distance increased to 50 from 10.
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-Arm Retaliator tactical nuclear rocket flight time increased to 9 from 7.5.
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-Arm T1 Light Ground Factory now opens and closes slightly faster.
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-Arm Frontier Extractor missile salvo is now fired in 0.6 seconds instead of 0.75.
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-Arm Frontier Extractor missile flight time reduced to 1.5 from 2.
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-Arm Frontier Extractor missile speed increased to 600 from 500.
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-Arm Frontier Extractor missile acceleration increased to 800 from 600.
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-Core Commander laser cannon base damage reduced to 205 from 225.
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-Core Commander laser cannon reload time reduced to 2 from 2.25.
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-Core Errant pulse gun turn rate increased to 10000 from 7500.
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||||||
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-Core Pathfinder laser sniper rifle stationary fire tolerance reduced to 1000 from 2000.
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||||||
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-Core Grunt laser assault rifle reload time reduced to 0.3 from 0.33.
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||||||
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-Core Enforcer durability reduced to 350 from 400.
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-Core Enforcer turn rate reduced to 750 from 800.
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||||||
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-Core Enforcer torso turn rate reduced slightly.
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-Core Enforcer rocket reload time increased to 1.8 from 1.75.
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-Core Enforcer initial rocket salvo is now fired in 0.6 seconds instead of 0.75.
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-Core Enforcer rocket speed reduced to 700 from 800.
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-Core Enforcer rocket start speed reduced to 400 from 500.
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||||||
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-Core Enforcer rocket acceleration increased to 600 from 300.
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-Core Aegis laser cannon base damage reduced to 205 from 225.
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-Core Aegis laser cannon reload time reduced to 3 from 3.25.
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-Core Arclite plasma cannon salvo is now fired in 0.8 seconds instead of 0.75.
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||||||
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-Core Arclite plasma cannon aiming delay after firing entire salvo increased to 1 from 0.5.
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-Core Tracker missile flight time reduced to 1.5 from 3.
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||||||
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-Core Tracker missile speed reduced to 700 from 750.
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-Core Tracker missile start speed reduced to 400 from 500.
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-Core Tracker missile acceleration increased to 300 from 250.
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-Core Triton initial rocket salvo is now fired in 0.6 seconds instead of 0.75.
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||||||
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-Core Triton rocket speed reduced to 700 from 800.
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||||||
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-Core Triton rocket start speed reduced to 400 from 500.
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||||||
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-Core Triton rocket acceleration increased to 600 from 300.
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-Core Proteus cost reduced to M:1128 E:1410 BT:45120 from M:1140 E:1425 BT:45120.
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||||||
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-Core Proteus plasma cannon reload time increased to 2.5 from 2.25.
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-Core Proteus plasma cannon salvo is now fired in 0.8 seconds instead of 0.75.
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-Core Proteus laser cannon base damage reduced to 205 from 225.
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||||||
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-Core Proteus laser cannon reload time reduced to 2.5 from 2.75.
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-Core Sky Sweeper missile reload time increased to 1.8 from 1.75. Previous reload time was most likely 1.766 in practice.
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||||||
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-Core Sky Sweeper missile flight time reduced to 1.5 from 3.
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||||||
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-Core Sky Sweeper missile speed reduced to 700 from 750.
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-Core Sky Sweeper missile start speed reduced to 400 from 500.
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||||||
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-Core Sky Sweeper missile acceleration increased to 300 from 250.
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||||||
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-Core Sky Sweeper pulse gun turn rate increased to 10000 from 7500.
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-Core Hornet movement speed increased to 10 from 9.75.
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||||||
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-Core Hornet missile flight time reduced to 1.5 from 2.
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||||||
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-Core Hornet missile start speed increased to 400 from 300.
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||||||
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-Core Hornet missile acceleration reduced to 300 from 400.
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||||||
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-Core Hunter cost increased to M:150 E:300 BT:10800 from M:145 E:290 BT:10440.
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||||||
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-Core Hunter laser gun reload time reduced to 0.2 from 0.25. Previous reload time was most likely 0.233 in practice.
|
||||||
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-Core Aurora laser cannon projectile duration increased to 0.733 from 0.6. They should now be able to reach their target regardless of elevation difference.
|
||||||
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-Core Aurora laser cannon tolerance reduced to 4000 from 8000. Pitch tolerance remains at 16000.
|
||||||
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-Core Titan plasma shield recharge time reduced to 1 from 2.
|
||||||
|
-Core Raider assault plasma cannon salvo is now fired in 2.4 seconds instead of 2.25.
|
||||||
|
-Core Crasher cost reduced to M:396 E:1980 BT:21120 from M:414 E:2070 BT:22080.
|
||||||
|
-Core Crasher pulse cannon burst is now fired in 0.3 seconds instead of 0.375. Previous burst rate was rounded down, so nothing changes in practice.
|
||||||
|
-Core Blackout overload cannon range reduced to 900 from 1000.
|
||||||
|
-Core Blackout shield breaker energy cost increased to 500 from 100.
|
||||||
|
-Core Thor durability increased to 750 from 600.
|
||||||
|
-Core Thor self repair increased to 3.75 from 1.88.
|
||||||
|
-Core Thor plasma shield recharge time reduced to 1 from 2.
|
||||||
|
-Core Thor heavy rocket now has anti-turret bonus.
|
||||||
|
-Core Thor heavy rocket AoE increased to 80 from 60.
|
||||||
|
-Core Puncturer medium laser cannon reload time increased to 0.8 from 0.75. Previous reload time was most likely 0.733 in practice.
|
||||||
|
-Core Sentry missile reload time reduced to 1.2 from 1.25.
|
||||||
|
-Core Sentry missile flight time reduced to 1.8 from 3.
|
||||||
|
-Core Sentry missile speed reduced to 700 from 750.
|
||||||
|
-Core Sentry missile start speed reduced to 400 from 500.
|
||||||
|
-Core Sentry missile acceleration increased to 300 from 250.
|
||||||
|
-Core Sentry NS missile reload time reduced to 1.2 from 1.25.
|
||||||
|
-Core Sentry NS missile flight time reduced to 1.8 from 3.
|
||||||
|
-Core Sentry NS missile speed reduced to 700 from 750.
|
||||||
|
-Core Sentry NS missile start speed reduced to 400 from 500.
|
||||||
|
-Core Sentry NS missile acceleration increased to 300 from 250.
|
||||||
|
-Core Retributor rocket salvo is now fired in 0.6 seconds instead of 0.5.
|
||||||
|
-Core Submerger torpedo reload time increased to 2.8 from 2.75.
|
||||||
|
-Core Adamant laser cannon aiming delay after firing reduced to 0.5 from 0.75.
|
||||||
|
-Core Artemis pulse cannon burst is now fired in 0.3 seconds instead of 0.375. Previous burst rate was rounded down, so nothing changes in practice.
|
||||||
|
-Core Voyeur cost reduced to M:25 E:120 BT:150 from M:25 E:120 BT:300.
|
||||||
|
-Core Umbra cost reduced to M:70 E:336 BT:840 from M:70 E:336 BT:1680.
|
||||||
|
-Core Extinguisher base damage increased to 500 from 450.
|
||||||
|
-Core Extinguisher kamikaze distance increased to 80 from 20.
|
||||||
|
-GoK Guardian VSOC reload time increased to 30 from 15.
|
||||||
|
-GoK Guardian VSOC shield energy boost upon activation increased to 200 from 150. Shield regeneration rate multiplier reduced to 2 from 4. Total shield energy gain during VSOC is now 500 instead of 750.
|
||||||
|
-GoK Faerie CTRL_G and CTRL_H categories removed.
|
||||||
|
-GoK Faerie photon gun reload time increased to 0.8 from 0.75.
|
||||||
|
-GoK Faerie photon gun initial burst is now fired in 0.4 seconds instead of 0.5. Previous duration was most likely 0.466 in practice.
|
||||||
|
-GoK Disciple power sword projectile duration increased to 0.266 from 0.25. Previous duration was most likely 0.233 in practice.
|
||||||
|
-GoK Scourge pulsar cannon reload time increased to 1.8 from 1.75.
|
||||||
|
-GoK Domina cost reduced to M:252 E:504 BT:13440 from M:288 E:576 BT:15360.
|
||||||
|
-GoK Domina stun beam can now affect aircraft.
|
||||||
|
-GoK Reaper distort gun reload time increased to 0.8 from 0.75.
|
||||||
|
-GoK Reaper distort gun aiming delay after firing increased to 0.5 from 0.2.
|
||||||
|
-GoK Harbinger photon torpedo flight time reduced to 1.8 from 2.25.
|
||||||
|
-GoK Harbinger photon torpedo vertical rise duration increased to 0.33 from 0.25.
|
||||||
|
-GoK Sea Dragon artillery blaster reload time increased to 0.8 from 0.75.
|
||||||
|
-GoK Sea Dragon artillery blaster edge effectiveness increased to 0.2 from 0.1.
|
||||||
|
-GoK Immortal warp lance cooldown after consecutive bursts increased to 1.5 from 1.25. Previous duration was most likely 1.266 in practice.
|
||||||
|
-GoK Magus is now in CTRL_O category instead of CTRL_L.
|
||||||
|
-GoK Magus dimensional splicer energy cost to fire increased to 2000 from 1600.
|
||||||
|
-GoK Nightfall heavy distort cannon edge effectiveness increased to 0.1 from 0.01.
|
||||||
|
-GoK Nightfall heavy distort cannon aiming delay after firing increased to 1.5 from 1.
|
||||||
|
-GoK Phantasm destabilizer device can now affect aircraft.
|
||||||
|
-GoK Phantasm is now cloaked by default.
|
||||||
|
-GoK Spectre photon torpedo flight time reduced to 1.5 from 2.
|
||||||
|
-GoK Spectre photon torpedo speed increased to 600 from 550.
|
||||||
|
-GoK Spectre photon torpedo start speed increased to 300 from 250.
|
||||||
|
-GoK Spectre photon torpedo tolerance increased to 10000 from 9000.
|
||||||
|
-GoK Dirgesinger photon bomb is now fired after 0.2 seconds instead of 0.233.
|
||||||
|
-GoK Dirgesinger photon bomb speed increased to 150 from 120. Note that this only affects the 0.2 second flight time, after which the bomb is in free fall as usual.
|
||||||
|
-GoK Dirgesinger photon bomb start speed increased to 75 from 60.
|
||||||
|
-GoK Dirgesinger photon bomb acceleration increased to 375 from 240. Previous value was insufficient to actually reach set max speed during the 0.2 second flight time.
|
||||||
|
-GoK Dirgesinger photon bomb turn rate increased to 5000 from 2000.
|
||||||
|
-GoK Siren void torpedo reload time reduced to 3.2 from 3.25.
|
||||||
|
-GoK Admonisher heavy ion blaster base damage increased to 35 from 30.
|
||||||
|
-GoK Admonisher heavy ion blaster reload time increased to 0.3 from 0.25. Previous reload time was most likely 0.266 in practice.
|
||||||
|
-GoK Admonisher NS heavy ion blaster base damage increased to 35 from 30.
|
||||||
|
-GoK Admonisher NS heavy ion blaster reload time increased to 0.3 from 0.25. Previous reload time was most likely 0.266 in practice.
|
||||||
|
-GoK Stargazer photon torpedo reload time increased to 1.8 from 1.75.
|
||||||
|
-GoK Stargazer photon torpedo flight time reduced to 2 from 2.5.
|
||||||
|
-GoK Stargazer NS photon torpedo reload time increased to 1.8 from 1.75.
|
||||||
|
-GoK Stargazer NS photon torpedo flight time reduced to 2 from 2.5.
|
||||||
|
-GoK Black Dawn distort cannon edge effectiveness increased to 0.1 from 0.01.
|
||||||
|
-GoK Black Dawn distort cannon aiming delay after firing increased to 1.5 from 1.
|
||||||
|
-GoK Nix Rose cost increased to M:590 E:708 BT:14160 from M:580 E:696 BT:13960.
|
||||||
|
-GoK Nix Rose void torpedo reload time reduced to 4 from 4.25.
|
||||||
|
-GoK Blazing Orchid artillery warp cannon base damage increased to 600 from 550.
|
||||||
|
-GoK Blazing Orchid artillery warp cannon edge effectiveness increased to 0.1 from 0.05.
|
||||||
|
-GoK Starburst enhanced photon torpedo flight time reduced to 1.8 from 2.
|
||||||
|
-GoK Starburst enhanced photon torpedo vertical rise duration increased to 0.33 from 0.25.
|
||||||
|
-GoK Haven photon gun reload time reduced to 0.2 from 0.25.
|
||||||
|
-GoK Furnace cost reduced to M:1440 E:5184 BT:34560 from M:1450 E:5220 BT:34800.
|
||||||
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Reference in new issue